So for this seed we actually spawn right around five different biomes okay you got a nice size savannah look at this little lake look at this like natural little lake here you could totally build like a beachside resort okay you got a jungle a big jungle over There you got uh what is this the regular i think what it’s called with the oak trees and the and the birch uh you got a desert here you got a uh a mesa aka a bad badlands right there you got a village a sand village right there you have a A regular village here and actually next to here right here next to the village there is a uh a monument a little desert monument i forget what they’re called but i mean this is a it’s a great seed there’s no gimmicks in this seed no like fancy shipwrecks you also have a ruined Portal right here uh at spawn this is a really nice seed to start building Video Information
This video, titled ‘5 Biome Scenic Spawn Seed Minecraft Bedrock 1.18 #Shorts (MCPE/Xbox/PS4/Switch/Windows10)’, was uploaded by 1 Man 1 Game on 2021-10-17 21:54:45. It has garnered 10140 views and likes. The duration of the video is 00:00:55 or 55 seconds.
5 Biome Scenic Spawn Seed Minecraft Bedrock 1.18 #Shorts (MCPE/Xbox/PS4/Switch/Windows10) Seed#-422536199
Whenever the game has to generate a new world, it calls upon an algorithm known as Perlin noise. This algorithm outputs a pseudo-random value that is then used to determine the characteristics and features of the world. However, the algorithm always outputs the same value each time for a constant starting point (seed). Thus, the same seed will generate the same terrain every time.
A world’s seed is set when that world is created. By default, it is decided automatically, but it can also be set manually. Setting and reusing a seed from one world generates the same world. Either a number or a word/phrase can be used, including negatives. If a word/phrase is used, it is converted into a 32-bit integer.
Whenever the world generation algorithm is updated (usually by adding new biomes to the game), the same seed no longer generates the same terrain. If the seed or generator changes in a saved world, new chunks are based on the new seed and no longer match those from the old seed.
Because seeds are simply random values read into an algorithm and not actually names of different worlds, using a certain seed does not result in a world with any relevance to the value of that seed. For instance, using a biome name as the seed does not necessarily result in the creation of a world with primarily that biome, nor does it spawn the player within the said biome.
This is one of the best 1.18 seeds I’ve come across.
This video was recorded on my xbox one x in the Minecraft Bedrock Edition beta. It will work in the 1.18 caves and cliffs update version.
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