Hello everyone sadly here and welcome back to another episode of bug rock of the week today i’ll be showing you six really massive issues within minecraft bedrock edition that you probably don’t know about these issues can cause supreme lag world corruption and can basically kill your world early and you Probably have no idea that they exist at all these issues have kind of been flying under the radar for quite some time and if you run a server or realm or if you play on multiplayer at all a lot of these are going to be very important For you to know about that way you can reduce the lag wherever you are playing the first issue of today’s episode is actually a new one in the 1.17 update and this has to do with glowing signs these things are extremely laggy so of course a one sign isn’t going to be Enough to bring down your frame rates and i have 35 of these and as you can tell there’s not really any frame drops maybe like a couple so now we have about 70 of these signs and i can definitely notice the frame drops on my end i’m not Sure if it’s going to come through on youtube’s end but it definitely feels very very choppy it feels like the game is actively struggling i don’t know how many signs this is but i can definitely feel the framiness i’m getting like maybe 10 fps over here [Laughter] It is very very choppy it’s very laggy and if these signs were not the glowing variety then they would not have any issues rendering at all this issue is a purely with the glowing signs and i’d like to run a little bit of an experiment i’m wondering if the more Glowing text the sign has the laggier it is my hypothesis was correct the more text your sign has the laggier it is this is only 20 signs and i can already feel the frame drops okay so this is definitely very very very laggy at this point and i Have a good computer i have a gtx 1080 and it is struggling to render all of these signs now keep in mind the lag is only present when of these signs are actually on screen so if you look away from them all of your frames return and everything is perfectly normal looking Back at the signs it’s just instant lag so pro tip for you and this is something that i didn’t know until i just tried it out randomly you can actually on glow a sign by clicking on it with a regular ink sac which is a really cool thing i Didn’t think we had a way of unglowing them but yes simply click on all your signs with ink and that will remove all of the lag that they create i’ve done that for this entire batch of signs right here and as you can see the frame rate is completely normal so this is Kind of fun the signs are currently unrendered which means that of course they’re not causing any lag if i move just a few blocks forward instantly no frames [Laughter] it might not seem like that big of a deal to have a couple you know signs around your world but it really really Is now keep in mind these signs are still rendered even if they are behind blocks so if i’m even looking at this hillside those signs are still rendered which is still causing me client-side lag so signs are rather obvious and you can tell that those are like lagging out Your game fairly easily however a silent killer of minecraft worlds is maps maps are actually very very laggy and can artificially inflate the world size significantly causing your world to lag out and die prematurely so for example if you open up a map anywhere in the World that is of course going to give you the standard 0-4 version however bedrock edition automatically populates all of the higher levels of the maps as well so you didn’t just create one map you created five you created the one four the two four the three four and the 4 4 levels of that map and these are now stored within your minecraft world there’s no way to access these or delete these and even if you destroy the map items all of that data is still hidden in your minecraft world files and you have to use an external program to Actually delete it and remove it all foxy no tell has created several tools to actually trim this excess data from your world and you can seriously have a several hundred megabytes of data in your minecraft world for example our fan servers oftentimes have like four to five hundred megabytes of Maps one of the worst things that you can do for your minecraft world if you have a lot of players is this a starting map option it gives every new player that joins the world one map and then what do you do with that map you open it And then that creates five larger versions maps are bad just don’t use maps that much they’re fine in moderation but don’t have a lot of these you know with the amount of times i’ve demonstrated this bug and opened maps for various tutorials i wonder how much Of my world size is just random maps this next one really is very important and it might be causing you a lot of lag and you not even notice it at all so this has to do with the hoppers pointing into full inventories so for Example if you have a chest that is full of items and then you have a hopper pointing into that chest with items in it it’s going to be trying to consistently put items into the chest even though it cannot if you have a lot of hoppers with items in them pointing In the full inventories it’s going to cause some extreme lag i did a little bit of testing with it and this area is very laggy this is not frame lag but i’m going to press the e right now to open the inventory and as you can see we’re a Solid 10 seconds in and now the inventory opens if we try and break a block or let some water flow or anything like that as you can see it is so much delay granted i have hundreds of hoppers appointing in the chest but that is the point of this video to exaggerate these Things that way you can see the full implications of how much lag these actually cause in your world i mean look at that that is lag that should not be that slow [Laughter] it’s absolutely ridiculous that there it goes you got it water you’re not Molasses you can do it there you go one more block you got this i’m rooting for you and it don’t got this so to boil down this bug for you and to make it as simple as possible this is an inventory anything that can store items is considered an inventory the easiest way To have this bug happen is to just fill up every single slot of that inventory with one item and then any hopper that you have a pointing into that inventory is going to try and you know stack an item with every single slot in this chest so it’s going to be searching all 54 of these slots and trying to stack items with these bricks but if we put some cobblestone in here it’s going to be trying to make every single one of these five slots stack with every single one of these 54 slots now this isn’t so Bad on a small scale and if you power that hopper so that it’s locked it’s not going to be doing anything at all so that is how you can easily avoid this issue so of course your storage system in your world likely has a hopper is a Pointing in the chest and then when the chest gets full so does the hopper and then the next chest gets full and then the next hopper gets full all the way up until the line until the entire system has full hoppers pointing into full chests causing a fair bit of lag so if You have a huge storage system and it’s actually full of items then that storage system is gonna be causing a lot of undue lag this next one specifically affects servers and realms and it’s actually one that you would never ever expect but does have a real tangible Effect on the server performance and lag around the world so this bug has to do with the individual player’s render distance on the server if the player’s render distance is higher than the server’s render distance then it’s actually going to cause more lag on the server and it’s going to use up more Server resources which doesn’t make any sense so i got a whole group of lovely people over here and we’re gonna try out a little bit of an experiment real quick everyone is going to lower their render distance to the lowest that it can go and we’ll see how the server performs And then everyone is going to raise up their you know render distance and we’ll see what happens so i’m setting my render distance down to eight chunks and this server lives on a 12 chunk render distance so we are testing this kind of space down from one another that way we You know load or unload less chunks or more chunks of the server so everyone is currently lowering their render distance down to the bare minimum so now we’re gonna raise our render distance to the maximum that it can go go to the max this does have a tangible effect and We’ve tested it very thoroughly on a truly bedrock i’ve one spread out and they lowered their render distance down to eight and the server was performing amazing and then everyone raised their render distance up to like 80 chunks and that just completely tanked the performance so this does have a tangible Effect on the game and on the performance ideally you want your render distance to be the same or lower than the actual render distance of the world so keep this in mind if you have players in your world that are playing on 80 chunk render distance when your servers Only got 10 chunk render distance they are actually going to be contributing to a little bit of the world’s lag as you can see the cpu spiked it to 40 after everyone raised their render distance and now that i’ve told everyone to lower their render distance back down To 12 or below the usage of the cpu has dropped dramatically so that right there is a pretty massive drop and as you can see if you have a lot of players on your world this might really really affect the overall performance of your minecraft world and server of course Another massive source of lag for your minecraft world might be the simulation distance of course the higher the simulation distance the more chunks around every individual player are actually loaded so on a 12 chunk simulation distance a 25 by 25 diamond of chunks is loaded around every single Player and of course on a four chunk simulation distance a nine by nine diamond is loaded around every player so that alone is going to make the world use up way more resources and you’re going to be loading way more chunks and things are going to be happening and way More chunks around your world this issue is completely compounded by the fact that the bedrock edition database is not really optimized in a good way so a block right here could have its data stored somewhere completely different than a block that is directly next to it So when you’re doing things on a higher simulation distance bedrock edition is going to be searching through a much larger part of the world’s database to find information that it needs causing even more server performance and lag issues and one last tip for you in today’s video try to keep your world Size below about two gigabytes above two gigabytes of bedrock edition has a pretty hard time running the world at least from my personal experience it’s gonna be extra clunky extra laggy and it’s just gonna be inexplicable performance issues with worlds above 2 gigabytes so obviously is the more you Explore the world the more maps you create and the more items and stuff you have the larger the file size of your world will be so try not to explore the world as much don’t go like 20 000 blocks off in the end dimension or map the entire world and generate every Single chunk because that’s just going to artificially inflate your world size for no good reason and once you get above two or so gigabytes then bad rock edition is just gonna have a hard time running it and running it in a good smooth way so i hope that this video has Been informative to you i kind of think that this should be mandatory watching for anyone running a multiplayer world or server or playing on multiplayer because a lot of this stuff is like really really easy to avoid don’t use glowing signs don’t have hoppers pointing in the chests and don’t use Maps basically like so much of this is very basic but it can have a massive impact on the world performance and on the lag of the worlds that you’re playing in so i hope that you have enjoyed today’s episode if you have then of course share it around with as many People as you can that way everyone’s got the good information and they can help their worlds run more smoothly if you enjoyed the video then make sure to leave a like and possibly subscribe if you are new here and otherwise i’ll see you down in the comment section and in The next one thank you so much for watching and then there was silence Video Information
This video, titled ‘6 MAJOR LAG Issues That Could Be Killing Your Worlds! (Minecraft Bedrock Edition)’, was uploaded by silentwisperer on 2021-08-07 19:00:14. It has garnered 172179 views and 6468 likes. The duration of the video is 00:13:22 or 802 seconds.
Welcome to another Bugrock of the week! Today I show you 6 MAJOR ways you are lagging out and possibly destroying your Minecraft worlds on accident! These are 6 massive issues in Minecraft Bedrock Edition that cause tons of lag, inflate world size, and bring an early end to most Minecraft worlds! This video has some must know info in it, so I hope you enjoyed! If you did, share around the video or possibly subscribe for more!
What’s the next thing you want me to do? Let me know in the comments down below!
-Latest video! Truly Bedrock S3 Episode 11! Fun With TNT! https://youtu.be/qI2fLlpgi84
Minecraft Bedrock: Upgraded Trident Killer! AFK EXP & Looting Mob Killer Tutorial! https://youtu.be/xZVNvpV7J70
Minecraft Bedrock Tutorials! Full playlist! http://bit.ly/2XQz5sE
UPVOTE THESE BUG REPORTS! 😀 Glowing signs cause lag: https://bugs.mojang.com/browse/MCPE-129748 Hopper pointing into full containers causes lag: https://bugs.mojang.com/browse/MCPE-68796
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