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This video, titled ‘DROWNED (MINECRAFT)’, was uploaded by PORTESIMO on 2022-06-03 14:46:09. It has garnered 130 views and 7 likes. The duration of the video is 00:00:58 or 58 seconds.
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Drowned are common underwater zombie variants that spawn in oceans and rivers, or when zombies drown. They are the only source of tridents, and the only renewable source of copper.
Spawning Natural generation
Drowned spawn naturally at light level of 0 in all ocean biomes, aquifiers in the dripstone caves biome, and river biomes. They spawn at higher rates in rivers and dripstone caves than in ocean biomes.
In Java Edition, drowned spawn individually inside flowing water or source water that is 2 blocks or taller (this can include waterlogged blocks). In ocean biomes, drowned spawn at Y 58, or at least 6 blocks below sea level; this restriction does not apply to rivers.
In Bedrock Edition, drowned spawn in groups of 2–4 inside flowing water or source water of any depth, but they spawn at higher rates in water that is 2 blocks or taller.[more information needed] They spawn only on the surface that is on the highest spawnable block at any given X, Z coordinate. They count toward the monster population control cap and also have their own density caps of 5 in oceans and 2 in rivers.
Drowned have a chance to spawn with either a trident or a fishing rod, and occasionally with a nautilus shell. in Java Edition, they also have a small chance of spawning while riding a chicken, even after drowning as a zombie, creating a drowned chicken jockey. They are the only zombie variant within the game that cannot spawn naturally with any armor. The only way drowned can spawn with armor is if they used to be a zombie with armor.
Ocean ruins
Drowned spawn during the generation of certain ocean ruin structures. These drowned do not naturally despawn unless the world is set to Peaceful difficulty. Conversion
A zombie converting into a drowned.
If a zombie’s head (not the legs) is submerged in water continuously for 30 seconds, it begins the process of converting to a drowned. It starts shaking, similar to the effect seen while a zombie villager is being cured. At this point, the process cannot be stopped, and 15 seconds later the zombie becomes drowned. The drowned appears with full health even if the previous zombie did not.
In Bedrock Edition only, an item being held or worn by a zombie when it becomes drowned, whether it was picked up or naturally spawned, has a 100% drop rate, which includes any naturally spawned equipment dropping with full durability.
Only normal zombie can transform, zombie villagers and zombified piglin can not. For husks, they first transform into a regular zombie, and subsequently convert to a drowned in the usual fashion. The zombie that converted from husk also always has full health even if converted from damaged husk.
Drops
Drowned drop 0–2 Rotten flesh after dying. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.
Adult drowned drop 5 and an additional 1–3 per naturally-spawned equipment if killed by a player or tamed wolf. Baby drowned drop 12 and an additional 1–3 per naturally-spawned equipment if killed by a player or tamed wolf.
They can also drop:
1 Copper ingot (11% chance, increased by 2% per Looting level) if killed by a player or tamed wolf. 1 Helmet, Chestplate, Leggings, and/or Boots.[Bedrock Edition only]
Any picked-up equipment has a 100% chance of dropping, and drops without changing the damage that has accumulated on it.
Naturally-spawned equipment
Java Edition
For naturally-spawned drowned:
Main hand (mutually exclusive): 6.25% spawn with a trident. May be enchanted. 3.75% spawn with a fishing rod. May be enchanted. Offhand: 3% of spawn with a nautilus shell in their offhand.
Tridents and fishing rods have an 8.5% chance of dropping and drop with a random durability. Each level of Looting increases the chance by 1 percentage point (11.5% with Looting III).
Nautilus shells always drop.
Converted drowned are never equipped with any items.
0.53125% (about 1 out of 188) naturally-spawned drowned drop a trident when killed without Looting, because only 6.25% (1 of 16) drowned spawn with tridents and from these, 8.5% drop the trident. With Looting III, 11.5% of drowned drop the trident, so the overall chance is 0.71875%.
Bedrock Edition
For naturally-spawned drowned:
Main hand (mutually exclusive): 15% spawn with a trident. 0.85% spawn with a fishing rod. Offhand: 8% spawn with a nautilus shell in the offhand.
For converted drowned:
1% spawn with a fishing rod in the main hand. 8% spawn with a nautilus shell in the offhand (same as naturally spawned drowned).
Converted drowned are never equipped with tridents.
3.75% (3 out of 80) naturally-spawned drowned drop a trident when killed without Looting, because 15% (3 of 20) drowned spawn with tridents and from these, 25% drop the trident. With Looting III, 37% of drowned drop the trident, so the overall chance is 5.55%.