Every one over six one seven here with my second quick tip episode this episode of me looking at how to do leaf and grass can a jiggle wiggle type effect to make things look like it’s blown around the wind makes a scene look a little more dynamic I use this in skywars a Little bit to make the trees look like they’re kind of blowing in the wind it just made the whole scene feel a little bit more you know interesting and intrepid so here we have our scene this is just gonna be random scene I use this than I use for my tutorial animation and The first thing you’ll probably want to do is you’ll want to group up all these different things you’re gonna want to jiggle as one group so we’re gonna we’re gonna want these grass to jiggle we’re also gonna want this grass to jiggle so if you shift-click two different objects You can do ctrl J to join them and you can shift click another one ctrl J you maybe grab these flowers ctrl J and just work adjoining all these different things together you wanna kind of pick everything up it looks like we missed the yellow flowers down here ctrl J now We have everything grouped so the first thing we’re gonna want to do is go for it here to this little wrench tool and go to modifiers and make this a little bit wider we hit add modifier we’re gonna add a displace and if we play on the strength you’ll see all it really Does is just make everything go crazy I mean it’s kind of cool we can get some kind of weird looking you know explosive trees over here that’s not what we want at all so let’s set that vector is 1 gram and what we’re gonna do is want to Create a new texture for the displacement and then it creates the texture and we can go over to here just a little like slider thing to go to the properties and we can choose the texture type we’re going to set it to clouds and already you notice something actually Changed it looks a little bit better now if we go back to the modifier we still have all the stuff selected now when we change the strength you’ll notice it actually starts changing a little bit more appropriately for some reason the trees appeared not to be moving at all Just a little strange we’ll look at that in a little bit I don’t know why the trees aren’t moving anyway um so we have the thing kind of working but what we want to now do is we don’t want to you know wiggle the strength what we want to Do is set the strength to something and move the texture across the grass so rather than using a local coordinates we’re gonna create a new object and use the new object as the coordinates for the texture so hit shift a will create an empty plane axis I’m gonna move it to My scene using the shift F s stick shift s technique I showed you um dad to have this little plane axes thing and grab this leaf stuff again then under local I want change it from local to object then you can use this little eyedropper try To grab the empty yep not the empty there we go now that I have the empty you’ll notice right away if I move this everything jiggles and that’s basically the gist of it so now I’ll just show you which settings you want to do and kind Of kind of make this work with what easier as you see you know as I move it things jiggle what you might want to do is grab this go back into these um properties for the texture we can increase the size a lot make it really Big that way you get these kind of you know large blowing you can see how see how it kind of works its way across the grass actually it’s probably moving the other way and to show that better you can even make these numbers go I believe Higher than the maximum set up like five or something yeah I’ve seen how you get that it really looks like you’re you had a big field of like wheat or something you could really make the wheat look like it’s all kind of blown along so What you want to do now is oh honey wait so let me show you the you want to play around with basically this overall size to control how big you want like the waves of wind to be sometimes you want to go kinda high with this you can also Change under colors you can change like the contrast and brightness you can someone to play some interesting things to get let’s look at this now now we have it really contrasting and just like a little few splashes so now when I move you’ll see some of the grass holds Completely still until the wind comes and then it blows it and that looks kind of cool too because then we don’t want the grass always moving maybe we don’t want it completely so dark let’s do something like play around with these you want it to be a little bit great everywhere just Come just playing around some of the numbers right now this could be interesting oops so now you get the grass that yes you know it kind of holds still it blows a little bit Wiggles a little bit but wait still like a wind comes and kind of blows it around it’s a Really cool effect so we can play with those colors we can also play with the overall strength we can have you know just a tiny bit of strength but have it like blowing a whole lot like it’s really wiggling along or we can you know have a lot of strength on the modifier We just have it kinda really slowly like usually you don’t want too much strength for the actual movement I think I usually do something like point two point one or something you just want a little bit anyway so that’s that then the next thing you want to do you want It you don’t wanna have to constantly be of course moving this so give it a keyframe we want to choose which direction you want to go I usually go for about 100 frames just to make things simple ran it off and then you just choose you know I’ll do you wanna go in Straight gonna go a little bit a diagonal maybe even kind of goes down a little bit so just kind of move and we’ll keyframe location again so now it moves if we go into the animation it’s just a little bit bigger room we’re gonna need all these little windows and Go back to the camera view so I can the camera views name show it there is special material and what we first thing we want to do we want to set this to linear because we don’t want the wind to kind of speed up and slow down set so Sorry so I right click that keyframe hit T set it to linear and now we have a straight line last thing I do is grab all these keyframes and hit shift E and do linear extrapolation and you’ll see now it’s gonna continue forever you can just keep animating your scene don’t To worry about this again and throughout your entire scene you’re always gonna have you know the Leafs kind of blowing if you feel like this is too slow I feel like it’s a little bit too slow right now you can always just you know pull these key frames together and as you can See them down below in the curve editor it automatically you know changes the overall speed throughout the whole scene and there you go give some nice blowing grass blowing vegetation well you’re gonna call it it hopefully make your scene look a bit more interesting and dynamic and what I Tried to say at the end of last episode but I think I accidentally cut myself off during the render for some reason what are saying at the very end was let me know in the comments below what you’d like to see in future quick tips and I’ll try to you know make my quick tips based off what you want to see rather than just you know whatever I feel you might want to see so leave comments below and I look forward to seeing them I hope this helped see you next episode Video Information
This video, titled ‘Grass Wiggle – Minecraft Animation Tips #2 (Blender)’, was uploaded by Faye Lampo on 2017-11-12 12:59:47. It has garnered 4294 views and 172 likes. The duration of the video is 00:07:23 or 443 seconds.
In this episode I’ll show you how to make your grass and leaves wiggle, jiggle, and blow in the wind using Blender’s Displacement modifier!
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