Hello everyone, welcome to my new devlog series on attempting to make a minecraft clone but with realistic pbr graphics. It first started out as a final project for my Computer programming subject and as a learning journey to game engine development most notably, graphics programming. It featured block culling, block placement, and block removal. I had already implemented a work in progress of bloom rendering. Hopefully by the end of this series we’ll be able to get a fully infinite world with trees, biomes, and caves with beautiful visuals. So if you don’t wanna miss them out, don’t forget to subscribe and hit the notification Button to join me in this learning journey into the blocky world of mining and crafting. Video Information
This video, titled ‘Realistic Minecraft Clone Devlog 00’, was uploaded by Fantasya63 on 2023-06-07 09:00:19. It has garnered 365 views and 11 likes. The duration of the video is 00:02:22 or 142 seconds.
Hello, Welcome to my very first devlog! In this series, we’ll be attempting to make a minecraft clone with PBR textures and shading using C++ and OpenGl. So, if that tickles your curiousity, dont forget to like and subscribe and hit the notification button to be notified when the episodes drop.
Credits: Thumbnail font generated from: https://fontmeme.com/minecraft-font/
Terrain Texture: Vilja Pix 2.0 by ROllerozxa | https://content.minetest.net/packages/ROllerozxa/vilja_pix_2/ CC-BY-SA-4.0 https://spdx.org/licenses/CC-BY-SA-4.0.html
Music: Calm and Peaceful by LesFM | https://lesfm.net/relaxing-background-music/ Music promoted by https://www.chosic.com/free-music/all/ Creative Commons CC BY 3.0 https ://creativecommons.org/licenses/by/3.0/
Music from #Uppbeat (free for Creators!): https://uppbeat.io/t/avbe/night-in-kyoto License code: D594FQ3QAOYFGMG0
#devlog #opengl #cppprogramming #gamedevelopment #gamedev #minecraftclonegames