And we are about to learn what Mojang has been working on since June because Minecraft life is in just two weeks now and this is exciting because all we’ve seen so far are the Villager trade rebalances they’re looking to make in other words the Nerf to training for Mending something which has many in the community absolutely outraged however much of this rage is leading people to miss things like this statement from King B dogs a Minecraft developer who says that he thinks durability is the outdated mechanic that honestly could do with a revisit overall and this is an Important point about 1.21 as they are finalizing the steps and working out what’s going to be in it I think it’s important to say that it’s not just trading on many that’s broken it’s the enchantment system more broadly and indeed durability as a whole and so Today I want to talk about what the problem is and what the solution is they probably should Implement for 1.21 as well as exactly what king B dogs has to say about it because there is a lot of that anyway I hope you all enjoy this video consider subscribing if you do to Stay up to date with the latest Minecraft news because there’s going to be a lot of it and also consider checking out my new live series it’s the endless UHC it’s Ultra Hardcore Minecraft in a world with no end I’m so curious as to how it’s going to go and You can see my journey which is going to be starting in a live stream Series tonight on this channel so with that said let’s dive into what king B dogs has to say I think that there’s a lot of interesting things in the spread so we’ll start with just the simple uh Comment that if one thing is clear to me from the feedback on the Villager Togo mending is seen as a necessity for a lot of players in the community I find it pretty interesting considering the game for many years never had mending and players had to craft new tools whenever One broke this is in fact true mending has been in the game for about 10 updates now and so before that time everyone just had to accept that tools would eventually break something which no longer happens however he then heads that off by saying Minecraft is of Course a different game now than it was 10 years ago so it’s hard to just go oh but you didn’t have it before builds take more resources there are more things to mine Etc I do think it is fair to point out that Minecraft was just as Fun back then as it is now if not in some people’s minds more fun right but then he says regardless mending is not inaccessible anymore it’s just something you get later into the game’s progression and its primary source doesn’t just have to be villager trading anymore I.E increased chances in ancient City chess in other words what he’s saying is what he likes about the new system which is technically an experimental feature in the current update meaning that it could release as soon as next month or they could delay it indefinitely it’s not a guaranteed part of 1.21 it just kind of tells us What they’re thinking about the update but what he’s saying he really likes about it is that it means there are different ways to obtain mending when you do eventually want to go for it and that mending isn’t required to have a good time in Minecraft as proven by the Fact that people haven’t done so for so long many people would argue though that without an OP villager trading Hall it’s now a major investment to Max and chance and without mending why even bother to make neverite given the smithing template change getting never right was already quite a bit difficult but they Made it even harder which is something that would be ridiculous to go through the effort for if you couldn’t repair that tool endlessly and so what can be dog says in response to this criticism is that even if you say now we have enchantments back before 1.0 we didn’t Have insurance and people still play Minecraft fine I agree losing an enchanted item sucks that’s why I think it’s durability that’s the outdated mechanic that could honestly do with a revisit overall and this is starting to catch on something that is so so true in my opinion and I wanted to come back Into that when we talk about the actual solutions to Minecraft’s crisis but for now I want to show the last things that he said on this because he never actually once said it should be harder to get he just finds the design questions that arise from the feedback Interesting if Minecraft was fun without mending once before what can we do now to make Minecraft fun without it again this is the crucial question if mending is in the game right now and everyone feels like it’s so crucial that it needs to be easier and easier to obtain or at Least not get any amount harder then that is a design failure mending and any other enchantment or Choice should always feel like it is something you are choosing rather than something you need to get the bare minimum done if you’re not willing to make your first castle Out of cobblestone until you have a mending efficiency 5 pickaxe then that is a design failure in Minecraft because it makes it harder to get into the game without having a bigger time commitment some something which not everyone wants to do this is something it seems he Concurs on because he says if we can’t figure out a way to do that then I feel we have a big problem in our hands when it comes to the mechanic of durability it clearly doesn’t hold up to how the game has evolved something I 100 agree On one more time and I do think that he’s actually understanding and I think it’s really great to see uh multiple Minecraft members understanding that it’s not just mending which needs to be fixed it is the broader enchantment system that makes you feel as though if you’re going to enchant your gear you Need to have mending so it will last forever and also even more broadly than that the fact that tools even break whatsoever if almost every player eventually gets to the point where they don’t it just makes any new world feel like it’s a race to get to that point Which is why I think it’s important to talk about the big problem they need to fix in 1.21 I am very cautious of saying Mojang needs to do anything technically speaking Mojang could do nothing to the game for 10 years and there would still be some number of people playing because Minecraft is one of the best games of all time whether or not they fix any given problem whether or not they make an End update the end is still an interesting place it’s just it could be as interesting as the other two dimensions and whether or not Mojang Does anything about item durability and enchantment it is still going to be a great system that people are going to use for as long as they don’t fix it but right now there is one very big problem that Mojang has made for themselves by making new content and that is never Right specifically never right tools are very hard to obtain it was already tricky when you had to just do a lot of mining for ancient debris and then smelter together combine it with gold and put it on your tools but now you also have an exploration element built In there which means getting never right is very very very hard the first time and so you only really have two choices to preserve your giant investment one of those is to put mending on there and to repair your tools using experience which is very readily obtained or you can use An anvil and repair it using neverite which means a lot of time investment and even then the game will then tell you it’s too expensive even if anvils never told you it was too expensive to repair the same tools over and over very few players would use this system but as it Stands right now there is only one realistic way to preserve your never right tools and given that it is the goal of every player to get the best tools and armor every one of these pieces of equipment that is nine total requires you to either go for a lot of Never I Ingot Mining and therefore hours and hours of grinding away until eventually the game tells you no or it requires you to get mending which by the way doesn’t have to be done for each of these tools because when you do it with a village you get mending once and then You can trade for it an infinite number of times this is a huge design flaw they have made it so there’s not just one realistic way to do something there’s one realistic way to do something and it’s so much easier than every other way meaning that the only people who aren’t Using mending for their villagers are people who don’t have never right or don’t know about the system if there is a system that is so powerful that everyone who learns about it thinks it’s a good idea or even 99.9 percent of people think it’s a good idea and have To go through all of the work to do so then that is not good game design when you learn about a creeper Farm you can think to yourself yeah I’ll just kill creepers manually or maybe I’ll go through the work of building a farm but If the creeper Farm was so op because it was so required for every part of the game that everyone feels the need to have one then that isn’t a fun Choice you’re making it’s a big grind Mojang is putting in front of you and that is how I see the system being broken right now durability Works to such a level that if you want to use tools any realistic amount in a long-term survival world you need mending and the investment you have to put into it is so low relative to its returns that there is basically no good Reason not to do so and that is why I do believe there is a big problem in Minecraft as it stands a problem Minecraft is going to have to fix at some point either by having a big Focus update Minecraft the enchantment update or by taking a little slice of 1.21 and And dedicating it to enchantment this is what we’ve seen them do in past so for example the village and pillage update did have a tiger update in there and also 1.9 the combat update had an entire update to the end and push mechanics maybe they should do the same for Enchantments but if they were to do so what could they do that would solve this problem well I’m glad you asked because let’s dive into the solution there are three very different paths that Minecraft could take to make enchanting more interesting however one of these is so obvious it almost should Be done on top of anything else they do because Minecraft does need to fix the Anvil and they need to do so quite bad and to prove that to you here is a current Anvil guide if you want to put out your enchantments on a tool Optimally if you do it in this order you’ll save the fewest levels because doing it in any different order will cost you more to prove to you what I mean here let’s place down an anvil and let’s show you what happens when we have say a pickaxe and another pickaxe it Costs just three to combine these together to get the exact same pickaxe as if we do it in reverse but if we do do it in reverse for whatever reason it costs 6 instead the output is exactly the same but Minecraft isn’t compared you’re concerned about your output it’s Concerned about your input this means that having the exact same tools by having them in a different order can result in drastically different costs which is just insane if you ask me I think that the Anvil should not care about what’s going into the Anvil but Instead what is coming out of it in the same way that an enchantment table chalk you know charges you different amounts based on whether you’re going for one two and three it should be the same with the Anvil it should care about what comes out not what goes in and most Crucially you should always be able to repair a tool this way I think that in the days before mending there was an argument that too expensive was a great way to make sure that eventually you had to build your tools from scratch but in the days of mending there is one way to Keep your tools going infinitely and it means some ridiculous things that eventually it gets so prohibitively expensive to repair tools that you wouldn’t want to do anyway and even Beyond this point it gets so by the way also by the way isn’t this interesting Again it costs 34 to use this and 30 uh free to use this but the amount output is exactly the same I think that Minecraft should never have too expensive either the cost should just keep going up and give you the choice as to whether it’s too expensive or not or Maybe even better the cost should stay fixed at all points if you’re willing to throw diamond pickaxe after diamond pickaxe after diamond pickaxe at something that should be something you’re able to do and ultimately that would be something that could rebounce villagers so that now instead of people Going for mending and that’s you know finding it too difficult they could instead get themselves a bunch of pickaxes and use those instead which would then require you to be able to upgrade them to neverite easier because that is the ultimate problem here but anvils are something that they really Really really need to fix there is too much xp cost you know involved especially when we have an effectively free alternative in the form of mending which is by the way an enchantment the other part of this system I think they could fix I think inshamen tables could Do with a few changes obviously they can do a lot of different things and I’d love to see what Mojang has to say uh but personally I think there are two easy uh you know things they could pick up one of these is you should be able to Store your lapis lazuli in the enchantment table right now bring Rod when you do Brewing you’re allowed to store your blaze rods in there but you can’t do that for an enchantment table it comes right back to you why is that the case why can I not outrun my Problems damn it why can’t I throw them in there or do something along these lines and also I think what could be fun is if they keep the current enchantment system where you put something in there and you get random enchantments or uh maybe you could direct the installments Towards specific areas if there’s going to be a objective best thing such as efficiency on a pickaxe you never don’t want efficiency unless you’d want to deliberately go slow it’s just such a clear good enchantment the same is true I would argue for looting on a sword um You know the same is true for uh you know on Armor everyone wants to have protection if there is going to be a clearly best enchantment which is not my personal preference then Minecraft should allow you to Deuce this in an expensive way right now that could be as Simple as instead of me putting a sword in here with lapis maybe you put golden apples in there and that allows you to go only for a small subset of extra good enchantments or if you you know want to have Minecraft be a more open-ended game without best enchantments maybe they Should have a broader set of enchantments that are better balance against each other again don’t know if the existing thing don’t say that this is enough to protection but maybe uh explosive protection should give you 100 resistance to explosions so you actually think to yourself should I have another Piece of regular protection or is it worth having that 90 or 100 protection against creepers and TNT uh the same for fire the same for uh projectiles having interesting enchantment decisions would go a long way in my opinion the same is true for protection on Armor and Basically there are a small subset of enchantments that people want particularly bad and right now for an enchantment table you go in randomly and hope for the best whereas when you go for trading with villagers you get the guaranteed installment you want every single time and what’s crazy is right Now it’s even weirder than that is you don’t just get the exact enchantment you want every single time time you also can get enchantments that are treasure only or in other words aren’t obtainable at the enchantment table one of these two mechanisms is much better for getting certain installments including the very Best one in the game and for whatever reason that is trading with a villager trading with a villager should be a secondary option for what should be the main way to win shot and it I shouldn’t have to say this out loud but the best way to enchant in Minecraft should be The block that is called the enchantment table that is something I’m very passionate about and it’s something that I think is really lacking in a lot of people’s worlds and that is something they need to improve quite drastically and I think a great way to do so could be either rebalancing the existing Enchantments um you know you wouldn’t need to have a way to get the best set of enchantments if they were better balanced against each other make it so blast protection is so powerful you might want to consider not having protection on a single piece of gear and so you’re actually excited to get Projectile protection or blast protection or whatever else it may be beta 5 pods is a great example of an enchantment that just makes you feel bad when you get it maybe no enchantment should make you feel bad because they could all all be good or even better maybe they should add more enchantments That are at the level of the existing ones for an example I think it would be great to have an enchantment that lets you walk on lava in the same way frostwalker lets you walk on water I think it would be great to see an installment that improves the amount of Experience you get when mining or maybe you could have an installment that is mutually exclusive with mending so you pick mending or you pick this one and it increases your experience collection maybe even making it so you get XP when mining every block including Stone this Would make you want to do these big projects because it would give you the XP that you need to do all sorts of other things I think that Minecraft just needs to add more enchantment and they shouldn’t be exclusively available at the Villager or maybe even exclusively available through a treasure like they Currently are but maybe they could also be available through the enchantment table that is something I am strongly believing in but the third thing and this is to kind of bring the video full circle that they could easily fix is durability to begin with if people feel As though they should have their tools last forever and they they’re going through all of this effort to do so maybe rather than trying to solve the symptom of the problem which is people having to make villager trading Halls just to get their hands on the insurance they want maybe they should fix Durability so it actually matches how people are playing the game if there is a small subsect of people that feel like they need menting that means that their tools aren’t lasting as long as they perhaps should and they’re worried that if they don’t put money on their tools They’ll just break one day uh the way that Minecraft treated a brand new item when it was rare and valuable the elytra if they made it so it never truly breaks it just becomes a broken Electro which can later be repaired back to health this is really useful because you can Invest in putting Unbreaking on it or even mending if you want to because you know for a fact that when it dies it’s not going to lose you those enchantments forever I think it would be very easy to argue that never right tools are so powerful and so durable that if they can Survive lava they can also survive being used 5 000 times and so when they break they don’t just break altogether they just become temporarily unusable keeping their enchantment status and allowing you to repair them at a later date I think that making them easy to repair Too may be using uh just the ancient scrap rather than using the full uh never right Ingot could be another great Improvement but actually making people feel like they can use the repairing system is an important thing that needs to be fixed not just on the Anvil level But on the tool itself level and to go a step even further I would say that clearly adding enchantments to your tools increases the value that they have to you and right now besides Unbreaking there’s no real way to extend their life uh that isn’t having some permanent Solution to that so maybe every installment that you add should add a little bit of life to your tools right now the longest lasting never right pickaxe that you can have is uh just over 2 000 base durability so close to 8 000 once you add Unbreaking free on There maybe every enchantment you add to a tool should slightly increase the amount of durability it has I mean this is the argument that the Anvil is going for with its ever increasing costs it gets harder and harder to repair these tools as more and more enchantments go On there and so if that’s going to be the case that it’s harder to repair surely it should last for longer in exchange for that that is to me a fair trade-off and that is something that I think they seriously need to fix in any installment update to anyone from Mojang Who is watching this video I would say uh that in the same way we accept that gamification is a great way to encourage people to do tasks in the real world in a literal video game it’s important not to try and discourage people from doing what you think is too overpowered but Instead to really encourage other Alternatives in the same way that they’ve been discouraging the use of Enchantment tables for so long now and effectively by accident encouraging villager trading I think all you actually have to do is move the balance back the other way in the form of new Enchantments better anvils and a better durability system and I would love to see any amount of attention paid to this in 1.21 whether it is as a major part of the update a minor part of the update or even just a minor rebalance in the same Way we’ve seen them do with fireworks or villager trading I think it would be nice to see the same treatment for the enchantments and I would love if that actually allowed more people to see more variety in the game rather than just pushing the existing thing that people Already think is the only way through and making it harder to do by making you have to go to a swamp and do some weird janky boat mechanics um either you can work on the existing system and make it really really fun or you can just make It so players feel like they have another one with that said I hope you all enjoy this video I’m looking forward to seeing what they reveal in just two weeks at Minecraft life and I do think this is something that is uh you know been brewing out of the surface for a While there are many mechanics in Minecraft which could do of a bit of a fix and if you’d like to hear about all of those I may admit a video about that earlier in the week and I’d also love it if you checked out my Brand’s new Endless UHC which I guess also by the way will be going on for as long as it takes not just to kill the dragon but also as a fun little stream series it’s going to be over four hours every single session so if you like long form Minecraft Survival tonight is a great Time to get into that thank you very much for watching I hope you enjoyed this video because I’ll see you next time goodbye thank you Foreign Video Information
This video, titled ‘Minecraft Needs to Fix This BEFORE Mending’, was uploaded by ibxtoycat on 2023-09-28 21:28:32. It has garnered 40117 views and 2531 likes. The duration of the video is 00:19:10 or 1150 seconds.
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