Hello peeps this is dard welcome back to another tutorial uh again like usual if you are Bor and want to Dive Right In it you press the menu button above there for all the others here is the little story evolving around our today’s topic a shifting floor witch Farm design Little story here like I had the switch Farm in my let’s play world where I just built like yeah such spawning pads and then water streets around it which then will like shove witches alongside and then Elevate them up and drop them down and whatever and what not the thing is If you all right if you do it that way gecko mentioned that witches don’t wander off for quite a long time yeah well that was a quick one oh let’s try this anyway um another quick one anyway he mentioned like the only real solution for a witch Farm could be shifting floor Design because yeah he’s right about that that if a witch spawn it would instantly like get harvested by the shifting flaw in theory witches don’t spawn when there are already witches present in the area so the shifting floor design might have advantages then he went like yeah I found a tutorial and I went like all right cool tutor so show me that oh man that guy yeah I mean it’s an awesome tutorial right great tutorial but it’s not suited for survival multiplayer and the next thing gecko came up with was like hey man do you have Redstone like I need tons of Redstone blocks because like yeah it requires a redstone block on each side of every row on the uh shifting floor design that’s why I like figured I should do a a farm design here SMP ready right so that’s how we roll all right so first part we do Witcher Spawn witches spawn in witchard to be more precise witches spawn in a block a witchard occupies and this block is a 7x 99 by what how high is it 7 by 9 by 6 um block right you will have to like make that which Farm go away instead replace It with your spawning pads wiches are too high so you pick the first two blocks which is the ceiling and the First wall block as spawning ground for the upper layer and then you like place the second layer below simple as that so welcome back next part how to Make them spawn in the cube around the witchs basically you make them spawn in there taking away spawning space for all the other mobs and you do that by setting up a so-called perimeter what is a perimeter you need to understand that mops spawn around players they have a Minimal distance where they can’t spawn around the player so 24 blocks around you they can’t spawn any mobs so you need to be away at least 24 blocks to make mobs spawn in front of you that does not count for spawners so that’s a different issue the more you are away The more likely it is that the mob will despawn and at 128 blocks away from you the mob will despawn instantly a perimeter basically is a defined position where a player has to be and then you set up the surround in area in a way that mobs can’t spawn Anywhere except where you want them to and that is the witch Huts in this case we have two of them here that’s why I’m showing you this we didn’t do much work on the um below surface Cave thing I don’t know how much work gecko does because it’s his double witch form but Yeah that’s why we are also in the air so all the way down there we have already as a bonus so we don’t have to light up all the caves down to bedrock to make them spawn here so what we did is like we defined this position as the Player will be standing here and then we do like this perimeter thing here 128 blocks in every direction I for myself to make sure do will not pick 128 blocks I pick eight chunks in every direction without the one counted where player is standing in you have one Central chunk That is where your standing position will be and then in every direction you have eight the eight uh adjacent chunks where you will make sure nothing can spawn I prefer this method over just blindly counting 128 blocks because mobs spawn chunk wise so every every chunk Has the option of spawning a mop and like if you would light up half of a chunk then mobs could still spawn in the other half of the chunk I prefer to like sink in chunks rather than uh sinking in yeah just 128 blocks there are only 80 Hostile Mobs allowed yeah we make sure those 80 hostile mobs spawn in those Bard blocks thingies right this is how parameters are built hello peeps finally coming to the building part so first a list of stuff you’ll need you’ll need four sticky pistons 28 Pistons 36 strip wire hooks uh 126 string 12 repeaters four Redstone torches and 162 half slips of some sort um bunch of redstone about a stack and lots of building material you should like start off with those two platform forms as described in the where Witcher spawn part right this is where the Witchet basically was next you set up the normal pistons in a row like that on the shorter side on both floors and on the other side you leave one space Gap it doesn’t matter which side just pick one just make sure you pick the shorter side uh of the witch shot because Otherwise you would need more Pistons less trip fire Hooks and string Pistons are the more expensive stuff so I place those on the shorter sides and trip wi Hooks and string are easily to come by so I put those on the longer side you just place them in head height and same For the lower floor so to understand the next part we maybe should talk about a little the Redstone components here that is very easy this time because that’s just a clock yeah 6 tick delay total it’s a self activate in clock so the moment it gets unpowered the clock will Start those are just pulse limiters which uh basically just fuel the Pistons let’s say something spawned on those pads so the trip wires activate here then this torch will go off like that and the sink Starts Now you see yeah basically the right side dust the in one Dire Direction and the left side side does the push the whole thing back yeah B basically that’s what a torch does what what this construction thing does here you remember that the floor on one side the Pistons were directly at the platform and on the other side there was This Gap the side where the torch Powers the Redstone directly that’s the side where the Pistons are directly attached to the pad and the side behind the clock on the other side where the block Powers the Redstone that’s a side where the Pistons have one space gap between them And the platform so basically what we do here we like Redstone all across the trip wires here place a torch there so the moment anywhere something spawns those strip wirers will activate this torch will go off this Redstone will go off so this torch will go on starting The cycle of the clock and basically again you have here the pulse limits directly powering the blocks next to the Pistons and this way as described pushing forth pushing back just make sure you have like the delays set up correctly ly that’s three ticks here and three ticks there because Pistons need One and a half tick to push out or is it two ticks meanwhile I don’t care anyway it needs some time so you they can’t react to single pulse ticks that’s why we um also use again a piston to make the pulse limiter because if that piston Is able to sha that block up and pass the signal through those Pistons should be able to sh that row over as well because it’s actually the same type um also I use two repeaters here to stabilize that which um reduces a lot the effect of these blocks hanging Midair it happens now and then but that’s no biggy basically the system self repairs okay last but not least you need to make it dark inside so you cover everything up with blocks and now let me show you what happens if you turn on that Beast we need to go down there 24 Blocks deep right so stuff can spawn up there then let’s make it day outside and then just turn difficulty to peace um easy so stuff spawns and as you can see of the flickering actually there is stuff spawning already Bam Bam okay we don’t get witches here because there was No witch hut but um as you can see oh by the way I made it 3×3 because um in my SMP world where the design actually comes from oh God quits as well in my S&P world where the design comes from I also get slimes so those need three big holes To fits through what you do here is up to you like you look what what you get in your witch farm and depending on what you get you basically decide how you want to handle it I pretty much thought I would just get witches but that is not Exactly the case I mean I get 90% witches but the occasional spider slime zombie and skeleton is within the mix as well I don’t care because um I’ll do a big sorting system anyway so I can like sort that out okay so this concludes this tutorial thanks for watching check Out my stuff and see you next time bye Video Information
This video, titled ‘Drakkarts redstone lab – Minecraft: witch farm tutorial, cheap and simple shifting floor design’, was uploaded by Drakkart on 2013-06-29 09:04:45. It has garnered 6368 views and 93 likes. The duration of the video is 00:12:16 or 736 seconds.
This witch farm tutorial covers how to make a simple but very efficient shifting floor design which was tailored for the limited ressources in survival mutliplayer, as well as where witches spawn, how to increase their spawnrates, by setting up a perimeter and how to build the actual pretty cheap witch farm design itself. It is a very ressource efficient and effective shifting floor design so you shouldn’t have much trouble setting that baby up even in a new world.
Hope you enjoy.
World download file: http://www.mediafire.com/download/n4r5m0oqacl9d16/shiftingfloor.zip