Hello everyone my name is Paula samoon and welcome back to week six of my minecraft I build a day a challenge for anyone new to this challenge the basic idea is that I create at least one build per day for a full 365 or 366 day duration the month of February became Very busy for me while working on a much larger project so for week 6 I decided to spend it on a village transformation each day I transformed one or two buildings from the generative vanilla set then compiled them all into one big town at the end with all that said and Done let’s get into the process throughout the week I of course had to keep everything in the same style for the village to match at the end so a lot of these processes will be the same and given a blanket explanation that can be carried to each day with that said Please keep in mind the visual may not completely sync with my explanation at the specific moments but as I’d theme for this transformation is also based on the castle build from last week I think it had a nice aesthetic to it which I’d like to carry over in this video while Building in my chosen theme I started by laying out the foundations this included using my typical blocks like lapis and iron to kind of mark out where I would like to extend the building the typical shapes of vanilla homes are somewhat fairly basic staying to a rectangular And square style so I wish to change that by adding some height and depths of the structural form itself this was essentially the first if I took for every day this week in order to transform the village in a similar style once I had an interesting looking shape I occasionally added back the vanilla characteristics to it for an overall forum tests which are then once again changed to the intended theme that I wanted to make for this particular village in order to keep some of the raw yang style present the a-frame roof format carried over to my new Transformation in which this was further outlined with spruce to give it a nice border around the roof and then turned into red nether brick to have a nice contrast even though I kept the a-frame roof I added a nice little flick off the end with some spruce labs just to make The shape a little bit different and see like the builds also needed some detail depth so I added some balconies on the blandest portions of the buildings to help add a little bit of interest to the shapes the walls weren’t just straight up and down of course I Had to use my lovely lectern detailing for the railings as the gaps between each block placed is just absolutely perfect in contrast to connecting walls or fences that would otherwise be too thick or too thin for the walls of each house and went with a nice brown trim of Strips of dark oak or spruce wood which are then contrasted with a lovely sandstone behind it because birch planks are a nice sandy color like sandstone block you’re able to use it to add some texture to the walls to break up the large amount of sandstone you would Otherwise have you can see me using this along the bottom and top segments of the walls and also in the stairs and balconies earth planks can also assist in breaking up all the colors if it’s used in balconies and flooring within the first builds I had originally gone For a square type of Tower to match the base geometry of the structure however I felt like adding a little bit of that castle Floor Mats of the house itself due to this I changed some towers to a cylindrical shape where I feel like overall it just helps make the structure Feel more interesting to look at while creating some extra height at the same time it really depends on the style that you’re going for but mixing up shapes is an effective way to make the build more dynamic or fun as you could also say because the towers are cylindrical the Roofs also had to be different this took inspiration from the castle build from last week again we went for a wizard hat shape I think you can add some cool contrast with shapes as much as you can add contrast with textures and blocks themselves if you have the same shapes Repeated over and over every portion starts to look the same breaking it up with the new shape helps the mind identify placement and location within a village for the church type building in the transformation I turns that into a castle like pillar tower with an attached home at the bottom for some Living space I do like how I was able to still keep that L shape and adapted its the new design I feel like it was somewhat important to keep the original silhouette at least some vanilla houses to show the attribution of the beginnings of such a village when I moved on to the blacksmith vanilla building I really wanted to adapt it to the very recognizable cobblestone portion of the house and carry that forth into my redesign the stone was still a fairly prominent feature in the new version where I simply just changed some of the block choices and added some Extra detail to make it pop a bit more of course I also added extra height to the building so it wouldn’t get lost amongst the other pieces campfires are probably one of the best blocks to use to make a build come alive creating a living breathing chimney with smoke Appearing at the top allows the village to feel lived in to create a separation from the structure itself I decided to make the chimneys a mix out of granite and hardened clay both have a red tinge in them where the Grenaa adds texture to the hardened clay as the village is an Older fantasy feel adding in that texture allows it to feel well used and imperfect in the craft at the time small details like the spikes on top of most of the roof pieces help give it a little bit of an elegant medieval feel to it Which I only like toying with in quite a few of my builds this effect was created by placing cauldrons with chapters surrounding it at the bottom then placing an anvil reading at the brick wall let the brick fence and then some iron bars on top you can do this with All the different wood and stone wall variants alongside the fences while always ending with the iron bars on top as the thinnest piece most of the transformed homes were given a cute garden outlines with lecterns as fencing I really love to add a bit of greenery into my builds where the rosebush added A nice vibrant red pop amongst the green to go with the overall roof theme of the village looking back at my replay I feel like I could almost make a Rapunzel type of Tower in the same style and similar block choice maybe I should do that one Day would you guys like to see that I think it could be a bit of fun the second last day of week six ended up falling onto asset creation on top of a small house being transformed on a general level I took the vanilla generated market stoles and adapted my chosen Pella Alongside the well and lamp every village needs lighting sources I don’t think we ones on bees knocking on our doors each night with those pieces created we also needed some small simple custom trees to plop in the village here and there I felt like some little spruce Type trees would work well in this scenario and you may also notice I’ve given the trees a slight gradient this is created by layering spruce leaves on the bottom followed by birch jungle and then arc creating a subtle shading effect pulls it away from the flat Nature of one block type with an added hint of style with all those bulk structures and small assets complete we can now move on to the full village transformation originally when I picked which structures to change I grabbed different pieces from randomly generated villages in my creative flat world so For this one I picked one of the first villages I had come across in vanilla terrain this is where I replaced all the buildings that I’d made transformations for as well as place in the outline structures to fill out the space a bit more and make it a full village as the Area is also fairly flat from a perspective front I decided to add the castle from week 5 into the picture so there was a point of hierarchy within the composition this also gave the village home slightly more context for their well established style one thing I Did find is a couple of extra houses that I hadn’t originally transformed so I changed up their palette and some small details for them all to match together I did end up deciding to go for stone on the paths as the village felt a little bit more established like a Developing city of some sort where dirt just felt a little bit rough for how much effort the architects or builders would have gone into to creat the structures at the time however I did add dirt patches here and there to make it look like the ground was a bit more Trodden for common walking shortcuts I think this is a small but effective way to make an area look slightly more lifted bombs are placed around alongside small details like fences the lamppost we made earlier and some extra gardens or rocks I wanted to fill up the zone With plenty to look at given an improvement I could have done is probably experimented more with varying the layout height of this transformation in the end it came out slightly flat but I think it was cool to experiment at least with the original spawn of the vanilla With all that said the transformation is now complete the homes still retain most of their vanilla interiors and the village feels quite a bit more full there are always improvements that could be made here but for the most part it was a fun challenge to undertake I hope The video with the commentary wasn’t too confusing to watch with the blanket explanation but I honestly did not know how I was going to edit this video looking back at it originally when you do the same build style and techniques for six out of the seven days it gets Pretty hard to explain on one thing at a time normally I’m able to explain the separate process for each one but I would have just been repeating myself anyway thank you all so much for watching this video I know it took a long time to come out and I do have up To twelve and a half weeks worth of build a day in total to deliver to you all currently but they’re definitely coming out soon with so much going on unfortunately I did have to take a break from posts but I was still building a little something each day your support Watching my videos is tremendous and I can’t thank you all enough honestly if you have any feedback please feel free to let me know in the comments below and I’ll see you all again soon with week 7 much love to you all and bye guys Video Information
This video, titled ‘Transforming a Minecraft Village! | A Build A Day Challenge – Week 6’, was uploaded by PearlescentMoon on 2020-05-17 23:00:11. It has garnered 107830 views and 7850 likes. The duration of the video is 00:10:12 or 612 seconds.
Making 1 Minecraft Build EVERY DAY for a YEAR | Week 6
In this series, I will make 1 build every single day for a whole year to total up to 365 days worth of creations!
The theme of Week 6 is: Minecraft Fantasy Village Transformation!
This is a personal challenge started by me at the end of 2019 in December to boost my motivation and get me back into the creative rhythm again. I also thought it would be fun to upload as content for you guys and finally dust those cobwebs off the channel!
The challenge is simple. -Create 1 build a day, big or small. (I’m light limiting to 32 x 32 blocks as my build plate). -Challenge yourself and go outside of your comfort zone. -Learn new techniques and skills as you go. -Post it to social media with the hashtag #ABuildADay and join in on the fun!
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#ABuildADay #EveryDay