Welcome Wizards and Witches to this magical mod showcase! Today we’ll be going over every single elemental spell there is in Electroblob’s Wizardry a mod that transforms Minecraft into a game full of magic and before we get started here’s a few Things to take in mind. If you’re totally new at using this mod then head over to our video in the corner and learn the basics. All the spells mentioned here will be spells that came by default which means that I won’t be featuring any type of add-on packs that adds spells. With all this cleared out of the way, let’s get into the video! So, the first elemental spell we have, is Fire. There are 23 spells in total in the element. The first on the list is smoke bomb. Smoke bomb is a novice Projectile spell which launches a smoke bomb in the direction you are pointing at. It then explodes on impact releasing smoke and blinding nearby creatures for a short amount time. The second one here is Ignite. It’s a novice attack spell Which sets the target on fire for 10 seconds. You could use it like flint and steel as well. The third one on the list is Fire Sigil. It’s an apprentice construct spell which places a magical fire trap on the ground which damages and sets on fire the creature that triggers it. The fourth one is Flame Ray. It’s an apprentice attack spell which creates a stream of flames in the direction you are pointing at. It will set on fire and continuously damage the target. The fifth one, alright is fireball. It’s an apprentice projectile spell which launches fireballs in the direction you are pointing at. The sixth one is firebomb. It’s an apprentice projectile spell which launches a firebomb in the direction you are pointing at. It then explodes on impact, setting targets alight. The seventh one now, is pocket furnace. And it’s a bit different from the rest, of course. If you’re tired of, having to wait for your porkchops to cook in the furnace, or for your iron ore to smelt, then this spell is just your cup of tea. The pocket furnace is an apprentice utility spell which smelts up to 5 smeltable items in the caster’s inventory. Remember items on the hotbar will be smelted first. And this spell costs 30 mana per cast. The eight spell is firebolt. It’s an apprentice projectile spell which allows you to shoot a jet of fire, a short distance in front of you! This only sets entities on fire and not blocks. And now we’re coming to the advanced fire spells. The ninth one, is Summon Blaze. It’s an advanced minion spell which can summon a blaze to your aid! The blaze will disappear after 30 seconds or if is killed. Do take note that this spell costs 40 mana per cast. The tenth spell on the list, is Detonate. It’s a pretty powerful spell even for an advanced wizard. The type of spell is an advanced attack spell. It causes an explosion where you are pointing at, daming all nearby creatures – including yourself, if your are too close. Everytime you cast it, you’ll use up 45 mana. The eleventh spell next is Flaming Weapon. It temporarily makes the first weapon on your hotbar with the power of flame, causing it to fire its victims. The magic however wears off after 45 seconds! It’s kinda like using Fire Aspect. The twelfth spell is Disintergration. It’s an advanced attack spell which costs 35 mana. It’s a powerful spell which shoots a powerful bolt of flame a short distance in front of you which causes targets to explode into burning embers when killed. The thirteenth spell is Greater Fireball. It’s an advanced projectile spell which only costs 20 mana. What it does, is that it launches a large fireball in the direction you’re pointing at which explodes on impact. This will set everything else on fire except blocks. For 30 seconds, causing anything that attacks you to catch on fire! It costs 40 mana per cast. for 30 seconds, causing anything that attacks you to catch on fire! It costs 40 mana per cast. The fifteenth one is Combustion Rune. It’s an advanced construct spell Which costs 30 mana. Once cast, a magical landmine will be placed on the ground where you are pointing at, which explodes when stepped on! The sixteenth spell is Fire Resistance*. It’s an advanced defense spell which only costs 20 mana. It, of course, grants you fire resistance for 30 seconds. The seventeenth spell is ring of fire. It’s an advanced construct spell which costs 30 mana. It creates a ring of fire around the caster, damaging all nearby enemies and setting them on fire. The eighteenth spell is Flaming Axe. It’s advanced utility spell which costs 45 Mana per cast. It simply but effectively creates a flaming axe which sets enemies on fire when hit! This item only lasts for 30 seconds. Now let’s head on to the nineteenth fire spell, which of course is a master spell. It’s called Meteor. It’s a master attack spell and it costs 100 Mana per cast. It does exactly what it says. When cast, a large meteorite will fall down onto the target. Not only does Electroblob go out of his way to make spells detailed, but he also makes the animations pretty epic. Flamecatcher is a master utility spell which costs 100 mana. When cast, you’ll get a firebow, which shoots fire arrows. It’s kinda like the spell Flaming Axe but you get a bow in instead. Again, this item will only last for 30 seconds. The twenty-first spell is Fire Breath. It’s a master attack spell, However it costs 15 mana per second per cast. When you cast it, you’ll breath out fire setting mobs alight as well as blocks. The twenty-second spell is Fire Storm. It’s a master attack spell which only costs 80 Mana per cast. And guess what it does! When you cast that spell, fire will rain down around you. Surrounding you in flames protecting yourself from mobs and vicious creatures! And the last of the fire spells, the twenty-third one, comes down to Summon Phoenix! The best for last. It’s a Master Minion Spell and it’s really costly. 150 Mana per cast. When you try that spell out, a new creature will be summoned to your aid. around you, it’ll take it at once with it’s fire breath. It reminds me of Fawkes of Harry Potter. Around you, it’ll take it at once with it’s fire breath. It reminds me of Fawkes of Harry Potter. Now let’s move on to Ice Spells! There are exactly 23. The first one is Freeze. It’s a novice attack spell which freeze the target For 10 seconds. It will also freeze water and create snow on the ground! The second one is Snowball. It’s a novice projectile spell which launches a snowball you are pointing. Basically just infinite snowballs! The third spell is Frost Sigil. It’s an apprentice construct spell. Once cast you’ll be able to place a magical trap on the ground which damages and freezes the creature that triggers it. It’s like the Fire Sigil, except it’s just snow/ice. The fourth spell is Iceball. It’s an apprentice projectile spell which launches an iceball in The direction you are pointing at. It’s kinda like a snowball but it does a lot of damage. The fifth one is Ice Statue. It’s an apprentice attack spell. If cast, you’ll freeze the target solid for 20 seconds or until broken out. The target cannot move or do anything while frozen But is impervious to all damage. The sixth spell is Frost Ray. It’s an apprentice attack spell which is really similar to Flame Ray. When cast, it’ll create a stream of frost in the direction you are pointing which slows and continuously damages targets. Now the seventh spell is frost barrier. It’s an apprentice defense spell which creates a barricade of ice in front of the caster that shields them from incoming attacks! It lasts for 20 seconds. Again, Electroblob has out done himself with his stunning animation and visual effects! The eight one is Ice Shard. It’s an apprentice projectile spell which fires a shard of ice in the direction you are pointing at, which damages and slows target when hit. Again gotta love the animation! The ninth spell is Summon Snow Golem. It’s an apprentice minion spell. If you cast it, it will create a snow golem that fights for you. It lasts until the snow golem eventually dies. Which is… actually very often. The tenth spell on the list is Ice Charge. It’s an advanced projectile spell which launches an ice Charge which explodes on impact, freezing nearby creatures and releasing shards in all directions. The eleventh spell is Frost Step! It’s an advanced utility spell which actually allows you to freeze water as you walk upon it. However, it will only last for 30 seconds And the ice behind breaks as you go along. The thirteen spell is Ice Spikes. It’s an advanced attack spell which causes razor-sharp ice spikes to rise from the ground where you are pointing, skewering any creature caught amongst them. The fourteenth spell now is Permafrost! It’s an advanced alteration spell. It’s spreads A layer of slippery ice on the ground where you are pointing at. It’s extremely cold, which causes creatures* to slowly take damage. The fifteenth spell on the ice spell is, is Blizzard. It’s an advanced construct spell. If cast, it creates a zone of swirling icy wind which slows damages Anything trapped inside. The caster is immune to the damage but is still slowed down. The seventeenth spell is Ice Shroud. It’s an advanced defense spell, which creates a shroud of cold around the caster for 30 seconds, causing anything that attacks them to freeze. The eighteenth spell is Frost Axe. It’s an advanced utility spell which creates a frozen axe which freezes enemies when hit The nineteenth spell is Summon Ice Wraith. It’s an advanced minion spell. It summons an ice wraith to fight for you. The ice wraith Will disappear after 30 seconds or if it is killed! It’s similar to the summon blaze spell! The twentieth one is Ice Age*. It’s a master attack spell which costs 70 Mana. When you cast it, it’ll create an ice storm in a 7 block circle radius from the point you stand on. This will also freeze any nearby creatures making them ice statues. This lasts for 30 seconds. The twenty first spell is Wall Of Frost. It’s a master utility spell. It costs 15 Mana per second every time you cast it. If you cast it, you’ll be able to freeze Whatever mob you look at. And you’ll be able to make two ice blocks anywhere you point at. The twenty second spell is called Summon Ice Giant. And it does exactly what it says. It’s a Master Minion spell and it’s cost is a 100 Mana. When it is cast, An ice giant, similar to an iron golem will appear on your side and kill any hostile mob. The last but not least of the ice spell, the twenty third is, Hailstorm. It’s a Master Attack spell which causes large ice crystals to fall down from a Certain direction from the sky to the direction you point at! This is This is truly the most effective. Again Electroblob has made these animations and the sounds really satisfying. Now let’s take a little break and please take this time now to smash that subscribe button, Turning on notifications! Also make sure you like and share this video! Comments are open for suggestions, compliment and questions so get commenting! Now that’s done with, let’s get onto Earth Spells. There are 23 spells in total, so let’s start on the first one. The first one is Dart. It’s a Novice Projectile Spell which fires a dart in the direction you are pointing which damages and weakens its target. The second one is Mine. It’s a Novice Utility spell. It breaks a block the caster is looking at. But what’s so useful about this trick? Well maybe it’s the fact that you can break Almost any block in minecraft without having a pickaxe! And even in creative! And it only costs 5 Mana which is a really sweet deal. The third spell is Leap. It’s a Novice Utility Spell. It causes the caster to jump serveral blocks upwards and slightly forward! It even works in water. The fourth spell is Snare. It’s a Novice Attack spell. When cast, a trap will be set on the ground which damages and slows the creature that triggers it. The fifth spell is Grapple. It’s an Apprentice Utility Spell. Once cast, you’ll be able to shoot a magical vine which allows you to grapple towards Blocks or reel in entities. Releasing the use item button lets go of the block or entity. The sixth spell is Bubble. It’s a fun little spell to be honest. It’s an apprentice attack spell and it fires a jet of bubbles which causes anything it hits to float upwards helplessly. The target will fall after a certain time or if it is damaged. The seventh spell is Growth Aura. It’s an apprentice utility spell which costs 20 Mana. It grows all crops near the caster. It’s also grows tall grass and flowers on grass as well. The eight spell is Sixth Sense. It’s an apprentice buff spell. It’s a new type of spell but it’s no different from the rest. It allows the caster to sense the locations of nearby creatures, even through walls. It makes your screen this greenish teal color and it gives you That Lord Of the Rings kinda effect when Bilbo put on the one ring Remember that? Well, the Sixth Sense lasts for 20 seconds so you better use that spell wisely! vision for 45 seconds! So throw away those night vision potions and use this spell! Vision for 45 seconds! So throw away those night vision potions and use this spell! The tenth spell is Whirlwind. It’s an apprentice defense spell which causes the target to be blown upwards and away from you at tremendous heights! The eleventh spell is Poison. It’s an apprentice attack spell Which fires poison in the direction you are pointing at. The twelfth spell is Cobwebs. It’s an advanced attack spell. It creates cobwebs where you are pointing, which greatly hampers the movement of any creatures caught amongst them. The cobwebs will vanish after 20 seconds or if broken. The thirteenth spell is Summon Spirit Horse. It’s an advanced minion spell. It summons a spirit horse for you to ride! The spirit horse will vanish a short while after it is dismounted, or you can dismiss it by shift-right-clicking on it with any wand. The fourteenth spell is Spider Swarm. It’s an advanced minion spell. It summons a swarm of venomous spiders to fight for you! The spiders will disappear after 30 seconds or if they are killed. The fifteenth spell is Fangs. It’s an advanced attack spell. It costs 40 Mana. It summons A row of evoker fangs in front of the caster that rise from the ground, biting mobs in their path. The sixteenth spell will make you feel like you’re not in Kansas anymore. It’s Tornado. It’s an advanced attack spell. It unleashes a tornado in the Direction you are pointing which hurls anything in it’s path skywards. The seventeen spell is glide. It’s an advanced utility spell. It allows the caster to glide downwards while in the air and holding the use item button! It’s like an elytra, however you only can descend! And it just simply allows you, the caster, to breathe underwater for 60 seconds. and it just simply allows you the caster to breathe underwater for 60 seconds The nineteenth spell is Slime! It’s an advanced attack spell which engulfs the target in Slime. It slows damages the target and then the slime bursts after 10 seconds. The twentieth spell on the list is Forest Curse! It’s a Master Attack spell. When cast, you’ll be able to give poison to your target for 30 seconds! The twenty-first spell is Earthquake. It’s an Advanced attack spell and it’s a true master of earth magic. whenever cause you’ll be able to create tremors in the ground destroying there is around you and killing whatever entites as well. It costs 75 Mana. The twenty-second spell is Flight. It’s a master utility spell and it allows you to fly in survival Mode! It costs 10 mana per second per cast! And the flapping noise ambience really adds to the effect. Now the twenty-third spell is forest of thorns. It’s a master construct spell which costs 100 Mana. When cast, a large bush of forest thorns will surround the target where the wand is being pointed at! The twenty-fourth spell is Boulder. It’s a Master Attack spell and it costs 125 Mana! Whenever you cast the spell, a large boulder will come to your aid. It knocks anything down in the direction your casted it. It can even break blocks and kill mobs! The last of the earth spells, the twenty-fourth Spell is Silverfish Swarm! Now silverfish can be pretty annoying, but what if you could use them to fight for you! That’s exactly what this spell does. They’ll disappear in 30 seconds or whenever they are all killed. They’ll disappear in 30 seconds or whenever they are all killed. And that’s that for earth spells! You’re now great at geomancy! But now let’s take a look at Necromancy! Ready to become a necromancer? Let’s go! The first spell is Mind Trick. It’s a Novice Attack spell. It confuses the target for 15 seconds, making it unable to attack effectively! The effect of course will be dispelled if the target takes damage. The second spell is Summon Zombie. It’s a Novice Minion spell which summons a zombie to fight for you! The zombie will disappear after 30 seconds or if it is killed! Now of course The zombie will burn in the daylight, but we’ll get to preventing that further on in the video! The third spell is Summon Skeleton. It’s a Apprentice Minion Spell which summons a skeleton to your aid! It will disappear after 30 seconds or if it is killed And it will burn in daylight. But again like I said, stick around to see how to prevent that. Next on the list is Intimidate. It’s an apprentice Alteration spell which emits an intimidating growl. It causes nearby creatures to run away in fear. Fear stricken creatures Will recover their senses after 30 seconds or after they’re attacked. The fifth spell is Wither. It’s an apprentice attack spell which fires a ray of darkness and withers anything it touches! The sixth one is Reversal. It’s an apprentice alteration spell And it’s so different from the rest! It removes a random negative potion effect from yourself and inflicts it upon the target which will suffer that effect for the remaining duration The seventh one is Metamorphosis! It’s an apprentice Utility spell and it’s quite Different from the rest! When cast, you’ll be able to change your target into another form. This only works on some creatures. For example, pigs to zombie pigmen. Chickens to bats. Zombies to Husks. Skeletons to Strays or Withers. And Cows to Mooshroom Cows The eight spell we have next is Banish. T’s an apprentice attack spell and a quite useful spell. It teleports whatever target you aim at against their will to a random location within a certain range! The ninth spell is Life Drain. It creates a stream of withering energy in the direction you are pointing at which drains the life of the target And uses it to gradually regenerate your health! How sick is that?! The tenth spell is Entrapment. It’s an advanced attack spell. It traps the target in a sphere of darkness which pulls it helplessly upwards and continues to damage it. it’s like a spell bubble but it’s necromancy The eleventh spell is Decay. It’s an advanced attack spell which creates a patch of decay on the ground which infects any creature that touches it, causing lingering damage over time and spreading even more decay wherever it walks. This rule also applies for the caster as well. The twelfth spell on the list is Curse Of Undeath. It’s an advanced alteration spell which curses the target with undeath, causing it to burn in sunlight, like zombies and skeleton. It lasts until the victim dies. It has no effect of course on undead creatures. The next spell is Dragon Fireball. It’s an advanced attack which launches an ender dragon fireball in the direction you are pointing at, which releases lingering poisonous clouds on impact! The fourteenth spell is Mind Control. It’s an advanced attack spell and I think it’s by far the most coolest Spell. When cast, it takes control of the target’s mind for 30 seconds, causing it to switch sides and fight for you instead! But however it will not work on creatures that are too strong willed. The fifteenth spell is Darkness Orb. It’s an advanced projectile spell which Fires a slow moving bolt of dark energy in the direction you are pointing at. The sixteenth spell is Curse Of Soulbinding. It’s an Advanced Alteration spell which causes the target’s soul to be bound to that of the caster, meaning all damage dealt to The caster is also dealt to the victim. It’s lasts until either the victim or the caster dies. The seventeenth spell is Shulker Bullet. It’s an advanced projectile spell. And well, have you ever wondered what it felt like to obtain the power of shulkers? Well, when this spell is Cast, you’ll be able to shoot shulker bullet which seeks targets and causes them to levitate when hit. The eighteenth spell is Shadow Ward. It’s an Advanced Defense spell which creates a wall of darkness in front of the caster. It causes half of all incoming damage to be inflicted upon the attacker instead! The nineteenth spell is Withering Totem. It’s an advanced construct spell. It summons a a withering totem where you are pointing at. It slowly drains nearby creatures’ health as well. The totem will explode after 30 seconds, dealing more damage ; the more health it drained. Have you ever thought about obtaining the power of the wither? Well, the twentieth spell is Wither Skull. It’s an advanced attack spell. It launches a wither skull in the direction you are pointing at! The twenty-first spell is Summon Wither Skeleton. It summons a wither skeleton to your aid to fight for you! It’s like any other mob and it will disappear after 30 seconds of if and when it is killed. Now on the necromancy list, we also have the twenty-second spell, which is, Summon Skeleton Legion! It’s a Master Minion spell and when cast, you’ll be able to have your own skeleton army! For of course, 30 seconds or if they are killed. The skeletons will be fully equipped with chainmail armor. Some might also carry bows and iron swords! The twenty-third spell is Zombie Apocalypse! It’s a master construct spell which opens a Portal from the underworld. And from the portal a horde of zombies of your own shall drop out! They’ll disappear when they are killed or when 30 seconds has passed. The animations are pretty epic. The twenty-fourth spell is Summon Shadow Wraith. It’s a Master Minion spell which costs 100 Mana per cast. When cast, you’ll able to summon what you can a shadow wraith. Much like a Blaze! It’ll fight for you and act the same as magic companions. The twenty-fifth spell is Plague of Darkness. It’s a Master Attack spell. It’s description reads “The darkness will consume all…” and yeah it will! If the Plague Of Darkness is cast, you’ll be able to kill your targets with a strong wither effect in a radius. This is so effective especially with sheep/cows The twenty-sixth spell is Curse Of Enfeeblement. It’s a Master Alteration spell. Now when You cast it at a mob, it’s hard to tell what it does. But if and when you cast it on yourself, take a look at your hearts. You’ll be taken down to 8 when before you had 10. This is the same for other mobs. You’ll decrease your target’s health two hearts down. And finally we have the twenty-seventh spell. And that is Possession. It’s a Master Alteration spell which costs 100 Mana. It reads in it’s description “Be thy enemy”. And when you cast it as you aim at your target, you’ll be able to take control of your target’s mind! You’ll be able to move it where you wish. To stop possession, click left control to dismount. Finally we’ve come to the end of the necromancy spells and it was definitely a huge list. Take this time, to smash that subscribe button because you are guys are awesome and I don’t Want you to miss out on any of our juiciest videos! Now, let’s move onto Sorcery spells! The first spell we have on the list is Light. It’s a Novice Utility spell which creates a magical point of light. It illuminates the surrounding area and lasts for 30 seconds. Next comes the second spell and that is Telekinesis. It’s a Novice Utility spell. It’s moves an item or other small object towards you, or right-clicks the block you are looking at. Can also be used to disarm players. The third spell is Conjure Block. Have you ever found yourself in a tight spot where you need to place a block in a life and death situation but you’ve not got a block in your hand? Easy. Try Conjure Block! It’s a Novice Utility spell. When you cast conjure block, it conjures a Spectral block where you are pointing at. The spectral block disappears after 45 seconds, or you can dispel it by casting this spell at it again. The fourth spell now is Muffle. It’s a Novice Buff spell which when cast will silence any sounds made By the caster for 30 seconds! When muffled, mobs can only detect you when looking towards you. Next on the list is Imbue Weapon. It’s an Apprentice Utility spell. It temporarily imbues the first weapon on the caster’s hotbar with magic, making it more effective. Of course, the magic wears off after 45 seconds. The sixth spell is Conjure Sword. It’s an Apprentice Utility spell. It creates a spectral sword of equal strength to an iron sword that lasts for 60 seconds. The seventh spell is Force Arrow. It’s an Apprentice Projectile spell. It shoots an arrow of force in the direction you are pointing at. They are pretty much the same as normal arrows but with a bit more strength. So have ever wondered what it would feel like to have the power of an Enderman? Well with this eight spell you’ll be able to do just that! It’s Blink. It’s an apprentice utility spell which teleports the caster over a short distance to where they are pointing at! It’s really nifty to get you out of a tough spot. Did you encounter a problem where you needed to craft something but there just wasn’t any wood or a crafting table nearby? Well, the ninth spell is Pocket Workbench! It’s a apprentice utility spell which allows you to craft items as if they were at a crafting table! Pretty handy, portable and sweet. The tenth spell on the list is Agility. It’s an Apprentice Buff spell which grants the caster Faster movement speed and greater jump height for 30 seconds! This beats drinking potions. The eleventh spell is Divination. Now what do you think this does? Well, wether you in a cave or your strip mining, what concerns you more is finding ores! Well divination is here For you. It’s an apprentice utility spell which guides to nearby ores and resources! The twelfth spell is Clairvoyance! It’s an apprentice utility spell which reveals the path to a remembered location! With this spell selected, sneak-right-click on a block to set the location! Cast this spell normally to reveal the path. The path will fade after 90 seconds. The thirteen spell is Conjure Pickaxe! It’s an apprentice utility spell which creates a spectral pickaxe of equal strength to an iron pickaxe! This ofc lasts for 60 seconds. Now the fourteen spell is pretty OP! What if you could control the power of the guardians? Well, think no more. The next spell is Guardian Beam! And it’s an advanced attack spell. It fires a guardian eye beam in the direction you are pointing at. It then damages targets and deplete their air supply when underwater. So, there’s a pretty epic you can prank or troll your friends! And it’s this fifteenth spell called Mirage. It’s an advanced alteration spell. It creates an illusion where the caster appears to be a few blocks away from the actual position, Blinking around every few seconds. The illusions lasts for 20 seconds. The sixteenth spell is Containment! It’s an advanced alteration spell which contains the target to within a short distance of it’s current position for 20 seconds! It’s most effective tried out on other players or yourself! Next we have the seventeenth spell and that is Invisibility. It’s an advanced buff spell which simply makes the caster invisible for 30 seconds. There’s no need for potions anymore. The eighteenth spell now is Spectral Pathway! It’s an advanced utility spell which creates an indestructible magical bridge in front of you. It extends for 15 blocks and the bridge will vanish after 60 seconds. The nineteenth spell is Conjure Armor! It’s an advanced defense spell which creates spectral armor around yourself which offers the protection equal to that of iron armor. The armor will wear Off in 60 seconds. However to cast this spell, you must have an empty armor slot. Now the twentieth spell is Transportation. It’s an advanced utility spell and it costs 100 Mana per cast! If you try to cast it, it will a say stone circle should be remembered first. So that is why You need to obtain 8 stones of transportation first and make it into this pattern. Then right click on any of the stones with your wand. Go a distance away and cast that spell. You’ll be teleported back! This is super handy if you haven’t got a mod like journey map or waystones. The twenty-first spell is Force Orb. It’s an Advanced Projectile spell which launches a sphere of force. It damages and repels nearby creatures on impact. Have you ever found yourself in a tough situation where you really need to get rid of some pesky creatures? Well, the twenty-second spell is Vex Swarm. It’s an advanced minion spell which summons a swarm of flying vexes to fight for you! The vexes will disappear after 30 seconds or if they are killed. The twenty-third spell is Arcane Lock. It’s an advanced utility spell. It’s supposed to create a Barrier of force around a container, like a chest, protecting it from being opened or destroyed. But at first when you cast it, it might not work. I think this is an in-game bug. Probably that’s just me. But if you face this issue, Then go quite a distance away and then come back to your container. Try casting the spell now! A barrier will be created and if you’re playing LAN or on a server, your items will be well protected. The twenty-fifth spell is Greater Telekinesis! It’s an advanced utility spell which allows the Caster to pick up a block or creature and hold it in the air for as long as the use item button is pressed. Sneaking while holding a block or creature will also throw it a short distance away! The twenty-sixth spell is Vanishing Box. It’s an advanced utility spell which grants the caster Access to their ender chest storage! This surely beats having to carry an ender chest around. And here we come to the Master Spells. The twenty-seventh is Arrow Rain! It’s a Master Attack spell. And when cast you’ll be able to make it rain Arrows. Just position your wand right at your attack and watch a stream of arrows pour down! The animations are super satisfying and the spell gets the job done right. The twenty-eight spell is Summon Iron Golem. It’s a Master Minion spell which allows you To have your own iron golem by your side! It’s mana cost is 175 however. Pretty costly, right? The next spell on the list is Black Hole! It’s a Master Construct spell and it costs 150 mana! If And when you cast it, you’ll be able to summon the black hole and it’ll suck everything in it’s path! For now you’ll see that it only works on mobs. But there’s a ring that also allows blocks to be taken in as well. We’ll be talking about that soon so stick around. Have you ever tried getting one of those wonderful time-lapse without having to wait an entire Minecraft day? Well the thirtieth spell is Speed Time. It’s a Master Utility spell and once you cast it, you’ll be able to spend ingame hours like they were seconds! Plus the animations are pretty rad. So like Speed Time, we’ve got our thirty-first spell and that’s Slow Time. It’s a Master Utility spell and when you cast that, you’ll get to see the world in slow mo for 14 seconds. At some points when hurting entities, it might look glitchy but that’s just there for the effect. And now here’s the last one. And that’s shockwave. It’s a Master Attack spell and well, if cast it you’ll create a huge shockwave killing entities around you or just throwing them away and letting them taking falling damage. So guys, we’ve covered Sorcery spells! What’s next? Well, why don’t you stick around to find out? We’ll be doing Lightning Spells. So, if you haven’t, make sure to subscribe and turn on notifications! The first lightning spell is Arc. It’s a Novice Attack spell which simply fires a spark of Lightning at the target your pointing at! You can’t shoot arcs in the air, just at targets. The second spell is Lightning Bolt. It’s an advanced attack spell which causes a lightning bolt to strike upon anything you point at! Pretty effective, I must say. The third spell is Charge. It’s an apprentice attack spell. It causes the caster to lunge rapidly in the direction they are looking at, damaging and knocking back anything in their path. The fourth spell is Lightning Arrow. It’s an apprentice projectile spell which shoots an arrow of lightning in the direction you are pointing. The fifth spell is Lightning Ray. It’s an apprentice attack spell which creates a stream of lightning in the direction you are pointing at. It costs 5 mana per cast per second. The sixth one on the list is Blinding Flash. It’s an apprentice alteration Spell which emits an intense flash of light that blinds all nearby creatures. What does it feeling like? Well, cast that spell on yourself and check it out! The seventh spell is lightning sigil. It’s an apprentice construct spell which places a magical lightning trap on the ground Which damages the creature that triggers it and chains lightning to other nearby creatures. The eight spell is homing spark. It’s an apprentice projectile spell. It creates a floating spark which moves towards enemies. It’s pretty handy and really fun to play around with. The ninth spell is Spark Bomb. It’s an apprentice projectile spell which launches a shock-charge in the direction you are pointing at. It then releases sparks at nearby enemies on impact! The tenth spell is Chain Lightning. It’s an advanced attack spell. It fires a spark of Lightning at the target, which then chains to additional targets up to two times. The eleventh one on the list is Paralysis. It’s an advanced alteration spell which delivers a powerful lightning bolt that paralyses that target for 5 seconds. Paralysed creatures cannot Move and will still take damage – but too much will snap the creature out of paralysis. The twelfth spell is pretty simple. It’s called Lightning Bolt. It’s an advanced attack spell and it causes lightning to strike where ever you are pointing! The thirteenth spell is Lightning disc! It’s an advanced projectile spell. It sends disk of lightning flying off in the direction you are pointing, which seeks targets automatically. The fourteenth spell is actually really cool. And that’s stormcloud. It’s an advanced construct spell and it conjures a floating Stormcloud where you are pointing at that strikes lightning beneath it! The fifteenth spell is Invoke Weather! It’s an advanced utility spell and it simply changes the weather of your current world! It costs 30 mana so it’s a win-win suitation! So goodbye to commands and use this spell. The next spell is Summon Lightning Wraith. It’s an advanced minion spell which summons a lightning wraith to fight for you! It will disappear after 30 seconds or if it is killed. Same for all the other minion spells! The seventeenth spell is Lightning Pulse. It’s an advanced attack spell which charges The ground around the caster with lightning, damaging and repelling nearby creatures. Now we’re here at Master spell and the eighteenth one is Lightning Web. It’s a Master Attack spell. And it’s description is “Focus. Channel the storm in your mind through your wand Unleash it’s fury” When cast, you’ll see that this is similar to Lightning Ray but when cast on a mob close to other entitites, you’ll see a chain recation! So I guess it’s lightning ray and chain lightning combined! Either way, this makes a perfect master spell. The ninteenth spell is Summon Storm Elemental. It’s a Master Minion spell which summons a creature called a Storm Elemental to your aid! This creature will use it’s lightning powers to shoot at harmful mobs. It will disappear in 30 seconds or when it is killed. The twentieth spell is Thunderstorm. It’s a Master Attack spell and it costs 100 Mana. And I can tell you, it’s pretty damn powerful. When cast, you’ll be able to call the heavens down upon your target, or in other words, summon incredible lightning to strike your target down. So now let us conclude Lightning spells, twenty first spell is Lightning Hammer. It’s a Master Attack spell and this too also costs 100 Mana. When cast you’ll be in for a shock! Electroblob’s made this animation really epic and the model of the hammer that strikes your target down Is by far the best! Also if there’s any entities nearby the hammer will electructe them excpet the caster. We can also pick the hammer up with a special but ring but like I’ve mentioned we’ll be talking about rings in the end of this video. So now that we’ve completed lightning spells, Let’s move onto the last element and that’s healing!! The first spell we have is of course, Heal. It’s a simple novice defense spell which heals the caster by 2 hearts. The second spell is Evade! It’s a novice utility spell. It causes the caster to quickly jump sideways to doge incoming attacks! This is super useful when you’re in combat with dangerous mobs or players for that matter. The third spell is Ward. It’s a novice buff spell which grants the caster a shielding effect that reduces incoming magic damage for 30 seconds. The fourth one we have is Empowering Presence. It’s an apprentice Buff spell. It grants the caster and nearby allies increased magic damage for 30 seconds. The fifth spell is Mark Sacrifice. It’s an apprentice alteration spell which marks the target as a divine sacrifice. So once you cast another magical spell onto that creature, the Effect will be gone but that spell would have done a greater damage than it normal would have done. Now the sixth spell on the list is Cure Effects. It’s an Apprentice Defense spell. When cast you’ll be able to remove all potion effects currently affecting the caster, Either good or bad! This surely beats carrying a milk bucket around. The seventh spell is Oakflesh. It’s an apprentice defense spell. If you cast it, you’ll be able to improve your damage resistance for 30 seconds! The eighth spell is Replenish Hunger. It’s an apprentice buff spell. It fills the caster’s Food level by 3 hunger points. There’s nothing like magic to fill your appetite. The ninth spell on the list is Heal Ally. It’s an apprentice defense spell. So what it does is that it heals the target by 2 and a half-hearts making it the ultimate solution to heal your target. The tenth spell is Invigorating Presence. It’s an apprentice buff spell. It grants the caster and all nearby allies increased strength for 45 seconds. The eleventh spell is shield. It’s an apprentice defense spell which creates a protective barrier of force that blocks projectiles and magic. Also grants the caster a weak resistance effect. The twelfth spell is Ray Of Purification. It’s an advanced attack spell which emits a ray of blinding light that damages and blinds its targets. Undead creatures taking double damage and are set on fire. So do you remember the first spell Heal? Well, the thirteenth spell is Greater Heal. When cast, you can heal yourself by 4 hearts, which is really neat. Another cool spell which the fourteenth spell is Transience. It’s an advanced buff spell and it makes the caster transient for 20 seconds. The caster is immune to all damage while transient but cannot break or place blocks or cause any damage. The sixteenth spell is Radian Totem. It’s an advanced construct spell. It creates a radiant totem which shoots a beam of light at nearby creatures, healing allies but damaging mobs. It lasts for 30 seconds! The seventeenth spell is Group Heal. It’s an advanced defense spell which heals the caster And all nearby allies and summoned creatures by 3 hearts! It costs 35 Mana. The next spell is the eighteenth one and that’s called Remove Curse. When cast you can remove any curse currently affecting the caster. This comes in super handy if you’re cursed with a curse like the curse of undeath. The nineteenth spell is iron flesh. It’s an advanced defense spell which greatly improves the caster’s damage resistance for 30 seconds. The twentieth spell is greater ward. It’s an advanced buff spell which grants the caster a strong shielding effect that reduces incoming magic damage for 30 seconds. The twenty-first spell is Forcefield. It’s an advanced defense spell and this spell will come in really good use when you’re in trouble! When cast, you’ll be able to create a forcefield around the caster which repels creatures and deflects projectiles The Twenty-second and reaching masters is Diamondflesh. It’s a Master Defense spell and it gives you strong resistance, especially against arrows. The twenty-third spell is Celestial Smite. It’s a Master Attack spell which costs 100 mana. When cast, you’ll be able to call the power of the sun to your aid. Strike down your targets and set them alight! The twenty-fourth spell is Font of Vitality. It’s a Master Defense. And according to it’s description, yes, it feels amazing. When cast. So what Font Of Vitality does is that, it gives you regeneration 2 for 14 seconds and absorption 3 for 60 seconds! Much more like a golden apple, don’t you think? Now here we come to the last spell. The twenty-sixth! And I’ve saved the best for last. That’s Resurrection. What does it do? Well it’s hard to tell by yourself. If you cast it, it does nothing. If done on a player, it’ll save their life! Wanna see how you can do that too? Let’s let move on to the bonus part of the video. So here we are in the bonus! There are four items to showcase and these all can be found in loots chests. The first one is the Amulet Of the Immortal. To get it working, you must have it in your inventory and have your wand with the spell of resurrection! To check it out, get yourself killed and there you go! Another new button, called Resurrect! Just like magic. Next we have the Void Opal and it’s related to the black hole spell. Have it in your inventory and cast that black hole! Now look at all your blocks just disappear into no-where. This also works with mobs as well as blocks. And here we have the Cursed Helm. Have it in your inventory and summon your zombies or skeletons fearlessly in the daylight. You’ll see that they now spawn with leather caps to protect themselves from the sunlight! Last of our bonus items, is the Ring of Thalek the Almighty. Again, Have it in your inventory and summon a lightning hammer, then right click on it. You can actually hold the hammer! And it’s huge but pretty epic. Also when you walk, it slows you down. Hit a mob, and it’ll do some pretty heavy damage. If you liked the bonus items and you want more, and believe there are plenty, then comment down below and I’ll consider making another video! And that’s it for now guys! If you’ve made it here at the end of the video, good on you! Make sure you hit that like button and subscribe to Help us out! Also turn on notifications by hitting the bell icon! Oh and by the way, let me remind you that we’re everywhere. We’re on Twitter, Instagram, Planet Minecraft, Reddit and Discord! All links to everything in the description! Make sure to follow us there! Now, that’s it! Stay safe and have a good day. You’ll be sure see us really soon! Video Information
This video, titled ‘Electroblob’s Wizardry Mod Showcase – All Elemental Spells Explained | Minecraft [1.12.2]’, was uploaded by BlockHacker on 2022-07-22 01:30:24. It has garnered 1081 views and 40 likes. The duration of the video is 01:14:02 or 4442 seconds.
TIMESTAMPS 00:00 Electroblob’s Wizardry Mod Showcase – Part 2 – All Elemental Spells Explained 00:45 All Fire Spells Explained 08:57 All Ice Spells Explained 16:41 Subscribe and Turn On Notificiations! 17:00 All Earth Spells Explained 26:54 Subscribe Reminder! 27:06 All Necromancy Spells Explained 39:21 Subscribe Reminder! 39:42 All Sorcerery Spells Explained 54:41 Subscribe Reminder! 54:48 All Lightning Spells Explained 01:01:34 Subscribe Reminder! 01:01:44 All Healing Spells Explained 01:09:47 BONUS 01:12:47 Outro
#minecraft #modshowcase #minecraftmods #minecraftmagic Join the official Electroblob’s discord server: https://discord.gg/gPAdWFHHW8
Other Channels I Own: EmeraldDesignz (Speedpaint & Skin Tutorials) – https://www.youtube.com/channel/UCPXCzgvVjPHTS82HM7hTUqw
FOLLOW US EVERYWHERE https://linktr.ee/BlockHacker
FOLLOW US ON TWITTER https://twitter.com/official_BlockH
FOLLOW US ON INSTAGRAM https://www.instagram.com/blockhacker.official/
FOLLOW US ON REDDIT https://www.reddit.com/r/BlockHacker/
FOLLOW US ON FACEBOOK https://www.facebook.com/groups/blockhacker
CHAT US UP ON DISCORD Add Friend Request: RarestEmerald#9837
FOLLOW US ON PMC: https://www.planetminecraft.com/member/blockhacker/
FOLLOW US OUR BLOG: https://officialblockhacker.wordpress.com/
IGNORE TAGS: electroblob’s wizardry mod showcase,electroblob’s wizardry mod,electrobob’s wizardry mod,minecraft mods 1.12.2,minecraft 1.12.2 mods,cool minecraft mods,minecraft mods 2020,minecraft mod showcase 2020,minecraft mods,minecraft mods pc,minecraft mob mods,minecraft mods java,minecraft magic mod,minecraft magic mods,minecraft wizard mod,minecraft,minecraft mod showcase,minecraft wizardry mod,minecraft magic spells mod