Hey what’s up guys my name of course is Ken wolfpaw and today I’m going to be talking a little bit about the new Minecraft 1.7 update that will be coming out fairly soon so I’m going to pop up a picture on the screen of the current 1.6 generation so of the current generation I will point out three of the main problems that they wanted to address in this update so as you can see in this picture the oceans are far too large it would take ages is to swim across the ocean to another continent the biome placement is too random or uneven and There’s not enough variation so I’m going to pop up a new picture on the screen this is a preview of generation in 1.7 so there are five main solutions that the Mojang team has introduced to solve the problems previously outlined so they added more islands and checks to Avoid huge oceans biomes have been put into four main categories snow covered cold medium and dry slw biomes will avoid getting placed next to a biome that is too different from itself AKA snow biomes will not be placed beside desert biomes Etc they’ve added a whole Bunch of new biomes um most biomes have variations that you may run into so you’ll be able to get cool or rare variations and last but not least they have added a bunch of new terrain features such as new flowers and trees aka the cherry blossom tree and the Sunflower yeah so that’s pretty much it for this video I just wanted to talk a little bit about the new update that will be coming out and I’m looking forward to it and I think it’s going to be awesome in my LP world we haven’t Walked out very far so we’ll be able to take advantage of it and thanks for watching guys if you liked my video make sure you hit that subscribe button and bye Video Information
This video, titled ‘Minecraft 1.7 – The World Generator Update/ Biome Update [DETAILS]’, was uploaded by KeenWolfPaw on 2013-08-28 21:18:02. It has garnered 458 views and 7 likes. The duration of the video is 00:01:53 or 113 seconds.
Mojang has unveiled the changes to the World Generator that will be implemented in Minecraft 1.7, changes include:
1. Tweaks to add more islands and checks to avoid huge oceans 2. Biomes have been put into four main categories: snow-covered, cold, medium, and dry/warm. Biomes will avoid getting placed next to a biome that is too different to itself (sometimes this still happens, but it’s very rare now and not all over the place) 3. We’ve added a whole bunch of new biomes… 4. Most biomes have uncommon/rare variations that you may run into 5. We’ve also added a bunch of new terrain features, such as new flowers and trees
n case you don’t know what a “biome” is, it’s a climate zone used in the game to set what kind of surface the ground has (sand? grass?), whether it should rain or snow, what trees grow there, and sometimes also what kind of animals that are allowed to spawn there. The biome is also used to determine how hilly it should be, although this is a technical solution because biomes are generated before the elevation (the old generator created the elevation first, and decided on biomes based on elevation).
Source here: https://mojang.com/2013/08/minecraft-world-generator-update/
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