Oh this is blackley one and told them to my second part in my tutorial series on how to create minecraft looking blocks in blender in this tutorial we’re going to talk about how to create a grass block and the grass block is actually an interesting blog it has a texture on the Top that can change depending on the region you’re in it also can change for the seasons the sides are the normal grass texture that we’ve seen in our default texture that we expected from dot jar in the last tutorial and the bottom is just a normal dirt block so The first thing we’re going to need is the color that is used for the different regions or the different times as I want you to be able to create a autumn looking scene or a winter looking seen all the same so I’m going to need to go To app data and go into your dot minecraft your bin if you delete the Minecraft folder you’re going to have to extract the minecraft.jar again or if knowledge is updated minecraft you’re probably going to want to use the newest version as changes may have occurred go into the miscellaneous folder and there Should be grass colored PNG I’m going to copy that into our working directory just keep things organized blender minecraft textures and paste it in there I’m going to open this with these are all the shades that the top tile can be as I was describing earlier we have The summer the winter and the later tones I personally like colors up in this band right here so I’m just going to select the eyedropper tool over here and we now have our RGB and HTML notification so go back to blood and we’re going to have a default seen here I created using the steps that were went through in the last tutorial we’re just going to take this block here and we’re going to turn it into our grass blog so select the top face go over to the UV face select and we’re going to move that top piece onto the Top left most texture this is the base texture kind of noise that is created for the grass this is going to be x that color that we selected in but we’ll deal with that later here in a second select the four sides of the tree and We’re going to move those on to our grass note that the UV faces might be upside down so just select that UV face make sure all of them are selected and rotate and they’re all align properly now go to the bottom face and push that On to a dirt tile at most the makings of a grass block and do now is select the top of this block I’m going to hit p and separate by selection go back into object mode right click the top of the block go back into edit mode go back Over to the material and we’re going to make this a single-user i’m going to rename it minecraft object grass go over to the texture tab and add a new texture texture is going to be a blend although we’re actually not using a blend here we’re going to create this a solid color So check the ramp and delete one of the nodes select the color go back to and we’re going to select the HTML go back over to the colors select hex and paste the color that you select it in if we render right now all we’re going to Get is this color because blenders going to mix this with this color and it’s not going to look too good minecraft actually uses multiplication here so go down to the blend mode in the influence and select multiply so when we render this block we’re going to have The grass looking texture along with our color mix together and the rest of the Minecraft looking blocks the only current problem is we currently have two objects here we have the top and the bottom so go into object mode select the top block and the bottom of the block Hit ctrl J it’ll join the blocks together now they’re the exact same mesh although the materials have been separated through vertex groups so we have the base color which is shared with all of the other objects in the scene and we have the top the grass which is Only shared in the grass so I’m going to move this block around and create a simple little scene here using the grass in the next tutorial we’re going to cover how to create a torch torch is actually probably one of the more fundamental things that identifies Minecraft and since the last trial Basically taught you most everything needs to be done to create a cave looking seen you should probably get started with the torch here soon so I feel we have enough grass here for right now I’m going to select a few of these because rarely do you find a completely Flat place in Minecraft create an interesting side train here go back to my camera and hey can shift F to make it fly around like this and then left click to accept right click cancel geez just grabbing my Cameron moving it around also I should note I have changed the Ambient occlusion from actual retrace to approximation did this because ray tracing was taking far too long when rendering animations so I checked the m8 occlusion with a factor of 1.5 with multiply environmental lighting with energy of point one white approximate zero passes under sampling an air of 0 point 15 a Pixel cache of point 5 and the most important detail here is the fall off the strength of that was set to 0 point 5 if it was left off the room area here would be completely black and that is not the desired look which is wanted the Edges to have a little ambient occlusion gathering so if we render our scene now we have the ambient occlusion that we’re talking about and a nice looking grass seem as I said earlier we’re going to do torches in the next tutorial it’s probably going to be a little longer and Cover a few more complex things in blender and if you want that tutorial or you’d like to request a tutorial please comment like and favorite this video and like always please subscribe Video Information
This video, titled ‘Blender Minecraft Tutorial [Animation] – Part 2’, was uploaded by Blackley2 on 2011-08-28 19:26:22. It has garnered 17949 views and 118 likes. The duration of the video is 00:07:51 or 471 seconds.
The second video in a series of tutorials focusing on creating a minecraft like world in blender. This is part 2 of the series and teaches how to create a realistic grass block using the same methods as minecrafts internal renderer.