Building Rito Village in Minecraft – EPIC Breath of the Wild Remake!

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We all know the drill at this point for nearly 2 years now I’ve been working to build all of breath of the wild in Minecraft and so far we finished roughly half the map I’ll be honest after finishing gudo I was feeling a little burnt out from the project so it’d

Probably be smart to take it easy with this episode maybe I should do an easier region of the map or just build a smaller area this time or how about I do the ridgland tabantha and all of hebra making this the biggest episode yet cool great idea me this gives us a

Lot lot to do in this episode just to name some of the locations we have to build we have to do sator Mountain reto Village V Meadow the hebra gr skeleton the zonai Maze and the Forgotten Temple and that’s not even everything I thought I was up to the task but things were

Going to be different this time around the project had changed since finishing gudo and I hadn’t realized it yet I was about to face a new challenge on the map that I had not expected and yet I was oblivious to it and naively started working not knowing I was walking into

To the most difficult part of the project yet but for now I began construction on sator Mountain after placing in all of the trees that span across the area I dove into terraforming the peaks of the mountain in breath of the wild the peak is split into multiple

Overhanging rocks so I had to terraform those here there was some other light terraforming around the mountain to be done but not very much before doing anything else I figured that I should probably figure out a block pilot to use for the cliffs sator Mountain has these

Very Sandy looking rocks so the usual Stone pallet just wasn’t going to work here I experimented with different gradients and after finding one that consisted of stripped wood and Sandstone I painted the entire mountain with it now there isn’t really much to build around stor Mountain so I was pretty

Much able to go straight to the top and build a cherry blossom this tree wasn’t anything too special since it’s pretty much just a regular tree recolored to Pink so it didn’t take too long to build especially with the help of goat and om brains moang added cherry blossom leaves

At literally the perfect time though so thanks for that Mojang I then made a Walmart brand lord of the mountain to cap off the peak which actually ended up working pretty well it’s it’s the lord of the mountain you guys can’t argue that and moved back down the mountain to

Work on the final build of this region the sadan park ruins om brain’s goat and Etso were there to help me with these ruins so it ended up going pretty smoothly we struggled to figure out whether to use dark oak or deep slate for the walkways here but ended up

Settling on dark oak after a heated discussion and as I finished up the front of the ruins the others were battling it out to come up with a design for the horse statue and some of the designs were better than others what wait who made this is that celios

Did you make that why is it only got three legs good question the next day we ended up settling on om brain designed for the Statue and after that it was time to put in the final touches for the mountain at this point it seems like things are

Going pretty smoothly we already have this quick and easy start to the episode but in reality sator Mountain proved to be extremely difficult for me to work on it sounds ridiculous this looks like a nice and simple build that’s not too crazy or difficult but that was the

Problem it wasn’t difficult at this point the project had become pretty much the same thing over and over again put these trees in place terraform this rock paste in these ruins and it just wasn’t very fun to build anymore the part of the map we’ve built so far was very

Dense and packed full of interesting builds but the stuff we’re getting into now there’s just not as much of that it’s mostly just empty terrain seeing that I still had half of it left to go killed off a lot of my motivation and just like that I found myself incredibly

Burnt out I was exhausted from the map at this point especially after having just built the Great Sky Island from tears of the kingdom and so I decided it was time to take my first official break from the project I needed to take some time and think how could I find

Enjoyment in the map again weeks passed and I still had no answer but it had already been months since my last episode I needed to get back to work so I pulled out a temporary solution if it wasn’t fun to build on the map anymore

How about I just force it to be fun by live streaming it moving into the ridgland my next goal was Thunder plateau and I was going to live stream my way there I started with the bridge that connects sator Mountain up to the ridgland it was a nice simple build to

Help get me back into the project in the background as well you can see that om brains is working on the cast Shrine quest with the stone rings now that I was properly connected up to the ridgland I could start making my way towards Thunder Plateau but there’s like

Nothing between here and there so I could pretty much just start now but first I decided to build the large mushroom trees that cover this area I got the first one down with the assistance of goat using a mix of oak wood Birchwood and Moss blocks later I

Came back to make some more variations of the trees the sizes of these trees vary a lot so I really had to make some at different scales I held off on putting the trees in place for now as I wanted to finish Thunder Plateau first

But this build turned out to be a lot simpler than I first imagined it being the wall design was something I already built in Fen so I just had to translate it into this wonky shape up top the four pillars were also something that I designed in faren so I just had to

Translate it to the new angle afterwards I went through and put all of the mushroom trees in place really trying to make sure that they were all accurately placed om brains also added a bunch of plant life to the waters around the plateau which really helped to elevate the feeling of the

Area since I was in the area I figured I might as well build the breach of demise as well well a large Ravine with white Jagged rocks piercing out of the cliff side I added in all of the spiked rocks to start using a new plugin to do the

Job very ineffectively but it got it done in the end as for the color of the cliffs that was the harder part we argued on my stream for ages trying to find the perfect color the Rocks here had these divots with darker sections to them which became the main point of

Contention eventually though I came up with a big brain world edit trick to make them look a bit more integrated with the cliff which finally solved the problem after that the breach was mostly finished apart from some simple trees and enemy camps in the Ravine and after

Building a small bit of ruins nearby another section of the map had fallen moving into this part of the ridgland there’s not really anything interesting to cover so I’ll skip over most of it we did however have to build up the blood moon Shrine and cass’s

House up above it I put in the shrine and pedestal down below before getting started on cass’s house up above this house is very similar to the retail Village designs so we’ll be building some similar structures later on moving above tanagar Canyon ETO would be working on the toan the Great Bridge off

And on for the next couple of weeks he began with a basic outline before getting started on some of the more detailed bits on this end here the bridge has a lot of hanging pieces of wood coming down from the bridge so he added those up using fences and fence

Gates it took some time to add in all of these hanging pieces of wood and designing the bridge but in the end it was worth it once he was finished I helped to add a couple of the final details and the bridge was complete now that we were connected to tabantha I

Called colored all of the cliffs to match the Sandy color we picked back on stor Mountain but the first real build I wanted to tackle at tabantha was Den roll despite belonging to the Elden region this Canyon is the only good place to build the dragon every other

Location it flies through is just completely out of the way I started by figuring out the rough shape I wanted the dragon to have but the final draft would end up having to be upscaled further down the line and the EC stuff is over this is where it gets difficult

Working on Den was pretty intimidating especially the head that M and those horns were pretty scary looking to build but luckily shovel was there to help us out and you might be asking why a gardening tool is trying to help me build a dragon well let’s just say that shovel had some

Qualifications shovel bit the bullet and instantly started work on the head he got a good shape down pretty quickly and tackled the horns right after it took some time to get the proper shape down before he rounded it off with stairs walls Etc meanwhile I was working on the

Bulk of the body adding the spikes to the Dragon’s Back marking the start of the the legs and painting the underbelly soon enough the dragon was ready to be colored in and we chose a few different pallets for the underbelly and back the more difficult of my responsibilities however included keeping the Goofy

Goober under control oh God what does he want now I I feel like Celio is is up to something celios what are you doing wait did celios place the emeralds did did celios do this he did here I’m going to show you something whenever celios is being annoying you can there’s a simple

Command you do next shovel was working on the main as well as adding in some final touches to the Head his design for the main really had me rethinking how we did the two for the other dragons we built on the map I had begun work on the legs

Around the same time which is something that I’ve always struggled with but with some pointers from shovel and the help of Alfie and om brains we were slowly making progress as we gradually finish the claws Shuffle was adding these Flames to the side of den roll’s head

Which really helped make the dragon feel feel more fiery and after putting in some of the final touches Den roll was complete after the 6-hour denal stream I was pretty tired and the streams halted almost completely to a standstill they had gotten me pretty far but they

Couldn’t carry me the whole way to Victory as I mentioned earlier this was just a temporary solution because as it turns out you can get burnt out of live streaming too and just like that the live streams began to slow down but they had gotten me rolling on the map again

And progress was being made I hoped that this progress would snowball and I’d get fully back into the groove of working on the project again but no I’m not a snowball rolling down a hill I was pushing up the hill because the worst of the episode was still yet to come but

For now let’s focus on getting to reto Village along the path to reto Village were some large overhanging rocks and some ancient high and ruins a couple of Guardian skywatchers were also roaming around the area but I came up with a design for the skywatchers like a year

Ago so I quickly put those in place on the Hills above there was another set of high in Ruins called the ancient columns that corresponded with one of the Hidden memories these ruins didn’t take too long though as they were pretty much just copy paste further along the path

Was another great fairy fountain but again we’ve already designed these so I just had to recolor it and add in some new rocks around it the rgin tower also sits nearby surrounded with more ancient hen ruins all the ruins were just the same pillar design though so I just had

To copy paste it around with the help of some new building tools I was also able to quickly terraform some more overhangs into the mountain before going back through to add in all of the pools of malice around the tower I ended up adding more of these

Overhanging Cliffs to the rest of the region which really helped to make the mountain sides look better with Theo Islands in sight I started painting all of the cliffs to the right color using the same gradient from sator Mountain there isn’t much in this area though I pasted in another

Stable and finished fin up some more of the ruins in this area but they were much of the same stuff from earlier I also built warbler’s Nest behind the village which was small but pretty cool and just like that retto Village was upon me despite my boredom from the

Project this was something I was looking forward to starting with the large reto rock it took some trial and error to get the shape down properly the entire thing felt completely off and it just all felt wrong but then I shortened The Rock a bit and all of the problems were just

Magically fixed in the end I think it turned out pretty accurate I also took the time to put in these other Rock pillars in the lake but come on no one cares about those soon enough I began work on the basic outline for the village which was honestly pretty tricky

Getting the scale and height down took some time to figure out I also got pretty hung up on how to make the railings for the long walkway since they needed to be thin but with enough space to still walk on the platforms eventually goat and Toby helped me

Realized that I was over complicating things and I ended up using regular fences and trap doors I took the time to fix up the smaller design sprinkled throughout the village such as these archways I also used this opportunity to try out the new pots for the first time

For the designs I chose the archery Shard since Theos are archers and the friend Shard since Theo are friendly or something I don’t know moving on to the actual buildings I started with the Inn which I unfortunately lost the replay mod file for but luckily I still had

This raw footage it was definitely the most fun building in the village and helped me to establish what kind of blocks to use for the town after putting it in place I also finished the interior as well as utilizing my pot design shockingly there was only one other type

Of building in the entire Village which acted as the housing units for Theo as well as the shops the design is similar to cass’s house from earlier so I based it on that it took some trial and error to finish up but I got there in the end

After that I put all the buildings into their proper spots and attached them all up to the rock for support I also built revali’s landing near the top along with this extra chunk of the rock finally I worked on the plateau that holds up the reto village Shrine I had to terraform

The Top of the Rock which didn’t take too long before designing the bridge across and the small platform on the Rock reto Village is pretty small so it was already almost done I just had to finish up all of the Interiors which were knocked out pretty quickly considering the small scale of the

Houses I used a lot of colorful wood blocks like trap doors and stairs to design a lot of the seats and The Hammocks as well as using the new chiseled bookshelf block back outside however there were still some Final Touch to make I finally lit the village

Up with some lanterns and added proper support beams to hold up the platforms out front I tinkered with the design for a hut that goat had made earlier before experimenting with the final block pallette a bit more I felt like there was too much dark oak in the mix so I

Ended up adding a splash of spruce wood to it funnily enough I ended off with the bridges that act as the entrance to the island these weren’t too tricky to make as they all had the same design I also added some trees to the island and did some last minute terraforming before

Calling retto Village complete retto Village did end up working as a bit of a refresher for me even though it did go pretty fast I was really excited to work on VTO but told myself that I should finish everything else first Meadow would act as the light

At the end of the episode my motivating factor because I was heading into hebra which was pretty much the physical embodiment of everything I hated about the project but I have a theory the problem with this area of the map is the lack of interesting builds it’s just not

Very fun to work on and looking ahead to the rest of the project it looks like it’s going to stay that way for the rest of the map however finishing tabantha and hebra would bring me so much closer to the end of the project and going into

The next episode the finale would be within sight and I think that would be a huge boost of motivation for me if I could just push through the rest of this region I’d be in the end game of the project and the slope would begin to

Even out while I wanted to move on and work on something new and original something of my own design I couldn’t leave this project now I cannot allow myself to quit so if I can’t find a way around the burnout then screw it I’m just going to push through it I’m going

To prove that I had the strength to endure it prove that I won’t give up on this project I knew from the moment I started this that I was going to make it to the end and deliver the map that you’ve all wanted for years this is

Taking too long it’s time for a big push we still have to finish all of hebra and it’s not going to be easy but I don’t really care anymore the adversary isn’t the map it’s Myself moving West I finished up some enemy camps in the area and there were huge chunks of the mountain missing which I had to fill in just nearby was the first secret hot spring with which I built up pretty quickly haiki would later come by as well to make them look

Even nicer with some particles apart from that the west side of hebra is pretty empty except for of course the hebra great skeleton the mountain above the skeleton was just completely missing so I had to create the whole thing with the mountain done I finished up the entrance into the great skeleton Cavern

I painted the cave walls an icy blue color to match breath of the wild before starting on the skeleton it design is almost identical to the gudo skeleton we made in the last episode so I was able to use pieces from that skeleton here as for the head structuring it all didn’t

End up taking too long again it was almost the same as the gudo skeleton so the experience from that one really helped me speed up the process here after that I built up the fins and the shoulder blades which were small enough to not cause too much of a problem the

Hebra great skeleton was completed and if you were wondering here’s what the finished product looks like with shaders on back outside I finished up the area by putting all of the trees in place which really helped to tie the area together most of the main mountain was also

Missing so I had to take the time to build that up the mountain has this large hole in it which made the terraforming process a bit different than usual so at least there was that again there was a lot of simpler tasks in this area like this river which

Needed work I also built up the nearby heit Tower and fixed up the ruins that sit further below heading north along the trail there is another stable and Shrine Duo along with a bunch of sper enemy camps after once again adding in all of the trees hebra was starting to

Turn out quite beautiful and with this mountain on the side finished up that contained some enemy camps and Guardians there was only one location left to build in hebra The zonai Labyrinth already had a divot in the snow that marked out where the walls would go so

The scale was already set for me Alfie Toby and I went through the entire outline marking out where all the walls would go to start off this took some time but it was shockingly enjoyable work the designs for the walls are consistent across all labyrinths so I

Took the design from The gudo Maze changed the color and tinkered with it a little bit there were some different angles here which meant I had to readjust some of the designs but it went pretty fast I then spent a couple hours combing every inch of the maze to make

Sure it was completely accurate and wow hebra is finally done I skipped over some things and went pretty fast because there wasn’t a lot of interesting stuff with my low attention span and the burnout still plaguing me it definitely was not the most fun region to build but now we were so close

To the end apart from vetto only one build remained the Forgotten Temple I quickly finished up the rest of tanagar Canyon because there was pretty much nothing else here I added some overhanging rocks to the cliffs and Toby had already built the windmills that scattered The Gorge earlier so I put

Those in place I also finished the golf mini game and this Shrine behind the Rocks before starting on the temple I built up some of the pillars outside the temple first which would end up appearing much more in the design for the bulk of the temple as for the temple

Itself I thought this would be a quick build but it ended up taking quite a bit of time I began designing the exterior of the Temple using Sandstone to match the beige color which ended up being a pretty limiting block palette regardless I finished up the front entrance and

Moved up top to work on the roof the roof is a simple copy pasted design with a bunch of rocks and Rubble sprinkled across moving on inside Toby joined to help outline the interior we took the time to lay out the whole structure before we got to work on designing

Things Toby worked on the lower floor of the temple while I got started on the walls which utilizes the pillar we designed out front I then worked on this broken bridge near the front of the Temple and put the roof in place as well which turned out to have an identical

Design to the top of the temple I added some details to the floor of this room but decided to save the other final touches for the end because there’s still this entire other room to go it used all the same wall designs and everything so it went pretty quick until

I got to the back of the temple where the large goddess statue awaits I was hoping I could reuse the statue I made for my skyop video but it was too large so I began work on the new Statue design on the 45° angle it certainly was not

Easy easy I haven’t built many statues on a scale like this so it was sort of a first it took a lot of tinkering to get downright and I had to change parts of the wall design to give me more room to work with I then continued with the

Final touches to the temple including some large rocks near the end I then went through and added all the Guardians in place and draped some leaves across the rooms to act as Vines the finished Temple ended up looking way cooler than I thought it would and yes I know I did

Forget to add the trees sticking out of the wall I didn’t realize until after I finished building for this episode I’m going to go back and do them later because now everything in this region is complete everything except for divine Beast vetto finally the build I was

Looking forward to the most I naively believed that this would be the simplest Divine Beast yet but it turned out to be the most time consuming I started with the taale of the beast but this first draft ended up being way too big so I ended up downscaling I took some time to

Compare and measure against the other Divine beasts this time to ensure the scales would be similar the end of the tale was pretty simple to get built but the base of the tail ended up being trickier Meadow has these sort of plates on its back here which I just couldn’t

Get to look right it definitely took some time to figure out I scrapped the first few designs and started over getting something better and working on the sides of the tail here which ended up being like a combination of some spheres meanwhile Toby was working on this ring here which sort of connects

The tail to the body and the wings the tail was now done except for the underside Toby and I began to outline the wings which actually went pretty smoothly the only tricky part was figuring out the scale in comparison to the tail as I was scared that they would

Feel too big or too small Toby added the feathers on the wings while I was offline and the next day I returned to properly design the wings the sides of them took a lot of messing around with the shapes but I left the underside for

Later up top I added in the fan on the end of the wing and built up the stone ruins that act as the wind blade Boss Arena as for the back of the bird it was just a simple design around the main terminal I did not want to build the

Underside of the bird bird yet so I built up Meadow’s neck in preparation for the head the head ended up being the most fun part of the Beast and it wasn’t as difficult to outline as I first thought it would be the biggest problem was just figuring out the length of the

Beak for some reason the scaling with this Divine Beast seemed a lot more difficult and important than the other two we’ve built I think the head ended up looking really good in the end though I then came back to do the underside of the Wings which only really had this

Room hanging below and these five Windows the real tricky part was up next as it was time to build the legs the legs themselves weren’t actually too bad it was only the claws that caused issues om brains Etso and Alfie were there to help though and we went through a few

Different designs for the claws before settling on this blocky version as I felt like the stairs and slabs were making it look too rounded in comparison to breath of the wild to finish off the exterior Etso helped me finish up the belly which didn’t end up being too much

Work I also realized that I had forgotten about the propellers so I had to build up those two moving inside this was the most spacious teror I had to work with for any of the Divine beings be I swept through the main room quickly and the end of the build was in sight

With the main room complete I started on the interior of the Wings with the help of goat it wasn’t anything too crazy and we finished quickly before moving on to the next Wing which ended up being even simpler as a final touch how ziki came in to work his command block Magic

Making it so that the fans actually Propel you upwards when you jump in them and with that the build was complete After a long wait another episode of breath of the wild in Minecraft is over this region was filled with some of the most fun parts of the project and some of the worst yet but of course right when I started editing this video I got sick and was unable to edit for an

Entire week I suppose it’s just one last middle finger from this episode I won’t even bother giving an estimate on one the next ones coming because I’ve never been right next time we’re going to be doing Elden and probably aala in the same episode but we’ll save the Lost

Woods for the final episode with Hyrule Castle but I’ve got nothing more for you guys so I hope you all enjoyed and I’ll see you all in the next one

This video, titled ‘We’re Building ALL OF Breath of the Wild in Minecraft – Rito Village’, was uploaded by Grazzy on 2023-11-26 20:00:08. It has garnered 77921 views and 10131 likes. The duration of the video is 00:25:09 or 1509 seconds.

After a long wait, we’ve finally completed Rito Village, alongside Hebra and all of Tabantha. We start with Satori Mountain and make our way through the Ridgeland, building up Thundra Plateau and Dinraal in Tanagar Canyon. After Rito Village, I build up the Hebra Great Skeleton and Zonai Maze in Hebra, alongside the Forgotten Temple. Finally, we end off with Divine Beast Vah Medoh.

Join my discord server – https://discord.gg/Tu5zkZ9wsw

Thanks to my friends for their help on this episode!

Etzeo, for your help on Tabantha Great Bridge, Vah Medoh, Forgotten Temple, Dinraal, and more – https://www.youtube.com/@Etzeo456

Ombreins, for help with Satori Mountain, Vah Medoh, Thundra Plateau, and other parts of the Ridgeland – https://www.twitch.tv/ombreins

TobyToast, for help with Tanagar Canyon, the Forgotten Temple, Vah Medoh, Rito Village, and more – https://youtube.com/@tobitoast6624

Goat, for help on The Forgotten Temple, Vah Medoh, Rito Village, and more – https://www.youtube.com/channel/UCC_PsrRcTtOoflbUd474A1w

Alphie, for help with terraforming across the map – https://www.twitch.tv/alphie_u (for mature audiences only)

Shovel, for helping to build Dinraal – ​⁠​⁠@shovel241

Howzieky, for particle improvements on the map – @Howzieky

The music in this video is from the Legend of Zelda series, C418, and Kevin Macleod ( Incompetech.com )

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