Hello guys I’m welcome back to the minecraft mod tutorial in the last full episode we created creative tabs and in this episode we’re going to just doing tools and armor there’s now a lot of you want to get into more complex things that size doing both in one episode I’ll see your started first we want to do in it we’re going to do these at the same time so tool in it and armor in it open up item in it copy everything into those and obviously we’re going to lit will just click the pick actor now so toriel and the scroll Pickaxe hover over this and change the soil pickaxe and change it tutorial pick it and then change this to custom pick out hover over it great class and we’re going to create the dot tools package and finish I was obviously extend item pick up import that get the constructor Someone’s a tool material weight is public but we’re asking input string name is normal pleat this auto-generated top and set the unload wise name the name and the registry name to name and give that a safe and it wants a tour material so up here above item we’re Going to create visual material at all material it specifies the damage a sword does be my noble pickaxe and efficiency axes and so on so public that’s it final tool material tutorial is equal to new now height equal to e num heltah dot add tool material the Name is going to be tutorial the hardest level this is the y can mine when we set our and or to to so since we walks out alter to by going to set our pickaxe of three o anise is also this refers to pickaxe the matter has been mine Matt Excuses if we hover over as tool material was controlled go into it and then hover over tool material we can see all the things of that diamonds gold I and so on so what I’m going to do so it’s easier man coffee every system diamond in take us into my tool in it You can see it maximum uses so this is the durability the efficiency damage and then in terms of again when pasting stuff from diamond– what we are going to reduce it a bit as 300 to power falls diamonds so one thousand two hundred seven two point five and eight so we Have the name the harvest level which are ability the efficiency damage this damage value is always lower than the efficiency it’s a lot lower but this is referred to quite high down and then the enchanted building control shift over to import tool material and then just puts The toriel here to set that as a tool material and give it a safe say is our tutorial for gaps registers grass need to do the texture and stuff in a bit but for now we’ll go with armor in it and retail to create the helmet toriel Helmet helmet here and helmet here and you’ve gotta save then you don’t actually create custom hello just create custom armor and solve one thing create custom armor and put it in your armor I intend to extend item armor to ask yourself the American Way so item armor AMA our own our and then Add the constructor as you can see this sort of an armor material like the thing onto the tool material it wants to render in depth which is the level they renders on your player and then the equipment slot this is like head chest and so on so it’s going to super off Them and then of course will add string name and then set them again it’s really quite simple then we have to create an armor material please add the argument here – well I’ll be null for now but we’ll create our material tablet stuff it final and armor material and I’ll Call it tutorial as well is equal to in developer so add our material the name is go into the tutorial the texture name is going to be your reference come on au v + : tutorial as its armor and usually rendered on to the player all under Solly It has textures for the helmet chest and leggings and boots separately and it also has a texture for all the armor so this is referring to where the texture is located to the armor I once again if we go back if you’re going to add a Material on an our material we can see the diamond stats I’m going to copy these into my armor in it as until it’s durability which is just the durability then reduction amounts is how much each piece of armor reduces is an array which it does for different values in trance Ability the sound when you place it on there’s a mass of the made most of the same and toughness which is how much it can withstand without losing durability so I’m going to paste in all the diamond values so as you can see we have 33 this Is very high the durability I’m can put 25 and for reduction amounts I’m going to do 3 5 7 and 2 is how much each piece of armor reduces the damage you receive in terms of Allah Delta 8 again I’ll leave it as item America diamond in the Future if you want you could create your own custom sound we might do that in future and then toughness output 1.5 plus semicolon end and import arm material then the custom armor think font a few inputs the am materials will plot tutorial that just to make sure we don’t Get any errors or call it the toriel underscore armor make sure we don’t get any errors in the future with the names of our tool a night a minute go to land in it and render index just a helmet so I’ll be on the first layer the helmet Chest set and boots on the first layer and the leggings on the second layer it’s quite confusing but basically the leggings have to render over their own different and they learn different image file compared to all the other three so just put one and then the entity equipment soft is just entity equipment Sauce dot head as it’s a helmet we’ve registered the helmet and that’s it done now I’ll just put time-lapse here just go through and add each of them There we go I have added them all in here now we’re going to create each of the ax the ax this home the shovel and the sauce let’s go through that the whole first in dot tools finish extend item whole import add the constructor add string name they’re down one plate the sub And set on localize name to name and set registry name to name do that each of them except from the acts as that is a bit different some reasons an error with it Now for custom acts create a new class inductors of some reason you can add extend from the item act anymore so you have to extend from item tool then you just have to type item acts here and hover over it in with control and click then copy everything inside of it in here Delete attack damages and attack seeds leave effective on and delete damages entity delete this protective function and change this to public then make it extend out control jam import change this across the map and save then I want to do in here add screen name deston localized name to name and set Registry name to name and that’s either Mac finished click save all and all your errors should go away and then we have to do the resources inside textures create a new folder called bottles dot armor spell in the American Way and then this is where you’re going to put The location of the armored files for all the armor and then you’ll put the textures for the helmet and so on inside of items bring these create models so go down to your essence libraries for source and effects minecraft and models items and find an iron helmet or Whatever other piece with iron boots copy it and then inside of models item create a new untitled textile tasting once again put tmco on and then tutorial underscore boots give you a safe in source main resources asset TM models I 10 tutorial boots I’ve origin the textures so I’ll Just open them up from my file file explorer and I look at my test mod and get my textures but as you’ve seen in previous episodes I just have go over with a transparent color so you’ll have if you want to do the armor you’ll have the iron under sky layer underscore one And I own just all layer underscore two just rename them to test layer 1 and test layer 2 and then put your texture and then put them in your models armor file I’ve got them here I’m going to copy them into my textures modules to armor I’m a six when copying things from Your from other mods make sure to name it correctly come on earthly is called test so make sure that there’s a called tutorial a1 and Vettori elated that will be what shows up on your player when you put the items on and then textures items you have the boots chest plate helmet And leggings copy them and put them in items and then int go through and rename them to make sure you really you name yours to tutorial boots and so on and there we go also we’ve got to put in the land we have the item the tile the item Group and now we’ll have each piece of armor so it’s copied soil in got change the sorry a helmet as you can see creating armor into all the disparity yes and then copy this do again tutorial chess play and so on so And there we go our line is done we also need to create five more models go back down to your fudge sauce item find I and n got now einen got iron pickaxe copy it create a new text document paste it in put TM put tutorial give it a save Wait normally save it and there we go finished with models and once again I’m going to copy across my axe hoe pickaxe shovel and sword into the asset p.m. textures items making sure copy the files making sure this time to rename all Now we need to go into our handles registry Handler and add-in to link register and I’m going to register into the client and then tool in it put in it and armory got in it into the common now turn the tribute again we should have a Set of armor and a set of tools in the game there we are we hit I can see my armors working and if we go into here all our things are named and they work if you have enjoyed this video please hit like button down below subscribe to The channel for more in Taos to have a player link in the description thanks for watching – Harry and good bye Video Information
This video, titled ‘Custom Tools and Armour – Minecraft Modding 1.12 – Episode 7 (Outdated)’, was uploaded by Harry Talks on 2017-07-08 12:13:27. It has garnered 2624 views and 49 likes. The duration of the video is 00:21:47 or 1307 seconds.
Updated Video: https://youtu.be/JXAU9VnJNC0
In this episode, we create Custom Tools and Custom Armour.
Source Code: https://ln.sync.com/dl/f38cf2c00/p553… Playlist: https://www.youtube.com/playlist?list=PLiDUvCGH5WEUEV9nc0Ll2pzUFmSFc21uR
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