algorithms
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Procedurally generating dungeons!
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Video Information I’m hard at work making procedurally generated dungeons in my game the Overworld is handcrafted but the dungeons are randomized and different every time you enter to create these dungeons I wrote an algorithm that generates the layout of the dungeon shows the rooms on a simple map like This and I can actually Traverse through all the rooms this is still obviously a work in progress but I wanted to show off what I’ve been working on the next steps are to make the rooms more interesting with puzzles and enemies add branching pads and lots of… Read More