So if you guys remember my alchemy system video while back I’ve been doing some improvements in some changes to the system this version you do not have to have a table anymore because a a table would be nice but the fact you cannot use cauldrons is flustering I could make It to get to place it on a certain block forward to work but whatever it’s not important basically with this new system you throw it on a catalyst and that is the catalyst for reaction you had to have that on the ground oh okay bye you Have to have the catalyst on the ground you know it’s catalyst because it has the particles on it now typically if you throw down any more than just one at a time then on a stack like that it will not do anything but if you throw a Second one down in the world what one is active it’ll delete them just because of glitch that I had now I throw it on a catalyst you throw it on the smelting item and then it summons it and bam grab yourself a ax thing and a lot to balance It better I was just testing with pork chops just messing around because I was working with some other systems before this and then the alchemy system came back to mind while working on them so I thought I’d really make them there’s still the occasional glitch where if you Throw it just right like if you catch it just on the right game tick where let’s say the catalyst is here and you manage to throw the item into the next block it will not kill the item before it gets moved over because over here is how it Works and it does rely on comparators and some relatively rudimentary redstone to work so basically what this is doing is right here this is the creating the catalyst this is setting all entity other type of item with this nbt data right here which is what a thrown down Single fire charge is setting this score of is catalyst to one and then this is just doing a particle because some reason the particle command cannot work if you put an item as the selector you have to execute it at the item which is odd and then right here this And this other recipe now this cannot go up to like three or more depending on how slow you want it to be but three is optimal speed and then this right here is the thing that kills the catalyst if there’s more than two catalysts in the World late will to lead them but over here is what we’re doing we’re looking at this this is the recipe system now basically this is executing on a catalyst to test for any entity within a radius with his MBT data and that is 16 uncooked pork chops on the ground within The same block as the catalyst and then whenever this is not true this is true but ever this is true this fall site then turning this on are turning this off this is just so I can make it and gate without any torches and basically then this right here is just testing for A redstone lamp here and whenever that is false then it activates these this is just so I can avoid using torches and so I can modulate this better with multiple recipes like with one I could just make it so whenever that’s true it can activate this but I wanted it to work With three to four recipe things like throwing a catalyst than iron ore and stuff like that gunpowder whatever so that’s that thanks for watching Video Information
This video, titled ‘Alchemy-esc System -Minecraft Mapmaking’, was uploaded by blakens on 2014-05-20 19:30:00. It has garnered 61 views and 7 likes. The duration of the video is 00:03:40 or 220 seconds.
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