This map art is not moving. What you’re seeing is a still image creating different frames by being at various locations. How is this possible? Well, today in this video, you’ll be learning how the moiré effect could change Minecraft by allowing players to create animations or gifs in single-player or multiplayer, albeit In a somewhat complicated way. This story begins on Tuesday, May 24th, 2022. A Reddit post created by a user named OscGra01 discovered that you could make a weird RGB effect by creating a background of black concrete with 3×3 holes filled with red, green, and blue lines. As he moved farther away from the maps, an effect where the maps would slowly zoom in and out would occur. Two days later, another post by a user named Jelle3007 expanded on the idea and noticed that the effect would increase if you rotated the maps differently. What exactly is happening here? Well, this effect is called the Moiré effect. The Moiré Effect is created whenever one semitransparent object with a repetitive pattern is placed over another. A slight motion of one of the objects creates large-scale changes in the moire pattern. Now that you know about moiré patterns, you’ll learn that you’ve been seeing them your Entire life! For example, look through a thin, finely woven fabric like a thin curtain. Now fold the fabric over and look again through two layers. You’ll see moiré patterns. If you’re a photographer, you’ve probably encountered many problems with moiré patterns while taking pictures of gates, brick walls, skyscrapers, and much more. You can even find the moiré effect in any game. For example, Yahaha Studio (Sponsor) is a brand-new user-generated content creation platform for a 3D multiplayer interactive experience. With Yahaha, anyone can create and publish their virtual experiences. For example, I made the moiré effect in my world! You can build a creation without coding experience or server knowledge. Use the components and smart assets in Yahaha Studio to make your dream games. Yahaha provides you with millions of ready-to-use 3D assets. The assets are stored in a cloud drive so they can be real-time streamed to the location Client when you need to use them. It was pretty easy for me to create the moiré effect; all I had to do was choose the resource box, select the web-screen model, pick gameplay and convert the type into a picture, get a google an image of a moiré effect, and boom! When your work is done, you can easily publish your creation to the Yahahas cross-platform app (mobile and PC), where other players can discover your work and join to play. I’ll be posting my world if you want to test out the moire effect for yourself, so Click the link below and join Yahaha’s early access now for free! (Thanks to Yahaha Studio for sponsoring this video). Now, this is where things start to get complicated. What I didn’t tell you was that on the same day OscGra01 discovered RGB maps, a player Named dongxipunata saw the post and, only a few hours later, figured out how to convert the “RGB” maps to put a gif of a cow into the game. It may be a bit complicated to understand how this is possible, quite frankly for me As well, but I’ll try my best to explain it in simple terms. What dongxipunata told me is that the cow uses the principle of Moiré patterns if you get a harmonic lineup and look at the picture from a precise distance with a set FOV and screen resolution. The map itself doesn’t move. If you move to a spot on the map where one pixel of your monitor can only show one of the 8 pixels on the map, the stripe patterns get undersampled, effectively leaving you with only one of the same stripes, which shows a frame. Generally, in computer graphics, you would typically mitigate this with mipmaps, where textures are downsampled to blend the colors. Minecraft has 4 mipmap levels, but mipmaps are not used on the map textures, allowing dongxipunata to exploit the maps in this way. By teleporting these tiny one-pixel distances, you can switch from frame to frame of the animation, which creates the illusion of movement. Only four days later, dongxipunata would create something even more significant. He would create a Reddit post titled, “Light field display made out of 16,384 maps in item frames. What does he mean by light fields? A light field is the amount of light that passes through each point in space in every direction. The light field shown is a 4D light field consisting of two spatial dimensions (x,y) and two angular dimensions (h,v). You can see that teleporting to specific locations creates the illusion of movement. So, how exactly did he create this? I’ll let dongxipunata explain. “This is a 16,384×16,384 light-field display with 256 views at an effective resolution of 1,024×1,024. The images are courtesy of Standford; they did NOT grant their permission to enjoy the Entire BEAUTY of this wonderful light field display, all 256 views. This uses a little-known effect called the moiré pattern. Subsampling undersampled images, in short, is an aliasing artifact that’s only rendering 16th pixels. This image has a resolution of 16K because that’s going to get downsampled or not sampled at all to 1,024. Of course, the limiting color space of the Minecraft map is making this look worse. The magic behind it is pretty much one command block that’s teleporting my character at very specific distances.” Basically, he used a lot of maps. 16,384 maps, a 128×128 region. He created this command to spawn the map inside Minecraft with the addition of invisible glow item frames. He added the invisible glow item frame because average item frames cause too much Z-fighting (pretty much-causing flickering in the image). Once that was done, he had a problem: how would he spawn all 16,384 maps and put them on item frames? The answer to this was a custom Python script, a map conversion tool, some AutoHotkey, and 16 hours of waiting. Like with the cow map art, you get a harmonic lineup if you look at the picture from a specific distance with a set FOV and resolution. The frames are split up into a repeating grid pattern. Say we are only looking at a horizontal slice of the light field, and this is the pattern We are looking at. The vertical lines are spaced one pixel apart. Now, what if we move one pixel to the right? All we get are the B slices, and if you move one pixel to the right again, it will turn into a C. You can extend this thinking into 2 dimensions. By teleporting these tiny one-pixel distances, you can switch from one view to another of the light field. This is 256 times more data than the cow gif, and it shows. If you look directly at the picture, an average PC will get around 3fps. Maybe that number could double with a high-end graphics card, but that’s still pretty slow. So, how can this discovery change Minecraft? Well, let me first say that this can work in multiplayer and any version of the game. Depending on the size, it might lag the game, but it should work in any version of Minecraft after September 19th, 2013, Java edition snapshot 13w38a. If you had a beefy machine back then, you could have pulled this off! You don’t have to use this for light fields either; you could also just make animations. For example, dongxipunata could’ve used this discovery for 256 frames of animation or 8.53 seconds of any 30fps video, or 85 seconds of any 3fps video. If you want to create your the Moiré effect or light fields, dongxipunata suggests searching for moire slit animations online, and it might help convert an animated gif into a single picture you can split across a few maps. Building a map of horizontal stripes and copying it is something you can easily do, even in survival. Soul sand and cobwebs can help nail the spot for the optimal viewing angle. Other than that, familiarize yourself with the idea behind light fields. I’ll leave a link for all the footage and additional information donxipunata sent me in the description so you can look for yourself. These map arts are still in their infancy; they’ve only been discovered for 3 months since this video was published. With more time, players can create animated gifs or movies easily in single-player and multiplayer without plugins. The possibilities are endless and could change Minecraft. Feel free to leave a comment if you have any ideas for the future of these map arts! Video Information
This video, titled ‘How the Moiré Effect Could CHANGE Minecraft’, was uploaded by fastvincent1 on 2022-08-20 17:08:51. It has garnered 512236 views and 25290 likes. The duration of the video is 00:09:03 or 543 seconds.
A recent discovery figured out a way to create animated gifs or animations that could CHANGE Minecraft forever… DOWNLOAD YAHAHA STUDIO HERE! https://mtchm.de/1tfyy (Sponsored)
365 likes and everyone gets MOIRÉ PATTERNS… ( ͡° ͜ʖ ͡°)
💛 OTHER COOL STUFF 💛 #Minecraft #mapart #yahaha // My Community Discord: https://discord.gg/fastvincent1 // Discord – ReallyDamnFast#4776 // Patreon: https://www.patreon.com/fastvincent1 ♥ Tweet Tweet – https://twitter.com/Fastvincent1 ♥
SPECIAL THANKS: Dongxipunata: Information, screenshots, and footage. His YouTube channel: https://www.youtube.com/user/dongxipunata
ADDITIONAL INFORMATION FOR MOIRE MAP ARTS: https://pastebin.com/u5UBQwhS
SONGS USED: DELTARUNE – Lantern Octopath Traveler – Tranquil Days Sonic Unleashed – Apotos (Day) Sonic Unleashed – Gaia Manuscripts Final Fantasy IV – The Lunarians by Malcolm Robinson: https://youtu.be/fHG0tNr7SNI Octopath Traveler – Sunshade, a red-light district in the desert Undertale – Another Medium (Slowed) Super Mario Galaxy – Into the Galaxy
MINECRAFT MODS USED: Future Client Blockbuster by McHorse: https://youtu.be/Vv5ZwtZdwz0 Aperture Optifine
PATRONS: Laneykins, Sonicrida, Liam Dyson, and Rostik Stříbrný.
YOUTUBE MEMBERS: Katze Flocken (Epic gamer), Jimyy, Laneykins, popstonia, mansplain3r, and Aussiebro997
Timestamps ⏱ 0:00 Intro 0:22 The Discovery 1:40 Yahaha Studio (Sponsor) 2:44 The Advancement 7:00 How could it CHANGE Minecraft? 8:34 Outro
// Want to eat a 32k?
Looking through the description now? ( ͡o ͜ʖ ͡o