DepriveD Productions – DPTV UE4 Minecraft Style Tutorial 11 (Terrain Generation Part 3)

Video Information

Yes all my little dp children back in ue4 with the minecraft 11th with 11th minecraft tutorial we’re going to talk about more terrain generation issues a third part of the terrain generation we had a little height today we had a little height we got a little icon screen down here we

Had a little height but there’s a couple things i want to change today i’m going to talk about that we’ll change a couple things so let’s get started i got a little terrain build here y’all know we got the h the h1n1 or whatever it is we got over

Here but the point is i want to i want to talk about something real quick before we go any further if you’re if you’re creating a terrain you’re going to change your values to like 100 and uh we’ll set it to let’s set it to

2 hundy set that one big but you notice that you have a little bit of a flat line over here if you notice you’re getting this like one side looks all nice right the other side or real nice but then you go here and it’s like

This kind of flat line you got another little flat line and i’m saying well i’m gonna talk to you about that right now we’re gonna open this bad baby up this might be it i don’t know let’s double click and open it again now i got everything set up the way we

Did it again if you haven’t followed the other the previous tutorials i really recommend it for anybody who’s just jumping in here there is this is the 11th tutorial so you got a lot to learn but the point is we got our z and stuff here the thing is what we’re doing is

Drawing our length from zero to whatever width or length is and that’s actually the issue watch what happens if i set this to like the number five and we’ll set these we’ll set these bad babes to the number five it’s gonna take a second to compile because i’ve got a 14

Billion blocks but do you notice now that that line is gone honey do you notice that the line has gone broad now you can play with that number you can decide however you want to do it you may still get some weirdness based off what’s going on

But it is just something you can do and what you can do is to make sure the math is correct because that may sound funny is what you can do here you can go right here you can go to a little subtraction sign integer minus integer right and we can

Do is you should subtract whatever that number is so we’ll subtract 5 for now and that’s what i’m going to do you know and again feel free to do that however you want so i’m going to control c control v and i’m going to take width

And i’m going to plug with into the subtract as well and plug it in and boom so now what i’m doing is that and again that way it just the math is right that way if i set it to be two by two it’s actually two blocks

Instead of negative three you know what i’m saying because it can’t go from five to one it doesn’t make any sense bro it’d be backwards but i’m not saying that wouldn’t be something you might want to do later but we’ll talk about that because we’re

Going to end up changing a lot of stuff and overall like i said guys things may change as we do them because i’m learning things as i teach you now let’s get started let’s get started on it bro we gotta add a little height you know what i’m talking about

I’ma tell you right now but if you remember everything we did here we did the length and the width and then down here we got the whole the action set up here for the z right we got the h1n1 that’s what i’ve been calling it but if it’s actually the

Frequency and the height right but the frequency in the height three different times that way we can adjust it a certain way and kind of toy with it and get down with it oh god if you if you set the height too high it’ll break or broken

It’ll it’ll broken on you bro so you can’t you can’t do that you know i’m saying got to be more careful okay late night i like what i did there bro i’m gonna set these to i’m gonna set to 150 and 150. i mean we got a pretty random

Terrain there a little mathematical nonsense now the point is we need to add some height and i’ll tell you right now we need to add another for loop you know what i’m saying we need to add that and plug this in here right but we’re going to need another variable

And i’m actually going to set this one to be 0. we’re not worried about what’s going on here but we are going to need another variable and we name it we’ll name it height bro because that’s what it is and it’s going to be an integer right we got that now what i’m

Going to do is i need to bring that integer up here a little bit you know what i’m saying so i’m going to drag it where it’s in the right spot oh god oh god drag it under width you know i’m going to bring it with

Up above it bro up above it length width and height and we can plug height in that right jaw you know what i’m saying so now we’re oh god oh god oh god don’t do that grab the grab the height now the thing is we want to do the same

Thing make sure you grab the little yellow button because we’re going to be able to change the height regularly regularly now the point is what we need to do since we’ve done some z stuff we’re going to need to add whatever we’re doing here into that so we want to make sure that

We multiply this value by the tile size like we did before so i know we got a lot of wires going here but we’re multiplying the length and the width times the tile size well let’s go ahead and get ready to do that again we don’t need the tile size

Because we’re going to plug the tile size that we already got into the bottom we’re going to plug this new height that we have into the top but what we need to do is we need to add this to what’s going on here here’s our here’s our big mess of stuff

And it comes up here and it’s converted into a a float so we can plug it into the z we need to add these two together before we do that so you may need to just drag a line off here and find your little find your little plus button bro

Find your little oh wait wait that’s not it there it is boom i found you i found you bro what we can do is just plug this in here add these two together so you’re adding this this this thing we already have and we’re adding the fact that we can

Control the z-axis now as well when it comes to building blocks up and down on the z-axis and we’ll plug that into our converter that’s all we did now i know i look a little a little tricky i’ll get a little get a little tricky

For you we got a mess going on here but let’s just go look at it okay because right now height is set to zero and i’m telling you right now if height is set to zero there’s not going to be anything right because we got to make sure that and it gets

Worse it gets worse and i’ll tell you why we don’t have anything to set this back to zero so i don’t break anything it gets worse because if you don’t plug it in you know if you don’t execution wire if you don’t if you don’t plug in the execution wire bro

You’re not you’re not going to get anything that’s trying to tell you all right so anyway let’s go here let’s go to our height let’s set it’s set to zero right that’s fine now remember zero is the first one so actually at zero there isn’t going to be

But the one line and again feel free to set that to one and set this to height minus one or height whatever whatever you wanna do but the point is now if i go to height and i press uh the number two we press number two and see what happens

All snap did you see what happened there bro did you see we got a couple we got let’s make this a little smaller bro let’s not overwhelm the computer i mean i’m rocking a 2080 super you know what i’m saying but i’m not trying to break everything the point is

Let’s look at the height but see if we could set it up here set the head set set the height to five bro set it to five get five of them don’t be scared five twelve now anyway the point is we have all kind of height and that’s what we’re

Wanting to work with and i can’t said it’s 12 because i’m not scared of setting it to 12 and as you can tell it’s making the terrain move up again like it’s actually coming up and i’m pointing at the screen because if i set it to 20 you’re going

To know that it’s way up there bro i’m saying now let’s talk about a couple issues though that we have now that we have the height you know what i’m saying now all it’s doing is adding height to that noise which is fine for now you know

It’s a learning curve we’re all trying to get this together so give me a break and shoot and give me a break of that kitkat now the thing is we are having grass blocks under dirt blocks and i go live that’s not really doing it for me

Let’s set it to uh no let’s set the five we got a little a little money got you a little cash on my money now we’ll go over here and what we need to do is we need to tell this computer that we want the top layer to be

Grass but we don’t want the bottom layer to be to be grass and if you notice now this whole thing where like because watch check out my check out the top of my terrain let’s set the height back down to one or zero let’s set the height back down to

Zero well well maybe maybe can i set it to can you can you work for me bro can you say you’ll notice that i have a little bit of that brown a little bit of that dirt from where we set up our thing but it’s not working anymore we’re adding

Height you’ll notice that so we’re gonna have to fix that too i’m just letting you know don’t worry bro we got stuff to do let’s set it on five set it on five don’t be scared i got 75 by 75 times five then we got our

We got our tile size because we ain’t scared of it oh god oh god oh god all right we’re gonna talk about clamping we’re gonna talk about clamping in our next tutorial so we don’t break everything now let’s let’s just make sure we’re good here now check it out we got our height

What we want to do is we’re going to add a quick add a little ask a little question so let’s branch let’s branch it out you know what i’m saying and we’re going to get rid of this branch at the moment actually let’s just let’s plug it

Straight in now what we want to do is we want to see if this is equal to height that’s what’s going on now so we’re going to drag a little line find a little equal is it equal to height okay that’s that’s the first question is it

Equal to height because if it’s equal to height i want it to be grass you know i definitely want it to be grass you know what i’m saying but it’s false but if it’s false if it’s false i need to check the rest of this nonsense but but if it’s but if

Actually that’s not even that that’s not even true if it’s true i want to check if it’s true i want it to be grass every time and i wanted to check to see what’s going on but if it’s false if it’s not equal to height i need it to

Be dirt every time bro so what we’ll do i’m gonna drag this up here a little bit and just take false and plug it right into that you know what i’m saying because now we don’t want any of them underneath the grass if it’s not set to height which is actually like

Height times this mess we need it to be dirt bro so let’s check it and see if that will see if it has that working for me oh snap oh snap is that working you see it’s working you see how that worked for you you got the grass on the top

You got the dirt on the bottom layer so if you could dig through the terrain which we can’t do yet because the next tutorial is going to teach you how to delete blocks literally the next one that comes out in three days well tuesday or wednesday

The point is if you could tell now we don’t have a bunch of grass blocks and if i change the height to maybe like 12 you know i’m saying set it up to 12 oh god oh god oh god it’s all right you see we’re going to

Talk about clamping in the next tutorial because you don’t want to accidentally set it too high and it frees your computer and then you can’t reopen your project and everything’s gone all of it everything’s gone because i’ve never done that because i’ve never done that okay so

Anyway so we got the dirt the point is we got the dirt now we got you see what i’m doing it’s pretty cool then we got we can set the height a little bit and now we don’t have that issue now pay attention to what i did

All i did was take the height make sure it’s equal to this top one right and now since we’re doing all this mathematical nonsense and it’s added to it here it’s added to this we added it all together and it’s multiplied by tile size just like just like the length and the

Width don’t let this new stuff fool you that’s all we did we can now make sure that if it is not equal to height it is always dirt now here’s our other problem the the other issue here is this is set to be zero or whatever

We need a value we need this to be a value so we can change this you know what i mean and we’re going to we’re going to create a new variable and we’re going to name it uh dirt let’s name it let’s check it out let’s name it dirt

Floor going to name a dirt floor that’s what’s going on there bro and it’s going to be an integer and i’m going to set it up here with my height i’m going to set it up hey bro where did you where’d you go bro what is that variable blocks bro don’t

Pay attention to that one i don’t know what it is i’m sorry i don’t know what happened take dirt floor move it up here a little bit bring it up maybe below below height you know what i’m saying i don’t know what’s going there i don’t

Know i don’t know why it’s there it’s kind of scaring me now because i don’t remember anyway the point is what we want to do is we want to be able to set that dirt floor on our own and over here in our variables we want to be able to decide ourselves

Where we want it to be and not affect the bottom okay so that’s what we want to do instead of just being we want to have more control over it so let’s make sure we got our yellow yellow yellow dot and let’s compile that make sure we got

A little dirt floor and here’s how we want to do that we want to make sure this other that what happens is if it is grass if it’s if it is the height then we’re checking to see if it’s equal to this value well what we actually want to do is we

Want to see if it’s equal to this value times tile size dirt times tile size now remember think about that so what it’s going to do is we’re going to take this and we’re going to ask it and we could make this say uh we could make this a um

Actually that’s fine we do need to take that value right there to see if it’s less than so we’re going to take dirt floor get that let’s multiply it by the tile size so you can get you can control c control v that bad baby moving right

There and saying take these two multiply them and then plug it in there and do a little conversion okay we got a little so now we have a little bit more of a a little bit more of an equation right here and again we’re making a mess you know

We’re making a mess it’s and it looks terrible we gotta we gotta we gotta fix some stuff and because we’re it’s just becoming a nightmare i’m trying to move everything around here and again you know i’m not extremely organized at the moment but the point is now after we check and

See if it’s gonna be the top layer that’s basically just ask all we’re seeing here is it the top layer is it equal to height it is it is because if it’s not we don’t care it’s gonna be dark but if it is let’s check and see

If we if you know us if we like where it’s at you know we got a lot of stuff to do so let’s think about this let’s see what happens here and let’s go from there because what we’ll probably end up doing is subtracting this value by height and

The reason is is because height as you can tell if we go here and we set the height to be two the whole terrain drops that’s just how we got it coded right now if i can make it if i can make it work oh it is set to two bro

Oh god oh god i keep doing it i don’t want to do it anymore and i’m sorry and i didn’t mean to but now we have a dirt floor now what happens is if i set this dirt four to five you’re gonna see okay you see that you

See that you see uh see dirt florida seven okay well check it out we it’s kind of working you know this is kind of it’s kind of set it to 12. okay okay it’s definitely working the way we want it to but if you can tell

If i put it down here to zero or even like two it’s way out you know what i’m saying it’s way out so we’re going to have to do a little bit of work there so let’s set it back to zero let’s set it back to zero we’re just

Getting our terrain working a little bit okay and what we want to do is we’re gonna take this equation we have here and we wanna make sure before we multiply it by tile size that we subtract height okay so let’s uh let’s do that number let’s do that

Number right there let’s grab height okay you know what i’m saying let’s grab it bring it over here and let’s subtract it no no now i know you’re probably thinking bro what in this boy what in the balls are you doing like what is happening we’re taking the floor

The minusing the height so that might be a negative number but that’s because zero ma we may want zero to look normal you know i’m saying like you want zero to look normal based on what’s going on let’s let’s just look at it check it out all right

What’s it set to it’s set to zero i think let’s set it to two let’s set it to two see we’re doing it doesn’t look good let’s set it to zero okay it doesn’t look good let’s set it back to let’s set it up to five

Okay not working let’s set it way up let’s say let’s set it to uh 25 okay it’s gone it’s gone let’s set it to 12. okay cool it worked now let’s go set the height down to one okay actually let’s set our height to zero okay so let’s go back let’s set

Our height to zero and set our dirt floor to zero and everything looks normal you know what i’m saying but if i set this to one okay it does that and if i set it to two it does that so it’s set to zero okay that’s cool

Now let’s set our height to one now you notice it didn’t fix it it didn’t fix it at all so let’s go back and see what’s going on we’re taking dirt floor and we’re subtracting height and then multiplying that value by tile size but what we actually wanted to do

Is take dirt floor and add it to height so i replaced that real quick while you weren’t looking but the point is you needed to add it and i apologize i freaked out so do not subtract height from your dirt floor bro that actually doesn’t make any sense if you think about it

You need the dirt floor to go up with the height i don’t know why i made you do that and i’m sorry now let’s let’s check it out let’s see if it works here okay we got we gotta we’re gonna we’re gonna we’re gonna we’re gonna we’re gonna put up all

Handy you know what i’m saying because i’m getting a little i’m getting a little brave okay we got the height set to zero and the dirt set to zero that’s cool let’s set the dirt to two okay it goes up that’s nice okay that’s nice what’s cool is you can set it to

Negative one okay drops for you it drops three that’s cool we got a little control let’s keep it at zero let’s set the height to five i’m gonna do it oh oh snap you see how the dirt came up with it bro you see how the dirt came up with it perfectly

Let’s set the dirt to two okay set it up to about right there let’s set this oh you can do it you can do yeah there we go let’s set the dirt to two right there now if i drop it back to three it should stay the same but the all snap

The height dropped you could see that even under the grass or the dirt we still have all the dirt underneath it’s not like we have grass under dirt and grass just randomly spawning down there the point is now i can set my height up to about

Seven you know what i’m saying and then i can change the dirt floor and again i’m spawning tons and tons of blocks at this point seventy thousand or something so i’m going over to the tile size now oh sorry the dirt floor and setting it to two here

Oh wait a minute it was already set to two i’m setting it to zero set it back down to zero here to see what it looks like normally what i’m saying now what’s cool is i can set it to negative two if i want more grass

Right drop it down a little bit murr or i could set up the five oh god oh god what did i do what did i do i said it i said to something i’m supposed to guys in the next tutorial or soon we’re going to talk to y’all about

Um yeah i’m going to talk to y’all about uh oh god oh god see i just did it again i just did it again but i’m going to talk to you about clamping your values because i’m going to tell you right now that’s going to be a boo boo all you

Need to do right here is go to length and set it to 45 000 and there’s a small chance that your computer will explode and then and then it’s all my fault you know i’m saying it i don’t want to be responsible for that that’s just not something i’m into so

Guys the point is you got yourself a little bit of a terrain more more terrain here we got some dirt underneath our dirt we got some dirt underneath our grass we got a dirt floor we can we can raise and set now and it didn’t take a lot more code the

Point is we’re trying to do this with the smallest amount of code possible again feel free to clean this up i would honestly set all these bad babies over here like this let’s get all our four loops together and then we have our everything multiplying all three of

Arrows by tile size we got our entire setup here which is our uh which is our uh i don’t know what you would call this but this is our this is our noise bro this is our mathematical noise we created we add them together here and then we have a couple questions

We got our one question here we got our second question here and then boom we got our ending right here so i mean yeah i’ve got it all straightened out a little bit looks a little better but you still got stuff running around everywhere it don’t make no sense

Sometimes i hope it made sense i hope you guys have any questions holler at me i hope you guys figure it out but if you don’t have any questions holler at me any guy anyway guys thanks for watching josh with the proper productions and 11th minecraft tutorial and we’re deep

In and we’re deep we’re so deep you know what i’m saying we just keep getting deeper and just go keep you got to just deep in it you gotta just deep all over the place bro it’s about been deepened but guys thanks again appreciate you subscribe to the youtube channel check

Out our other tutorials if you haven’t um we’ve got a 12th tutorial coming up in just a few days another minecraft one that’s right because we got to talk about deleting blocks and i’ll tell you right now it is not as simple as you’d think so

We’re actually going to make a part two and a part three and a part four we are going to be removing blocks in the next tutorial but it’s a little tricky and it’s not really as resourceful as we want it to be it’s not at all and that’s what we

Need to talk about so we’re gonna discuss it i’m gonna show you what i figured out so far but i’m going to show you where we need to be we have work to do we need to start working on endless terrain we need to start working on

Spawning chunks and while we walk and get further away we have more of the terrain creating itself based off the mathematical noise we created we got a lot of work to do and of course we got more you know hud stuff you know because if you jump in

Here you know what i’m saying if i jump in here in the old p you know and say oh god oh no it didn’t work guys don’t worry about it the point is if if if i were to move my guy over because i’m obviously here on the corner move him over a

Little bit bro get over here don’t be so scared of them you know what i mean have fun the point is if we got we got our we got our tiles here right we got our stuff set up we got our we got our we got our

Hood we got a couple blocks you know what i’m saying we’re doing we’re doing big things but now the cool thing is we need to be able to remove these blocks because we want to go underground right we need to let’s build some tunnels let’s play minecraft you know what i’m

Saying was probably that we’re going to talk about lighting instead of stuff like that and get some torches going soon and build some trees we are definitely getting ready to start talking about how we can spawn trees i definitely am going to show you guys that soon

They will be mathematically done with a for loop as well but we are going to start talking about spawning trees and the trees will only spot on the grass layer and not on the dirt layer we already got that figured out we’re going to show you how to do that soon as well

So guys again thanks for watching josh here with deprived productions love you miss ya peace

This video, titled ‘DPTV UE4 Minecraft Style Tutorial 11 (Terrain Generation Part 3)’, was uploaded by DepriveD Productions on 2021-05-16 21:33:38. It has garnered 1811 views and 59 likes. The duration of the video is 00:18:52 or 1132 seconds.

MORE terrain nonsense. We add height, and fix a few things to make things look a little better. CHECK IT!

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