Did you know in the latest beta and preview Mojang have finally fixed shaders inside of caves for those of you that have few shaders you will know they have been incredibly glitched in very dark places now it’s not perfect but it has been significantly improved through a point where you could probably play Survival while using a PBR shaders pack if you want the link to this one this is pogies it’s down below go and download it welcome everyone my name is Eko and this is the second beta and preview for Minecraft Bedrock Edition in 2024 today we are checking out the version 1.20 60.25 which I strongly believe is going to be one of the last betas and previews for this version because we are about to enter 1.2.7 I have a question to start today’s video I asked everyone the same question on Twitter what do you think the trial Key is going to be used for leave a comment down below I’ll be reading your comments getting into this week’s experimental features the trial spawner if the trial spawner has less than 2 seconds remaining to spawn a mob when detecting a player the spawn delay is Set to 2 seconds what’s the key use for let me know Breeze the breeze now reflects all projectiles before I show you that it also says the breeze now reflects projectiles back towards the shooting entity with a 40° spread and also the pixels at the bottom of the Bree’s torso rods now match with their surrounding colors also underneath the breeze actually looks pretty cool the wind effect anyway this one’s actually quite a big change and is going to make fighting this mob a little bit more interesting I’ve been testing it already so Breeze down let’s start with an egg Right you throw an egg it’s going to bounce back makes a funny sound same with a snowball same with a trident now these things can be incredibly deadly same applies for a uh crossbow same applies for a regular bow any form of projectile will actually bounce back so if I was go To for/ game mode s for example wait for this guy to do what it’s got to do I to throw it at this guy you risk actually this thing doing damage to you come on try it again oh especially with arrows and stuff anyway really good Change I think this is to P it on part with Java Edition but yeah projectiles they don’t harm the breeze anymore beaches and Bug fixes starting with blocks Banner items of identical colors now consistently stacked together whether or not they have previously been placed in the world as blocks we have a Bug report before we go any further today in this video we have some very longtime bugs that have been fixed for example this one was reported back in March of 2019 now believe it or not that is actually like 5 years ago now anyway check this out so I’ve had this issue Pretty sure a bunch of you guys would have had this issue as well this dude is making a bunch of white banners then places it down then breaks it however they do not stack together which was super annoying so I am going to do exactly what he did I’m going to make a Bunch of banners Place one down break it in fact we’re going to do a whole bunch of these break and place if we go over these now they now stack together finally that bug has been fixed with the Roses now damage mobs every 0.5 seconds instead of every 2 seconds we have a Book report another book reported in 2019 and we have a video here and this person is just going to demonstrate that they’re not taking damage quick enough it’s every 2 seconds instead of now 0.5 okay so let’s run this test so you can see here how incredibly dangerous and Deadly this can be to you so with the Roses they’re even more deadly than they were before moving on containers being cloned no longer keep their container screens open or cause crashes double chest and double trap chest fixed pixel shading on the double chest and double Trapped chest Lids we have a bug report all my days so this has been a problem in all of these versions double chest texture has miscolored pixel and we have some images here just doing a comparison again they’re meant to be able to full players apparently that’s Not been a thing on Bedrock Edition for a very long time question is can you guys tell me which one is the trapped chest and which one is your regular chest I’m color blind so I really couldn’t see any difference which again I think is the point with this moving on To General the you need a mint achievement can now only be unlocked by collecting dragon’s breath items players can Now consume suspicious stew even when their hunger bar is full we have a bug report suspicious stew cannot be consumed with full hunger longtime bug class as a vanilla parity goes back to 2021 so I can use this one to heal my Hunger but then I could keep consuming these until I decide I no longer want to moving on to mobs some pretty good changes here the scattering of experience orbs released while fishing has been reduced we have a bug report How many of you have been fishing and had the same issue bro like XP orbs on Minecraft Bedrock Edition were spilled absolutely everywhere that’s became quite annoying because you’d have to go into the ocean to then get yourself some XP orbs that’s been fixed so if do some Fishing here get myself some XP you notice here that it doesn’t go all over the place there’s no kind of spillage anymore pretty good change zins can no longer spawn in peaceful difficulty and will despawn if the difficulty is switched to Peaceful so zins if we do for/ difficulty P for peaceful they Disappear and my favorite one experience orbs no longer collide with Mobs we have a bug reports a very longtime bug goes back to 2020 experience orbs push mobs now there’s no video here but have you ever traded with a mob that much that it pushes them away now if you have them in An enclosed space it’s really hard to get that XP well apparently that was fixed today now in my experience this would typically happen when you CH uh trade large quantities if I was to like do all of these like this and just keep Trading with these guys you’ll notice Here that this dude is not getting pushed back I mean we get a lot of XP but the XP is not pushing this guy back now if he’s just standing on the ground this time do the same again you’ll see here obviously we’re gaining tons and Tons of XP here but he’s now not moving so yes really good change longtime bug Sweet Berry bushes no longer damag bees moving through them we have a book report this goes back to 2021 and we do have ourselves a video here so this person summoned a b and just move them Into the berries and they take damage if we run that back place them down there move them into here you’ll notice that they don’t take damage anymore wolves can now spawn on both snow and top snow within Grove biomes stability and performance fixed a bug that could cause Infinite loading while joining a real well generation the limitation on which block can be replaced by dark oak and acacia trees now also applies to their branches not just their trunks pop snow placed at generation time now also covers tall grass and flowers we have a Book report back in 2021 have you ever played Minecraft and noticed that in certain spots snow never covered flowers or grass yeah that was a bug and was fixed this version was 1.7 graphical fixed an issue causing caves to appear illuminated by the sun AKA light leaking in the Deferred technical Preview but also volumetric fog is no longer affected by sunlight in enclosed spaces in a deferred technical preview now again again I do have a shaders pack on if you guys if we got for S game mode spectator if you guys have ever played with the shaders and been on the ground Uh it will glitch out it can kind of still glitch out a little bit where again the light does uh seep through is probably the best way to say it there’s still a few bugs in here and there like this but it’s so much better in bigger Spaces now I’m not sure if it’s just because I’m in spectator mode or because pogy hasn’t actually tweaked his coding for this maybe he has I’m not entirely sure but it’s so much better so if you wanted to run around with a shaders pack on in survival you can do this Previously it just it just didn’t work at all it was horrendous forward slame oops slame mode creative real quick it’s it’s so much better it’s still not perfect but the Improvement is absolutely huge and again there has been some changes with the fog as well so do For/ time set and we do midnight it all depends on like obviously the fog settings that you have on but fog is no longer controlled by the sun light levels I’m not going all the way back up there let’s check out the technical changes so changes to technical updates Are API blocks Dimension editor and then we have the experimental technical updates if you’re interested in that side of Minecraft the link to the change log is down below so yeah guys I think 1.2.6 is near enough done this might well be the last beta and preview we Could see one more but the developers have been talking about 1.2.7 70 which is all going to be about 1.21 I’ll see you guys in the next video Video Information
This video, titled ‘BIG SHADERS CHANGES & 5 YEAR OLD BUGS FIXED in Minecraft Bedrock 1.20.60.25 Update’, was uploaded by ECKOSOLDIER on 2024-01-10 19:40:01. It has garnered 26413 views and 1257 likes. The duration of the video is 00:11:08 or 668 seconds.
Minecraft Bedrock Shaders received two huge changes for Survival players in 1.20.60.25 beta ✅Become Official Member: https://www.youtube.com/channel/UCkjxZqW8zRi4rexA3TMvmrA/join HELP ME REACH 2 MILLION SUBSCRIBERS: http://bit.ly/2qptXQy
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Changelog: https://www.mcbedrock.com/2024/01/10/minecraft-bedrock-edition-1-20-60-25-beta-preview/
shaders download: https://www.mcbedrock.com/community/shaders-texturepacks/mcpe-bedrock-poggys-pbr-shader-pack-early_beta-no-rtx/
00:00 intro 1:09 Experimental features 2:52 Features & Bug fixes 4:41 finally! 6:02 very good changes 8:19 Stability & performance 8:59 Shader changes