Hello everyone my name is pixaris and welcome back to a minecraft snapshot video this is caves and cliffs 1.18 experimental snapshot six and i know what you’re thinking what happened to experimental snapshots four and five well i was on holiday or rather i was pre recording some videos while the First one came out and then when experimental snapshot five came out i was fully on holiday so i didn’t really have a chance to check out either of those but we’re back for snapshot six we’re gonna be checking this out in survival and comparing a little bit of Stuff from the last few changelogs as well as a little bit later in the video taking a look at the minecraft bedrock edition beta that has added some of the experimental terrain we’ve been seeing here in java so i’m excited to get into today’s video let’s go and dig up some Stone for a pickaxe and then let’s get going here very quickly i’ll do slash scene in the chat so we can get the seed for this world gonna copy that to my clipboard real fast and we are gonna just stick around in this world in survival for a little bit what i really Want to do actually is check out some ocean biomes and it seems like we are about to hit a stretch of ocean right here so i’m going to chop down a couple of trees and make myself a boat because i think some of the major changes in this snapshot compared to experimental Snapshot 5 have been to ocean generation or to be more specific ocean floor generation already i’m starting to see a few signs that there are caves that we can swim down into just from crossing this little patch of river here on the way through this birch forest and is This a tall birch forest again am i seriously the guy who always gets tall birch forests in the videos again trying to acknowledge that for people who seem to think that it comes up more often than not let’s take out some of these cows as well so we can get some food for Our trip here and there’s a nice hilly biome around here that’s lovely looking and i think a lot of the terrain tweaks and stuff i’m not going to cover in huge detail because they’ll have been covered in recent weeks or honestly they are just getting to the tweaky stage where You don’t tend to notice dramatic changes as much as they’re suddenly being a huge mountain on the horizon right so we’re going to skim over a bunch of that stuff and if there’s anything i find particularly significant we’ll take a look at that in more detail later on and honestly right now it’s Looking like what i thought was a an ocean back there was just a trick of the render distance it actually meant that this river disappeared over the horizon but that’s actually a really good thing from what i’ve seen in the development of these snapshots they’ve been making changes which affect rivers and how Accessible they are by boat and not having those rivers that just kind of trickle out into the landscape and turn into like little ones and twos of water and then just kind of taper off they’ve actually been working to make sure that rivers are either navigable by boat or The landscape cuts them off more dramatically and it looks like there’s an aquifer that just kind of stops here and then maybe drops off into a cave so yeah maybe we’ll ignore that for now but the rivers have now widened to quite an impressive standard i haven’t had to Leave the boat this entire time and if this isn’t an ocean then it’s something very very close is this seriously just a massive patch of river here or is that actually getting out into an ocean biome nope still a river there’s still salmon swimming around and everything honestly That’s actually kind of cool let’s circle back to the village here and see if there’s anything we can grab i know there’s usually going to be hay bales and stuff like that that we can grab for food might be able to get a bit of iron From the iron golem and let’s see if there’s any chests in here we can raid at the very least we can take a bed so we don’t have to worry about that and we got an emerald a few apples and some potatoes nothing really worth writing home about let’s see if there’s anything Else in this house another emerald and a little bit more bread i i guess fair enough i’ll take some of that stuff a few more emeralds in that chest nothing super useful though and i think we’re probably going to continue on from where we are it’s actually kind of difficult To tell what’s an ocean and what isn’t though so hopefully we’ll get out to one sooner or later but i think one of the reasons it’s so significant that we have access to the landscape via rivers now and how easy it is to get around by boat it’s gonna be really beneficial for People who want to explore a little bit as soon as they load in their world a lot of people have been saying that they don’t immediately see a good place to start their base when they load up some of these seeds in the experimental snapshot world and that’s really where stuff like this Comes in handy it’s really nice to be able to explore a little bit more easily and i think having boats and rivers be accessible at the start of the game is going to be a good way to guarantee players can do that in this case though I think i’ve just driven around in a circle i think i’ve been doing left turns all the way around here and as we’ve rounded the corner of this little mountain here i have a feeling we’re probably going to find ourselves back at that village yep there it is on the Right i thought so okay this one island here massive roundabout let’s see if we can find an ocean somewhere else underneath the village though as i head out towards the water in that direction we are seeing a sign from this most recent change log there is an increase In these magma blocks underground which is a good thing actually because if you’re cave diving without anything to help you with the respiration you didn’t bring any doors with you and you didn’t have a potions of water breathing or a respiration helmet already it’s going to Be good to have a few of those around to refill your air just make sure you’re crouching when you end up on the magma block and you’ll be able to swim off it with a full tank of air a full lung i guess of air but i think if we head in This direction maybe we can end up finding some oceans that way well there is a little bit of kelp here so i guess technically this right here is an ocean does that continue a little bit further over here and i think maybe this is like a little landlocked kind of Ocean i’ve had a few people mention to me that they would like there to be larger oceans in minecraft but it’s never going to mimic the real world because the real world is like 70 ocean instead though what they’ve done in this update and we can see a little bit of it Here actually is make ocean biomes a little bit caviar underwater ravines were kind of removed because they removed the way that the game normally carves ravines to make this update to caves but they have added back in cave covers that are more likely to spread underwater so i’m gonna swim down here Let’s see what we can find we might even be able to swim out into a dry cave system this way although i had probably better make sure that i craft a door before i do this because it is not a guarantee and i’m about to suffocate oh crafting table saved my bacon right There i ended up having to lock myself in with a crafting table but hey it’s good to know these things are still possible so let’s craft a few doors so we can do a little bit more safe underwater ravine diving shall we and hopefully we’ll be able to swim out into A dry cave system because that is kind of the purpose of what they’ve been doing with the cave carvers now and i’ll be honest i’m not seeing anywhere that we can really swim out there is a really handy magma block down there so i once again i’m going to use that to refill Some of my oxygen before moving on i’m not seeing any place that we can swim out of the water into a cave but i’ve got to be honest i really like how complex these underwater cave systems are becoming with this update you could do a pretty decent mining trip without Ever encountering mobs this way as long as you’re prepared just to drop a door every so often and mine out the resources in the walls there’s lapis here there’s redstone there’s a little bit of iron over there as well we’re getting all kinds of stuff down here we Got some gold we got some copper this is this is all looking pretty nice we’re even swimming down as far as deep slate level and this whole thing has remained flooded well i was swimming around inside of here and i did just hear a zombie which means there might be a way To pop out or it might just be that there is uh a cavity somewhere beyond the walls around here but what oh hello this looks like it might be a lush cave i think i see moss blocks down here a lush cave with some ominous lava sounds in it but Yep no we have found ourselves a dry cave system down here and all i had to do was dig through a couple of moss blocks and we’re here in a lush cave and it’s so well lit as well because of the glow berries that’s fantastic luck i Don’t know if i’ll find any coal down here so we might have to use the glow berries for light ourselves but hey cheeky little lush cave a little bit of quick mining let’s see if we can grab some iron but while we’re down here talking about light levels and mob Spawning and that kind of stuff oh this is magical looking i like this a lot uh it is also worth noting that they have reverted the height based mob spawning rules that they introduced a couple of experimental snapshots ago the ones that basically meant that mobs would spawn at The same rate at any height of the world those have now been reverted and i honestly think that is a good thing after reading some of the community response to that it seems like mojang have been listening to that and they’ve said that it seems like it’s something That needs a bit more consideration right it’s going to require a little bit more careful thought before they implement something like that and i honestly think that we’re going to need to see enough thought put into stuff like that as we have seen put into the terrain changes in this update i Honestly think mob spawning if they’re going to overhaul it needs to be overhauled on a much bigger scale than just changing a couple of things i do like the fact that they’ve kept the mob spawning rules that require mobs to spawn in complete darkness because caves Like this are going to be a nightmare to light up properly but it kind of evens the odds in the favor of the player a little bit more when there are naturally spawned light sources like glow lichen and glow berries i think that change was a little bit better received and it also Means that we can be a lot more creative with lighting in our builds it doesn’t affect technical farms as much it doesn’t affect too much about how we play the game i honestly think it’s a better decision to keep stuff like that and maybe think a little bit longer About how to balance the other aspects of mob spawning we got our first iron ingot and i’m going to smelt up a little bit more of that using the oak planks i brought with me but i’m going to keep some of those back because my first iron Ingot always gets crafted into a shield but the next three are going to go towards an iron pickaxe the three after that will go towards a bucket and there will be much better set up to explore the world oh it looks like this lush cave actually Opens out into a larger cavern and i still don’t have a great deal of coal so i’m still not planning on exploring it too much further afield but now we’ve got an iron pickaxe maybe we should do a quick look around for diamonds i kind of can’t resist let’s do it oh certainly Found a lot of zombies maybe this wasn’t such a great idea after all especially while i don’t have a great deal of armor never mind i’ve actually just spotted some diamonds over here instead and maybe searching around the lush caves where they’re already kind of mostly lit Up by glowberries it’s going to be a slightly safer proposition than that how many diamonds is this going to be i see one i see two looks like we’re just getting two so enough for a diamond hoe or a jukebox and a shovel at least i got Enough iron for some armor so now we have enough for all of the suits of armor except for the chest plate i’m a little bit better protected but i’m fairly certain there are cave spiders spawning around here judging by the noises so i’m gonna try And make my exit does this go all the way to the top we might actually be able to leave the underground through this and in the absence of any kind of grappling hook i have been using a bucket of water to climb a lot and i find this a really effective way of Getting around can we bust out through the ceiling all this moss is dripping like there is some ocean above it yes unbelievable i think we can get out this way let’s take this bucket of water and i should be able to swim up through this Oh my goodness i need to get to the surface hey we made it and this is technically part of a beach biome but if you look down underneath the surface you find a whole cave system unfolds down here including the top surface of that dry lush cave so It’s looking like the ocean floors and you know areas like that and rivers underwater are actually being allowed to intersect with the cave carver system that they have going on now it’s not too disruptive to the ocean floor but it does provide a lot more diving Opportunities if you want to dive into a cave system that way now when i created this world i did enable sheets just so i could use commands like this to look up the locations for stuff and i’ve been looking for ocean biomes so we do have a lukewarm ocean biome over at negative 748 456. i’m gonna go there in survival i think 456 is going to be in this direction and then negatives is that way so yeah if we head kind of uh southwest hopefully we should find what we’re looking for actually before we do that i am going to quickly dive down into this Cave system one more time to see if i can find some easy gold ore yeah maybe we’ll pick up a little bit of coal along the way because coal has been completely absent from this adventure so far there we go there’s a little pocket of gold Ore here we should only need a little bit because i’ll just need enough to get some gold nuggets provided that we can find some carrots because i really want to test something there we go that’s looking a little bit more oceany although is this still a river It’s really hard to tell the difference between an ocean and a river when the rivers are this wide i’m not complaining i think it’s actually really nice having river biomes a little bit wider but with the render distance being what it is i can’t tell whether that’s the mouth of An ocean or something completely different now this is an ocean okay right over here we end up with an ocean so we can look around here once again for evidence that cave carvers are working a little bit differently on ocean floors but honestly just that Patch back there has given me a lot of evidence that there is a little bit more interactivity with the ocean floors and the cave systems now which i think is a really solid change and just like that we’ve transitioned back into a river biome and the river Biome has another one of those massive cave like shelves that kind of go down into the area underneath them biomes on either side we’ve got a little bit of badlands terrain poking through here and the badlands have been tweaked in some of the previous updates to be a little Bit smaller and maybe a little bit less micro biome as well this update has also changed around the temperature of tiger biomes so that we don’t end up with too many of those areas where a tiger biome surrounds a snowy tiger there we go there’s a little bit more gold but yeah Apparently that was causing an issue where in some of those tiger biomes there was just a strip of snowy land as though like a bird had come and pooped over the entire thing so i think a few people are happier with there being fewer snowy microbiomes so this is Looking gorgeous actually i gotta say having a large area of open red sand like this is gonna be perfect for people who want to work more with red sandstone without damaging the natural terrain of a mesa but the badlands over here looks absolutely stunning we’ve got a couple Of mesa plateaus over there a little bit of the eroded badlands on this side and perfect another village let’s see if we can get a couple of carrots from here or failing that we can smelt up our gold and make a golden apple there’s an abandoned mine shaft right here in a Village up here on the plateau that’s kind of perfect actually this feels like a little villager mining town of sorts overlapping from the savannah into the badlands that’s super cool hi folks you got any carrots i can borrow and they’ve definitely worked with the terrain a little bit here as well this terracotta Spike sticking up through the little the lean to there that the uh the farmer villagers have that’s that’s kind of cool they got a lot of wheat growing a lot of melons growing but i don’t really see any carrots unfortunately so i’m going to smelt up the rest of my gold We’re going to grab a couple of hay bales and we’re going to go looking for a llama in the nearby savannah there we go i see some llamas up here on the hillside and llamas will now actually follow you if you are holding a hay bale This is kind of similar to other mob behavior where pigs will follow if you’re holding carrots or potatoes cows and sheep will follow if you’re holding wheat that kind of thing but this actually makes it really easy to separate a llama from the herd now because they will just follow you if You’ve got a hay bale in your hand whereas if you’re attaching a lead to the llama the other llamas would follow in a caravan and you’d end up with more llamas than you wanted the reason i wanted to get hold of a golden apple or some golden carrots is because horses Donkeys mules will all do the same thing even if they are not tamed they will follow you if you are holding their preferred breeding food in the same way that cows pigs and sheep already do same with chickens and seeds all the other animals you can breed basically they all Have the same behavior now which honestly make things a little bit more understandable oh coming into view on the horizon over here we have another snowy peak biome there have been a few changes made to these as well and this one seems to vanish off into the Distance which is always a delight to see they have made a few more jagged peaks compared to previous snapshots at least some of the peaks are still going to be these nice kind of rounded shapes they’ve also made a few changes to how these generate compared to the Surrounding biomes so you’ll find these colder variants of the biomes like the snowy slopes and the mountain groves that have some snow in along with the snow-capped peaks generating in higher terrain if they are surrounded by warmer biomes like this one right here starts to border on a savannah so you get a Little bit of this meadow biome before it starts to gradiate up into the higher parts and you’ll find if it’s a mountain surrounded by colder biomes you end up with a bunch more snow a lot more quickly which of course i think is a solid change it seems to follow the Temperature idea they’re working with for the landscape of minecraft a lot more closely and there is maybe a little bit of powdered snow around here so i ought to watch where i step but for the most part this all looks pretty easy to navigate well there were goats up here So at least there’s an opportunity for an easy advancement i’ve got to the top of the mountain i’m so advanced down here on the other side of the mountain we actually have a couple of changes i’ve wanted to look at from the previous snapshots and that includes Water springs being in other blocks than stone you’ll notice a lot of the time you find water springs coming out of these mountain biomes and other biomes around the world and they only tended to generate in stone before there would just be one block cut out with like a Bucket of water a water source basically placed in there and flowing down the mountainside the most recent updates have made it so that these now appear in snow and in grass or dirt as well and that allows them to generate in more places on top of these mountains making Mountain springs and therefore mountain rivers and waterfalls and stuff a little bit more viable this one goes all the way down into the cave system there it kind of got redirected by the slope which i think is actually pretty cool and it seems to have carved a path down The mountain side which actually looks geologically a little bit more accurate the other changes i want to talk about are down here in the stone shore biomes although you can occasionally see stuff like this in mountain biomes as well you’ll notice that the patch of diorite over there that’s kind of flooding the Side of this stone shore biome is actually in a different formation to what we are used to they no longer occur in those blobs that you’re used to seeing on stone shores and in some cases stone shores will be completely absent of that material so it looks a little Bit more uniform and plain whereas this section over here the gra the granite looks kind of blobby just because of the accidental generation of it but the diorite is quite clearly a larger vein of material when i saw this announced in the changelog this was one of the ones That came up while i was away i was wondering if it was going to be more stratified like mesa terrain because that’s kind of how coastlines build up in the real world the geology of coastlines is a lot of sedimentary rock kind of built on top of each other kind Of in the same way you see layers of terracotta in badlands but personally i find this a really nice change because if you want to get hold of a lot of this material you might not want to do it with diorite depending on your feelings about diorite but it happens you can be More guaranteed to get a bunch of it from the surface this way if this happens with andesite or granite like i’m building with granite for my paths in empire’s s p right now i would find it very very useful to find so much of that all in one place and you can go Caving for it of course like it’s not gonna stop you from going caving for it but it is nice to see a stone shore biome that looks a little bit less patchworky the reason i bring this up when talking about mountains and by the way look at how much snow is on this Side of the mountain compared to the side that has the savannah on that might be a little bit of an accident but i think it’s a good one with having the snow all generate on the side that doesn’t border on a hot biome that’s actually kind of smart but yeah the Reason i bring it up when talking about mountains is that mountains will now occasionally have veins like this but for calcite so you no longer have to strip all of the calcite out of geodes when you find them if you’re lucky enough to find a mountain that has a Large deposit of calcite you’ll find a huge vein of that running through the mountain and that will mean you can start building with a little bit more calcite if you’re able to acquire more of it it seems like we have once again come to a pretty large ocean biome in Fact there’s even a frozen ocean out here so i’m gonna see if i can do a little bit more diving down from the surface we’ll grab a few more doors out of my inventory and let’s see if we can swim down past the ocean floor and into A cave system from here i’m being a little bit picky here but i am going to try and look for something that’s got magma at the bottom of it like the ocean ravines that we get in current world generation and it looks like there is a little bit of magma down there but That’s not quite the ravine generation i’m looking for like i said being a little bit picky but if we can find something that feels like 1.17 that’s a sign that they’ve done a good job of restoring something that was technically removed when generation got changed here We go it’s not exactly a ravine but it feels kind of like a ravine as i swim into it and as we swim on down here yeah looks like we are getting into a little bit of a cave system of sorts or at least a natural cave carving and down Here at the bottom of the world i am hearing some skeletons so yet we can jump out of there into a cave with whoa a ton of creepers and skeletons oh dear well there we go even if the ocean floor didn’t lead directly into a cave system The cave system was only a block away and it’s going to be a little bit easier to find caves from the ocean floor now that they’ve changed a little bit of the way the ocean floor generates one last thing i’ve done while we’ve got commands enabled is use them to locate a drip Stone cave because there have been a couple of changes to drip stone caves recently that i’m interested in exploring and for that i’m probably going to dig down through here oh well it turned out this one was underwater in the end so not quite the drip stone cave I wanted to find but some of the stuff i wanted to find does seem to be around here there is an increased chance of finding copper veins in drip stone caves and in slightly larger quantities it looks like as well because this is fairly big even for a regular minecraft Copper vane seems to have a little bit extra in there in terms of blocks and there’s a little vein of copper up here as well so while the underwater mining environment might not be ideal at this stage in the game we are getting a little bit more copper here the other Change i wanted to explain is perhaps not best served by this example but apparently once drip stone caves generate closer to the surface they don’t tend to generate as much grass by the cave entrance they will tend to generate a little bit more stone which can be an interesting surface indication That there is a drip stone cave nearby which is good because lush caves already have the azalea tree so it was about time drip stone caves got something to give us a hint about where one was oh and i’ve just emerged from that to look at this majestic mountain peak over here This is probably a pretty good example of the jagged peaks i was talking about so let’s go and take a look at this while all of the other mobs burn in the sun well we never did quite find a horse in the end but i’m going to wrap up this Segment in the java edition of minecraft looking at this majestic matahorn-esque mountain peak over here i really like the way this mountain looks it’s got the ice on the top there as well so so cool and i think we’re going to be seeing a lot more mountains like that in the Terrain in the near future but for now i think the world is looking quite balanced at this point i really like the way terrain generation has gone we’re still seeing some really dramatic areas like this overhang here with glow squid spawning down there and under the the overhang and everything i think it’s Such a cool landscape that we have to play around with in minecraft now but it is starting to even out so there’s a really good balance of extreme features like this and more chill features like planes biomes and forests and the kind of stuff that we are used to from Current minecraft generation so alas we never found the horse i’m going to eat this golden apple and we’re going to switch over to the bedrock edition of the game so i can show you what the latest beta looks like in minecraft rtx so for this we’re going to be using the Latest bedrock edition beta on windows 10. i don’t think these features are currently available in the other versions of the game that aren’t able to access the beta so like the playstation the switch versions i don’t think you can get hold of those even on uh ios devices but if you are On the xbox edition if you’re on the android edition or if you’re here on windows 10 like me you can activate this caves and cliffs toggle and it will have some of the new experimental terrain included with it we’re going to be using the kelly’s rtx vanilla conversion Resource pack so that we can take a look at this in rtx let’s take a look at how the world generates now because i think this is going to be something pretty special and i’ve loaded this world up in creative mode so that we can just take a fly around unfortunately bedrock edition Doesn’t have anything like spectator mode at this point so we’re not going to be able to clip through the terrain but we can fly around a little bit here i’m already seeing stuff like larger rivers i’ve already seen a couple of aquifers and stuff as well i want to fly around Until we end up reaching a big mountain or something like that even though i know mountains have been in the bedrock edition betas for a while we’re starting to see a little bit of the badlands generation that we saw on the earlier experimental snapshots for java and i Think it’s just the case that right now yeah there we go some more badlands over here in the distance as well the microbiomes and stuff are still going to pop up in the bedrock edition beta because it’s still working a few versions behind the experimental snapshots on java the bedrock team Obviously has to work hard just to add some of these new features into the game that have been road tested in the java edition so it’s going to take a while for some of these changes to catch up and presumably you’ll start to see a little bit more parity between the way Terrain is handled when we get to the final version of the caves and cliffs part 2 update when that launches on both platforms but already we’re starting to see what i was talking about these wider sweeping deserts these really impressive terracotta formations in the badlands areas and just down there we’ll get to That in a second there are some really interesting looking caves i love the way the plateau terrain works over here as well we’ve got a few snow layers around we’ve got a little bit of terracotta merging with the hilltops here and then of course a little bit of plateau Generation with the trees and everything it’s such a cool look and in rtx it makes it a little bit extra special with that naturalistic lighting as well let’s go for that cave though because up until this point on bedrock edition baiters when i’ve played them it seems like a Lot of the cave entrances that you found on the surface were flooded kind of like they were in the earlier experimental snapshots on java and the data pack versions on java had that problem as well so you weren’t seeing as much terrain like this because you ended up Finding yourselves like in a flooded cave more often than not this on the other hand is pretty special drip stone cave generation naturally even like a little pack spawn of zombie villagers over there as well but naturally occurring from the surface so you can look down into a drip stone cave like This and see all of those stalagmites and stalactites hanging from the ceiling coming up from the floor lava is of course the star of the show down here in the rtx underground because you’re starting to see lava lighting up areas that in terms of actual light level it Doesn’t reach but in terms of realistic lighting it lights everything all the way around it and just going through the underground here with all of the crystals shining in the walls we got a geode up there as well the lapis texture from kelly’s rtx occasionally glistening I think this is going to be absolutely fantastic terrain to explore in minecraft rtx the hints of glow lichen we get down here in the walls barely illuminating the area but flying through some of this terrain is really quite fantastic and we could start to light Some of it up as well but i also want to go looking for a lush cave if i can find one from the surface here i’m still just awestruck every time i come out into an area like this though the terrain and the rtx lighting effects really make This very very special and maybe it’s only really possible to see because we are flying around in creative mode in this world compared to the java one but this is actually an even better example of that jagged peak biome which apparently was more prevalent in the bedrock edition beta at first than it Ended up being in java but this is the kind of terrain they’ve added back into java where there are these soaring peaks with jagged spikes at the top of them and once again lots of exposed emerald or which is kind of my favorite one problem i am noticing though is with the Rtx stuff especially i don’t know if this occurs in regular bedrock graphics as well but where snow layers generate as like entities instead of full blocks you do tend to find the mountains look a little bit patchy until you get a little bit closer to them and then the gaps in The terrain sort of fill in i know a couple of other rtx users have run into this problem and have pointed it out elsewhere i know prowl has been looking at some of this stuff in greater detail as well and it’s always worth getting a couple of different perspectives from The bedrock community on how they think these betas are going to affect the game so i recommend reaching out to your favorite bedrock creators and getting their opinion as well just the new cave covers honestly really create a lot of interesting stuff for rtx you end up With a lot more interesting cave shapes which means a lot more interesting ways of letting light down into cave systems like this and really all i want now is to find a lush cave and i’ll consider this little adventure complete look at this for a landscape this is absolutely Wonderful we’ve got this fantastic basin of snowy mountain terrain and snowy groves around here this little island almost in the center of this and a ruined nether portal the one like fiery holdout surrounded by this wintry landscape i don’t know how all of the terrain changes are going to affect Performance for people who play on older devices when it comes to the bedrock edition stuff but honestly even with rtx the performance is still pretty good it’s adding a little bit of load and it’s getting a little bit jittery in places but this is really quite special There we go i’ve been scanning the landscape looking for azalea trees as the surface sign of an underground lush cave so maybe if we hop down into this ravine over here maybe this is going to lead us down into the lush cave environment or maybe we can dig down a Little bit further to try and find it underground oh now this is interesting i dug down from the surface and what we’ve got here actually is a lush cave overlapping and abandoned mine shaft i don’t know if we can dig up into lush cave from here no it does look Like it’s just coating the walls of this abandoned mine shaft and that’s kind of cool in a way it’s it’s actually adding the glowberries and stuff to the torchlight down here makes things really atmospheric too i’m wondering if we dig down further into the deeper levels We’ll end up finding any more lush cave action it does seem like there’s a little bit more of it coming down here and bedrock edition baiters now have the deeper cave generation although to my knowledge they don’t have any of the deep slate layers yet as in once you get Down below a certain area of the world you don’t find that every part of the terrain is deep slate there are still deep slate at y 0 to 16 but it doesn’t seem to be taking over the cave layers below that yet and see this is where having spectator mode in bedrock edition Would be really useful because all i want to do right now is clip through the terrain to get to an area like this there we go we’ve finally found an area where it kind of opens out into more lush cave terrain but even then this little pocket of it is not really a Great example of a lush cave so i’ll i’ll return to the surface i’ll fly around a bit more and i’ll see if i can bring you guys back to a little bit more of an impressive lush cave while we’re on the surface though i really can’t help being wowed by terrain like this It’s a little bit like shattered savannah in places but if anything that works in its favor it just looks all the more impressive when there’s just these slightly wacky terrain formations that you can imagine only really occurring in a game like minecraft that is that is some really bizarre mesa Generation but i like it i can’t say i don’t like it here’s another little patch of lush cave that i ended up finding in a swamp biome or at least underneath the swamp biome there is a touch of drip stone here as well and we’re down near deep slate level Although once again it’s not quite deep slate cabins yet but the lush cave has a little spore blossom over here and it’s just generating it nicely around this outcropping of terrain but once again a fairly slim area of the world right now i am kind of interested to see this end Of a dying in lava over here i’m interested to see if this ends up going into a larger cavern further down or behind the wall or something like that so i’m gonna do a little bit more digging around here to see if i can find something truly special there we go now You’re talking i came out of that wall up there and we ended up in this little basin down here with a whole scoop of lush cave right here the icing on the cake my friends look at all of the glowberries dancing with light on the ceiling i love stuff like this i really Want to find more underground areas like this in minecraft rtx because gosh it’s so pretty just finding all of these luminescent glowberries down here in the underground the light bouncing off the water as well i really really like how this is turning out it’s going to be fascinating exploring the underground in Minecraft rtx so this this cave right here alone is pretty pretty magical with the glowing lapis and redstone all everywhere as well folks i think this is where we’re going to leave it for today i’m barely lit in here the dim light of the glowberries is all that’s illuminating me right now That is where we’re going to leave it for this showcase episode i hope you’ve enjoyed this look at the snapshot maybe some more side-by-side comparisons to come in future but i felt like taking a little field trip into bedrock edition as well that’s gonna be it from me my Name has been pixariffs please don’t forget to leave a like on this video if you enjoyed it subscribe if you want to see more and i’ll see you guys soon take care bye for now Video Information
This video, titled ‘Experimental Snapshot 6 & Minecraft RTX Terrain Beta! ▫ Minecraft 1.18 Caves & Cliffs Update’, was uploaded by Pixlriffs on 2021-09-02 10:00:20. It has garnered 105403 views and 5044 likes. The duration of the video is 00:33:20 or 2000 seconds.
Minecraft has published Minecraft 1.18 Experimental Snapshot 6, the latest Java Edition snapshot for the Caves & Cliffs Update Part 2. It’s my first time dipping back into these snapshots after skipping 4 and 5, so a lot has changed!
This update improves mountain peaks, changes taiga generation to avoid snowy microbiomes, and re-introduces ocean ravines so the ocean floor becomes a viable place to start a search for resources. Some of these even connect to dry cave systems!
This snapshot also returns to the old system of height dependent mob spawning mechanics.
In this video, I explore these changes in Java Minecraft Survival before heading over to the latest Bedrock Edition beta, which introduces an early version of these terrain changes, and exploring it in Minecraft RTX!
0:00 Intro
0:47 Java Survival Exploration 23:20 Bedrock RTX Survival Exploration
Java Edition world seed: -312478946798682550
As always, it’s worth noting that this is an *Experimental* snapshot, and any of the changes in this snapshot could change again before a full release arrives!
You can find the full changelog here, along with instructions for how to install the snapshot: https://www.minecraft.net/en-us/article/new-world-generation-java-available-testing
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