indie game dev
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Recreating Minecraft’s Biome Generation
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Video Information The most important part of minecraft’s world generation are the biomes minecraft wouldn’t be as we know it without its biomes the challenge is to recreate minecraft’s biome generation for this we need something called noise noise algorithms produce naturally ordered sequences of pseudorandom numbers in 2d noise values Are generated based on the x and z coordinates but the changes occur gradually and are not completely random these gradual changes make the generated noise look like natural terrain that’s why noise is always used to generate procedural terrain i started off by creating a new unity project… Read More
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I Made Minecraft in 24 Hours
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Video Information Here’s the challenge I have one day to make Minecraft using the Unity game engine the goal is to have a blocky voxel based world infinite procedural terrain generation and the ability to place and destroy blocks that’s all minecraft is right and because I hate myself I’m not allowed to Use the internet except for downloading a noise library before starting sono tutorials not even Stack Overflow so it’s about 8:40 let’s jump in and fire up unity I first got to work on terrain generation we’ll start simple with a 20 by 20 grid of cubes… Read More