So I decided to attempt procedural generation in unity using 3D cubes and things got off to a great start and try to generate a flat land which worked fine then I decided to add in some Hills and Valleys using a sine curve and then I’d try to take it to the next Step by implementing some water but then things took a turn for the worst and this is what we got so I know it looks wrong but it does look quite cool it looks like a maze of 3D cubes but I managed to magically change it or fix it rather and things would look Quite good so I decided to take it a step further and try and Implement some Randomness to the scene but clearly it’s not that random so my next objective is to try and figure out how to fill in the y-axis so that the mountains and the water are not Hollow so subscribe for That video Video Information
This video, titled ‘First attempt at procedural generation in unity #gamedev #indiegamedev #unity’, was uploaded by Gino Sesia Games on 2023-04-21 17:30:02. It has garnered 140 views and 6 likes. The duration of the video is 00:01:00 or 60 seconds.