Minecraft recently confirmed the theme of 1.20 would be combat adventures and on tinkering this is something Jeb has been trying to do for years as 1.9 was received as being pretty ass and so he put out a special combat snapshot and then another and then another and eight Updates later we had the final version of the combat test but this was 2020 something happened and so the combat that we were expecting in 1.16 or 1.17 is now in 1.21 and while we can expect there would have been some tweaks and changes over the last 3 years Particularly so it will fit the trial Chambers the other big part of 1.21 it is worth going into exactly what was in the final combat snapshot as well as what will have changed since then and more importantly the final question you probably have which is although many of the changes they’re Making to combat are exciting by themselves and honestly are great features they should add I think it is valid to question why they even need to make a combat update to begin with why have they put so much time and thought into one when in reality Minecraft Combat is fine how it is and although the answer to this used to be 1.9 or the combat update the modern day reality is that during the time this debate has been aging people have crystallized their opinions that either they’ll just go play the new combat because it’s fine Now anyway or they are di hard pre 1.9 combat people regardless and they’re never going to switch to any new system so what’s the point in going for them and that’s why the real reason they’re doing this is not the original combat update but instead the fact that it Never came to the bedro version although Mojang never committed to reversing the combat update they did appreciate that it was quite controversial and never did quite work on mobile and so they never brought any of the major features off it to bedrock to this day this includes Things like spectral arrows but it also includes sweeping Edge the change to axe damage and most importantly a full the offhand slot on Bedrock we have an offhand but it only works for about six items and this means that there is a huge realm of functionality that is just Not available the way Shields work between platforms entirely different the way certain mobs work change changes between platforms the way PVP Works changes entirely based on what you’re playing and so ultimately this is actually all about the Bedrock version and trying to bring them closer to Java Not just for the sake of having one combat system between the two games that are called Minecraft but also so the sweeping Edge and ax changes and most importantly the offhand can come to that version and at the same time if they happen to make a better combat system For the Java version if at the same time this new combat update makes people prefer the combat there that is a very big benefit and so like many big Minecraft debates It ultimately comes down to parity however you might then be asking what changes have they made in The name of this and good Question it probably goes without saying but they made a lot of changes to combat in the combat snapshot and if you’ll believe it these changes can be as small as changes to the way exophone to changes as large as a brand new enchantment specifically for axes or Indeed a new way to allow people to spam click without NE negatively penalizing people who want to do the oldstyle combat both systems kind of work in Twain in this system and that is five separate categories we’ll be going through today but first in case you want To check these out for yourself how do you get the combat snapshot well this wasn’t released via the normal snapshot system where you check it out in the launcher instead you need to download it from minecraft.net this place right here and then you need to put it in your Versions folder then you need to make a new installation and specifically select this although Minecraft gives you a very funny warning where it tells you ah just so you know you won’t have all the fun new features we’ve added since then because this is actually a 1.16 snapshot A never update snapshot it has been that long since they really updated this and so just keep that in mind uh that a couple of things we’ll be talking about one of the whole categories are things they’ve since depreciated and made decisions on but lots of these have just Been sitting in here ready to be implemented as one big bundle because for example they decided to change the way that projectiles work and the biggest and most important one is bow Randomness has been removed you might be familiar right now the fact that if you Throw in the exactly same place if you f fire an arrow and at the exact same place you’re kind of going to go slightly left slightly right each time and it’s not going to go dead straight it usually goes slightly to the right of where your Crosshair is but after this Update as you can see from those three perfectly lined up arrows you will shoot perfectly in the same place every single time which means once you work out how to hit the belt you can hit it over and over and over again as I recommend doing for this channel indeed did you know You’ll see lots of uh stuff to do with Minecraft updates every single day on your channel if you do but um the interesting thing about this is the fact that there is one caveat to this if you hold the bow for more than 3 seconds or I guess hard scoping to use firstperson Shooter pance the bow starts to shake more and more and more and then it starts to become less and less accurate so this is a perfectly accurate shot and after that you have to actually time it and you’re going have to work out that like yep it’s going to go in the wrong Direction because you’re not meant to hold down your bow and aim at people for more than 3 seconds or so this combat snapshot posits at the very least the other interesting thing about this is not do bows but instead to do with crossbows because multi-shot gets a huge Buff uh right now when you shoot something m M shot there is a cool you know there’s a delay between when you can shoot something and when you can shoot something again it’s you know kind of a cool down however this snapshot allows multi-shot all three of the Crossbow arrows to hit the same Target at the same time and this will allow you to do some pretty fun things in my opinion uh so let Let Me Show an example of this if we try to shoot a mob all three of those things can hit the exact Same mob if you’re a close enough range and you could damage him three times I did a terrible job there because the two other arrows didn’t hit but the idea of being able to hit the same mob three times is pretty damn impressive if you ask me and a really big buff to Multi-shot that kind of makes it like a shotgun to use first person shooter pance again uh also they made changes to the eggs eggs have a cool down timer off this update if you’ll believe it if you throw an egg it then cools down before You can throw an egg again as you can see this kind of limits the amount of eggs you can throw to basically the same as you can do right now but with a upper cap also snowballs have been changed to have the same thing but more fascinatingly to me is the fact that Snowballs finally have their ridiculous 16 cap removed and instead can stack all the way up to 64 and I think that’s incredible personally also snowballs and eggs do the things they’ve already done on servers forever which is when they hit a player the player will be knocked Back by them which is really really strange that that doesn’t exist right now but basically snowballs and eggs become a real projectile for real everyday Minecraft including you know in the high vetical where you want to uh you know like you want to hit creepers And all that sort of stuff you can in fact knock them back which is really really fun speaking of things that are really really fun a lot of people really don’t like the way that combat cool down worked in 1.8 indeed 1.9 onwards which is basically that you hit and then you Can you see underneath the uh the cross right there if you’re not a Java player there is a cool down before you can hit again in reality you can hit before that cooldown recovers but there is the big downside of you do much less damage and Right now it means you can spam hit uh you know zombie 50 times with a neite sword at least it feels like it’s it’s more like 15 uh and it kind of sucks that you have to hit so many times because the game is trying to tell you No cool down the hit and then hit again uh this new combat snapshot B basically weakens that drastically while still keeping in the spirit of the feature which is basically to say you can hit something again and again and again if you want I have to turn down the the Range on this clearly cuz it’s not working so well um so let’s um let’s go ahead and let’s point it at the sword so that he’s nice and close by you can hit something again and again and again just like this if you really want to except There are downsides to this one of those downsides is your range goes slightly down and the other downside is the fact you know basically what it is is you can hit things endlessly with these same attacks but you have slow slightly less range and you get a much more charged Shot if you do it the other way around basically encouraging you if you want to have the maximum range the optimal reach to actually hit things on the time but then also giving you a third option so you can do current combat where you spam As much as you like or I guess Bedrock combat you can do Java combat where you time your hits every single time and make sure you hit the thing or you can do a third style which is holding down the combat button so to show you this I’m going to hold down the sword right here oh okay so if you hold it down it does the minimum level attack the maximum and then you can get an attack which will go perfectly on the beat and this is very very handy if you ask me Although again you want to have these longrange attacks specifically for killing uh creepers at a distance because the range now varies based on whether you’ve cooled down a hit and based on the weapon you’re using so as a fun example here is an axe uh short range long range will it actually work Here is an axe when it’s fully charged versus an axe not at fully charged uh it is a slightly shorter range even when it’s charged which means I can’t hit that mob right there unless actually wait I can’t hit that mob either way I guess uh let’s let’s get a um let’s get A sword now uh I can’t hit that mob with my axe even when it’s fully charged I need a fully charged sword if I want to hit that at all which is just incredible to say right having range uh be a part of the combat debate was something which A lot of people found controversial but actually made combat more interesting especially when you combine it with the rest of this so uh bear in mind that the swing be in mind you can hold down the click to kind of spam hit but this is slightly less efficient than just Hitting on the beat every single time uh so keep that in mind but something else that you can keep in mind which I think is absolutely fascinating is they’ve decided to make every weapon have a different reach and also made it so they’re a different enchantments reach weapon so uh specifically what I’m Talking about here is you can put a sweeping Edge only on the sword it will no longer have a default sweeping Edge enchantment but also that sword has been massively uh you know nerfed and so basically as you can see right here um sweeping Edge used to do it was I think It was uh 75% of your base damage if you attack the at the edge but as you can see right here if I do that I’m only going to attack the mob very very barely and do much much less damage so sweeping Edge has been nerfed and also isn’t a Default thing but is a cool specialization of the sword meanwhile the axe has the fun behavior of cleaving which gives it additional damage you can see it goes from eight attack damage to 12 here but also gives it the ability to stun Shields like you can see with Piglin brutes doing to you right now a very very very big change um also um yeah basically uh they have uh they nerfed tank reach in general they made a lot of things slightly different including by the way I I think this is one the most interesting if I take this Right here the Trident I can now attack mobs from slightly further away if it’s fully charged which means the Trident is no longer a throwing weapon only or a you know kind of bad or cheap diamond sword it’s going to be the longest reach weapon uh however it then has its damage Nerf massively to compensate so here is my neite sword with seven attack damage although I guess that’s without sharpness here is my Trident with seven attack damage too and here is my never axe with 12 do you want lots of you know you can have lots of damage with a low Attack speed or you can have a little bit less damage with a slightly faster speed and a slightly longer reach the fun trade-offs you get to make really are pretty compelling if you ask me speaking of things that are pretty compelling if you ask me um I also have To quickly mention the fact that natural regeneration now works all the way down to health levels of three and a half hunger Shanks which I have perfectly timed I swear that was a coincidence and uh so this leads to something fun right which is that if you are to get damaged Uh I guess for the sake of this we’ll just uh I know TP ourselves in the air a little bit so if I was if I if I was to go um okay so let’s just go okay there we go there we go just let’s let’s Teleport 10 blocks in the sky let’s say and take some damage now we will heal that damage even from halfway in our hunger like so look how incredible that is also to kind of compensate for the fact that there is no longer a saturation boost so you can see I’m Healing from the mdle of the bar right even if I’m eating all the way at the max here there is no saturation boost there is no faster healing because you’ve eaten other words and even crazier the saturation that you used to have that used to allow you to not eat For a while will only apply to running around and jumping and sprinting it does not apply to Healing from Hunger healing from Hunger will basically always take your real hunger bar which is a very very big change and so to counteract these two changes being made together Healing is being made much faster this is something which is kind of a a nice compromise with bedrock Edition uh right now it takes 4 seconds to heal every half hearten Bedrock um but the new system the combined system will take 2 seconds to heal on both platforms and so Will be slightly fair for PVP you can’t just get away in a corner a single stake heal up all the way to Max and then 3 seconds later go back in there and start sweeping people to death or indeed cleaving them to death this is not an option anymore something I think is Pretty incredible actually um also something else that’s uh massive is the fact that healing and strength have been massively buffed healing has gone up from uh it’s I think it was four uh Hearts healed per level up to six hearts per level um so I guess to show that We’ll just uh go in the air go in the air and then drink an instant Health too and show you whoa look at that also some of you might have noticed is the fact that I had two instant Health two potions right there you can stack Potions up to 16 in this update if I’m not mistaken which is crazy I I I really do think this is a huge change that even if you don’t care about the rest of the update you should probably be making regardless but this is one of my Favorite personal ones I love the new healing system and I really do think for Bedrock players this is an objective win although also something I should mention is strength has been buffed to with a 20% flat bonus for strength one and a 40% flat bonus for strength two and so Yeah if you want to get a big boost this is a great thing also healing is faster to go through than eating which means Now the default thing if you are in a PVP or PVE situation we’ll be bringing multiple potions of healings with you this will rapidly change I I think PV You know PVP always has a lot of like variables to it like what game mode you’re playing but PVE fighting Woodland Mansions or end cities that will change massive L as a result of this I really can’t overstress that and I think that is something that’s pretty darn huge oh There’s an Ender Dragon around here somewhere I’d better watch out for that huh anyway yeah the the key thing to mention here is that there are some huge changes to the way that healing would work in this update and for Java some of those changes are negative and some of Them are positive uh but I would say when it comes to the Bedrock version uh this is a much better system and that is why it was seen as very good at the time however again the the final changes they were going to make I don’t think they Ever got round to and so let’s go back to the Overworld and mention the final couple of things that we know they didn’t get round to because they later decided against it I do want to be clear and transparent here these are the latest changes they wanted to make and So they’re the most likely things for Mojang to come back to however despite that fact two things that they had in these combat snapshots they later went back on and so one example of this um you know should we go should we go punch something and and prove it uh one Example of this would of course be the default attack speed so uh when you attack or sorry default attack damage if if you attack something on the Java Edition it used to be you dealt one damage and when you attacked on Bedrock it was two this was vaguely given also Is there only a horse here of me to punch is there nothing okay you know I’m sorry I don’t want to do this to you it’s the only way though uh the damage was buffed on this update however since then they have changed the Bedrock damage in 1.18.3 if I’m not mistaken uh They they they updated it so that it would be down to Java and they cited Java Pary as the specific reason meaning that they’ve decided Java has gone it right and that one attack damage Dage is what you should do with your fist also there was a critical hit that could be Dealt while sprinting if you sprint attack someone for the first time in combat you deal a critical hit um that is something that was a Bedrock exclusive that is not on Bedrock anymore and so likely both of these things won’t be coming but the reach and variety Looks very likely the changes to the again I think as far as like least controversial to most controversial healing is something that needs to be fixed and at least for Bedrock that would be a great system I think it’s a great halfway house between the two Versions um then I would say the way the bow and arrows and snowballs work again everyone and every server already has snowballs dealing knockback let’s just accept that that’s how they work and give them a cool down to balance them out um then we’ve got the you know the Bows and stuff so the I would say the the projectiles are the second most controversial then there is the uh the reach and variety everyone loves the idea of sweeping Edge being an enchantment rather than by default also can you attack the horse that you’re on Okay anyway U but yeah you can oh with sweeping Edge what a terrible enchantment who decided on that what the heck you know I sorry as you can tell I played I played too much Bedrock my own good I didn’t know you could kill your own horse of sweeping damage but Something else I don’t know is the fact that um I think when it comes to cool down this is the most spicy Topic in the Minecraft community at least it was until mob votes maybe all we have to do is like as soon as they make these changes to cool down distract Everyone By saying oh we’ve got a new mob vote coming and so everyone who would be mad about cooldown would be mad about that but I think the cooldown system is a great compromise it obviously could do with some extra tweaks and obviously with the tri Chambers they’ve got all The opportunities in the world to do that but that is what I personally see from all of this I see an opportunity to make Minecraft a much more interesting and involved combat game and I see from this long line of experiments that they’re clearly willing to change some Pretty fundamental things to get there and so that leaves us with only one last question it might seem like a crazy thing to say but even though the combat snapshots were really well formulated I would argue they don’t go far enough to solve some of the deeper problems that Minecraft actually has with combat ultimately Minecraft was planned as a block placing game with a combat system kind of tacked on later but if they want to make the combat system at least make sense within the context of that game there are some things that should really Be considered one of these is the difficulty system right now hard is by far not the hardest difficulty I think the difficulty system needs to be reworked entirely and I think it needs to be done so in such a way that you actually feel like hard is hard you feel Like easy is easy and you feel like normal is the reasonable way to play the game right now everyone who plays hard only does so because there are some rewards that actually make the game easier on that difficulty and more favorable uh everyone who plays uh easy Is just there because it’s the fastest way to speedrun and get things done while taking minimal damage you don’t feel like hard difficulty is harder you just feel like it’s more punishing more punishing is not the same as difficulty something they could easily fix uh but Also as well as fixing the difficulty I think something which is much more fundamental and aitly takes more effort but would really improve m inecraft is adding new weapons in the same way that a tier above diamonds was thought to be impossible and Unthinkable and un minecrafty but now neite is just an Accepted status quo I think maybe we need an alternative to the sword I’ve been yelling for years about how we could have how birds for longer reach or daggers for shorter reach but it seems as though Minecraft is doing a really good job on literally adding these to The game itself fire the axe for short reach but more damage and the Trident being a hird for longer reach and more damage and so maybe all they actually have to do is add a new series of enchantments that allow you to specialize your weapon and feel like You’re going into something not just with the sword the generic way the game wants you to do things but instead a sword that is based on your specialization in the same way there is a micro decision to make in the way that Smite is really good against Undead mobs But bad against everything else and sharpness is good against everything but kind of weak maybe there could be more micro decisions about yes this makes your sword more powerful but have less range or this adds a lot to your sword’s range but makes it less powerful if people are actually considering Different weapons and people are considering different play styles for different environments then it would be actually quite interesting to have a different set of weapons for the ideal end versus a different set of weapons for the ideal ocean monument and maybe a third set of tools yet for the trial Chambers if you feel as though changing your gear for the situation actually gives you an advantage then people will start to want to have lots of different versions of these things and all of a sudden the fun RPG aspect of Minecraft really kicks in making it a more Interesting combat game but also I I think it’s important while saying all of that that you allow people who are just playing normal Minecraft with a normal diamond sword to not feel punished and that is what I like about the existing combat framework I think regardless of how many of these features they Implement almost all of them are pretty decent by themselves but as a package they represent something that I’m really excited to see Mojang’s latest Twist on because something that should be kept in mind is that these original combat snapshots uh the fact that there were so Many of them is because the first ones were quite zany and very wacky and it took a lot of refinement to get it to to a point where they actually were a very balanced put together update and so is it possible that we can do something Like that today to make it an even better combat update or has it gotten to the point where Minecraft discourse and maybe uh internet and video game discourse as a whole has gotten to the stage where people would much rather complain than say things that are actually valid and indeed constructive It is very very hard to have a real constructive feedback session about how to make things better when it’s much much easier just to say I don’t like cooldowns I don’t like mob votes I don’t an alternative to what I’d like to do instead and maybe that is how we’ll have An interaction as a community and so ultimately whatever combat changes they do make in the final update what’s really going to be tested here is the community’s resolve to constructively get feedback about very big changes or to retreat into our bubbles and to criticize it from afar I genuinely don’t Know what the state of discourse is especially around Minecraft but it’s something I’m very excited and curious to see and maybe you can be as well let me know what your favorite changes by the way I I personally uh have my own opinions but I feel as though this is The sort of thing that people have very strong opinions on so if there is some combat change you think is so much more important than anything else let me know in the comments down below because for now I’ll just be ending the video with a 10-second promo for Ultra flat survival It’s out right now with a brand new update for 1.20 do you want the best superf flat survival experience of 16 biomes and custom structures which you can turn on or off also the ability to craft End Portal frames and the ability to go to the nether all of these Dimensions have been fixed and flattened for creative and survival players it’s great and I’d recommend you check it out but for now thank you very much for watching I hope you all enjoy this video I hope you found it interesting because I’ll see you in the next one Goodbye Video Information
This video, titled ‘These 1.21 Combat Features Will Change Minecraft FOREVER’, was uploaded by ibxtoycat on 2023-11-01 20:23:43. It has garnered 250062 views and 11803 likes. The duration of the video is 00:21:56 or 1316 seconds.
Latest Combat Test & installation instructions (scroll down the page to get the latest version – 8c) → https://www.reddit.com/r/Minecraft/comments/idvujw/here_we_go_again_combat_test_snapshot_8b/
Chapters: 0:00 – Intro 0:43 – Why Even Change Combat Anyway? 2:39 – The Big Combat Changes 16:48 – What Else Should Change? 21:31 – Outro
If you liked this video, here are some others you can check out! ↓ • Mojang Forgot Something In 1.21… ↓ https://youtu.be/fqwq2NNBBhY • BREEZE RODS AND NEW GOLEMS? (Minecraft 1.21) ↓ https://youtu.be/X_Ezx-FmEVw • Minecraft 1.21 playlist ↓ https://www.youtube.com/playlist?list=PLe8AZ2rjfkpxfT8IlDAQ7bR1sGdxgW8Zf
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This Video Was Edited By: @HarrisonGray
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