I am building all of breath of the wild in Minecraft and yes that really does mean every Mountain Village stable everything at the end of the last episode we completed everything in this highlighted region of the map and today I want to extend my reaches into the lanairu region and complete some fan Favorite locations like zoro’s domain and yes that includes varuto which will be the first Divine Beast we have completed in this series first I plan to move out east from kakariko Village completing laneru Promenade in Mount lanieru and nadra the dragon might be waiting Atop The frozen peak then I want To head back West to finish up the lanaira wetlands and the leneru Tower of course before building our way up the road to zoro’s domain we will complete the domain and its surrounding region and finish off with Divine Beast varuta literally hundreds of hours of work was Put into this episode alone and not just by me but you’ll see about that later so I really hope our hard work has paid off and that you guys can enjoy this episode of breath of the wild in Minecraft just east of kakariko village on the way To mount laneru is lanairu Promenade a massive Valley with large stone structures that time has not treated well this was first up on the to-do list entering into the valley I began to build up the first structures that would be in the Promenade the stone in this Region was a lot lighter than any of the other structures that I encountered thus far in the project I settled on a block palette of mostly Sandstone but also with a bit of End Stone and other lighter blocks sprinkled throughout I built up the first few towers and this Large structure which would be copied and pasted all around the valley before getting to work on the path that led through the Promenade this was a very winding path so I kinda had to wait until I got a lot of the structures down before I could begin to place it Around the middle of the valley was this cluster of smaller structures right around the area where the path dips below the water and beside it was another one of these pasted in structures I then brought the path all the way through the rest of the valley and began To Mark out where some of the other final structures would go working in a sort of backwards order I started from the other end of the valley and began making my way towards the center from there a lot of these structures were pasted in from what I’ve Already built but this eventually led up to the small cave where the path sort of folds in on itself and Crosses over the valley with that the entire Northern side of the valley was finished and I moved over to the other side of the river to Begin Work this was a mixture of pasting in structures that I had already built but also redesigning the same ones at a different angle and speaking of different angles I’m sure you’ve seen from these clips that a lot of these structures are at some odd angles this was really good practice for me getting To work some more on these odd angles that you don’t usually build at little did I know at this point that the Promenade was just prepping me for the hell that was going to be Zora’s domain but now we’re finishing up the Promenade I did put the shrine behind the Waterfall with the little cave and added in some of the finishing touches which were mostly just giant Vines made of leaves which I think were a very nice Finishing Touch moving on from the Promenade just past this Valley is Mount laneru the mountain did the spring of wisdom sits atop I had to do a lot of touching up to the landscape around this region most notably changing the snow levels to match the style for the rest of the map that I’ve completed and I also had to add in a bunch of the spruce trees around this area now this mountain has a Lot of these unique Giant Crystals sprinkled all across it so since there was almost no structures or anything to build in this area I got to work on these I tried some different methods and styles for these crystals as you can see here but ultimately to match the style Of the games I went for these sort of Blocky designs as you can see me building up here and meshed them together a bunch to make them seem more unique after I made a few templates four different crystals I began to paste them all across the mountain most notably at The top where there is an unusual amount of them and of course as I’m sure you all know Atop The Mountain is the spring of wisdom this was another build it was at a sort of odd angle but it was so small that it really didn’t matter the goddess Statue looks a bit odd at this angle but honestly I think it looks good however there’s a special guest atop Mount laneru when you first climb this mountain in breath of the wild you find nadra the dragon corrupted by Calamity ganon’s malice I decided that I wanted To have nadra built Atop The Mountain covered in Malice just like in game the problem is I’m really bad at building dragons I’ve tried before on a few different occasions and I can never make it look right fortunately though around this time I saw some impressive breath Of the wild builds in my Discord server which by the way if you want to join my Discord server Link in the description you should come hang out however when I saw his design for din Rawl I knew I needed this guy’s help I reached out to Him for help on nadra and he accepted so welcome our second Builder to the project hyrath hirath quickly got to work draping the dragon across the Mountaintop winding in and out of the Giant Crystals he also was able to pick out a pretty good block palette for the purple crystals and the Malice which I’m really thankful for I was not looking forward to figuring out what to use for malice the head was constructed pretty smoothly with some purple crystals added around the back of the neck and before long hirath was going through putting in all of the giant malice eyes That were sprawled across the body I think there’s four in total in the end nadra turned out very nice and I am really thankful for him because I’m not that good at dragons believe me I’ve tried before in this final epic screenshot you can also see that the Giant Crystals were Made to be more white than blue mostly to make the dragon easier to see now with Mount Lane rou done we can move over to the lanairu wetlands to Begin work on this swampy region and this is where I began to acquire more help with the project I’ll spare you guys from the massive story but basically a bunch of my friends ended up having access to the breath of the wild map I added some of them to a server just so they could look around and experience it but then a lot of them ended up wanting to stay and Help me with the project and I was okay with that so I had quite a few friends who are now logging on with me to follow along with whatever I was doing and help adding in a lot of the smaller details all of them who helped me will be Credited down in the description seriously without their help this video could have very well taken a couple extra months to complete moving on I’m sure you saw that in the background we began work on the linear Wetlands adding in some birch trees with drip leaf and lily pads to make it feel More swampy there were a lot of wooden ruins across these islands and omrans turned out to be really good at putting in a lot of those small details here she kind of showed me that I was slacking a bit with these ruins so I went back and Added a bunch of smaller details to mine On the east side of the wetlands was the massive lizalfos camp that spread across the river we all got to work on this part of the project pretty much everyone contributed to this one in some way I began to build up some of the bone structures while Cherry worked on one of The entrance Gates and we all went through each other’s work to edit it slightly and make sure everything was as it should be this was also one of the first times I got to use mud brick as a mixture with jungle planks I would eventually try this block mixture on the Divine Beast as well but as you’ll see it doesn’t work out too well over there a lot of the structures in this Camp were identical to each other so after we finished up the first main part we were able to just paste it around to the other two spots Next to the camp is the lanairu tower which is the one with all of the bones sticking out of the ground around it I began working on these bones but for some reason I had it in my mind that the bones needed to be one block wide it was Like 3am I wasn’t thinking straight so they were turning out really bad at first but the next morning I did some editing to them and I came out with some structures that are a lot better meanwhile own brains got to work on some of the area down beneath the tower near The Small Ponds where the dead Guardian is finally I began to paste in a bunch of the bone structures that me and Ezio had created covering the entire region with them we also added a lot of the smaller structures as there were a lot of little platforms with rocks on them hanging off The cliff as well as a giant bokoblin tree Camp which I pasted in as we built it in the last episode now that we passed by the laneru tower we are officially on the road to Zora’s domain the start of this path marked by inogo Bridge just beneath the tower this Bridge was going to be an important build because it meant we had to decide on a block pallet for the Zora region me and ombrades ended up settling for a mostly prismarine block palette but we would also sprinkle in some other dark blue blocks as you can see me messing With on the bridge but I’ll get more into the block palette when we reach the domain for some reason I was really struggling with the design of the bridge at first but I got there in the end and meanwhile ombre’s built the Tower that you first meet sidon under off camera we Ended up pasting it to the other side since they’re just duplicates of each other the Zora region however presented a unique problem the color of the cliffs in this region of the map is a lot different from anywhere else it’s almost a bit darker and has a lot of blue in it I had a hard time picking out a block palette that I liked for this region but once my friends joined I was able to get some second opinions I was just going for a darker gray but they told me there was a lot more blue in the cliffs than I Could see because I’m colorblind I guess so we ended up settling with this huge block palette with all sorts of gray blocks but also some blue we quickly implemented this block palette across the entire Zoro region Ezio omrans9 got to work on the road to zoro’s domain Adding in all sorts of small details and doing little bits of terraforming here and there on the path it overlooked the river there was almost cavernous parts of the path with lots of overhanging rocks and a smaller zalfos camp we added in all of these details and combed Through the forest to try and make sure that we didn’t miss anything small further along there were more parts of the path it had a lot of Rocky overhangs omridge did a really good job going through these Rocky areas and adding all sorts of minute additions in the forms of stairs and slabs Further along we come to another Bridge which was the same design as the one we had built previously so we just had to paste it in but we ended up having to change a little bit to accommodate the different angle further up the hill we came to another Bridge which again was the same design as the one we’ve already built I pasted in the bridge and began to edit it to change its angle while ghostly Ezio and ombrains added in a lot of the smaller camps and rock formations along the path now I’m sure you’ve noticed before that The Zoro region has a lot of these giant overhanging rocks with dark blue tips these didn’t generate when I made the map which meant that I would have to make them manually to Mark out where they would all go I used giant balls of sandstone to make The basic structures I placed these all across the valley but obviously I’m going to need some heavy terraforming to make these look natural doing it completely by hand was taking way too long so I ended up learning how to use voxel sniper to speed up the process a little bit ghostly had already Made a bunch of these rocks completely by hand but using voxel sniper I was able to heavily speed up the process I still had to do some manual work to the cliffs to make them look completely natural but voxel sniper’s smoothing commands were a huge help while I was doing this omraines Continued along the path to add in a bunch of the camps and other structures along it including this Natural Bridge which leads up to the domain and a Rallis Pond which has long been home to a high knocks of high wrath design finally to finish off the road to zoro’s Domain I changed all of the Sandstone structures to match the Stony cliffs in the end I think this Valley looks incredible with shaders on but now with the long road finish we can finally move on to the fan favorite Zora’s domain I began construction on the domain completely oblivious to the hell that This building process would become as I fix up the terrain and put in the lake I’m sure you can see that the domain is at a very odd angle a 24 degree angle to be exact this brought up an interesting problem as the domain needed to be Symmetrical but because of the angle I couldn’t just copy paste one side to the other each side would have to be differently shaped from the other except it still had to look symmetrical and if you don’t understand what I mean by that I have a little demonstration for you as You can see here when the center of our build or the line of symmetry is completely straight all we have to do is reflect our shape across the line and it looks symmetrical but when the line of symmetry is at an angle like this we can’t just use the same structure one Side of the structure has to be differently shaped while still looking symmetrical this first attempt at the Domain I used the Islands below to Mark out the size of it but you might be able to tell that it’s a bit small so we do end up scaling it up soon I pasted in the bridge which again is the same design from earlier but this bridge was slightly different as it had a bunch of archways across its entire length that own brains put in place however we didn’t get much farther into the building process before we noticed The issue with the scale and decided to change it I moved this version of The Domain out of the way and began construction of a larger one as I mentioned earlier I used the Islands below to figure out the scale for the domain but for the second Attempt I decided to ignore the islands and just change them up later to match the domain above once a lot of the outline was finished I began work on these outer Towers in the bridges that connect them these were so painful to build because of the Symmetry issue I mentioned earlier foreign We continue to structure the domain finishing up the little platform that the entrance Bridge connects to and crafting completed Bridges along the squiggly lines as we kept adding to the domain you can start to see the block palette that we chose more in depth we showed a lot of Prismarine and dark blue blocks with a splash of quartz as well it’s not all entirely accurate to the color of the domain but prismarine was definitely the right choice I think since the prismarine blocks were designed for Ocean Monuments anyways once a lot of the main plaza was done Ombrains got to work on the shop and the Inn on either side of the shrine room but the shrine room would have to wait till later on brains finished up the in first on the left side of the domain before moving over to the right where the main shop was She was also responsible for building the mifa statue in the main plaza and considering the scale I think she did an amazing job meanwhile I was working up above on the King’s throne room this single building on its own took up most of the time working on the domain especially Considering I had to restart it on a couple different occasions attempt one I was building on the 24 degree access and it was just a real pain to try to measure everything out and get all the pillars in the right spot at the weird angle it was not going Very well and at this point all of us Builders were starting to get burnt out of the domain as we were all finding it extremely difficult to build at the weird angle so after my first attempt finishing only part of the throne room and the Zora’s sleeping quarters below We took a break five days later I came back with a new idea remember back in part one when I built the gray Plateau walls normally and then used world edit to rotate them at the angle I needed I decided to try out the exact same strategy with the throne room pretty Much all of my confidence came back when I started building on the regular axis and progress slowly began to speed up again keep in mind that a lot of these clips you’re seeing or hours upon hours of work condensed down into a few minutes I think the domain alone took Anywhere from 30 to 50 hours hours to complete after the Zorro sleeping area was finished below I moved back up to complete the throne room above however I realized when I started on the throne room that it was too big so everything you just saw me do I had to restart in Remake on a smaller scale but once the sleeping quarters were rebuilt I resumed work on the throne room because I was building on the regular axis I was able to just build one side of the throne and paste it to the other before I built up The entrance gate outside I went back in to finish the dome roof and extend the throne up across the ceiling back outside it was time to finish the exterior of the throne room I’m sure you guys all know that the outside is structured like a giant fish I expected This to be a long grueling process but it actually wasn’t building the fish on the regular axis was quite a breeze and actually really fun I was right at first that the fish wouldn’t look right on this massive dome but no it actually turned out pretty good in my opinion After its basic structure was done I then played around with the block palette struggling for a while to figure out what blocks I wanted to use where But of course since the domains at a 24 degree angle I had to use slash rotate which never works perfectly as you can see when I rotated it all it turned into a complete mess there were just giant holes in it the whole design was screwed Up and we had to spend a few hours fixing it up but I still think the way we did it was the way to go if we were building it all at the 24 degree access I I would have gone insane let’s be real the main staircase going up to the Throne room was also a pain because of the angle it’s it’s not destined to look good okay it’s gonna it’s it’s not gonna be very functional just just please forget about it one of the last few structures I needed to do was the shrine room this room did Not take nearly as long as the throne room and I really like the design that I was able to come up with back outside there were a couple Towers remaining on either side of the throne room with large bridges that connected back to the mainland behind the domain And I really got to thank the game designers who worked on this part of the map because you bet these Bridges were the exact same design that I already built earlier finally I went back down underneath the domain to connect it up to the land below as Ezio had already terraformed The island to properly connect up last but certainly not least I began to work on the massive Outer Circle that surrounds the domain this final part of the building process is what brought the whole thing together and made it look 20 times more amazing at first I kind of Struggled to get some of the proper designs down but eventually I found something that I liked and settled on it before I began to gently curve it to make the circle formation I only had to build an eighth of the circle since I could just use that and Copy and paste it all around the rest and finally to end off this very painful part of the project I did just that and began to paste it all around the circle making for one of my favorite builds I’ve ever worked on period the area surrounding the domain still Needed to be finished though there’s a massive waterfall directly behind the domain and lots of smaller ones that climb Plumas Mountain so it became the familiar case of paste in a previous build and change its angle after that just like the road to The Domain this area has lots of large rocks Sticking out of the cliffs I use the same strategy with giant chunks of sandstone to Mark out the base structure before using voxel sniper smooth commands and some manual terraforming I again changed all the Sandstone to match the cliffs with the spots of blue but of course I forgot to press record When I did that after putting in a shrine or two and some ruins atop the mountains I put in all of the Tall Grass Ferns and Flowers along the cliffs Pretty much all that’s left is divine Beast varuta over in the East Reservoir lake is where I plan to build the Divine Beast so let’s quickly finish up the lake before we get started on it I set up a big Sandstone Plateau to Mark the Bottom of the lake and got to work on the docks that surround the region ghostly already built most of the main Dam so I was able to edit the dock from his build and paste it all around to get the docks in place on the opposite side Of the lake is another version of the dam so I pasted in the entire structure there and terraformed the outer regions I then began to edit the bottom of the lake changing it all to Stone and putting in the water to finish off the preparations for the Divine Beast I once again begin to Mark out the large rock formations sticking out of the cliffs me and ghostly worked together to do all of these cliffs in a single sitting now it’s time to start work on the first Divine beast of the entire project starting from the foot of the Divine Beast I began to make my way upwards these early stages of the building process were a little difficult as I was really worried about getting the scale right my main worry was that if I made it too small I wouldn’t have enough room to build the interior there were a few Times during these early Clips where I contemplated starting over to make it larger but I kept what I had and that ended up being the right decision as you can see I continued making my way up the side of the Divine Beast which was honestly kind of a breeze it started To get tough near the top though as the design was more complex and it was hard to find close-up reference pictures of this area the Beast nevertheless I made it work and moved over to the back where I built a large circular room with a dome-like roof Back around on the front side I began to lay out the head which proved to be the first truly difficult part of the build after a couple attempts I decided to make the head more spherical planning to properly edit the shape of it as I went after the first few attempts I finally Had a finished draft and I thought that it was pretty nice so in preparation for the head I decided to edit the scale of the Divine BEAST’s body it looked too tall for how long it was so I mainly edited its length but also did shorten it by a small amount I realized however that the head I had made was too small so I started over on a larger scale this time ohm range joined in to help me giving the eye a much better design and helping me with the details on the ear once this design was finished I put it In place and began to stitch the body into it before I began work on the trunk It was a little tricky to get its attachment right where it went onto the head but it worked out in the end after that I put in the little antenna beside its head which later helps to focus the blast at Hyrule Castle after pasting the whole design onto the Other side I began to edit it a little bit this side of the Divine Beast which has the entrance to the inside has a slightly different design so I quickly fixed that up before moving in to try the interior the interior is a little bit cluttered And hard to follow but we did have enough room for it there was really only one room where I felt like I was trying to cram anything in place but apart from that it was actually very smooth umrades also joined me again to help with some parts of the Interior but I’ll Let you guys truly explore it when the World download eventually comes out moving back outside I moved the Divine Beast into its proper location and added the water spout coming out of its trunk using stained glass and with that Divine Beast varuta is finished Foreign And so another episode of breath of the wild in Minecraft has passed as you can see I have learned how to make insane renders for this project and these are some of the renders I’ve made thus far I tried to make one of the entire map but as it turns out rendering 335 000 chunks at the same time is not a good idea for my PC but with all that out of the way it brings us to the end of part three and I can finally go take a break we have put so much time into this episode to get it out for you guys As soon as possible so seriously thank you to all my friends who have helped with this project again they’re all Linked In the description you should go check them out because without them this video would probably be delayed until January so make sure you guys all subscribe so you don’t miss the next Episode and remember that how ziki is still working on a breath of the wild data pack that will be implemented into my map so you can go check him out in the description below to see his part of the project I hope you guys all enjoyed And I’ll see you in the next one Video Information
This video, titled ‘We’re Building ALL OF Breath of the Wild in Minecraft – Zora’s Domain’, was uploaded by Grazzy on 2022-11-20 21:00:06. It has garnered 692735 views and 44055 likes. The duration of the video is 00:27:07 or 1627 seconds.
After a long wait, I finally present Breath of the Wild in Minecraft Part 3! This was a long one, and much is completed in this episode. We started with Lanayru Promenade and worked our way up Mount Lanayru, before heading over to the Lanayru Wetlands, building towards Zora’s Domain. After finishing the road to the domain, we complete the domain itself and finish off with Divine Beast Vah Ruta.
Join my discord server – https://discord.gg/Tu5zkZ9wsw Follow me on Twitter – https://twitter.com/ImGrazzy
Howzieky is making a BoTW datapack for the map, check out his side of the project here – https://www.youtube.com/user/Howzieky
Thanks to my friends for their help on the project!
Etzeo, for your help on the domain, waterfalls, terraforming, and details around Lanyru tower – https://www.youtube.com/@Etzeo456
Ghostly, for your help with terraforming and for building the main Zora dam – https://www.twitch.tv/ghostlyfire99
Ombreins, for help with the domain, Vah Ruta, Lanyru Tower, and many of the small details all arount the map – https://www.twitch.tv/ombreins
Hirath, for building Naydra when I was unable to do so – https://www.youtube.com/channel/UCT8AnWMXkgS1eW-B89UGfTg
Cherry, who helped with the Lizalfos camp, and for the shenanigans that kept us laughing through the project. (Doesn’t wish to be plugged)
———-
🠟 Texture pack links 🠟
Fancy Skies ➜ https://www.curseforge.com/minecraft/…
Better Netherite ➜ http://www.mediafire.com/file/slpeg7x…
And a lot more from Vanillatweaks ➜ https://vanillatweaks.net/picker/resource-packs/