optimizations
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Game Lagging? Quick Fixes Got Me Bragging! (Devlog #4)
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In the world of Minecraft, a devlog so fine, Optimizing and fixing, making the game shine. Multithreading with Unity jobs, a clever feat, Meshing in another thread, so the game can compete. Lowest level of meshes, like OpenGL in its prime, Vertex packing coming soon, a task for some time. Block animations revamped, CPU doing the chore, No more FPS drops, opening chests is no more a bore. Garbage collection, a foe to defeat, Switching to structs, object pooling, a treat. CPU and GPU in sync, frames in queue, No more waiting, performance anew. Chunks split into layers, memory… Read More
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Minecraft Remade: Ultra-Optimized!
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OMG so I was scrolling through YouTube and I stumbled upon this Minecraft video titled “I Remade Minecraft But It is Optimized!” Like, what even does that mean? 😂 But I was like, okay let’s give it a shot and see what this dude is talking about. So this guy starts talking about all these optimizations he did for his C++ Minecraft Clone and I’m just sitting there like, “Uh, what language is he speaking?” 🤔 But then he starts showing all these cool graphics and stuff and I’m like, “Okay, this is actually pretty interesting!” He even had… Read More