Yes well I mean the creepers were a mistake I defined I don’t have any modeling programs did the models I just write them in code and I accidentally made them tall instead of log so it was like a total thing with four little feet and that became the creeper what’s Supposed to be a pig yeah so for example if I just wanted to make this better at aim when you’re strafing I can just make them try to predict where you’re going so at lecture season running in debug mode I can just change it while it’s going to go into a Skeleton class find where fires in idle and I was trying to make it predict where I’m going or shoot there instead it’s about having it feel like a game like what could you expect the game to do safely and the current speed and direction of the target and multiply it By some kind of constant fine five for now no that didn’t work at all so not a skeleton is just firing in a wrong direction and I’m not entirely sure why that didn’t work now it says here in the bug mode you can just change the code And just instantly changes which is very very efficient 16 perhaps yeah now I started hitting me when I’m moving not all the time but yeah it’s more fun if it’s gonna be able to dodge it so I will probably not keep this behavior also now see some kind of bug with lighting in The arrows trying to see how can reproduce it so we can debug it this thing is getting kind of dead yeah I’m disabling lighting in here seems to work debugging in run time it’s very efficient yeah you know yeah look it kind of used it it’s a it’s like getting Good at searching in Google it’s very abstract it’s trying to describe things in a way that sees change yeah I could be anything we can make arrows explode when they hit the ground is that I wrote another Irish should explode there no they didn’t write in the day Weird let’s just make it explode all the time okay that worked yep that crash the game when doing a game it’s more about what do you expect from a game and trying to play around with those expectations let’s Ken in the most fun part we need to have exploding arrows they’re Actually kind of fun let’s give it a bigger explosion or Wow you Video Information
This video, titled ‘Coding with Notch (from Minecraft: The Story of Mojang)’, was uploaded by 2PlayerProductions on 2011-11-22 04:01:07. It has garnered 5356846 views and 88220 likes. The duration of the video is 00:03:57 or 237 seconds.
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In 2009, independent video game designer Markus “Notch” Persson released a work in progress that would go on to break every industry rule for achieving success. Part exploratory adventure, part creative building tool, “Minecraft” evolved from a cult classic into an unprecedented hit, raking daily sales in by the thousands. By the end of 2010, Notch was able to quit his day job and live the dream of founding his own development studio, Mojang.
This feature-length documentary follows the young company over the course of its first year as their profile expands across the world stage and into the homes of millions of gamers. Featuring insights from industry icons (Peter Molyneux, Tim Schafer), journalists (Geoff Keighley, Stephen Totilo), tastemakers (Gabe & Tycho of Penny Arcade), and players profoundly impacted by the game (Yogscast, The Shaft, Minecraft Teacher), the film serves as a time capsule for one of this generation’s most unorthodox success stories.
Minecraft: The Story of Mojang is the second feature from game culture archivists 2 Player Productions (Reformat the Planet, Penny Arcade: The Series – Season 1, Double Fine Adventure!). Funded through crowdsourcing site Kickstarter.com, the production spanned nearly two years in locations across North America and Europe.