marching cubes

  • Sam Hogan – I Made Minecraft Without Blocks

    Sam Hogan - I Made Minecraft Without BlocksVideo Information Minecraft the most frequently cloned video game except for maybe flappy bird the core mechanics of minecraft are simple enough that i was able to recreate it in just 24 hours using the unity game engine it has infinite procedurally generated terrain caves water trees even mining wait that’s not actually minecraft There’s no crafting or biomes or like i was saying it’s pretty much exactly like minecraft which is actually a big problem because cubes are pretty boring games like astroneer no man’s sky and many others generate procedural destructible terrain but with no cubes in sight… Read More

  • [TerrainEngine] Voxel Terrain : Minecraft Next-Gen ? Unity3D V41

    [TerrainEngine] Voxel Terrain : Minecraft Next-Gen ? Unity3D V41Video Information This video, titled ‘[TerrainEngine] Voxel Terrain : Minecraft Next-Gen ? Unity3D V41’, was uploaded by MrMarchingCubes on 2013-06-25 04:19:00. It has garnered 31575 views and 191 likes. The duration of the video is 00:01:51 or 111 seconds. Minecraft Next-Gen ? Project : http://forum.unity3d.com/threads/174595-TerrainEngine-Marching-Cubes-Infinite-Procedural-Smooth-Terrain Marching Cube, Marching cubes, Marching, Voxel. Voxels, Marching Terrain, Marching Cubes Terrain, Marching Cubes World, Infinite Terrain, Biome, Marching Biome, Hexagonal, HexaPrism, HexaEngine, Hexalgonal Engine, TerrainEngine, BlockEngine, Voxels Terrain, Terraria, Terraria Engine, 2D Voxel Read More

  • Procedural Generation with Wave Function Collapse and Model Synthesis | Unity Devlog

    Procedural Generation with Wave Function Collapse and Model Synthesis | Unity DevlogVideo Information Hi everyone in this video I’m going to discuss the technical details of the wave function collapse algorithm and the very closely related model synthesis I’ll also discuss what features of these algorithms I’m looking for in my projects in my last video I gave an overview of wave function collapse and my interest In using it to generate procedural Terrain it might be helpful to watch that one first both wave function collapse and model synthesis are about constraint satisfaction they’re used to generate some solution for a texture or a model given known constraints about how… Read More