procedural generation tutorial
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ErenCode – Procedural voxel terrain generation in Unity #2 – Texturing the Cube!
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Video Information Welcome back everyone to our 3d world generation series today we’re going to start adding some textures onto our fancy little cubes so that we can have it looking a little bit nicer than just a white box so let’s get going um the first thing i Want you guys to do is double check that you have your textures set up correctly so just select all of them a couple of settings you have to be aware of make sure the texture type is default 2d for texture shape srgb color texture will do alpha is Transparent… Read More
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ErenCode – Procedural voxel terrain generation in Unity #1 – Creating a cube!
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Video Information Welcome back everybody today we’re getting started on creating a 3d world so a 3d mesh generated world completely procedurally via code um so in the first episode today i’m just going to walk through some of the 3d mesh generation basics what makes up a mesh blah blah blah The boring theory stuff and then we’ll also get to generating a face or a whole cube depending on how we go um but yeah so let’s get straight into it so our world is going to be made up of these cubes um obviously a cube has… Read More