Developing Minecraft Clone in Java: Adding Gameplay
In this devlog of remaking Minecraft in Java, the developer adds player movement, the basics of a creative inventory, and discusses plans for a pre-alpha release. The game development series can be found here.
Player Movement
The developer explains the process of adding player movement to the Minecraft clone. Using collision detection and response, they ensure that the player character stays on the ground and does not phase through blocks. The implementation involves axis-aligned bounding boxes, collision checks, and handling diagonal blocks to create a smooth movement experience for the player.
Basic Movement Options
Various movement options are added for the player, including sprinting, sneaking, crawling, and swimming. The developer also explores the possibility of adding wall running as a potential power-up in the game.
Creative Inventory
The developer discusses the implementation of a basic creative inventory system, inspired by other popular games. They explain the rendering of block items in a 2D space and the addition of an item catalog to enhance the functionality of the hotbar.
Future Plans
The developer outlines the future development stages of the game, including the implementation of an options menu, a main menu, saving and loading functionality, and multiplayer support. They also seek input from the audience for naming the game and share their vision for the game’s storyline and identity.
Community Engagement
The developer acknowledges the valuable input and suggestions received from the community, including feedback on character design, fluid mechanics, and crafting systems. They express gratitude for the support and encourage continued participation in the game’s development process.
Pre-Alpha Release and Beyond
The developer announces plans for a pre-alpha release, emphasizing that the game is a work in progress and will be available for free playtesting. They also discuss the subsequent development stages, including alpha and beta releases, and invite the audience to join a dedicated Discord server for further engagement.
Conclusion
The developer concludes the devlog by expressing gratitude to the audience, sharing well wishes for the holiday season, and expressing excitement for the future of the game’s development.
For more information on the tools and resources used in the development process, visit the following links:
Stay tuned for further updates on the Minecraft clone’s development journey!