In this Minecraft tutorial, the YouTuber ITEMSADDER demonstrates how to create a 3D item using the program Blockbench. The tutorial provides step-by-step instructions on how to save textures and models in the correct folders and how to declare the texture path in the model.
To begin, the YouTuber explains that textures should be saved in the textures folder and models should be saved in the models folder. They recommend using the program Blockbench, which is used to create 3D models and can be downloaded on your computer. However, it can also be used online.
Once you have the textures and models ready, you need to save them in the appropriate folders. The YouTuber recommends creating a subfolder within the textures folder to keep your textures organized. The tutorial shows how to save the textures and models correctly, ensuring that the plugin can locate them.
If you encounter any issues, such as the plugin not being able to find a texture, it is likely due to an incorrect route. The YouTuber explains that you need to specify the namespace, folder, and texture location correctly for the plugin to work properly. It is important not to include file extensions when specifying the location.
The tutorial concludes by mentioning that there will be future tutorials on how to apply properties and events to the created item. These properties can include level requirements, blocking drop and pickup, blocking crafting and enchantments, and more. The ITEMSADDER plugin provides a wide range of customization options for items in Minecraft.
Overall, the tutorial provides a clear and concise guide on how to create a 3D item using Blockbench and the ITEMSADDER plugin. The step-by-step instructions, along with visual demonstrations, make it easy to follow along and create your own custom items. With the ability to apply properties and events, the possibilities for creating unique items in Minecraft are endless. Stay tuned for future tutorials to expand your knowledge of Minecraft customization.