Our life I think welcome once again to the blender cloud life these weekly meeting we skip last week yeah yes no but is it is gonna be weekly last week was a special announcement we did a live stream but in on another channel end up developers channel where we cover the Well we interviewed on Rose and now regarding the code quest but we’re not here to talk about the cold quest even though not yet not we’re gonna have our little check up on the code Quest is it still happening but of course now we are back back to business with the cloud as You can see we have a different set up that’s oh yeah you can you can watch a movie if you get bored and stuff and yeah lots of things going on and the main reason is this way we also have a you know it’s easier to show stuff that Is on the cloud or the rescue like with the laptop on army is falling down and yeah we’re not the table by the way we improved table I mean I like the couch idea but yes yeah it’s very very chilled but like like this is more practical I Think we see we see a we can see how it goes maybe we happen to in another office at some point you know we are going to cover today a lot of the content that is going on on the cloud will in the cloud actually there is like New training the open movies to open movies are going on there so there is plenty to cover but this is life so make sure you leave your comments here in the light chat window so we can answer them otherwise yeah why making it life right Yeah yeah so so before we start I want to know like you know a cold quest is happening so this cold quest thing you know making blend of 2.8 happen and making it awesome and getting all the developers together for for three months in the same place to work together and Work together with some artists as well to achieve the technical targets that are needed to make 2.8 a beta by you know in 3-4 months basically so it’s very ambitious and the community is also supporting this in a major way and it’s being so exciting to hit like the 1000 yeah 1425 Five major ways yeah if you haven’t heard of the code quest go to Linda rhetoric and there is a big sign of it but basically is it’s a campaign that is launched by the blender foundation the first campaign actually to raise money for actual development of Blandon Happening so that in the first four days it was launched yeah not last Friday by the Friday before we know what last Friday well last Friday we hit the target yes we hit the first guys we immediately are doing yeah because you immediately have to do in that last you know last week Last live it was indeed we just launched the campaign and that’s why John was there also to share more of the vision of the campaign and everything and get everybody excited and I think it worked pretty well yeah this is like now the second week that the campaign is running We already made the original goal of 1,000 and now we’re going for the moon even more and that is gonna help to define like to to to widen the scope of the called quest add one one or two more seats to to the quest itself and I know We all make it better for everybody because of course these things happen on a budget right we don’t have an unlimited budget so any yes so good if you haven’t seen this video you should go check it out to search for blender called quest and you’ll see ton hunter On the thumbnail it covers about everything about the development of the blender is going to get so it’s I think it’s a we’ve never done this basically no it was so fun to have an interview with Don and some live questions like I was you know taking care of the chart And trying to really get the relevant question and put them together so that you know they could all be answered and I think Don I don’t look so much smaller here thank you either way but actually it’s cheating I have a chair that you know Like can go like if I was with Don DeLillo experience hello Don I like blender yeah alright sorry okay nevermind seriousness that’s I mean I think that’s in this is enough I’ve enough code questions you can read on the website you’ve just got a blender A dork hit and click on anywhere on the page because he’s done the header and you’ll read more yeah so let’s actually go to the business speaking of epic stuff yeah shall we go here already or first yeah first the open movie III no no I would Start with this and I would say go let’s let’s go epic yes I’m not gonna add okay I wanna blind you people yes that’s that’s it I just epic alright so what what is it well I would and we were covering with the with our faces yeah awesome so this Is they don’t go you’re not very familiar with him actually he already had some awesome training that happened on the blender Club right yeah well he did a bunch of stuff he ended the tune character workflow on the blender cloud which is our first collaboration with him and it was all About his high speed workflow on how to put together you know quick and punchy and appealing animations with his NPR kind of styling he’s very friendly and matter-of-fact way I really love the way he explains how he gets things done and and it was quite a quite popular content Because it’s you know when we when we were discussing how to do it I asked you know can you do something like from scratch super simple with like you know the easiest modelling the easiest everything but that it actually looks like something like one of your animations like super epic because you Don’t need a lot to make something so epic so what is the what is the trick right what is the secret and he put together this winter themed animation it was it was super fun so it was quite well received and after that he also did some more for blender itself and he Created the blender fundamentals series it’s a public place on YouTube for everyone who wants to start from scratch in blender and it basically addresses a function by function almost like tool by tool in the very very basic way how to get things done with blender and that’s Yeah for anyone to see so this is a this is in the section course is a tone character workflow but the new one actually is it’s a workshop it’s not a course yeah what’s the difference yeah hmm so basically the idea that we have is the courses is really a structure Step-by-step way like really starting from zero or like you know is a guided path to achieve what what the aim of the course is and a workshop is more the idea of supporting a maker or an artist to create some content and then to share You know quite in depth way how he or she did it and it’s really different than you know holding the hand of somebody say okay click here click there this is how you do this this is how I do it to achieve this specific result so you really see techniques being applied And workflows being applied to get that one specific result and we like it very much and we are trying to push this as well because then you get you know animations like that one is like wow that’s awesome so can we you know see on The cloud how you made it it’s very much in the spirit of the open movies but on a smaller scope like it’s a one-man of a movie project basically yes we can it’s played in four sections right there is an interaction but then there is split in in building the world itself Creating the character animating the character and then all the final step which is lighting and rendering right yeah yeah so everything bring it’s like a little open movie yeah exactly and like specifically this is focused on one shot of the film so the final animation Of the of the guy with the with the trial and getting the cake out so it’s really like all the little details of how that came to be and how to put it together down to out you know to use the video sequence editor and to put together the animation and everything And minecraft is really big with blender as well yeah so like this is you know people want to know how to do this and and using this kind of this kind of tools the kind of environments is great because it helps you to focus on getting a performance getting your idea across Without having to build all the assets we are going to build everything and a lot of people who are looking for this kind of content on the cloud so we hope that this workshop is a jumping point yeah and it’s a it’s a fresh I think It’s a fresh take on and what these workshops are I think it’s a great great I like that he’s even like doing the the sound editing and not a any editing itself but like mixing with the sequencer it’s a it’s a part of the process that not Often is shown so yes good job Dylan yeah I think they’re all facets exactly yes that’s what I was going to say so this is the box escape Studios it’s a collective of artists and riggers and producers that are working with Minecraft like the Minecraft world with blender They started maintaining this rig which was previously made by someone else who then stopped developing it so they took over it and basically they are they made this multi-purpose tool set for Minecraft themed animation and they make it available with the creative commons license so you can just go on the cloud And download this and just you know you have the character you can contribute it is like basically a character configurator and an asset generator in for minecraft style assets you can just go download it is even for free and you can follow along what the dealin is Doing you can play with you oh yeah I see mine free so if you don’t have a class subscription you can yeah awesome and then even better what’s better than free well okay I asked you know we wanted to make sure that of course in the spirit of the other movies in the Spirit of the workshop that you can actually get well yeah this is making yeah of course cuz you want to open the blend file and see what they did so anyway yeah I think we’re gonna shot I don’t know if I do down no actually to the to actually download an actual the Actual shot that’s that’s even better so the there are two files there is a cyclist version yeah and there is a blender render version and this is because at the moment it’s possible to of course still use blender render in blender 2.7 series 2.7 was done like aliens And bland Aranda is still pretty good for this because the way it handles the textures yeah so it’s still still a good way to go so maybe we could just try to download the bland file and open it yeah actually like never before see which one yeah sorry I I compiled my Own so I think I have master yes master is what people should use yes sure but good use and then it’s finally so which one well he’s trying to link in the I think it’s linking in the Amos sequence so that doesn’t help I think so maybe you can toggle you can search There and maybe it’s got a default amazing when in cycles man we need sorry Oh real-time okay I have a layer on it’s two layers only magic that’s uh who needs collections Wow yes yes awesome so you can actually see the whole animation you can see the Timing you can open a graph editor you can see any major somebody suggested I use rotate around called around selection and it’s good for painting but it’s not for anything good for anything else ah there you go yes but what were you saying me give me a curve editor a Corp Any type of curve editor and I pour it for all parts pear shape f6o keyframe in every frame everywhere and you can just see what’s going on yeah does he show how he did the part of the of the cake flying out of the from the from the from the sword sorry Yeah if like that like if you can keep keep playing the animation I know like in this shot the animation stops with him stabbing it yes so there is a constraint the influence is is released so it follows it and then it’s it’s a freed there also well that’s Pretty neat let’s see cycles let’s make my computer and happy there you go so what they’re going to do now is they’re going to switch your you put the cycles why I don’t have sorry mm I can hear it yes I think everybody can hear it’s very Close to the microphone is that emulate numpad please there you go now beautiful so what was the point of you know just making sure that everything so this is what’s better than free then you can actually download it use it so how many hours to think it is actually pretty pretty long Yeah videos like four or five minutes yeah is like five to ten minutes long and so it’s it’s it’s it’s a bit of it’s a bit of yeah and it’s beginners friendly by the way so if your recent she’s starting with and they’re all you already have a video experience but I Want to start making your animations this is perfect yeah so well so one more thing like the dire that I want to add to this before we one more thing okay now the next week the next the next thing so Dylan is of course hanging out On the cloud so if you have any questions if you you know the yeah the file doesn’t work the character don’t work there is something you want to know from him you can just go and ask in the comments and he gets ninety five and he actually checks it out and yeah and Answers and you can see it also in the in the other training on the cloud he is happy to do that and it’s so cool to just you know be able to interact directly with him and so yes he has some time to do it so take advantage of this Opportunity because it’s pretty cool I think yeah and even the basic the introduction videos are both free to use so you can share them and the the first folder is your introduction it’s free for anyone so you can share it around and you don’t even need to be ducting It’s just yeah I think because that’s not the only thing happening at the blender no actually I put in a cloud yeah there’s two open movies going on yes one is and the other one is happening in Barcelona but we can follow track yeah we can track yeah with a Tracked yep of the of what’s happening actually well if you’re in the front page of the cloud you’re logged in you don’t have to mean have a subscription to see this actually just need to be looked in and you will see the blog and everything and in here oh you can see The in latest as disappearing added the new their new videos but also there is this tiny I come here it says attract click of course click on stuff and click on the staff so what is this this so this is attract so this is our is a task management software that we developed Originally during well the very first version action is pretty ancient we went through a few iterations but this what you’re seeing is like the latest and greatest latest and greatest after sibron joined the team here and helped really lift it up and make it integrated in the cloud and make it really Integrated with blender you know in a good way and basically it’s what we used during the production of automata and especially for the agent to make sure that the production gets done when you have a film going on you have lots of little things to keep track of hundreds Of tons of little tasks and what what the track does is exactly that keep keep them organized it allows you to assign them to people when everything is done it becomes green as you can see here beautiful this is the final project B SH and three to seven yeah So you can see that on attract as well every you can see like there is the list of shots in this case we try to we keep it you know very simple what you’re seeing here in this page is the shot list so every shot is all wrong and then Every column is a task type and as you can see here in the agent there is like a layout animation lighting effects rendering and other and this kind of task types are customizable per project so if you actually go back to here hero hero you see that they have completely Different needs because the different type of animation so they have layout rough pass cleanup and so on very interesting because he like in there is animation in the age of three to seven because that’s a part of when you are doing 3d animation this animation then Is done and then you should move on but here actually the rough the clean up the coder that it’s all kind of animation right now if you want some things on half stroke some effects don’t have strokes but there are still animation everything spencey right yeah and it’s some some of Them are big tasks so it’s really you know you assign a person to it so for example if you click on color let’s say one task of type color yeah that is fine yes so you just lowly then you see okay last Monday it was made and then at some Point it became final so that’s that’s that’s cool like or in this case it was it’s marked as preview this is mark yeah and if you click okay this this is some history but even better if you click on a shot so if you click on a thumbnail There you go you can actually see everything that happened for the shot so you can actually see how this task was the created this task was deleted so you have a higher level overview of what is happening in there in the problem and you see that all the shots they are Still to do in progress because yeah not all the tasks of being but not so actually today I talked with Daniel and he said is there is around one minute that it’s without the effects and final I’ve sound fine and everything but it’s pretty much done it’s moving to compo Already compositing for one minute so my enemy awesome but you can actually follow the track all things that we are showing here it’s available for anyone you can go and see it even if you are like you’re not part of the prayer we are not part of the project is looking At it so that’s the open production platform bard any more open while it could get more open but can get I mean yeah you could open the fast and mess with their production I wanted to be super open ya know but these the same thing you can do with your own projects If you’re on the cloud you have a you have your own brush projects going on you can you can do it actually you can go make your project needs your your task types yeah let’s see do they have any assets like if you click which is randomly clicked but for example early Was an experiment for this make a nasa for now name for the agent there is there is a bunch of stuff oh yeah the agent has a no here now here yeah H and three to seven reporting in made and as you can see asses working A similar way to shot so an acid is like a higher level entity and then connected to it there are a number of tasks in this case they are modeling shading a rigging so making this sure that the model is ready for layer or that you know the high level modeling the high Detail modeling is done and so on and Andy was mostly keeping track of this and Bo as well they they were making lots of props and assets for the for the film and when you get a film with like hundreds and hundreds of of assets in it At some point you want to try and keep make sure that everything is done and so that’s also what attract can really help with so that’s that’s interesting there’s even testing somebody was testing your comment yeah very nice so let’s see because we you know here is Happening so it’s very cool you can go on a tracked and check it out and so actually we can I think there is not much more to add like just go on the project and also check out the videos the latest videos that they be making element and this is awesomeness little Snippets of Awesomeness with the music no no actually they’re the guys have a music okay it’s great that is amazing this blender to pay night of course everything is possible in two point nine all this beautiful animation so this is this here yes let’s have a look at Another project what do you think what they’re more projects going on yeah well productive people are productive yes so every week we publish a blog I think this is like the third week that I talk about the blog and that I will make the blog oh this is the Working progress blog so yeah so you can you can see that you can see what we are last week it’s written yeah that I have to put a thumbnail for it and then there the weekly report is gonna go out soon as this video is done it will magically if your magic Yeah and this video will be embedded in it talking about it oh it’s gonna be super meta so meta so we are in the blog post where is cific hey never mind yes so the guys are doing amazing stuff they are working already for if you Listen to the podcast or if you seen previous previous versions of this of this planet cloud life they’re working on their layout and they’re working on doc development visual development which means trying to understand how the environments look like and to understand how the characters look like they’ve Been spending a lot of time on spring to really try to get it to a level where you go around this spring and and that’s what both Andean Union have been working on and in the meantime Paola for me yes this Paolo hasn’t been done anything is Making rockets and stuff yeah okay so let’s I would say let’s have a look at let’s have a peek at the exactly at the folder site because in these folders you can actually find amazing stuff yes when you go when you navigate any project on the cloud you have the sidebar that Shows like a folder structure basically of the whole project and instead if you browse previous project any previous project like the agent for example there will be a folder called weeklies and then every week it that’s every week on Fridays we have a meeting where we get Together and see what we did over the week and for convenience we made a weekly folder for that week with our names basically so Paul I did that thing and he made whatever but in the end we found out that it wasn’t the best way to – for Prosperity right for for the Future to go and find something it was impossible yeah which week is it and who made it so this time for this project we are splitting in in more sensitive names such as concept art which is amazing it is mainly work by the way I drew one Yeah but handy some sketches yeah I’m painting over so for example sketching of the creatures is Andy but lately all the looks development done has been done for the movie is happening in the environment development folder and all these renders are mainly by Andy I met Ron yeah yeah and then of course that you can see the modeling work that yulian has been doing for the interior of the hut and the valley and you really get a picture of how you know an artist is thinking when they are putting together a scene over there blocking out An environment and seeing this work in progress is awesome and really the idea here is to create this kind of galleries and I mean just more fun to explore because within the gallery you see the progression and that was what it was not really possible with the wickless it was Really fragmented you would have to go and dig in and these way instead it’s we hope it’s is better like we still keep track of everything that happens on a weekly basis here in the studio so if one day we find out that this was the worst idea ever You can still they sort everything out but so far I’m very happy to you know when I’m writing the reports I just point people to the character development folder so for example if you can go to the character development folder you just really see a kind of spring because that’s you know the Spring autumn and the alpha creature and for spring we made already a dedicated folder because there is so much going on already and you can really see the initial models the block in the test the facial expression when we start to get into the shading and the renderings and Look at that look at that look look at the detail on the neck it’s awesome particle system it’s not too pointy that’s for sure because super neat particle system means it’s a work in progress so base amazing stuff is being happy is being done in 279 yes yes yes but 279 with a special ingredient yeah yeah so let’s let’s see like we you know this is just a little teaser of course but I mean this is already some promising and amazing beautiful air that end is being last week and you know that was an Important moment in the in the development of the character because until then it was like okay let’s just block out the volume what you know how much space is going to take out we’re gonna do it we don’t know yet and then Andy finally went like okay I’m gonna Give it a shot this week and and he started working on it and very quickly hit the the limit both the limits and yet and then Sergey stopped doing to help to help out and get something a little extra there yes so basically the the hair Well we already made a movie with a lot of hair like the agent had hair was already he had a little bit of hair but it was already a bit of a challenge especially in the render side because the for example the the cloth had hair Or Boris had these the coat with hair so everything that will be moving fast this motion blur will make it hard to render so that’s when the our favorite doctor Russian doctor have champagne Sergey and he made some magic in the coat there to make it faster so thanks to the agent Project we had this great faster rendering of hair in blender 2.79 and you can read the story about that yeah now it’s not in the complex actually on Macleod sorry yeah yeah turbocharged cycles to so many me maybe you remember it was it was made quite some noise Because he was getting rid of the noise so in I think it’s all happening again we have another movie another character we try to use as little hair as possible because we know after cosmos that it’s a bit of challenge but you have to have some hair so in this case the little Cute spring is actually she’s doing her best to keep the work as minimal so he aspirates she has braided her yeah so it looks like a lot less work but still you need to you know to make it like look like it’s braided so the direction of the of the particles Has to change depending in which way he was braided and thanks to when again we called our Russian doctor to help Sergei and he made this feature called twist to make to twist the hair along the to twist the children here along the parent particle so there will be a video coming For this may be a blog post even better very soon so we can explain it in in detail exactly what’s going on and all these thanks to the two things to spring so thanks to the cloud so thanks to you [Applause] poor hair system I need some love yeah Yeah I mean that’s that’s really is it so exciting to see that and you know seeing work being done on it and getting getting better and better and I know this week probably probably hopefully there’s gonna be even more every week a little more so it’s very exciting Yes another thing that you can find there is the layer the layer has been updated so up to the halfway mark I think there’s yeah that’s the latest actually the layout folder animatics and pre-visualized ation all the files there are nicely organized with a date so you Can see what’s the latest of course if you don’t want to get spoiled don’t watch it just sayin I’m not gonna show it completely but basically I’m gonna show it five seconds close your eyes two three four five that’s it this is the the the the quality that we’re showing now for that We’re having now for the layer which is a lot more than just the drawings at the beginning so it’s pretty interesting and maybe worth checking it out yeah yeah and if you know if you don’t mind getting of it spoiled yeah a bit come on the movie is so Different later if you watch the movie in four months then okay I get spoiled but now it’s still gonna change I think I mean yeah yeah and it’s so fun to see just the progression I I believe like just you know every every week or every other week if you just Have the time to check out and play the videos I think it’s just fun like even I don’t actively work on the shots like I you know I hear the discussions I see the guys working super have done a time it’s so awesome and then like seeing it Put together with the sound and everything and it really gives you the idea are the movies going this way and then two weeks later wait not movies going this way so it’s it’s really fun yeah so that’s also something worth checking out yes and I think we cover All the topics that I wanted to cover right so maybe we can answer some of the questions here and then just keep it short yes yes yes the sweet so questions the first question the first question I think it’s for you yeah it’s if there are any more of Flamenco updates and as a matter of fact as a matter of what is flamenco yeah yeah so flamenco is our under management softer so it’s like the little brother sister of attract so it’s one of our very important components and tools that we use for making the films so thanks to Flamenco we are able to get a blank file and all its the dependencies and get them together and send them over to some magical render farm that returns the frames finally render and just today what just today something happen cloud what happened so yeah we’re steaming and sipping just the package then release Flamenco manage of two point one point one which has some nice fixes usability fixes and overall setup improvements because people and users are trying to to get this flamenco going like the I made a couple of videos about how flamenco work so that’s not you know Make up in this channel either in the culture exactly so if you want to know exactly how it works it should just check that out the wannabe boring but the idea with flamenco is that you can bring in your own computing power to to help you and blender cloud just is Simply there to facilitate that and one of the tools that you need to make this happen is the flamenco worker that’s a software that you run on your own local network and that is in charge of distributing the different blend files to your workstations or to your servers Into your own infrastructure and that’s very important to make it as seamless as possible for this software to connect with the cloud and to connect with your workers and that’s what similarity spending good amount of time to improve because now we are getting more users and they’re giving us fantastic feedback And so it’s getting matter matter and you can see in the meantime how something looks like on the cloud so this is when you’re working on a job you can expect all sorts of things that are going on Fleming is a lot about understanding what is happening in the Moment you say Randall on the farm and then you want to know okay how far are we are we loading the files are the opening of the rendering did I forget to enable Python script execution yes stuff like that so yeah I think it’s pretty pretty honey so it seems I think That’s the main difference like okay so render farm that helps you to manage your own computing power at the moment that’s like the the most important aspect of it like it’s not like we’re giving away render power but actually you can have your own power power and Manage it yourself you have a few computers at home and at work and and they can all be part of this network that you can manage and control here so it works in the same way that we were showing a track before so it’s a project And then this project has a flamenco or they call it from enco attached to it yeah like a little fly like literally a flamenco flamingo I mean questions fine attached to it yes and you know the question is if there are any news basically you know that’s Just a little thing of course but we are using this in production and so there are definitely gonna be improvements there are lots of things that we want to work on and is all like a matter of prioritizing what we want we want to improve some things in attract we have To improve some things in the cloud there are definitely some things that we want to some things we are working on right now we will share that when when the time comes so there is lots of interesting stuff happening with flamingos in our production tools yes so yeah more question more question well There is a question about getting an in-depth review of the springs of the spring rigs maybe a video tutorial and yeah like Pablo maybe we can use browse or something yeah yeah I’m browsing some stuff basically it’s really feedback but the rigging that is done by I’m Pamela Paulson so you need to ask em actually Apollo can you make some tutorials please pena yes the commentation tutorial on training is definitely I must yeah right now but I think the ring is blender II right anyway so if you’re familiar with blend break they said There is a tutorial about that by the way if you need to know how language works yeah there is it’s called advanced rigging so basically it’s the same the same concept so yeah basically blending is like a rigging framework that Juan Pablo built that is meant to be applied On different kind of different characters and he keeps iterating with it and it keeps improving it and he he’s been has been making this this more and more modular and is making it better and better for the different for the different open projects he’s been working on and he’s sharing the code is Public and everything so you can you can check it out and and see how it works and for spring he’s been working with with the guys with the animation guys to make sure that it really goes to the next level even for quadruple characters which is something that you know happened in the Past with cosmos laundromat and for coming on des but this time thanks also to the experience that the Pablo for me had in his previous you know secret life of Pat’s movies for example yeah the minions or nobody had to animate some quadrupeds it was really Cool to see them working together to try to you know smooth out to make to make the process and the tools as good as they could be so I’m sure he’s looking forward to share updates on that time south so we will definitely definitely keep you posted yes yeah next question When Eva steps in it’s a flamenco really needed can you imagine a little sad flamenco in the corner itself I mean nowhere no of course it is needed because I don’t know because with it with EB the goal is to make it real time but you can still make a render that Takes five seconds ten seconds even if it takes one second per frame if you have 20 computers you can do it a second per yeah no okay yeah the more computers have it better of course with evey without even with even open it’s always better and yeah one of the ideas with Flamenco so is that it’s not just for rendering climbing is a distributed computing tool like it helps you to manage different kind of tasks that you want to have so it could be simulation for example so if you want to simulate smoke and it’s a really time-consuming Thing and you want to dispatch it to another machine that helps you with that if you need to encode a long movie and yeah multiple machine that helps you with that so there are always a good uses for us so it’s not exactly it’s not Like a render as in f12 that’s just one kind of job that you can send to flamenco bar you can send anything basically opengl renders for or like you said encoding a video or packing file or basically any any job that you can do yeah simulate exactly yes so it’s more Than just a ran there yeah so there is a one more question about grease pan zoom a fire how many can you how many body fires are there in grease pencil and how do you enable them how do you enable them are you gonna actually open this pencil into finite I mean I Mean I mean just checking let’s give the public what they need what they want now it’s just I’m I’m showing off because I compiled the branch recently so if I could just fine we’re okay here what is the question how many many fighters there are inexpensive and how To enable them so the modifier needs at the moment is okay actually I could just go and ship a add a grease pencil object and a monkey so this monkey here so it will show grease pencil because you know it it’s pretty hot right now thanks to The work the guys are doing at the here open movie project and well in general and done your last case and yes right now so in the modifier stack you know yeah it’s did a stack but it doesn’t really matter that stuck much more for some of The settings so maybe the UI will change for that but these are they’re my fire so you can have at the moment you can have an array just like you do Wow yep not amazing and oh yeah the other axis is doesn’t doesn’t matter actually because it’s a 2d object but for example You can have a ray or you can have the fun ones like Gaussian blur so that way you can do like like out-of-focus like if you were drunk exactly like you can you can get drunk with grease pencil and the light when the light one is awesome You can have an object for example and add a lamp here and I’m going to set in the light modifier my lamp and then I can just basically wave it wave it and maybe I need to give it some energy and then maybe it won’t work because others just Like I’m not in the camera view sorry sorry where’s the camera here and then you look at the way I’m doing it because I am used to the other yeah here and now keep talking I saw yeah yeah maybe I’m just not doing properly I saw it working And the guys are using it every day oh maybe I compiled it when he wasn’t working so no it’s just for a moment he was flickering so you know even give me another modifier so we end up with with style now we are okay oh the swirl yes I Wish I won’t know the shortcuts for there you go you point this one let’s give it let’s give you the lamp object which is somewhere here or the lamp Ivy doesn’t like the lamp let’s give it the cue art this is art so so crazy stuff basically yes Can I can I be an artist now you’re amazing you can anyway so any more question no that was actually I think the last question why away there is one more but then we you really have to wrap his up so how long until blanketing term Is going to be removed from blender 2.8 this is a question we get asked a lot yes and we still don’t know the answer now when when what was it when how long until the blender internal is going to be removed from 2.8 well when one need Make sense when he feels in the shoes that the blender internal are feeling right now actually in blender in term is like if it looks awesome yes but internally is so powerful especially in the NPR Department in the the non-photorealistic rendering department it’s it’s huge expand see all Matrix so many things that you can do with Lenin internal that you can can’t do with Evy yet so no nowhere soon I think yeah we would say there is no rush but at some point something will happen yeah okay well I would say we’ve seen a Lot of stuff it was very cool yeah let us know if you like this kind of new setup with us being able to pop up things and talk about it and and and so on and somebody said that selected the wrong light when I was doing the responses of course it’s elected I’m Under pressure come on alright I think we can wrap this up thanks everyone for tuning in and hopefully we’ll see you again next time next time I know we don’t maybe we have a different timing where are you upside down outside actually yeah there was a show in Argentina where the guys were hanging all red because so now let’s mean maybe yeah anyway I think this is all for this week see you again next week same time same channel same everything same people more people comment below if you want to see a specific topic regarding them in The cloud or really have them lend their internal and that’s it yeah yeah thank you saying Video Information
This video, titled ‘Minecraft Animation Workshop, Flamenco & Attract – Blender Cloud Live’, was uploaded by Blender Cloud on 2018-02-21 17:39:37. It has garnered 3341 views and 83 likes. The duration of the video is 00:46:58 or 2818 seconds.
Join us for Blender Cloud Live from the Blender Animation Studio! This time introducing some great new content by Dillon Gu, plus our usual Spring open movie update, news on Blender 2.8 and more.
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