Welcome back to redesigning Minecraft Mobs the show where I lose about five percent of my sanity every single episode in this episode I truly went above and beyond and created some of my finest work yet first I had to choose which mob I would redesign and some Inspiration for what I should change it to I thought a blaze would be cool or maybe a skeleton but I settled on the Enderman for this one next I had to find some inspiration on how to redesign it so I looked up some art just like last Time I found some good stuff some less good stuff but nothing really caught my eye then one day I downloaded this game called Fall Guys a couple people actually recommended it to me in the comment section and I was like hey that’s pretty cool how they have all these skins from other games That’s right we got an idea now all we got to do is make ourselves an Enderman Fall Guy skin simple enough I’d say I downloaded a reference image from their website started blocking a shape and eventually just said no I’m just I’m just going to download it the one I Downloaded wasn’t quite ready for greatness yet so I had to fix that first thankfully that was easy enough thanks to all the random ways to be lazy I’ve discovered finally I had a model all ready to go and now I just needed a costume first I extended the head Because my plan was to fit Enderman eyes up there the eyes were probably the hardest part to get right because I had to blend the low res style of Minecraft with the inflatable Vibe of Fall Guys next I had to get the colors right because that would either make or break The look of the model I used the eyedropper to Joint colors right off the original image but it still didn’t look right because we were missing texture I couldn’t just take the Enderman texture because I needed something more custom than that so I put together this extremely big brain procedural pixel Texture that starts with the cow texture and using a bunch of disgusting math notes becomes an Enderman texture and I was so proud of it that I showed it just some of you on Discord but it turns out that some of you are much better at this Than I am I mapped the texture on but it was hard to distinguish between the colors to fix this problem I used a color ramp to make sure the darker colors were also more glossy and this sold the costume look even more thankfully next I decided to extend the Arms because I thought it would be more accurate and also really funny if some customs had arms that were way too long and kind of just dragged behind them oh well this is awful I love it then I actually had to position the arms there Were two ways to do this I could a rig the model and it would be fully posable easy to animate or be I could do literally anything but that because I really don’t want to I ended up going with B I tried using the pose brush and Sculpting mode but I am pretty easily distractible and this started happening even though this is clearly superior to the normal design I was trying to match their style as closely as possible I ended up just kind of rotating the arms manually since I only needed one pose And then I’m done for my background I used my usual beveled plane with three-point light setup but you can’t go wrong with it it’s pretty cool blue looked nice so I just went with that I decided to sculpt some Ruffles on the costume so it looked artificial and not Like some kind of Fall Guy symbiote I do not like what I just implied there and here it is everybody the final result uh this is my final render I think it matches the style pretty well uh mediatonic I know what you’re thinking uh yes I am open for business just uh Please keep it 20 mil at a time am I right fellas no for real I really like this one and it barely took any effort hey that reminds me of something else that can be like with very little effort please like the video so now that I had One Masterpiece under my belt it was time to make another one I thought long and hard about which mob I should redesign next and I decided on the Iron Golem uh feel free to vote in the next ones in the comments by the way I didn’t Exactly know where to start so I decided to get an actual model in there and just kind of see what would happen I nabbed this guy’s model and threw the original texture on it finally I had a stroke of Genius what I wanted to do with the model something that very few people Know about me is that back when I was about three years old I used to make mods for the game so I’m basically a professional texture artist at this point this was truly my channel chance to shine so I decided to make a fire Golem and replace the vines with Magma And everything else with netherrite and other stuff this guy could hang out in other fortresses and just to add that extra bit of detail to them I fired up Photoshop and started messing around with the texture I dragged in all those blocks we talked about to use as Reference and use the Color Picker to start recoloring it once I verified that it worked well enough I went through and painted the rest of the model I used the existing color patterns to Define where I would paint the various materials this part took the longest but it was one of The best parts in the process it was pretty relaxing I’d say and it was really satisfying to finish it up and see the final result I wanted the metal parts to be really reflective and the other parts would just be normal so I created a custom roughness map in Photoshop so that the white areas would be really rough and the dark areas would be really glossy I did the same thing for the lava so that I could make those areas a bit light but not the other parts finally I applied all of these things to the final material and got to Admire the model but we were missing the second most important thing and that is a background we had to display is somewhere otherwise it would still be really boring render I pulled out this program I found last episode called mindways and imported another Fortress to see if that would work it didn’t uh It didn’t work at all so my next thought was to make something custom and you know what I tried my best but I suck at building in this game so then I tried using a beveled background again but come on that’s way too lazy so then I Tried using a glossy black Square on the ground and that that was even more lazy I don’t really know what I was thinking then I thought okay what if we just import a huge section of the Nether and see if that works uh yes that is even More lazy technically but this time in a good way I found this one spot where we could see a lot of the background unfortunately we could see too much of the background but this was easily fixed by making the background the same color of the nether fog not really sure what To call it I put the Golem on the ledge here and that worked pretty well so now it’s time for lighting it was way too dark but I brought over some glowstone so I could justify putting a big yellow area light here here’s the final shot definitely one of my favorites if you Don’t agree that’s alright but I think it’ll be cool in the game again Microsoft I know I know one email at a time man there’s enough to go around anyways click right here to watch the next video thanks for watching everybody and take it easy Thank you Video Information
This video, titled ‘I Redesigned MORE Minecraft Mobs in 3D Software (Oh no)’, was uploaded by Daniel Krafft on 2020-09-05 07:41:13. It has garnered 2794726 views and 139735 likes. The duration of the video is 00:06:04 or 364 seconds.
Follow for more stupid: https://www.instagram.com/danielkkrafft/
Note: Sorry if I seem down in this video but I am getting BODIED by my PC’s performance. Premiere is taking like 30 seconds to move the playhead at this point. Imagine needing two weeks to make a 6 minute video all because the computer be slow. Completely sucks the fun/life out of the entire process, so sorry if the video is ruined. Anyways, the 30 series is coming soon so hopefully, I can make enough to build something by then?? Lol ————————————————————— Follow me on Instagram: https://www.instagram.com/danielkkrafft/ Join the Discord server: https://discord.gg/wKhe3ss Support the channel: https://gumroad.com/danielkkrafft ————————————————————— In this episode of redesigning Minecraft mobs, I redesigned the Enderman and Iron Golem in various 3D styles. For the enderman, I redesigned them in the style of a fall guys character. Custom fall guys skins are poppin these days. I redesigned the iron golem in the normal style, but re-painted the texture to fit a Nether theme. So, a fire golem I guess. Anyways, I hope you have a great week, and thank you all for 100k
Outro music by soundcloud.com/lakeyinspired Video by Daniel Krafft