b3agz – Make Minecraft in Unity 3D Tutorial – 11 – Trees!

Video Information

You hello and welcome to another episode of how to code a game like Minecraft in unity in this one we’re going to be tackling trees before we get into it though there’s just a couple of things we need to have a look at the first of which is since the last video I’ve

Upgraded unity and if we have a look in console there you can see there’s a whole load of errors for some reason there these errors are to do with text match Pro which I’m not sure why that’s causing problems with this particular project soon as this project didn’t have

Text mesh in stalled but if you do happen to upgrade your unity and come across this same problem the way I’ve dealt with it for now soon as we’re not using text much Pro is to go up to window or package manager and get rid of

It and as you can see all those errors are gone I’m not I’ve not bothered to look into exactly why it takes much Pro is causing problems cause like I said we’re not using it if we’re gonna use it I would obviously try and figure out why

The next thing we need to look at is I’ll just quickly run the project now this probably won’t work now because it’s not 100% consistent but you may have noticed if you’ve been playing around with it there every now and again you get some kind of weird index mesh

Error oh yes it’s not gonna do it now but what was happening trial not time to just replicate it I really would rather show you the error before fixing it there we go right so this error down here failed setting triangles so Mendez’s so my dishes are out of bounds

That error is because when we created our just will just go into chunk here when we created our transparent triangles array to hold on to the details for the separate meshes that were going to be transparent I never actually put a reference to it in here

So when we’re clearing all our mesh data we’re not clearing this the transparent triangles mesh so to fix that in this is out of range we’re just gonna in here transparent triangles dot clear and that will fix that problem so now that we’ve dealt with those we can get

On with the actual tutorial one thing we are going to do because we have to add another block I don’t want to just keep changing that’s the icons block sorry I didn’t want to just keep changing this to shuffle blocks around so I’ve gone ahead

And made a 256 by 256 version of the out list it will obviously be available in the download to go with this but basically this is the size of the regular minecraft or at least the original I think minecraft texture pack so the main difference about this is

Obviously these 16 blocks across and 16 blocks down so we are going to have to modify our script to accommodate that and the reason I’m did somebody did ask about this in the comments so this will help them hopefully so if we’re going to voxel data texture out the sizing blocks

We just want to change that to 16 and then obviously we want to actually set our materials to it so our materials were blocks we were up there and we find block atlas and then what was in transparent blocks obviously we want to have the same texture otherwise that

Will cause all kinds of problems and obviously when I brought the texture in I set it to clamp find no compression and Max is 2 5 6 and alpha is transparent so with that in mind we are ready to go let’s go into our scripts folder I’m gonna open up our foxhole no

We’re gonna open up our biome atributes file and we’re gonna add a few more values in here so if we just will create a little header just to separate these values out and imaginatively we’re gonna call it trees and then we want two values for now we’ll go a bit at a time

I’m gonna call it trees own scale and shree zone threshold so make a bit more sense in a minute just because I’ve been playing with these values when I was getting ready for the tutorial I’m gonna give them some defaults so that I don’t forget what they are so save that and

Then we want to open up our world script and our wills group we’re gonna go down to our get voxel if you remember this is the heart of the world generation algorithm this is where all the magic happens and we’re gonna add another pass so remember we’ve got our first pass

Which is just the basic terrain pass and then we’ve got our second pass which is what in this case adds AHS we haven’t got any ours yet but I think it’s just adding a lot of dirt at the minute so we’re gonna go down here we’re gonna

Create a another pass we’re just gonna call this one free pass and then in our tree pass just gonna first off say if Y pause is equal to terrain height we don’t want trees below the ground and we don’t want them floating above the ground so we’re only interested in this

Particular position if it is at terrain height and then within that terrain I would say if noise get to deeper limb and then we’ll pass in our current position and then we want this if you remember the offset is entirely up to all that you want to do is make sure there it’s

Always the same so if you change the offset hard-code it or make it something that can’t be changed by the player because if that value gets changed mid game or anything like that it will cause problems with the world generation as you move through the world as long as it

Stays the same like you can change it from game to game but as long as it stays the same once the game is running it’s not a problem but if you change it mid game it can cause problems so I’m just gonna leave it as 0 but like I say

If you if you want to give it a slightly different value you can it’s just where it samples the pearl in noise from and then we want to pass in our biome dot Tree zone scale and then so we’re saying if the value we get out of that and

Remember that value is going to be normalized it’s going to be 0 to 1 so if it is greater than and then we’re gonna pass in a threshold value so if it is greater than that threshold we will set our voxel value to new 8 no 1 peseta to

1 which is bedrock as far as I remember what this is doing now is this is essentially establishing a placement area so a forest basically so if we press play now you can see we’ve got patches of bedrock I’ll just come out of 2d here and we’ll go to an overhead view

There we go so you can see we’ve got these patches of bedrock like I say mess around with these values all you want I’m just going with some values that look good enough for my liking for this tutorial I’m only one I only want to show you how to do it I don’t

Necessarily want to go through in great detail how to create a good-looking forest this is just how to get you on the path so these patches of bedrock they’re representing where the forests will be so now within that we need actual trees so the trees are only gonna be placed where those

Bedrock patches obviously we’re not going to leave bedrock patches there this is that was just visualizing so you could see what was going on so if we go back into our biomaterials file we’re gonna add another couple of values and these threshold value and there is gonna be another threshold value they’re

Always going to be zero to one so we can make that a range value just you know so it never like it doesn’t want to be zero and also because there are point one to one is it never wants to be more than one it’s never going to return more than

One so there’s no point in having it more than one and it’s never gonna be lower than 0 but 0 is no use to us zero would be entirely there be no patches of bedrock and one would be all bedrock so these we will call tree placement scale

And these are gonna work in exactly the same way and again I’ve got some default values in mind so I will use those if I could remember they were 15 and then they once again you know just copy this placement threshold and this one we want

To be a 0.8 and then we’re not gonna need to get for a little bit yet but we’ll also set a tree size in 12 we’ll go with right once again all these values entirely up to you mess around with them to your house content these are just the

Ones that I landed on so if we go back to our world get box or class and we’re gonna edit these to incorporate these value no sorry edit these to incorporate these values we’re already saying that if we are within a tree placement zone we’re just going to turn the ground at that

Position to bedrock just to show us where it is and then also once we’re in that zone we’re going to do a second sample I’m gonna say if noise don’t get too deep Earl in and just copy all of this and again this is a position this

Is a situation where you might want to mess around with the offset just to get a different value and you can you could put another offset value in here so that you could change it easily again the important thing is that he doesn’t get changed during the game so if it’s

Greater than that threshold at that position then we’re going to set it to 8 which I think if I remember correctly is bricks now if we run our code again now you can see we’ve got little patches of brick in amongst our bedrock patches so like I say play with these values get

Multiplied every want I’m just gonna get you started on how to put them there in the first place so what we could do here is we could tell the code to pass out a value there is one block higher than this and set it to a wood block which would be fine

Except the tree is not just a one column of wood basically it’s you know it’s gonna go open so far in all one column which will be fine but then the trees are gonna spread around the leaves are gonna spread around sorry and the problem with the leaf spreading around

Is that the leaves are probably gonna at some point on guaranteed to cross over into another chunk which is what makes things quite complicated so let’s get started on or put this class in here no written here so we need a new class that’s inside that class this is how we’re gonna

Handle it and I’m sure these are the ways of doing it this is just the way that I’ve managed to source out and we’re gonna call this voxel mod it will keep a vector3 or just call position and a bite I’m gonna do constructor for it

So that will be public box or not it takes in a vector3 but you’re just going to call underscore position and about makes we’re gonna call on the Scot ID and just in and just in case never is necessary we’re just going to create an empty constructor as well and that will

Just set position to just a new vector3 and bite to zero I don’t think we need a not bite sorry don’t think we need a I don’t think we have a use case for this in what we’re gonna do today but just in

Case so then if we go to the top of our world function we’re gonna create a list for this you know actually we’re not going to create a list we’re gonna create a queue because I’m in part the point of this tutorial is to help people

Who aren’t experts so I am trying to use different functions and features and stuff to at least well regardless of whether it’s the best way to do it like it introduces you to your concept so we’re gonna use a cue which if you are not familiar with it’s

Very similar to a list in the way you set it up so you type Q and then in the brackets we’re gonna put our data type which is the type that we’ve just created and we’re gonna call this modifications and the reason we’re calling modifications is because these

Are modifications to the basic structure of a chunk so we have our terrain and our blocks and everything like that that’s the basic structure these are on top of that well that’s basically what tree is it’s a modification to the chunk and if you had a village hot something

Like that Canyon or a cave not necessarily a cave cave could consider we considered the basic structure but basically anything that can’t be covered by a single block is a modification and one mean by single block is if you sample the gate voxel algorithm any point in the world it can give you

Either terrain a type of terrain or an air block or whatever it can give you a tree leaf because we don’t know where those tree leaves are going to be until we generate a tree so you like I say you initialize it the same way you do a list

Equals new Q box or not what Q does is you can’t access a queue like you can access at least you can’t say I want to look at item number 23 of a queue what you can do is you can add items to the queue and remove items from the queue

And it’s a first-in first-out scenario so basically whatever the first item is in the queue that will be the next one that gets removed so we’ll get to actually adding and removing stuff from it shortly you know actually lists let’s just just so you can see it in action if we go

Down to get box or whatever is here right we’ll leave our bricks and bedrock blocks in place for now so if we type modifications dot1q and what this does is it adds an item to the list and the item that we’re going to add is a new box on mod positive x

Positive y plus 1 because we want it to be on top of the terrain we don’t want it to be in the terrain paws dot Zed and then the ID I think would is 6 sorry there we go so that’s just gonna add that to that particular queue and the

Next thing we want to do is go into chunk and we’re gonna have to create a method for dealing with these modifications first off we’re going to need a public queue much like the one we just scooped identical to the one we just created in world Vox all mod I’m

Not gonna call it modifications just like we did before and it’s imperative that this is public because this is going to be added to directly from the world script and then if we go down to update chunk in here we’re gonna put while modifications dot count is greater

Than zero so this loop will continue until there are no more modifications left that creates a new Mocksville vaad which will just call v4 doesn’t really need to have a semantic name for what we’re doing and it’s going to equal modification dot DQ and what that does

Is it takes the first item in the list so whatever is the of the list currently it sets our Vauxhall mod to that and then it removes it from the list so the item is no longer in the list once this line of code is run so vector3 pause is going to

Equal V dot position minus equal position and all we do is set box all map set our box on map based on that position to the ID that’s in that and then like I say remember when we call this it removes that from the list so

It’s then it’s going to go back round to the top and go again and it will get the next item that was in the list which is now top of the list set it to that remove it and keep looping until there’s none of that left we also need to make

This public because we’re going to be calling this function from the world class as well and then if we go back into our world scripts we need to create a new list in here which we’re going to call list this is a is going to be of

Type chunks chunks array and this is going to be chunks to update this V equals a new list and if we go down to our generate world script we need to make use of all this so we’re gonna do similar to what we did in the chunk script while modifications

Dot count is greater than zero so once again it’s gonna carry on looping until we’ve got no more modifications left so the first thing we’re gonna do in this loop to ensure that we do reach a point where there’s no modifications left because obviously we don’t want to get

Stuck in an endless while loop it’s worth noting that we are placing this loop in a point in the code where nothing else is going on at the same time that involves this modifications thing modifications queue it would be good practice to ensure that nothing else can be done with this modifications

Queue while we are messing with it because if we’re saying modifications queue loop through until modifications queue is zero and then somewhere else in the code in the game stuff is been adding to that list this could in theory go on forever so it it would be good

Practice to like lock it but we’re just gonna leave it for now because the reason we know there’s nothing this isn’t that big a script yet this game isn’t really that large of a project so we know nothing is going on at the same time this is the main loop the world

Loop and we’re in the start function essentially generate world is called from start so all this is happening before we ever get to anything else going on Foxhall mod V again is gonna equal modifications dot DQ and if you remember this is a different list to the

One in our chunk this is the global list as opposed to the specific chunk list and then we’re gonna just to make things a little bit easier we’re gonna get a chunk card which will be V gets chunk card from vector three and we’re going

To pass in vedas ition so we get the chunk that is associated the chunk that this fox will mod will apply to before we do anything with it we want to make sure we actually have that chunk so the reason we’re doing this in this part here is because we’re only generating

The chunks that were within the view distance to start with but if there is a tree on the board of that view distance that crosses over into the next one we need to add that data anyway as well because the tree algorithm only works from where the tree

Starts like the the trunk on the Lund on the on the terrain so even if the chunk isn’t generated if the chunks on the border of the generated land we need to be able to up this data to it because this data isn’t going to get added through the voxel algorithm because it’s

Only adding the one voxel the start position of the tree on the ground essentially is like you think of it as a sapling in Minecraft it’s only I didn’t that one position we need to make sure that the information for the rest of the tree gets given to the chunk so we need

To check to make sure we’re not looking at a chunk that is outside of the generated world and if it is outside we need to add it so we’ll just do a quick check if chunks C dot X C dot Z is equal to null that means that it is not

Generated then we want to first off see that X C dot Z first off we want to generate it so put new chunk passing this chunk card this is the world reference and then we’re gonna say true we wanted to generate straightaway and then we will add it to the active chunks

List so that it gets added or removed as necessary once the game starts running anything any chunks that that we add to the game need to be in the active chunks list because otherwise they won’t get removed when we move out of distant out of view distance of them so once we’ve

Done that whether the chunk was already there and generated or not we have now got a chunk so using that chunk we’re going to uncute Vauxhall mod so now we’re putting this into putting this Vauxhall not here into the modifications queue for that specific chunk and then

We’re just going to check if chunks to update that does not already contain I’m just gonna copy this because I can’t miss typing it if it does not already contain this value then add this value and then once we’ve done that the last thing we’re going to do is go through

That Trump’s to update list I’m going to do it this way I equals 0 I is less than chunks to update dot count I plus plus now we’re gonna say chunks to updates no actually just zero every time because we’re going to remove it from the list

Once we’ve done it so this is kinda like work this is very much working like the queue but the reason we’re not using the queue is cuz we need to be able to check whether something is already in it and we can’t do that with a queue so this

Needs to be a list so that we can use the contains function here so that’s why we’re not just using the queue to do because then we could do what we’re about to do now in two lines with a queue we will be doing one line

So forego over to our game and hit play I can see we’ve got some tree stumps we do have a few that aren’t generating on time but we’ll be able to deal with that if we there has done the data side of it if I place a chunk now and fast this

Chunk to update you’ll probably see that the this stumps will reappear yeah what’s happening is is it’s getting skipped over in the actual update loop but the the data is getting added to it it’s just some reason it’s not updating it in the start oh by the way just I

Don’t think I pointed this out the reason that we’re doing this this here is because if we don’t it will update it will it will add the trunk to the chunks to update list every single time there is a voxel modification everything one trees probably got about 50 voxels so

That will be 50 updates per chunk per tree per chunk so this is to ensure that we’re only updating the chunk once for every regardless of how many voxels there are in that chunk so now that we have a functional tree generation system we’re going to make the actual tree

Itself a bit more tree like so we’re gonna create a new class which we’re gonna call structure and the original cornish structure is because we’re gonna think of the tree as a structure this class will handle anything else that you could consider a structure so that could

Be a village hut or attracting where else there is in Minecraft that mine anything like that anything that’s not part of the basic terrain generation that can’t just be generated on the fly that you need to add like that you can think of as a prefab really and it’s gonna be static

I’m gonna call it a make tree and it’s going to take in a vector3 position I’m just gonna take in a cue and that’s it that’s all it takes it don’t need telling what the key was called it doesn’t it take something in sorry it

Needs to take in an int min trunk height and then in max trunk right so the first thing we want to do is get the height now we can’t just use a random I mean we could just use random value but the problem with the random value is we’ve

We’ve initialized the random state machine in this code that was I think we did it here yep so we’ve initiated the random state machine we’re always gonna get the same sequence of random numbers so in theory if we said give me a random number between 4 and 7 it’s always gonna

Give us the same random number at the same point but we can’t guarantee that that points always gonna be the same so if we generate a chunk and while we’re waiting for that chunk to generate we go off and do something else and then come back to this one say one machine is

Faster at generating chunks for whatever reason that machine might get back to this quicker than the other machine and they’re gonna come up with two different random numbers so one way we can get around this problem is we’re gonna first off we’re gonna call this height and

What we’re gonna do is we’re gonna use pearly noise again so max shrunk height because if you remember Perlin noise gives us a value between 0 and 1 so if we times our much trunk height by that value we’re gonna get a value between 0 and the max trunk height because for

Example if the match junk his twelve and we times it by 0.5 we’re gonna get six that’s how we’re gonna do it and no remember the name of your own functions noise don’t get to the pearl in the and obviously we need to always give it the same values relative to like

If we give it to different positions like if we if we just pick two random numbers then we’re gonna have the same problem all over again so base we need to give it the actual position of the tree because then it’s always gonna be the right value for this tree the offset

Again it doesn’t really matter as long as it’s always the same let’s just give it to 50 for this one and the scale I think I just put 3 last time it seemed to work out fine again it doesn’t really matter but I think the higher the scale

The more variation you should get but then also we want to do a check because we don’t want any zero length trees so we’ll just do if height is less than Minh Truong kite then high its equals Minh Truong kite and now that we have that we’ll do a quick little for loop

For int I equals we’re gonna start from 1 because we’re gonna be passing in the terrain value like the the get voxel command the get box or algorithm is gonna be working at the exact vauxhall or it’s looking out and the voxel it’s looking at is gonna be the one below

Where we want the tree to be so we’re gonna start off with one rather than zero I wants to be less than height obviously we’re only incrementing one at a time and then all we’re gonna do is Q dot on Q new voxel mod new vector3 position directs position

Dot y+ i position dot said and this wants to be six no seven no six yes six six would yeah six I know I’m talking about and then we go back to our world bloody blah get back get Vauxhall sorry if I sound a lot with it so I I’m a

Little tired and then instead of this we’re just going to call structures make do don’t up make that public public static void I did structure not structures sorry make tree we want to give it the position which is just position the cue we’re going to pass in

The modifications cue so it’s going to be altering that cue and then for our minimum maximum height we can get that from our biome because we added that value earlier on so if you run the code now we should find we’ve got a bit more lookup as you

Can see we’ve now got some tree trunks and we still have certain places where it’s not being generated we’ll deal with that and then if we go to our world thing we can add ourselves a leaves block so on 12 the leaf texture is the last one so that’s going to be 16

It is solid it is also transparent I’m going icon free just yet but it’s not really important for this and then if we go back to our structure I’ll just copy this I want to set plus height and the is 11 yeah 11 there we go we have our

Leaf blocks now we we need to actually make them into a tree like structure so I’m not going to go into making the trees so a random shape at the minute for now we’re just going to just make a square true a square leaf structure on

Top so the easiest way to do that is for int x equals now these values again you can mess with all you want I’m just literally placing a cube of leaves on top of the tree trunk so you can add some randomness to it if you want I

Don’t want to get too bogged down in specific little details like that cuz I feel like from everything I’ve shown you should be a figure that power or this X is less than 4 so we’re going from minus 3 to 3 X plus plus then we’ll just copy that I really want

To change these to y and z and y instead of going from minus three wants to go from naught to seven and then if we copy this again we’re going to be put in position x plus x position dot y plus y and position sorry position dot y plus height plus y

And then position those ad plus Zed and that should be all of that there we go right so our next problem in addition to not 100% generating everything I’m not dating everything straightaway we also if I just zoom out here and I run off in

Which way to all be facing this this way yep if I run off in this direction you’ll see that we’re also not generating trees on new chunks that have been generated as well as the few that have been missed so this is where it starts to get a little bit tricky

If he did not really seem tricky before so if we go to will go here it seems like the best place to put it we’re gonna create a couple of new functions the first one we’re gonna call create create chunk not create chunks you’ll notice we’ve already got to create

Chunks function down here somewhere we’re going to be getting rid of that but for now let’s just create this chunk card C equals chunks to create 0 again it’s getting the top item in the list and then we want to remove that item so that we don’t do it again we’re gonna

Add this chunk to the active chunks list and then we want to initialize it that’s all we need to do in that function and then we’re gonna do a function for updating chunks now this one’s a little bit more involved so we’re gonna set off a bull to start with updated equals

False and then we want an index and then we’re gonna do a while loop and this while loop is gonna keep going until updated is no longer true it is no longer false and the reason we’re doing this check is because it is entirely possible that we’re going to hit a chunk

At the top of this list that is not ready to be updated so the first thing we do is check chunks to update index dot is pops all not populated because if the voxel map is not populated then the chunk is not ready to go so we need to

Leave it for now if it is not populated I’m sorry if it is populated then we’re going to update it and then we’re gonna remove it from the list and then we’re gonna set up dated to true so that we exit out of this while loop however if

It’s not ready to go we’re gonna increment index and then loop around again and the reason we do that is because we could just tell it to only just you know just have this if statement alone and then it wouldn’t do it if the chunk wasn’t ready to go and

Then it just exit but that means that would be sending a call to this function and not doing anything so we increment the index and then we go around again and we check the next item on the list and for that reason we also need to make

Sure that we’re not checking an item greater than all this so also if index is less than chunks to update dot count minus one so now if we go down here we’re going to delete this we don’t need this anymore and if we go up here we

Also don’t need this however we do need a new bull which we’re going to call applying modifications so we’ll go obviously we’ll need to we’re gonna change this in a second so we’ll go back down to where we added these and we’re gonna create a new one

Final co-routine places the one we just delete it I guess apply modifications and in here first off apply applying modifications they’re going to be set to true so that we know that we are currently running this in much the same way we use that bull I

Would just delete it and we need a count and you’ll see the the purpose of this count shortly so once again we’re gonna do a while loop while modifications don’t count is greater than not so keep looping as long as we have something to loop through voxel node V equals

Modifications DQ basically you know it’s just copy of the first part of it is it was very very similar to what we did here however where it differs is that we are going to be breaking out of this every so often because otherwise this would really cause the game to hang up so

We’re going to increment count here and then if count is greater than and I’m gonna put 200 this value is entirely down to you this is kind of a temporary measure we’re gonna be doing further optimizations and stuff to make things run quicker probably in the next

Minecraft that result maybe but for now this is just basically it limits it to running 200 voxel modifications per frame so you can make this number smaller and it would take less time per frame but get less done or you can make it higher and it’ll get more done but it

Would take longer so it’s just finding a right balance I found that 200 seems to be a decent amount on my computer maybe on a slow computer you’d be happier to have it like the machine out not like the machine out but have trees so gradually popping into existence so in

Here we want to put if count is greater than 200 reset count and yield return null and then when we eventually get to the end of our while loop we run support applying modifications equals false now if we go up to our updates and get rid

Of this and we’re going to replace it with a couple of function a couple of calls so the first one is if modifications dot count is greater than not and we’re not applying modifications already then want to start the Co routine so we’re only starting it if 1 we have

Some modifications to loop through and 2 we’re not already looping through them and then if jumps to create dot count is greater than not create you and if chunks to update dot count is greater than not update chunks so because this function because these functions that we

Create here only do they’re not loops they only do one thing at a time that means that this is essentially just gonna loop through chunks there he needs to create or update do one and then let the frame carry out let the game progress to the next frame so it’s Kara

Works it just breaks things up a little bit so that we’re not creating ten chunks all at once and freezing the game up while we wait we go have a look now now you could see the trees popping into existence I think you could see them

Anyway if I if I run off in in a direction you can see the trees don’t instantly appear with the chunks that’s just the nature of the way they’re created like I say that value the the 200 value you could set that value lower and then it would the chunks would

Appear quicker but the trees would be slower or you could set it higher and the trees would appear more in like if the value if there was no value if we just didn’t yield that what that loop at all then the trees would appear when the chunks appeared but the chunks would be

A lot slower because they would have to wait for the trees so that’s the way that value works I hope that makes sense and like I say you could add some randomization to these trees to make the make the leaves look a little less square essentially all of this is fairly

Basic stuff it’s the complicated part is getting the trees in the world in the first place so that’s gonna be it for this tutorial I think and mentioned in the next tutorial we’re going to actually you know what we’ll do just before we call it a day if we go back

Into our world get voxel or is it there is going to our tree Pass we’re just going to remove this and remove this and then we’ll play again there now we don’t have the bedrock and everything everywhere so yeah that’s it the next Minecraft video I’m not sure if it’s I

Don’t think it’s gonna be next week but the next minecraft video I’m pretty sure we’re just gonna try and do some optimization make everything load a bit quicker I wanted to avoid threading but we might have to do it I’m speaking to a few people on comments I think the the

Lag of generating chunks is a problem for some people and it’s only gonna get worse as we add more things like trees so that’s probably gonna be what the next video is about the other next minecraft video sorry I’ve got something else planned for next week but that’s it

For now and thanks for watching I’ll see you next time bye bye you

This video, titled ‘Make Minecraft in Unity 3D Tutorial – 11 – Trees!’, was uploaded by b3agz on 2019-05-14 07:34:29. It has garnered 16676 views and 407 likes. The duration of the video is 00:48:52 or 2932 seconds.

JOIN THE DISCORD SERVER!

https://discord.gg/aZgBgC2

———————————————————————————–

ABOUT THE VIDEO

In this video we’re going to tackle the surprisingly complicated process of adding trees to our Minecraftian world. Settle in, this is one of the longer ones…

Thanks for watching!

———————————————————————————–

Get the scripts/files for this tutorial here;

https://github.com/b3agz/Code-A-Game-Like-Minecraft-In-Unity/tree/master/11-trees/Assets

———————————————————————————–

SOCIAL STUFF!

Website: http://b3agz.com Twitter: http://twitter.com/b3agz Instagram: http://instragram.com/b3agz

———————————————————————————–

SUPPORT THE CHANNEL

The easiest way to support the channel is by liking, subscribing, and sharing. But if you want to go that little bit further, sign up for my Patreon at; https://www.patreon.com/b3agz

  • Cube Xuan’s Minecraft School: Smiles and Facts Galore!

    Cube Xuan's Minecraft School: Smiles and Facts Galore! In the world of Minecraft, Cube Xuan reigns supreme, With animations and humor that make us beam. From classroom antics to funny memes, Every video is a joyous stream. Fang Fangxuan, the master of MC fun, Bringing smiles to all, one by one. With child-friendly content, safe and sound, In Cube Xuan’s world, happiness is found. So subscribe and follow for more delight, As Cube Xuan’s channel shines so bright. Minecraft facts and humor in every line, In the world of gaming, Cube Xuan’s design. Read More

  • Survival Base Race: Minecraft’s Wild Interior Score

    Survival Base Race: Minecraft's Wild Interior Score In the world of Minecraft, where creativity thrives, IrieGenie’s survival house tutorial arrives. With medieval style and rooms galore, This base is one you’ll surely adore. From bedroom to storage, brewing to enchant, Every detail crafted with skill and grant. Exterior beauty, interior charm, In this house, you’ll find no harm. So grab your blocks and start to build, Let your imagination be fulfilled. Thanks to IrieGenie, the master of rhyme, For sharing this creation, so sublime. With Faithful pack and BSL shaders in tow, The visuals in this video truly glow. And the music sets the perfect tone,… Read More

  • 7 Hilarious Pranks That Went Too Far

    7 Hilarious Pranks That Went Too Far The World of Minecraft: A Digital Playground Enter the enchanting realm of Minecraft, where creativity knows no bounds and adventures await at every turn. With its pixelated landscapes and endless possibilities, this sandbox game has captured the hearts of millions worldwide. Exploring Minecraft Shaders One of the most captivating aspects of Minecraft is the ability to enhance its visuals with shaders. These modifications add stunning lighting effects, realistic shadows, and vibrant textures to the game, elevating the player’s immersive experience. Immersive Gameplay with Minecraft Memes As players delve into the world of Minecraft, they often encounter humorous and relatable… Read More

  • Unleash Your Power on Minewind Minecraft Server

    Unleash Your Power on Minewind Minecraft Server Are you a fan of intense Minecraft battles and epic showdowns? If so, you need to join Minewind Minecraft Server right now! With a vibrant community and endless opportunities for adventure, Minewind is the perfect place to test your skills and make new friends. Whether you’re a seasoned player or just starting out, Minewind offers something for everyone. So why wait? Join the fun today at YT.MINEWIND.NET and experience the excitement for yourself. See you in the game! Read More

  • Crafty Creation: Building a Hawk’s Nest in Minecraft!

    Crafty Creation: Building a Hawk's Nest in Minecraft! Exploring the World of Minecraft: Building a Falconry at Matsumoto Castle In the serene world of Minecraft, players embark on various adventures, including building structures and exploring new realms. In the latest episode of “のんびりマインクラフト,” the focus shifts to creating a falconry adjacent to the ancient Kozanji Palace. Falconry, a popular activity during the Edo period, involved the art of hunting with trained falcons. Matsumoto Castle, known for its historical significance, housed a falconry where these majestic birds were kept. Recreating History: The Falconry The player aims to recreate the essence of a traditional falconry within the game. Drawing… Read More

  • Dada’s World: Fully Automated Tree-Planting Machine 100x Faster!

    Dada's World: Fully Automated Tree-Planting Machine 100x Faster! Exploring the World of Minecraft: The Ultimate Tree-Planting Machine Are you ready to dive into the fascinating world of Minecraft and discover a revolutionary invention that can plant trees at an incredible speed? Join us as we explore the innovative automatic tree-planting machine that promises to outpace manual tree planting by a staggering 100 times! The Marvel of Automation Imagine a device that can effortlessly plant trees in Minecraft at an unprecedented rate, transforming vast landscapes in a fraction of the time it would take a player to do so manually. This automatic tree-planting machine is a game-changer, revolutionizing… Read More

  • Join Minewind Server for a Unique and Thrilling Minecraft Experience!

    Join Minewind Server for a Unique and Thrilling Minecraft Experience! Welcome to NewsMinecraft.com, where we bring you the latest and most exciting updates from the world of Minecraft! Today, we stumbled upon a fascinating YouTube video titled “NGÁO PHÁT HIỆN NGƯỜI BẠN THÂN CÙNG PHÒNG TRỞ NÊN QUÁI DỊ LÚC 3H SÁNG TRONG MINECRAFT 😨👻.” Although the video itself may not be directly related to Minewind Minecraft Server, it showcases the endless possibilities and adventures that await you in the Minecraft universe. Imagine the thrill of exploring a world where your closest friend can turn into something eerie and mysterious at 3 AM. The unpredictability and excitement of such… Read More

  • Crafty Tub Game: Mine for Fun in HD!

    Crafty Tub Game: Mine for Fun in HD! In the world of Minecraft, where blocks reign supreme, Creativity thrives, like a never-ending dream. Build, explore, survive, in a world so vast, With friends by your side, the adventure will last. Join Tub Game Center, where the fun never ends, With updates and news, from your favorite friends. Craft your own story, in this pixelated land, With Tubby and Txbby, lending a helping hand. So leap into the verse, with rhymes that ignite, And let your imagination take flight. In Minecraft’s world, where anything goes, Let your creativity bloom, like a beautiful rose. Read More

  • Discover the Excitement of Minewind Minecraft Server!

    Discover the Excitement of Minewind Minecraft Server! Are you looking to add some adorable and fun elements to your Minecraft gameplay? Look no further! JRaeUnknown has just released a new video showcasing 7 NEW Minecraft pe addons and texture packs that will bring a whole new level of cuteness to your gaming experience. From cute birds to fairy allay and much more, these addons and texture packs are sure to add a touch of whimsy to your world. But why stop there? Take your Minecraft experience to the next level by joining the Minewind Minecraft Server. With a vibrant community of players and endless possibilities for… Read More

  • Top Star Wars Mods in Minecraft!

    Top Star Wars Mods in Minecraft! The Force Awakens in Minecraft: Explore the Top Star Wars Mods! Galaxies: Parzi’s Star Wars Mod Step into a galaxy far, far away with Parzi’s Star Wars Mod! This immersive mod brings iconic Star Wars elements to your Minecraft world. From lightsabers to blasters, explore new planets, and engage in epic battles. May the Force be with you as you embark on this thrilling adventure! Star Wars ACW Survival Survive and thrive in the Clone Wars universe with the Star Wars ACW Survival mod. Join the ranks of the Republic or the Separatists, build your base, and engage in… Read More

  • Nico SMASHES Hunters in Minecraft Speedrun!

    Nico SMASHES Hunters in Minecraft Speedrun!Video Information it looks like we’re back at it again hello Nico and this time I’m going to beat you guys no you think so didn’t you lose last time yeah but that’s why I will win this time I doubt it and it starts now let’s go get him chase him down and it looks like I’m headed straight for that Village but oh gosh it’s on top of a mountain Nico is this just a normal speedrun you don’t have any op Stuff n what is that well you spoke to soda that in his hand I just… Read More

  • Mob Hunt Hide and Seek: Minecraft Mods Madness

    Mob Hunt Hide and Seek: Minecraft Mods MadnessVideo Information I don’t think he’s going to find ghost you don’t think so actually Aubrey just might be enough to find you what noise does your thing make you’re a cow what the that did not sound like a cow I sound like a fat guy with a stomach a 2 minutes and 30 seconds pretty much hot or cold oh hot yeah hot This video, titled ‘We played Mob Hunt Hide and Seek with Minecraft Mods’, was uploaded by NotJoeyBlack on 2024-03-14 15:04:16. It has garnered 4651 views and 158 likes. The duration of the video is 00:00:20… Read More

  • Unleashing the Ultimate PVP Skills! Tavo vs 16

    Unleashing the Ultimate PVP Skills! Tavo vs 16Video Information This video, titled ‘PVP Legacy | Versus 16’, was uploaded by Tavo on 2024-03-03 05:01:11. It has garnered 38 views and 3 likes. The duration of the video is 00:39:56 or 2396 seconds. Watch trust My discord server: https://discord.gg/P4x2a7MAae tags lmao: Like ParrotX2 videos and the LifeSteal SMP, a Minecraft Server Not like Dream SMP or Tommyinnit or Technoblade or any other Dream SMP members. This SMP is like LifeStealSMP and OneTrySMP, this is the hardest Minecraft Sever ever! and it is also a lore-based server in the MCYT community. I hope you enjoy this video. Not only… Read More

  • Mind-Blowing Speed Build of Giant Josh Sculpture | MUST SEE

    Mind-Blowing Speed Build of Giant Josh Sculpture | MUST SEEVideo Information This video, titled ‘Jumbo Josh Timelapse Build | Garten of banban’, was uploaded by SculptureMan on 2024-02-24 09:30:13. It has garnered 61382 views and 2635 likes. The duration of the video is 00:01:00 or 60 seconds. Jumbo Josh Timelapse Build | Garten of banban ✨ I’m a gamer who sculpts characters in Minecraft 💎 If you like my sculptures, please subscribe and hit the like button ✅ https://www.youtube.com/@SculptureMan?sub_confirmation=1 #Minecraft #Meme #Memes #FunnyMoments #Shorts Read More

  • INSANE VR MINECRAFT SHADERS w/ RTX! Jaw-Dropping SEUS PTGI HRR 3

    INSANE VR MINECRAFT SHADERS w/ RTX! Jaw-Dropping SEUS PTGI HRR 3Video Information This video, titled ‘Minecraft Shaders With RTX!!! (pc specs in desc) (SEUS PTGI HRR 3)’, was uploaded by EqualGaminG VR on 2024-03-16 20:00:09. It has garnered 2380 views and 28 likes. The duration of the video is 00:04:15 or 255 seconds. DOWNLOAD SHADER USED IN VIDEO (FREE!): https://texture-packs.com/shaders/seus-ptgi/ ———————————————————— PREBUILT PC SPECS GPU: NVIDIA RTX 4070 CPU: Intel Core I7 14700KF RAM: 32gb DDR5 Storage: 2tb SSD Where you can buy it: https://www.microcenter.com/product/671237/powerspec-g446-gaming-pc ———————————————————— Links: ICE RUNNERS DISCORD: https://discord.gg/R4tZhx7Z46 Tutorial Discord: https://discord.gg/NS3zVez7Jx Twitch: EqualGaminG_VR – https://www.twitch.tv/equalgaming_vr TikTok: equalgaming_yt ———————————————————— Please like and subscribe, and click the notification bell… Read More

  • Surviving as LAVA GODZILLA in Hardcore Minecraft!

    Surviving as LAVA GODZILLA in Hardcore Minecraft!Video Information on day one I spawned in as baby lava Godzilla next to my peaceful volcano home son you’re finally here just then soldiers began to jump out from the nearby trees and in an instant we were completely surrounded by water troops subject spotted fire away they began to blast at us with high powerered water we’ve been found come with me now I followed my father with the troops right on our tail but we were then cornered by a water Mecca Godzilla more lava kaai you monsters have lived in our world for too long it’s… Read More

  • Secrets Revealed at Forisek School?! #shorts #viral

    Secrets Revealed at Forisek School?!  #shorts #viralVideo Information [Applause] [Music] what there’s a whe there’s a week kind of beautiful and every night has it day so magical and if there’s love in this life there’s no obstacle that can’t be defeated This video, titled ‘Chtěl by si do této školy ?? #shorts #viral’, was uploaded by Forisek on 2024-01-08 15:24:57. It has garnered 7805 views and 491 likes. The duration of the video is 00:00:22 or 22 seconds. 🔥 · Subscribe, Like, Share, 💲DONTAE💲 https://streamlabs.com/forisek6/tip ☎️ · HASHTAGY · #viral #minecraft #foryou 📱 · INSTAGRAM https://www.instagram.com/forisek6/ 📮 · DISCORD https://discord.gg/vcFzebBc something about me – I… Read More

  • Insane Architect Builds EPIC Bridge in DQ Builder 2 LIVE

    Insane Architect Builds EPIC Bridge in DQ Builder 2 LIVEVideo Information so what I’m picturing is a nice curving Arc it’s going to go from the left all way to the right I’m not sure entirely how we do it yet but it’s going to look good only thing left is to water the seeds see that little Hill over there h a nice clean brown Water delicious a spring the top of the hill uh you have to climb up all the way there every time we need water damn hard life imine having to walk to get water crazy so that’s why you come in can you… Read More

  • Minecraft secrets: Avril 14th on soundtrack?!

    Minecraft secrets: Avril 14th on soundtrack?!Video Information [Music] e [Music] I [Music] This video, titled ‘What if Avril 14th by Aphex Twin was on the Minecraft Soundtrack’, was uploaded by Josiah Granger on 2024-01-18 14:17:59. It has garnered 21 views and 5 likes. The duration of the video is 00:01:39 or 99 seconds. Can you imagine if Avril 14th by Aphex Twin was on the Minecraft soundtrack? Sit back and listen to this enchanting tune by one of the most influential electronic music artists of all time. With its dreamy piano melody and calming beats, it’s the perfect addition to your Minecraft playlist. Richard D… Read More

  • ZillaSMP – Roleplay, SMP, Factions – Medieval, Kingdoms, Geopolitical.

    ZillaSMP; Kingdoms and Politics ZillaSMP is a Western European themed medieval roleplay SMP with kingdoms, naval warfare, tradable currency, and light RPG mechanics. It’s like a new game inside of Minecraft without requiring any mods. ZillaSMP is set in a historical time of conflict and kingdoms, offering a unique alternate timeline experience shaped by player actions and roleplay. Choose from various roles like knight, pirate, viking, lord, or liege in the expansive 20k by 20k map with different kingdoms for trade, war, conflict, and negotiations. Features: Different medieval faction types like kingdoms, knighthoods, trade guilds, and viking tribes A feudalistic… Read More

  • Killion Detention Center Revival 2024!A Classic Prison Experience

    How to connect and play on this server? You must have the game version 1.18.2 installed. How to check? At startup, the game version will be displayed on the right, at the bottom. If it is a different version, you should change the current profile (left, bottom) and select version 1.18.2 Click the PLAY button, wait for the Minecraft game to load. Choose: Multiplayer Click the button “Direct connect”, or if you want to keep the server in its list, press the button “Add server” In the field “Server address” write: mc.killionrevival.co (GL HF) Read More

  • BAY CITY NETWORK

    BAY CITY NETWORKWelcome to Bay City Network!We are an 18+ Minecraft based network ever expanding, we currently have our flagship servers, Bay City Survival Nation (BCSN) a semi-vanilla smp, Bay City Enhanced Survival (BCE) a modded survival Server, with more at hand and on the way.All our servers are whitelisted, and require you to join our Discord initially so we can get to know you, and you can get to know us!Our Discord link is https://discord.gg/ZR8ZuNgaBUThis is also listed as our website here!We look forward to seeing you! Read More

  • Minecraft Logic: When you mine diamonds and find coal instead #minecraftmeme #minecraft #memes

    Minecraft Logic: When you mine diamonds and find coal instead #minecraftmeme #minecraft #memes “When you spend hours meticulously building a beautiful house in Minecraft, only to realize you forgot to put a door on it. Who needs privacy anyway, right?” 😂 #minecraftlogic #minecraftfails #minecraftbuilderprobs” Read More

  • Experience Sky-High Adventures on Minewind Server!

    Experience Sky-High Adventures on Minewind Server! Welcome to NewsMinecraft.com, where we bring you the latest and most exciting updates from the Minecraft community! Today, we stumbled upon a fascinating YouTube video showcasing a unique flying minecart creation in Minecraft. While the video itself may not be about Minewind server, it sparked our interest in the endless possibilities that Minecraft has to offer. Imagine being able to soar through the skies in your very own flying minecart, without the need for mods or complex installations. The creativity and innovation displayed in the video inspired us to explore similar experiences in the Minecraft world. If you’re looking… Read More

  • Mastering Minecraft: World Border Tutorial

    Mastering Minecraft: World Border Tutorial How to Make World Border in Minecraft Setting Up the World Border To set up a world border in Minecraft, players need to follow a few simple steps. First, ensure that you are in creative mode to have the necessary permissions. Then, open the console command by giving yourself a command block using the appropriate command. Using Command Blocks Once you have the command block, place two of them in the desired location. On the first command block, type “World border Center” followed by your location coordinates. To find your current coordinates, press F3 in the game. On the… Read More

  • EPIC Harry Potter Pixel Art in Minecraft!!

    EPIC Harry Potter Pixel Art in Minecraft!!Video Information ja Leute und damit wieder hallo und herzlich willkommen zurück zu let’s play Minecraft Part 165 meiner let’s play Minecraft Serie ja wir sind hier letztes Mal stehen geblieben bei unserem dunklen mal und haben wir jetzt die finalen ja Elemente zu setzen die finalen Blöcke und ja schwarz wird trotzdem nicht reichen da werde ich gleich noch unterbrechen müssen würde ich sagen aber ja wir starten in alter Frische so wir sind hier letztes Mal stehene geblieben ein Räuber der sich eingefangen hat so den wollen wir noch mal töten wagest dich hier in meiner Festung mich… Read More

  • Minecraft Money Hunt: Raced to Become OP

    Minecraft Money Hunt: Raced to Become OPVideo Information This video, titled ‘I Raced To Become OP In Minecraft Lucky Block Money Hunt!’, was uploaded by Jerome LIVE on 2024-04-10 22:00:28. It has garnered 4761 views and 210 likes. The duration of the video is 00:53:36 or 3216 seconds. I Raced To Become OP In Minecraft Lucky Block Money Hunt! Buy My Shirts: http://jeromeasf.store/ Follow Luminosity: https://twitter.com/Luminosity ▬▬▬▬▬▬▬▬▬▬▬▬▬ Business Inquiries: [email protected] ▬▬▬▬▬▬▬▬▬▬▬▬▬ Join our discord here: https://discord.gg/JeromeASF ▬▬▬▬▬▬▬▬▬▬▬▬▬ MY CHANNELS Roblox – https://www.youtube.com/channel/UCXnZRyqhMZlydNijw_nUpvg Gaming – http://www.youtube.com/JeromeACE Real Life – http://www.youtube.com/Jerome ▬▬▬▬▬▬▬▬▬▬▬▬▬ FOLLOW ME Follow me on Twitter: http://www.twitter.com/JeromeASF Follow My Instagram: http://www.instagram.com/JeromeAceti Like me on Facebook: http://www.facebook.com/JeromeASF… Read More

  • Surviving Your First Day in Minecraft Hardcore! Watch now!

    Surviving Your First Day in Minecraft Hardcore! Watch now!Video Information This video, titled ‘Surviving Your First Day in Minecraft Hardcore! ┃Hardcore Survival Guide [Ep. 1]’, was uploaded by Slip on 2024-04-02 23:16:17. It has garnered 1093 views and 31 likes. The duration of the video is 00:03:59 or 239 seconds. Have you ever wanted to play Minecraft Hardcore? Maybe you’ve tried (maybe more than once) and were met with the dreaded “return to title screen”. That all changes today! For the next 100 days, I’ll lead you through my hardcore survival adventure – and share what I know about Minecraft Hardcore along the way! Today, I’ll be teaching… Read More

  • EPIC 2023 REALISTIC MINECRAFT BUILDS! EASY TUTORIAL 🏡🌿🐇✨

    EPIC 2023 REALISTIC MINECRAFT BUILDS! EASY TUTORIAL 🏡🌿🐇✨Video Information This video, titled ‘✨🪴All the realistic builds of 2023 🌱🌿🐇🪵✨in Minecraft☘️(Java edition)easy relaxing tutorial long-play’, was uploaded by MomoiroIchika on 2024-01-14 18:22:14. It has garnered 107 views and 5 likes. The duration of the video is 01:35:32 or 5732 seconds. 🌿🌱All realistic builds of 2023 ✨Also if you like this video or if you like my builds pls support my channel thank u⭐️… 🌸Comment down if any suggestions or if I am going very fast. 🌸 Note: “ This video is not sponsored by any external website mention below .” “ pls watch it in HD ” Timestamps… Read More

  • Unbelievable chaos on Minecraft with PepoBrothers! 🐸

    Unbelievable chaos on Minecraft with PepoBrothers! 🐸Video Information This video, titled ‘Una “normale” serata su minecraft!🐸’, was uploaded by PepoBrothers on 2024-02-23 21:12:40. It has garnered 22 views and 0 likes. The duration of the video is 00:01:00 or 60 seconds. #minecraft #mod #horror #own #pepper Read More

  • UNBELIEVABLE ZOMBIE APOCALYPSE!! | DeceasedCraft Part 2

    UNBELIEVABLE ZOMBIE APOCALYPSE!! | DeceasedCraft Part 2Video Information This video, titled ‘ZOMBIES!!!!! | Minecraft DeceasedCraft Part 2’, was uploaded by TheDanielHero on 2024-03-30 00:59:36. It has garnered 25 views and 2 likes. The duration of the video is 06:19:40 or 22780 seconds. Zombies are coming to eat your brains Rules for the stream 1. Dont talk about politics, Religious or sensitive topics 2. Be respectful for everyone 3. Talk in english 4. Dont spam or troll 5. dont dox, its illegal 6. Dont spam :If you wanna give me your money https://streamelements.com/therealdanielhero/tip Disclaimer: any copyrighted music in the stream is belong to the creator “Thanks to… Read More

  • INSANE IRON FARM COLLAB BY TOPAR BHAI & 2 NOOBS | MUST WATCH #minecraft

    INSANE IRON FARM COLLAB BY TOPAR BHAI & 2 NOOBS | MUST WATCH #minecraftVideo Information This video, titled ‘2 NOOB NE MILKAR BANAYA IRON FARM | IQ 100% | IRON FARM | #minecraft’, was uploaded by Topar bhai on 2024-04-12 03:10:31. It has garnered 184 views and likes. The duration of the video is 00:17:19 or 1039 seconds. 2 NOOB NE MILKAR BANAYA IRON FARM | IQ 100% | IRON FARM | LIKE THIS VIDEO, DON’T FORGET SUBSCRIBE ❤️ Meetup :- discord:- https://discord.com/invite/QewCjujT Iron golems can spawn in a 16×12×16 volume around the village center point; that is, a spawning platform should extend 8 blocks in all horizontal directions from northwest bottom corner… Read More

  • Ultimate Crafting Adventures in Pixel Perfection

    Ultimate Crafting Adventures in Pixel PerfectionVideo Information This video, titled ‘#MineCraft #CraftingAdventures #PixelPerfection #BuildBrilliance 11’, was uploaded by GameHive Hub on 2024-02-10 11:09:24. It has garnered views and [vid_likes] likes. The duration of the video is or seconds. Dive into the endless possibilities of the blocky universe with our Minecraft video series! From epic builds to thrilling adventures, … Read More

  • Unbelievable PianoCore: Easy Moog City Minecraft Theme 🎹 #mustsee

    Unbelievable PianoCore: Easy Moog City Minecraft Theme 🎹 #mustseeVideo Information This video, titled ‘Moog city Minecraft theme on the piano #easy #piano #music’, was uploaded by PianoCore on 2024-02-25 19:00:11. It has garnered 101 views and 1 likes. The duration of the video is 00:01:01 or 61 seconds. Read More

  • BlueberrySMP

    BlueberrySMPBlueberry SMP is an 24/7 online active SMP where you will find many friendly members and many good plugins join this SMP now and make it big. 54.38.235.182:25628 Read More

  • TotallyNotSuspicious Semi-Vanilla SMP 1.20.4 LGBTQ+ Friendly Hermitcraft-like Whitelist Fabric Java

    Apply here: https://discord.gg/vPqyu9dPJ7 (Applications are rarely denied unless there is a lack of effort!) INFORMATION TotallyNotSuspicious is an SMP established in 2018, focused on creating an environment where interactions between members are highly valued – the primary goal is for the community to be inclusive of all people. Every member is welcome to join with open arms; no one is judged here. Why should you join us? Servers hosted in North America, with constant 20 TPS Discord to Minecraft chat Simple Voice Chat integration Suggestion forums Ticket systems, answered immediately Diamond economy, no shop plugins Organized Dragon Fights and other… Read More

  • MAINCLUB.NET ┃ Version 1.7 – 1.20 CTW, SurvivalOP, KitPvP & CubeCore.

    MAINCLUB.NET ┃ Version 1.7 – 1.20 CTW, SurvivalOP, KitPvP & CubeCore. Read More

  • Dalorian SevTech MineCraft

    SevTech: Ages is a massive modpack packed with content and progression. This pack focuses on providing the player a long term progression experience with purpose. SevTech introduces a number of mechanics never before done such as: hiding ore until unlocked, dynamically hidden items and recipes based on progress, new mobs appear as you progress further, and much more! The modpack uses the vanilla advancement system to guide the player along while still allowing an open, sandbox experience. As you progress through the hundreds of custom advancements you will unlock new “ages” which will show you new mods to work through…. Read More

  • Minecraft Memes – “Title or something, who even reads these? More like spice or something, amirite?”

    Whoever gave this meme a score of 1 clearly doesn’t have a sense of humor as big as a creeper explosion in Minecraft! Read More

b3agz – Make Minecraft in Unity 3D Tutorial – 11 – Trees!