How to create the independent Textures in Minecraft this requires OptiFine to work first create a new folder on your desktop in fold create a new folder named assets make sure to enable file name extensions in View and create a new text document and rename it to pack.mc meta add a PNG Image file and name it pack.png this is your resource packs icon open pack.mc meta with notepad and type this in in the assets folder create a new folder called Minecraft in that create a new folder called OptiFine and in that create a new folder called Cit Ncit create a new folder and name it whatever I’m going to name it Gray’s sword in that folder add the texture that you want to make name dependent then create a new text file name it saves the texture with DOT properties on the end edit the properties file with Notepad and type this out change these to the item and you’re changing change this to the image file name change it to the name you want once you’re done go back out to these three and compress them to zip file and name it whatever you want open resource fact portal in Minecraft and drag the zip folder into it and use go into Minecraft to change the name of the item in an anvil and there you go Video Information
This video, titled ‘How to create Name Dependent Textures in MINECRAFT’, was uploaded by ironprimexl on 2022-11-20 21:00:15. It has garnered 12143 views and 645 likes. The duration of the video is 00:01:00 or 60 seconds.
This short explains how to make name dependent textures in minecraft. pack.mcmeta: { “pack” : { “pack_format” : 9, “description” : “(your description here)” } }
the .properties file: type = item items=netherite_sword texture.gray_sword=netherite_sword nbt.display.Name=ipattern:*The name in the anvil*
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