What’s going on everybody, it’s the one and only 1kwa. And we are back once again with another how to build tutorial. This week I’m joined by Pluto and we’re gonna be teaching you how to build a Redwood Forest in this three part series. Yesterday we showed you how to make the trees and plants, today we’re gonna go over how to make the terrain and rock assets, and tomorrow we’ll show you how to combine the two to create the final forest. We don’t have a right or wrong order to create these models, so feel free to jump around and use what you need. So let’s hop into the terrain and get started. To begin the hand made terrain we used a wireframe method to outline the hill with podzol then Used diorite and regular stone to fill in the hollow parts. In the shallow sections we used soul sand to indicate patches of mud and grass. On this scale we tried to outline the diorite with stone. However if you’d be doing a larger terrain you’d want to base your coloring on steepness, Which may mean using more types of blocks. On this terrain scale we were able to color as we built the terrain, however if you plan on building on a much larger scale it may be better to create the terrain first and then color it once you have an idea of the full shape. Alright guys welcome back. Before we start making the terrain let’s talk commands. The commands we’ll be using are from VoxelSniper and WorldEdit. The first commands from VoxelSniper are going to be a shaping command /b eb lift, which means it will blend as it does a lift erosion. And it will only push the blocks towards or away from the direction you’re facing, depending on if you’re using the arrow or the gunpowder. Then we’ll be using /b bb and this smooths out the land that we’ll make with the lift brush. And finally to change the size of these brushes, you’ll type /b number and whatever number you put will be the radius of your brush. For WorldEdit, we are going to be using an angle replacement tool. The command we’ll be focusing on will be // replace /#d:#d block. Which will replace all the blocks you selected between a range of degrees, up to 90 degrees. This is what the D’s stand for. We will use the command to help color the terrain based on its steepness. And lastly we will use a br sphere command //br sphere block,block #, with the last number Being the size of the brush. With a mask block in order to color the grass and clean up the terrain. We will be putting the block we want to paint and the block we want to mask as our two blocks In the sphere command and then set the mask to the block or blocks we want to replace. For the terrain we made with tools, before we started we replace the grass with stone in order to have a clean starting palette. To start forming the terrain we use the lift brush with a size of 5. In this case, the arrow will be pulling the land or lifting it, and then gunpowder will push it relative to where you are. With this, go around and get a good outline for where the rocks and the cliffs should be. Once the outline is relatively close to the height and shape you want, you’ll use the blend ball to help smooth it out a little bit. Try not to use this tool too much because it can lead to the terrain looking flat and unnaturally smooth if you’re not careful. Keep in mind the scale you’re using for your trees, plants and other assets. We decided to use around 20 blocks of elevation to give it that atmosphere of a deep mountainous forest, but ofcourse any other possible variations. We also decided to create rocks with seperate assets that we can place in during the final video for atmosphere. We’ll show you how to make them after coloring the terrain. To color the land we are going to use our angle replace commands. We ended up having to do these in very specific orders for it to work right. If you don’t want to worry about order you can always use a global mask to only replace a specific block. This is the order we did the commands in. First replace from 0 to 85 degrees with polished diorite, then from 0 to 75 degrees, replace all the blocks with regular stone. After replace from 0 to 68 degrees with podzol. Then from 0 to 50 degrees with dirt. And finally, replace from 0 to 25 degrees with soulsand. Simply put, we used a process to replace blocks from the largest angles to the smallest angles. However, this requires knowing the palette of blocks you’re going to use ahead of time. Since we didn’t want the grass to be very abundant, for the green grassy parts, we used our br sphere command for wool soulsand and dirt, and then masked only the soulsand and dirt. Then, change the first number 35:13, dark green wool, to a 2, regular grass. Try to put this grass mostly next to the dark green wool we just placed. Then, use the same br sphere method to add in some more stone on any steep spots that didn’t get changed with the angle replace commands. Most of the coloring is done with the angle replace commands. Its okay to work around with angles and try new palettes, in fact we recorded this terrain numerous times to get it to where it is. It might feel tedious but the last few steps for the minor coloring and touch-ups are the Most important steps when it comes to getting a rich terrain. Now let’s move on to the rocks. To make the rocks by hand, start by using the wireframing method, only this time you’ll want to make it floating in the air. This allows us to work on the underside of the rock. Fill in each of the gaps with stone and a little bit of dirt and or grass. And finally, to make a rock with voxel, first use the brush ball, with a size of 5 to make a quick starting ball of stone. Then use the lift brush again to mold it into a rock shape. Then use the worldedit sphere brush again and a mask to color it. Depending on the size of the rock you could also color it by hand. And that just about sums up all the building for this video. I hope you have enjoyed this video. Remember to check out yesterdays video on trees and plants, as well as the final video tomorrow. Also, we have a public discord. On there we would love to see picture of your builds and give advice on them. The link will be in the description. If you liked the video make sure to hit the thumbs up and turn on notifications by click on the bell. Tells us what you’d like to see next in the comment section below and we will see you in the next video! Video Information
This video, titled ‘How to Build: Redwood Terrain in Minecraft! (Redwood Forest 2/3)’, was uploaded by Everbloom Games on 2018-04-12 22:15:00. It has garnered 3566 views and 86 likes. The duration of the video is 00:06:59 or 419 seconds.
Episode 1: https://www.youtube.com/watch?v=DsgzBjZqMok Episode 3: https://www.youtube.com/watch?v=E9qDpJ6F9s4
This is episode 2 out of 3 in the Redwood Forest How to Build series. Let us know what you think about the new format in the comments below!
You can Download this map for Free including the separate trees on Sketchfab here: https://skfb.ly/6PAEQ
In this video, you will learn how to create the terrain section of our Redwood Forest!
Chat with us on Discord!: http://everbloomstudios.com/games
Commands used in this video: /b eb lift /b bb /b # (whatever number you put will be the radius of your brush) //replace /#d:#d block //br sphere block,block # //mask block
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