Hey guys it’s alarm the farlands have been a gift that keeps on giving and today i’m showing you guys something that i discovered very recently in today’s video i’m showing you the truth you guys the true hard limit of terrain generation in minecraft now the location i’m at right now would be about Would be about that around somewhere around 70 septillion blocks out in a normal world that’s seven and 25 zeros yeah so yeah you can see here that the corner farlands begin to decay and fall apart right here the hot water with the top wire disappearing and then this layer also disappeared And the whole end out there is just nothing but ocean and bedrock like the bedrock edition farlands beyond a certain point which i already showed you before now you can see here there’s some diagonal strips of land extending out out from this and in fact this isn’t even the coolest Quadrant if in this world if i teleport to 300 actually 400 200 negative 400 you’re going to see it you’re going to see a pretty cool looking quadrant you’re going to see a pretty cool looking ver general spawn of the hard limited training generation all right So yeah you can hear the top layer disappears and then the layers below it also just stop and there are some diagonal strips extending out from the end and in reality the layers would actually be spaced out a lot more than this they do the ends of the layers be spaced out a Lot more than this because in this world one block is equivalent to 226 sextillion blocks that’s 2.26 times 10 to the 23 on a normal world and there’s and there is some lava spawning right there actually i can’t remember where it’s actually it’s one more layer down there yeah there’s there Are a few lava falls over there and if it would respond in the in the nothingness so the so the hard limit of train generation actually seems to look different in all four quadrants as i checked i checked when i was investigating this on this world yesterday And my and my current location now is equivalent to about is equivalent to about 55 septillion blocks on the x-axis and about 45 septillion on the z now if we head to 400 200 400 you will see the first quadrant that i actually checked out in which the top layer Kept going much longer than the layers down below like you can see the top layer is pretty much the only layer still generating except for the diagonal strips down here but this is indeed but this isn’t even all yet if i exit out this let’s exit out of this world And and jump and hop into another world in which i was investigating in this recently and this one this one has the coordinate scale 110 000 of the value that i had before and there is just nothing here so you but if i teleport to 38 to 3 million eight hundred and sixty seven thousand seven forty four one or three million you see five thousand seven forty four you’re you will actually see the end of the of the last layer here can see how it ends in just a diagonal line and there’s some horses over there Now now let’s hop out of this world real quick and intuition and into the other world that i was investigating this morning right shortly before i started recording this and this this world has the coordinate scale set at 100th that of the first world that you saw near the beginning of the video I am about forty one thousand two hundred forty four blocks on the x axis and forty thousand two hundred seventy six on the z axis my current location on the x x-axis is about is equivalent to about 93 septillion blocks out that’s 93 and 24 zeros in real units About 9.87 billion light years which is a good fraction of the way to the of the radius of the observable universe again again on this world every block is equivalent to 2.264 sextillion blocks in a regular world and wow it’s like a naturally generating parkour map Let’s see how i can parkour on this of course yeah of course i fell off on the second thing here so yeah what you’ve been seeing is the end of terrain generation in the corner farland now i can’t actually show you on the edge because and unfortunately because the because we Can’t set the noise scale on only one axis and instead can we set it on both axes at once and even then and nothing interesting would really happen until we got two until we get to about 8.175 times 10 to the 48th blocks out which is roughly where i estimate that The first stages of the degrading will begin like at 12 million 559 0913 in the bedrock edition okay the second stages of degrading in the edge farlands and java edition would be at eight point five seven six six times ten to the forty eight blocks out in bedrock edition that occurs at only Twelve million five sixty thousand three and sixty one in java edition the third stage of the degrading would be at twelve mil and not twelve million parts two thousand twenty nine that’s in bedrock first third stage of degrading which is really where the fringe lands begin would be about nine point one seven Times six two four times ten to the forty eight blocks out and better rocket edition it’s just twelve million forty one thousand twenty nine and the four stages of degrading would begin at 1.03 times ten to the 49th box out and that’s just at 12 million 562 277 in bedrock and and finally the shrine in java would stop at 1.828 times 10 to the 59th box in bedrock edition that occurs at twelve million seven fifty eight thousand five and forty six now in case you’re wondering how i came up with these numbers i noticed That when plugged in into certain equations the accumulated remainder by those points in the bedrock edition would reach the 32-bit floating point limit of about 3.4 times 10 to the 38. so i so i went so i did it the other way around but with the 64-bit floating point limit instead And and that’s how i obtained those numbers now if we anyway now let’s teleport to thirty thousand one two hundred thirty thousand on this hole here and you will see the top layer on this world which eventually just disappear this was what i originally thought was the end of the corner Farlands and it would be 68 septillion blocks out which is about seven billion light years in real years so even if minecraft was made 64-bit we wouldn’t actually be able to see even the corner far lands degrade and we would still have to play around with the noise scale and And the mod that did that was made for a version way before they added even added the customized world type so yeah that’s all that’s all i’ve got for today guys leave a like if you if you enjoyed and be sure to subscribe and hit the bell for all notifications and goodbye Video Information
This video, titled ‘Minecraft: THE REAL END OF TERRAIN GENERATION! (on both axes at least)’, was uploaded by Allam A. on 2021-04-02 17:21:18. It has garnered 5687 views and 163 likes. The duration of the video is 00:08:30 or 510 seconds.
Of course I didn’t actually go there (although here is a mod where you can: http://ci.mcmodule.org/job/Minecraft%201.3.2%20128bit%20mod/). See below for how I generated this. IN BETA 1.7.3 (BOTH EDGE AND CORNER): https://youtu.be/nDYXg1W1lJk Minecraft’s terrain stops rendering after 2,147,483,519 blocks in the versions where Far Lands existed without mods, and a mod I recently heard about (for 1.2.5) extends the range to about 9,223,372,036,854,775,000. But what if you could go further? In today’s video, I investigate using worlds with insane noise scales. For the first world, install the Far Lands mod for 1.12.2, and enter 1.55E26 in coordinateScale in Customized. Put in 1.55E22 for the second world, and 1.55E24 for the third. Note that the spawn may be different, as the seed will very likely be different. PREVIOUS VIDEO ON HIGH COORDINATE SCALES: youtu.be/MhFai7MqjDE 00:00 – Introduction 00:25 – Septillions of blocks from home 04:22 – Parkour! 05:45 – My theories on Java Fringe Lands 07:43 – Intimidating grass layer 08:18 – Outro