Level zero is the first level of the back rooms and the first level many will encounter level zero is a nonlinear space resembling a back room of a retail outlet all rooms in level zero appear uniformed and share Supernatural features such as yellow wallpaper damp carpet and inconsistently placed Fluorescent lights which emit a buzz sound however no two rooms in the level are completely identical level zero is entirely devoid of Life despite the fact that it is the primary entrance to the back rooms no two Wanderers will ever end up seeing each other hallucinations are a common thing which happens in Level zero the hallucinations include the buzz noise from the lighting increasing or deafening in volume then abruptly silence the appearance of doors the appearance of St stes acute Deja Vu humanlike speech resembling no known language movement in your peripheral vision resembling insect scrawling underneath the wallpaper and insect likee Chittering there is a section in level zero called the red rooms the red rooms is a highly dangerous part of level zero which contains red wallpaper and red lights hence the name when you enter the door behind you which you used to enter the Red Room closes and you have to find A vent to get out of the red rooms however finding this vent has said to have been difficult and sometimes Wanderers report the vent is sometimes completely locked in level zero in some spots you can find walls which when no clipping into them can lead you to the Manila room the Manila room is an isolated Square Room with a unique beige color as its wallpaper and has a table and some chairs in the middle of the room with a light bulb over the table on the table you can find documents which tell you how to survive the back rooms And guides to levels you can access level Zero by no clipping out of the bounds of reality is the most common way of entering this level going deep into the fake realities in the end can lead you here exits finding a wall close by the Manila room Which has a socket on it and then no clipping into it will lead you to level one breaking a wall in level zero will lead you to level ne1 finding an area in level zero which looks clean and nice and then going through a door in that area will lead to level 0.2 level one is a large sprawling Warehouse complex that features concrete floors and walls exposed re bar and a low hanging fog with no Apparent Source because because of this fog condensation happens which form puddles on level one’s floors which makes the level damp however unlike level zero level one Possesses a constant supply of water and electricity which allows indefinite habitation by wers providing that appropriate precautions are taken the level also contains staircases and elevators isolated rooms and sprawling hallways within the level crates of supplies can randomly appear appear and disappear randomly within the level the crates often contain vital items like Food armored water weapons Shields and armor and even some weird items like pieces of hair paper and even live mice in addition crude paintings and drawings with no Apparent Source can be found on the walls and floors in the halls of level one the level also used to have Flickering lights and sometimes the entire level will go into a black out for some time however these occurrences don’t happen now however still take this comment with a grain of salt due to level one’s properties many people have set up bases in the level one of the biggest bases in this level Is Meg base Alpha the base is owned by the militaristic Meg who are an organization who strive to help Wanderers and find out more about the back rooms the base is also really close to the entrance of level one and is also so heavily armed by guards so everyone Inside is safe so stop on by the base and socialize and collect some supplies the other base on this level is the B&G Traders keep the B&G is a large trading faction partially owned by the Meg P operator base on this level which has architecture similar to a city with a Fire department police station rooms stores et Tom’s Diner can also be found here it’s a restaurant owned by a cook who ended up in the back rooms the storage Hall can also be found in the base which contains loads of supplies level one isn’t without danger however Entities do spawn on this level and thus you should explore this level with caution the entities here are hounds which are doglike creatures skin Steelers which wear the skins of their victims and facings who are people who don’t have a face the adults are friendly but the children are dangerous So stay away from them you can enter this level BYO clipping into a wall in level zero going through one of the doors in level two can lead you here going into a moi in level Mo I will lead you here wait what exits going down a long hallway in level One will lead you to level two no clipping into a window which is white will lead you to level 1.5 no clipping into a pumpkin will lead you to All Hallows Eve going through a spruce door will lead you to the back room going down a set pathway of doors and halls in Level one will lead you to the [Applause] Hub level two is a complex of long maintenance tunnels which range in size and stretch on for Miles level two’s layout while complicated has certain commonalities in its design which allows it to be mapped and understood the tunnels themselves are cramped and tight with large industrial pipes all over the Walls and ceiling the walls seem to be made of concrete and sometimes even brick however some of the walls have also been said to have a chalky feeling and some are some walls are tattered within level two are there odd things can be found within the hallways such as flatbed jolies miscellaneous machine Parts oil drum barrels metal cardboard toolboxes wood piles rusted pipes fold out chairs stepladders and wooden boxes which often contain helpful items which will help you survive this level in some points in the level doors can sometimes be found which often lead to small rooms which usually contain some shelves Tables boxes full of supplies and piping behind some of the doors you can find a large packing Warehouse full of supplies however it is not recommended to go to these rooms because the light from these Warehouse rooms attract a lot of entities throughout level two’s existence many people have tried to set Up bases in this level such as the aiding stragglers and the mature China who were a race of vaguely humanoid creatures who wore metallic suits to protect themselves there are currently three known groups currently operating within the level those groups are the followers of Jerry the followers of Jerry are a faction of people who worship entity 7 Jerry a blue bird who seemingly has mind control powers and indoctrination Powers this group lives within the bowels of Jerry’s room which is where the sacred Jerry lies it is not recommended to go to this group since they are hostile and you Might get indoctrinated into the cult one of the other groups is called the survivors the survivors are a group of 20 people who survive in the gramp hallways of level two they are frequently attacked by entities and their old bases once got traded by entities currently they are doing fine However they still await their entities to potentially attack them the final base is called office space self 3A l3a is a base owned by the B&G and they are located in one of those large warehous likee rooms over the years the group has been thinking about crazy ideas and one Of those ideas was a trans system in level two the B&G decided to build a large dram system going through level two’s hallways passing through the survivors base and towards level one’s entrance there were some problems with construction they had to remove large wall sections and remove a bunch of Pipes however they eventually built the entire tram system however there were still problems the tram trains kept on hitting the sides of the walls and the system was using a tone of level two’s electricity one day the entire level suddenly short circuited and went into a blackout they thought the blackout was Just a thing happening at l3a but they discovered this was a problem with the entire level the tram system had caused the level to go into a blackout for two entire years yes 2 Years After the Blackout the trans system was less used to the point it was entirely abandoned However more recently the trans system is all in check and is running normally again and the group is praying a blackout doesn’t happen again the entities in this level are the most dangerous entities in all of the back rooms such as hounds skin Steelers child facings clumps wretches smilers and Jerry you can enter this level from going down a long hallway in level one going through a vent in level eight will lead you here going through unlocked doors will lead you to level three level four and occasionally back to level one no clipping into a furnace will lead you to level 2.1 level three is a series of long dark twisting hallways that work similarly to level zero they all consist of randomly segmented rooms which form in no particular pattern and are Extremely Loud with the noise of Machinery the hallways are very narrow and enclosed some even requiring Wanderers to bend Down hunch crawl and even walk sideways through the hallways the walls are comprised of Dusty Brown bricks usually covered in segments of copper pipes and mechanical components the floors are made of an even dustier gray tiled floor whilst the ceiling is made entirely out of metal level three contains Prison-like bars which block off sections in hallways and Reports say when Wanderers go near These Bars s they get a weird feeling and they feel scared and horrified no one knows exactly why the bars cause severe paranoia and is still an ongoing mystery within the Meg and other groups who live within level Three within the halls of level three you can find large generator rooms which contain one large generator computers boxes and chairs however these generators are often highly unstable and one of these generators are so un table that when turning it on it will self-destruct and cause severe damage Some halls in level three are completely dark and are more cramped and filled to the brim with pipes and machines and are often more dangerous than the halls with lights on so if you see a hallway going down into darkness go back the other way level three is known for being Extremely dangerous due to the high amount of entities on this level these entities are hounds smilers skin Steelers wretches dollers clumps adult facings crawlers male death moths female Death moths and child Facings over the years people have been setting up bases in the level due to the amount of supplies and special items which are in this level however unlike other levels the entities in this level actually Target bases the bigger bases in this level usually are able to hold Back the entities however smaller groups have had a difficult time trying to fight off entities bases like the masked maidens and others have been completely destroyed even one of the largest bases in this level is now destroyed That Base being the B&G storage facility there are currently three operating bases in this Level those bases being me base gamma the base contains about 300 people and is a good trading spot in the level however it is frequently raided by entities and it is a miracle the Bas is still even up then there is UE base Silo the base is operated by the militaristic And even dictatorship of a group which is the ueec however no one knows what is actually in the base CA everyone who tries to go in gets shot to death by a guard at the front of the base the last base is the FJ blue salvation this is a Small group who resides in the dark section of level three and worship Jerry they are hostile and should not be approached going through one of the doors in level two will lead you to this level falling down in Elevator Shaft in level four and five will lead you here Going through a vent in level 6.1 will lead you here fixing up a generator and powering an elevator and then going up pit will go to level four going into a car and then staying in it and then passing out will lead you to level 69 going through A spruce storing level three will lead you to level 2.2 level four resembles a seemingly empty office building though it is almost completely devoid of furniture some rooms in this level of Windows most seem to be blacked out however some appear to have not been blacked out these windows are dangerous and should Not be approached the level is also considered a hot spot for Wanderers to trade and meet up due to the huge amount of arm and water located in coolers all around this level and other supplies when going here it is recommended to stock up on arm anded water it will Definitely be needed for later levels the levels layout is relatively easy to map out and understand since some are have different wallpaper and different features such as more furniture in rooms more hallways larger rooms office spaces and even some secret Areas whilst level four seems like an oasis the level isn’t Entirely devoid of entities rarely pounds and dollars can spawn in this level a while ago someone reported seeing a Smiler however no evidence exists to prove they exist in this level it is also said that deep in the level you can find a large Blue theater named the auditorium the room has several Chairs and a large stage at the front of the room where an entity named Mickey’s preform comedy shows and plays magic tricks to entertain the audience due to level Four’s safety many people have set up bases in this level such as the make they operate a base in This level named base Omega it is the second biggest base that the Meg is currently operating within the base you can find multiple hangout spots and a small bar called the boiling cauldron you should hang out over there the other base within this level is called the TBD Standing for to be determined it is a small group of people who just hang out in the level that’s it you can enter this level by going through one of the doors in level two going up an elevator in level three completing the Parker course in level 0.5 will lead you Here going up a staircase in level four will lead you to level five falling down An Elevator Shaft will lead you to level three going down a staircase will lead you to level six going through a door in mg base Oma will lead you to the hub Level five is an infinite Hotel complex with many rooms and Halls the level itself seems to have been constructed in the 1930s with the furniture dating back to the 1920s the level has a strange vibe to it there are no cobwebs or dust anywhere in the level it seems like the hotel just Cleans itself due to this the level is known for making people paranoid however whilst walking through their Halls of level five you will hear smooth jazz music playing quietly out of vintage speakers hooked up to a sound system throughout the level the level also contains three known areas those areas being the main Hall the Beverly room and the Boiler Room the main hall is the main section of level five and is the most common area in level five the section contains sprawling hotel hallways Lobby rooms and hotel rooms which all have some kind of yellow brick as its walls and mahogany Red supporters the floors can vary sometimes they are dark walnut wood some exotic yellow and red carpet and even marble in some areas the Halls themselves are very furnished and include stuff like sofas bookshelves cabinets lamps chairs and much more dotted across the Halls the walls of the Main hall have antique candle holders some are wax candles whilst some seem to be electric lamps and emit bus sound similar to level zero the area also contains small elevator shafts which will just go to another section of level five on the same floor no one really understands how these elevators actually Work but they are good to get around the level extremely fast the next area is the bever room these rooms are large Ballroom like rooms which contain hundreds of doors on the walls and in the middle of the room there is a small table with chairs and a chandelier Hovering over the table on the table it seems there is an unfinished game called AR Jong the doors often lead to nowhere and even in rare cases the void you can tell you are at a Beverly room when you see a small golden plate labeled the Beverly room it is also said there is a much bigger Beverly room within the level named the grand Beverly room the room is much larger spanning many floors and has a curved ceiling in one of the corners of the room you can find a door labeled maintenance which leads to the Final section of level five The Boiler Room The Boiler Room is a large complex of halls and rooms which contain large pipes machinery and even furnaces because of this the area is extremely cluttered and clawed aerophoba the area is also known to be extremely hot due to the amount of Running machines and furnaces within the area The Boiler Room is the least explored area within level five due to the danger within however if you were to go into the Boiler Room you will have to go down a vintage elevator which is known to be highly unstable now due to some mysterious Incident which happened no operating bases exist in the level no one really knows what happened and why the bases suddenly were abandoned some say they left some even say The Disappearance of everyone in the bases were caused by The Entity which owns the level the Beast of level down Come anyways the bases which used to exist here where Meg base housekeeping a trading Outpost owned by the Meg the homely Hotel a hotel business where you could sleep and get room service the Lost Hall Society not much is known all about this base before the vanishing but It is said this base might have once occupied entities then the final base The Originals this group is a group of people who have entered the back rooms between 1300s and the 1940s some famous people were even in this space who disappeared like aelia Earhart The level is home to a few entities the most common here are death moths as a matter of fact this level is said to be the death moth’s nests the other entities are hounds skin Steelers Woodlands Watchers spiders death rats ants Wrangler and Samantha a cat entity who is harmless and loves Cuddles going up a staircase in level four will lead you here running down the Long Hall in level -2 will lead you here going into a dimly lit hotel in the dark Metro will lead you to level five falling down An Elevator Shaft will lead you to level three going deep into The Boiler Room will lead you to level six level six is an expanse of halls and rooms which are shrouded in complete darkness not much is known all about the level because of this Darkness it is to the point you can’t see your hands in front of your face however only one Light source has been reported in the level a singular window which looks out into the white Abyss this window cannot be opened it seems like when touching the walls of level six they seem to be made of a gray brick of some kind and the floor is is made out of black Concrete the ceiling also seems to be curved and is tall in height the rooms are filled with Industrial Equipment such as pipes shelves and even oil drums no entities exist in the level probably due to the extreme darkness and ability to not Traverse the level properly so technically level six is safe somewhat However people are known to get extreme paranoia and hallucinate due to the sanity draining effects of the level level six only contains one group that group being the mimickry the group isn’t well known and is said to be extremely hostile and some say they are cannibals there was one time a person Was able to communicate with them and they say they have adapted to the darkness however it is said they are unreliable so we are not sure if they have adapted to the level’s Darkness you can get to this level by going deep into the Boiler Room in level five go Down a staircase in level four and going through a metal door in level 6.1 will lead you Here going down a hallway which has an exit sign at the end of the hall and then going down a staircase will lead you to level seven tripping over a wo will lead you to level 6.1 level seven is an impossibly large ocean which rains all the time and seems to Stretch infinitely in all directions the level is largely unexplored due to level six is danger and the level’s lack of entrances the level has two distinct areas the entrance room and the ocean the entrance room is a small house which FL boats above the levels ocean no One knows how this is possible however it might have to do with the levels weird Gravity the house is flooded on the first floor and is extremely cold so it is advised not to go down to the first floor the house contains a few rooms two bedrooms a lounge a basement Which is entirely flooded and a kitchen there is a cabinet in the lounge of the house which contains helpful supplies and a rope which you can use to get out of the house via window which has been broken on the second floor the house is The only safe part of the level so it is recommended to stay here for a while the second area is the ocean the ocean is of course the main part of the level and stretches on into Infinity the ocean contains small Islands which are always Barren there is a small Gulf Where a base called Fort surrender is located at it is not recommended to go here since the islands people are hostile and said to be cannibals and they also say they sacrifice people the ocean also goes down for Miles which gets more dangerous the more you go Down there are four areas in the ocean’s depths the first one is the daylight Zone the daylight zone is the top player of the ocean it is the safest part of the ocean you can still see light from the surface and is generally the most explored part of the ocean the next area Is the Twilight Zone this area is a little bit more darker and contains some sea grass and even in some areas bones not much is really here but it is said there is a pineapple under the sea somewhere here the midnight zone is where things begin to get dangerous you Will see large bones and scrap metal floating in the water there pressure begins to get tighter but it is not tight enough to the point you will be in extreme pain the area also contains large Cliffs which stretch down to the final area the abyss the abyss is barely Explored and the longest time anyone has been down here is for 2 minutes down here there are mountains of rock and tar everywhere a large underwater volcano gigantic bones and it is said there is a large shipwreck somewhere here the ocean floor is also said to be carpet via Fiber which has been collected from the Surface the Meg have decided to build ships and send them out into level s to explore the level one of them is currently in operation to this day that ship is called the Goliath the ship is large and contains many rooms a large cafeteria lounges and storage rooms the Ship is strong and it is recommended to board this ship and chat to the people on the ship the other ship the mg made was called the Alice sadly on its 10th Voyage in level s it got attacked by one of the entities on the level which Caused the ship to sink and out of the 30 crew members on board only one survived the ship is now in the abyss and it is said there is a large amount of loot still in the ship the level only has two entities the most prominent one is named the thing on Level seven it is a large fish creature which is said to have killed all life in the ocean of level s and is the reason of why the level has so much bones in the level the entity is hostile and will intentionally try to eat cumans who end Up going into the abyss The Entity was also the reason of why the Alice sank the other entity is called tiny it is a dolphin-like creature which was thought to be hostile however seems to be friendly you can find him behind a door labeled tiny in the Twilight Zone Zone you can enter this level by going down a staircase in level six going down into a large underwater Lake in level 8 will lead you here going deep into the midnight zone and finding a large underwater Mountain will lead you to level eight going down deep into the Twilight Zone and finding A hole going down into light leads to the pool rooms level eight is a complex of interconnecting cave systems which vary in size and dangerousness the caves are filled to the brim with stalactites and stalagmites armored water puddles which are toxic and are not recommended to drink from and several passageways which Either lead to dead ends or just lead to more cave systems there are caves which are Bottomless Pits which seems to stretch down into infinity and are extremely difficult to get past due to all these Bottomless Pits and tight passage ways the level is extremely hard To Traverse and map out the Meg have tried to map out the level and place rope Bridges which go over some of the Bottomless Pits however these attempts haven’t been the most successful so it is advised that Wanderers always keep an eye out when traversing their level with the level’s natural danger there Are also entities all around the level these entities are hounds smilers skin Steelers clumps wretches Transporters Wranglers death rats hostile facings normal facings and spiders these spiders are poisonous and are pretty common within a level even with the danger of the level people have tried to set up bases in This level such as their me they operate a base in this level called cave Raiders which is the newest base the Meg has constructed and is constantly attacked by entities the other base on this level or well abandoned town in this case is the town of cavos this town is found Deep within the depths of level 9 and no one knows exactly what this place was but by information from Wanderers the town used to occupy a group of entities who were said to be friendly and thrived with a special Crystal they found which they used to create strong armor because Of this they set up Min shafts and a fully connected Miner cart system which leads to the town then out of nowhere the entities in the town suddenly disappeared and the town became abandoned no one knows how this happened but it is said it might have to do with The god they worship a god named maroon you can enter this level by going into an underwater mountain in level 7 going deep into the concrete caves of level 2.1 will lead you here going deep into the level and past the town of cavos will lead you to level 9 going into a vent in level 8 will lead you to level two diving into a large underwater section in level 8 will lead you to level seven level 9 is an infinite suburb which is always in a night State the houses in the level very in size and Each are completely different although there are reports of spotting two houses near each other which are the exact same the houses in level 9 usually are furnished however contain no apparent light source the the houses though usually contain items which will help you survive the level there level Possesses larger trees which hide large amounts of the houses which makes them hard to spot the streets of level 9 are made of a hard asphalt and also seem to be wet and damp which suggests the level might have rained the streets are also the most dangerous part of the level due To the amount of entities who roam here these entities are hounds skin Steelers smilers wretches Jerry death rats and spiders there are also entities which are only native to this level one of these entities is called the neighborhood watch this entity resembles a large eye ball and can either be two Types Watchers which are just floating eyes which when seeing something they will shine a Light Beam at them which causes the victim to disintegrate the other type is a Strider they are a large eyeball which possesses appendages composed of choid nerves and veins these creatures are fast and are very hard to Escape from the other exclusive entity in this level are called the mangled these entities stand at around 15 M tall and have long Limbs and a large human head at the top of their body these entities are extremely hostile and are extremely intelligent you can tell if You are near this entity if the area begins to get foggy you can enter this level by going deep into level eight no other entrances have been documented so far going deep into the level and going past a barrier and going into a tunnel will lead you to level 11 going into a Farm in the level will lead to level 10 you were used to be able to go to level 9.1 however due to a mysterious event you cannot go to the level now a strier now guards the entrance level 10 is a large Wheat Field which seems to stretch into Infinity the Wheat in the fields are edible and can be turned into bread making this level the largest production of bread in the entirety of the back rooms there is a large dirt pth which goes straight through the level with other paths branching off the middle path the paths Are safe so you should always stay on these paths their level is constantly raining which makes the wheat within the level grow fast and also creates large lakes and rivers these lakes and rivers are drinkable and are a recommended spot for Wanderers to stop by and drink from The level also contains Barns and houses which seem to have been built in the 1980s the barns are empty but contain animal fur and loads of hay however the houses are not recommended to go into sin entities like hounds and smilers can be found in these houses within the Wooded area of the level you can find a large Stone Tower which is dangerous due to entities called archers which live here however it is said there is a large amount of riches within the tower the level has won out post that being MTT Town it is a town within the Level operated by the btg the level is a good place to trade due to the large baking production found here the base also operates strs which go around the level collecting wheat to be turned into bread and hay the base also has a train station and a train system which goes All around the level which also helps collect wheat you can enter this level by by going deep into level 9 will lead you here going deep into Level 94 and into a wheat field will lead to level 10 going into Mt town and going into a tunnel will lead to level 11 level 11 is an infinite city which contains things you would expect in a city such as buildings streets and parks the level is widely known to be the safest level in the entirety of the back Rooms due to the lack of entities and the supplies located within the level the level is always in a noon State and even if you stay within the level for hours it will not change the levels buildings are strange some can be fully accessible whilst some you can’t even Enter on some sides of the buildings there are doors which lead to nowhere but the street below there are also buildings which can be found here that exist in real life like the Empire State Building the level also has several restaurants which are usually operated by Wanderers these Restaurants are the cheesy chess coffee shop mbway the Bobcat Cafe and several others due to level 11’s habitability several colonies and groups have set up bases within the level these bases are Meg B beta this base is comprised of several things such as the mbway restaurant trading and other things the Next base is the homely Hotel this base operates a base in the hotel in the level and is a recommended place to go two another is the eye of Argos they operate a base in a building called the headquarters do not go here do not go to This Colony another there is a group called The United Coalition they are a small group of people who just hang out in the level the final base is the rbe basis carpia they are a group which is wanted by the Meg but are usually quite nice deep within the level you can find A large power plant which is keeping most of the level powered this power plant is guarded by guards due to the danger within the power plant and potential radiation leaks if you do go into the power plant the only reactor you can access is reactor 3 this reactor Seems to be rbmk 1000 reactor which is known to be a highly unstable and flawed reactor type there is two large pools in the reactor room which you shouldn’t jump into since they are radio active and will kill you the reactor section also contains a turbine room feed water Pump room break room server room and a large control room where you can turn on the reactor if you wish to however it is not recommended to you can enter this level by going deep into level 9 going into a road tunnel in level 10 will lead you here Going through glass doors and into a city in level 6.1 will lead you here going into a white TV station will lead to level 12 however it is not accessible due to its power source reactor 3 in the power plant being off going into an apartment building will Lead to level 13 Going Down some stairs leading underground will lead to the Metro entering a restaurant named the snack rooms will lead to level 6.1 Video Information
This video, titled ‘The Backrooms In Minecraft: Level 0-11 (Compilation)’, was uploaded by Tek Games on 2023-12-25 09:23:43. It has garnered 907 views and 42 likes. The duration of the video is 00:41:43 or 2503 seconds.
This is a compilation video of the videos explaining my levels in my Backrooms map that I am currently developing called The Liminal Labyrinth from the 13th to the 24th. While yes, you might think this video is lazy cause it’s just a re upload of all those videos, but I did change some things and fix up some issues I noticed in the videos, like: level 4 images not appearing, text being wrong and some of the voice work not sounding right in some areas. I’ve also added timestamps in the description so you can just skip to a level you would like to see. Also before anyone comments, yes, I know that etosile and Stretchsterz have done some not good great things, if your wondering why every level inspired by articles from Stretchsterz says (Ik he awful) that’s because he has done some not great things, like denying credit during collaborations and some other bad stuff. The journey of making these videos has been a rough one, I set a goal of editing one of these videos everyday however over time I began procrastinating so it took longer to edit videos. After I had edited all the videos I waited till December 13th rolled round, I uploaded the videos daily and hoped they would do well.. and yeah I think some did do better than others, I’m proud that I was able to edit these videos and give you all a Christmas treat! Anyways, this will be the last video of 2023 so… See you all in the new year…
One more things, if you’re wondering why some of the levels are different or have different exits or entrances or well.. Level 11 having a different name, that’s because Ive decided to use my own canon, it’s basically somewhat like the wikidot canon but with a few differences to make it different and have some kind of story or LORE or whatever.
My discord server: https://discord.gg/gpzxX8Qdfx
The articles I was inspired from:
Level 0: http://backrooms-wiki.wikidot.com/level-0
Level 1: http://backrooms-wiki.wikidot.com/level-1
Level 2: http://backrooms-wiki.wikidot.com/level-2
Level 3: http://backrooms-wiki.wikidot.com/level-3
Level 4: http://backrooms-wiki.wikidot.com/level-4
Level 5: http://backrooms-wiki.wikidot.com/level-5
Level 6: http://backrooms-wiki.wikidot.com/level-6
Level 7: http://backrooms-wiki.wikidot.com/level-7
Level 8: http://backrooms-wiki.wikidot.com/level-8
Level 9: http://backrooms-wiki.wikidot.com/level-9
Level 10: http://backrooms-wiki.wikidot.com/archived:level-10
Level 11: http://backrooms-wiki.wikidot.com/level-11
Timestamps: 0:00 Level 0 “The Lobby” 2:40 Level 1 “Habitable Zone” 6:21 Level 2 “Pipe Dreams” Yes I’m calling it pipe dreams whatever 11:02 Level 3 “Electrical Station” 15:11 Level 4 “Abandoned Office” 17:56 Level 5 “Terror Hotel” 23:32 Level 6 “Lights Out” 25:27 Level 7 “Thalassophobia” 30:28 Level 8 “Cave Systen” 33:30 Level 9 “Darkened Suburbs” 36:04 Level 10 “The Field Of Wheat” 38:12 Level 11 “Eternal Metropolis”
#minecraft #backrooms