Minecraft Player Character vTuber Creation Tutorial Part 3: Building Skeletons and Improving Animations
Welcome to the third part of our journey in creating a vTuber based on a Minecraft player character. In this installment, we will focus on refining our model through rapid redevelopment, enhancing our armature skeleton for rigging and animation, and preparing for VRM export. Let’s dive in!
Key Tools and Websites
Before we begin, let’s familiarize ourselves with the essential tools and websites we’ll be using:
- Blender: A powerful 3D modeling software – Blender
- VRM Add-on: An add-on for Blender for VRM export – VRM Add-on
- VRoid Hub: A platform for sharing VRM models – VRoid Hub
Rapid Model Redevelopment
Starting from our previous tutorial, we will focus on quickly refining our model to enhance its visual appeal and functionality. This step is crucial for creating a captivating vTuber persona.
Armature Rigging Approaches
Next, we will explore different approaches for rigging the armature skeleton of our model:
- Rigid Limb Armature Rig: A straightforward approach for basic limb movement
- Flexible Limb Armature Rig: Enhancing limb flexibility and range of motion
- Humanoid Armature Rig: Creating a realistic skeleton structure for our character
Improving Animations
To elevate our animations, we will delve into armature limb deformation concepts and the loop cut concept. These techniques will enhance the fluidity and realism of our character’s movements.
Preparing for VRM Export
As we near the completion of our vTuber creation process, we will focus on preparing our model for VRM validation and export. This step is essential for sharing our character with the wider vTuber community.
With our bone saw in hand and a mantra of “Dem bones,” we are ready to build the skeletons that will bring our Minecraft player character vTuber to life. Stay tuned for the next exciting chapter in our creative journey!