voxel world
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Sunny Valley Studio – Create MINECRAFT in Unity – S3 – P13 Biome selection algorithm P1
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Video Information Last step in generating our second biome is to create an algorithm that will actually use the parameters that we have generated in our trained generator for the temperature in our biomes to actually place those different biomes to use different biome generator for the chunk column depending on the distance from each biome centers So what we can do is we will go to our terrain generator script and edit the script let’s go at the top and we have a list of biomes inside those biome data structs so here in our generate chunk data at… Read More
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Create MINECRAFT in Unity – S3 – P11 Different biomes theory
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Video Information Welcome in the last section of this tutorial about implementing different biomes there is a great article called autobiomes procedural generation of multibio landscape we have this chart which shows us basically that we can split our grid of chunks into our chunks basically but also we can split it into biomes by Simply creating a less granular grid and calculating some climate stats some climate simulation so for example we can say that we are calculating some temperature based on the different uh points on our less granular and basically this is what we are going to… Read More