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Procedural Generation with Wave Function Collapse and Model Synthesis | Unity Devlog
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Video Information Hi everyone in this video I’m going to discuss the technical details of the wave function collapse algorithm and the very closely related model synthesis I’ll also discuss what features of these algorithms I’m looking for in my projects in my last video I gave an overview of wave function collapse and my interest In using it to generate procedural Terrain it might be helpful to watch that one first both wave function collapse and model synthesis are about constraint satisfaction they’re used to generate some solution for a texture or a model given known constraints about how… Read More