Today we get a chance to look at the spookiest and most mysterious course theme in Mario maker 2 I’m going to show you eight unique Super Mario maker tube ghost house ideas that will spark your creativity let’s get started booths are playful creatures who are nice beings at their core in this idea The boos just want to help us out because boos move toward Mario when he looks away and stops when he looks at them we can create some fun challenges that require assistance from our ghostly friends a boo can hold a giant dry bones that we can jump on to reach a distant Door or bring a peace switch that allows us to pass through blocks by placing munchers on the boos we essentially make a table for other items to float on here we use trampolines that can hover towards us that when lined up strategically can allow us to reach the Top an interesting variation of this is to make a boo flying machine put POW blocks on top of the muncher table and have Mario jump on to soar above the ground depending on where he stands and looks the flying contraption can move left or right while slowly ascending we Can put enemies that we have to avoid like flying Koopas or small mischievous boos that want to push Mario off one image we typically associate with ghost houses is an old grandfather clock it’s even a ground decoration that appears in the ghost house theme for this one we Take the idea of the clock to a new level by erasing the clock in each room to start we need to create a clock by using a fire bar in the middle of a circular area that we can make using ground and slopes we add track lines and An on-off block at the top to tell the player what’s going to happen when the fire bar makes a full rotation we then also add an off-screen timer that’s going to activate the on/off block at that exact moment to make a simple timer One way to do it is to use a bobbin that walks into an area with a burner and an on/off switch once the bomb explodes it matches up perfectly with the clock full rotation because the bah-bah is a one-time use the player can’t just wait in a safe Area and try it again they need to be fast enough right away on the first try once we have the main mechanic in place we can design rooms around speed and platforming challenges anything that you see in a typical speed run is fair game here from spin jumping over grinders to Jumping into side trampolines to move swiftly add in P switches or have the block switch from red to blue to extend the room past the initial time if you’re enjoying this video be sure to subscribe and click the bell for endless level ideas what’s scarier than a boo how About a stack of boos that make a scary boo tower in this course we have to avoid ghost towers while we move through platforming challenges these towers start with a piranha plant as the base which holds all the booze in place on top of it we then put these stacks on Conveyer belts that are connected to on-off switches every time Mario hits the switch the towers will shift he needs to be careful to move quickly after activating otherwise he’s gonna become ghost food with this mechanic in place we can start simple obstacles like running forward before the stack catches Up to more complicated platforming challenges we can use two state blocks to change where Mario needs to run as he is avoiding the booze for a real challenge add two switches that need to be hit in one run to open up the path to the exit this idea can be an amazing Combination of speedran elements while still giving the player a chance to catch their breath between each challenge ghosts tend to hide important things like blocks that let you clear the course luckily we have a magic mirror in this idea to reveal these secrets using a vertical sub world we Can make a course that wants us to travel upward but doesn’t scroll left or right we then split the course down the middle using ice blocks as our magic mirror as Mario progresses through the course the right side reveals the true locations of hidden items while he Uncovers them on the left this can be really simple like a block to let you move upward or more interesting like a lava bubble trap the mirrored effect causes players to think twice about which block to hit so that they don’t get burned we can hide moving hidden blocks on Tracks for a bit of a challenge and add platforming to vary the gameplay we can even make areas that look like they would kill you but are actually completely safe once we reach the top we can shatter the magic mirror to finally escape this mansion of Secrets what’s the most unique ghost House idea you’ve ever seen let us know in the comments we all know that boos love dark places in this idea we use the ghost house night theme to reduce our visual senses this course is designed around sound effects before each set of challenges the player hears a series of Sound effects with a visual icon accompanying them each one corresponds to an action we can start with one that makes us jump and one that makes us crouch we can teach the player by starting with a single sound effect and presenting an obstacle once they associate the two together we Can expand on the string of challenges we always include a p-block indicator for the player to know when to do each action because they’re not able to see this is a great way to let players take the level at a slow pace or give speedrunners a chance to work quickly Even with the lack of vision taking this further we can use more sound effects in combination to our previous two we can give a sound for throwing a shelf forward and one specifically for throwing a shell upward the possibilities are endless as we add crouching to slide under Icicles and to ride on two-state conveyor belts we can also require the player to keep the mushroom powerup throughout the level by adding hidden blocks that are only triggered as small Luigi the idea can be as simple or as complicated as we choose but has great potential for a unique but fair Challenge in the dark ghost houses are riddled with mischief and trickery in this idea we put the player in situations that look dangerous or impossible but actually keep Mario safe and let him progress now most of you know that I’m not a fan of troll levels that intentionally tricked The player and kill them but this type of anti troll level is fun for everyone when you put semi solids behind spike traps to make it look deadly but the SEM I saw it actually makes it safe to walk on skewers will destroy hard blocks that fall from tracks at the exact right Moment a simple track setup like this will stop skewers from dropping for two hits a hidden donut block behind a grinder that drops down will save the player from being sawed in half this part looks like we’re gonna land on a pack of prickly pokies but a flop hits a POW at the last moment you can put semi solids behind one-way gates to make it look like Mario will fall into the trap but is actually able to peacefully walk to the pipe some of the coolest things you can do involve the use of spawn Block I’m gonna put a card up here and leave a link in the description for a video that explains it in detail but essentially you can place items or enemies in the same space as the red blocks that won’t show up until an on/off switch is triggered making them Transparent we can make a boss suddenly appear by having Mario run off screen to activate the switch and run back to where he was before this is great for a ghost house because it feels like the enemies are returning from the grave be sure to give the genius creators of all These courses some love by playing their levels the codes are in the description below Scroll stopping is a powerful tool that can be used in a completely unique way going through the same door can change which areas of level we can access to make this work we need to build a course that has nothing above the first screen this allows us to vertically scroll stop Without making the wall go all the way from the bottom to the top we then split each horizontal screen into two equal areas with vertical walls in the middle and add doors that can move between them to break this down if we enter into a room from the right side of the screen The game will load that room and the room to to demonstrate this we enter the key door that spits us out on the right and so we can see rooms one and two this also works in Reverse if we enter from the left side the game loads the room we Entered and the one to the right and we can still see rooms one and two now if we enter the other door that we have set up it works the same way but it’s going to reveal different rooms because the regular door spits us out on the left Side of the screen we now see rooms two and three if we enter again it spits us out on the right side and we see the beginning and room one this course uses the idea of scroll stop manipulation to create challenging puzzles for the player they must gather items and figure out How to return to specific rooms while being able to jump over the top of the screen to adjacent rooms they must gather palace to be used to destroy enemies or as platforms to stand on traditionally ghost houses have always messed with the players mind to make them figure things out before Progressing an eerie estate we add secrets in each main room or something needs to be learned before finding them one secret we can add to our levels is donut blocks that are hidden behind fire bars even though we can’t see him they function as normal when standing on the Fire bar and will drop down when activated to teach this ability we create a hint room where we lead Luigi to jump upward on top of fire bars so he can see that the donut blocks will fall we also add a sound effect and a coin Trail to let him know to enter the door by falling on the hidden donut block when back in the main room Luigi needs to find which fire bar has the secret done’ block and ride it down safely to exit through the pipe another mystery is that hidden blocks can destroy bullet Blasters to teach this trick we send Luigi into a hint room after gaining the super leaf powerup he then receives the clue to spin and is led toward an exit pipe but gets stuck against a bullet blaster when spinning he learns that bullet blasters can be destroyed when a Hidden block is behind them now when returning to the same main room he needs to put his new knowledge to the test the spin is raccoon tail and find the hidden door power-ups like the super leaf can add so much to our courses to see more power up level ideas click on The video on the screen right now for more Mario maker 2 inspiration make sure to subscribe and hit the bell I’m Aristotle and thanks for watching Video Information
This video, titled ‘Gripping Ghost House Ideas! – Super Mario Maker 2 Ghost House Ideas’, was uploaded by Arrowstotle on 2020-02-07 22:00:01. It has garnered 238579 views and 3682 likes. The duration of the video is 00:11:28 or 688 seconds.
Do you like to make mysterious and unique courses? Check out these 8 creative Super Mario Maker 2 ghost house level ideas that you can use right now!
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Spawn Blocking Video ‣ https://www.youtube.com/watch?v=4izZTMeDSyY
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0:14 Boo Buddies Boos can help the player progress through the level by bringing items that they carry. Where you look can help steer flying boo contraptions, too!
1:22 Clock Conundrum This idea takes “beating the clock” to a new level. Each room must be completed before the clock makes a full rotation or you fall into the abyss.
2:49 Haunted Heaps Stacking boos on top of a piranha plant can make some spooky ghost towers. With the use of on-off conveyor belts, we can make interesting challenges and obstacles.
3:52 Magic Mirror Get out of this mirrored mansion! Climb a vertical subword split in half by an ice block mirror. Use the mirror to uncover secrets that allow you to escape.
5:01 Significant Sound How can we move through a dark ghost house at night? The use of sound effects as tells for actions gives the player a chance to succeed.
6:30 Riddle Residence Mischief and trickery done right! This anti-troll idea shows off many ways to scare the player while keeping them safe.
8:13 Spectral Screens An underused trick can allow us to manipulate scroll stopping and going through doors. Depending on the door, we can see different parts of the course.
9:47 Eerie Estate Misleading puzzles keep the player guessing until they learn the truth about each room. Discover the secret, such as spinning a racoon tail into a bullet blaster, to find the way out!
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💡 Level inspiration 💡
Boo Buddy by Peach HTV-0VH-W1H
The Clock by Stuntkoji 39H-336-MQG
Ghost Wall Tower 2 by Superouman D4N-XF7-B2G
Secret of the Magic Mirror by Pro maker! 7S5-R1T-R7G
Echolocation by Taw YN8-SCK-QKG
Mysterious Hall by a Japanese Creator 00C-F8P-P7G
Haunted Screens by Boostwoob L6W-X7F-78G
Eerie Estate by Arrowstotle C1T-P04-JDF
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