moang just released another huge update
for Minecraft 1.21 on Bedrock Edition
hardcore mode is officially here now and
working properly and after years of
waiting we have 100% TNT drop rate so
this allows for a ton of new technology
like blasting Chambers and all kinds of
fun stuff oh and they broke basically
every mob farm on Bedrock Edition so
let’s hop into it so this is beta
12020 meaning that Mojang is officially
working on the 121 update even though
they’ve already said that we’ve gotten
every single feature for 1.21 already
basically this just means that 1280 is
going to be releasing for Bedrock soon
and 121 is very very close I’d say
probably like 2 months or less the main
things in this beta is everything that
we’ve seen in the recent snapshots like
the ominous trials ominous bottles Keys
spawners and vaults also the new potion
effects and trial chamber updates I’ve
already made a deep dive on all that
stuff of course so you can check out
that video if you don’t know about the
ominous changes and of course this
implements The Raid Farm changes to bed
Edition as well I already did a deep
dive in my previous video on that as
well and let’s take a look at the new
hardcore mode so when you go to create a
new world you’re going to have a new
toggle right here for hardcore and this
is going to start locking some of your
settings so as you see it’s lock to
survival and hard mode and if we go into
Advance even some of this stuff is
locked as well now luckily you are able
to turn on coordinates in hardcore which
is very nice and interestingly you can
also turn on flat world as well and this
is actually a long-standing bug so
previously you could could not have a
survival flat world it always puts you
into creative as soon as you tried to
put it into a flat world and as you can
see you also get this nice little popup
telling you what hardcore mode is when
you die you will not respa game over you
can’t turn off hardcore mode after
creating this world and after you die
you can see but not interact with the
world this is actually a great popup to
have because of course not everyone
knows what hardcore is and look at that
we actually have survival mode in a
super flat this has been years in the
waiting for Bedrock Edition super cool
to finally have this and now you can
just create these regularly so if you
want to have a survival flat world then
you can do that it no longer
automatically puts it into creative when
you select flat world as you can see you
can still change a majority of the basic
options when you are in hardcore so this
is nice you still have a little bit of
Freedom when it comes to all of your
world settings so you can still turn off
fire spreads or TNT if you want to while
playing hardcore and as you can see we
also have the hardcore Hearts now so
that was not in the previous Beta And if
we go ahead and take damage and die
we’ll see what happens and there we go
as you can see we get put into third
person mode on the death screen because
this is the new death screen and if we
hit respawn as you can see we are now in
spectator mode which is amazing so
hardcore is officially fully working for
Bedrock Edition and of course you can go
ahead and use this like regular
spectator because that’s all it is okay
so now if we go ahead and leave the
world this world is still here and if we
try and rejoin it we’re still going to
be in spectator mode uh I took some
damage there I think I think it just put
us into survival for a second probably a
little bug to work out there but nothing
to worry about right now so this is
interesting I’m invisible and it looks
like I’m in spectator but I’m actually
like I have a hit boox as you can see I
can take damage and I can die this is
very peculiar I’ve never died in
spectator mode before I died again okay
um hm I can’t break or interact with
anything but I’m definitely not in
proper spectator okay so there’s still a
couple small bugs to work out after so
many years of waiting Bedrock Edition
finally has 100% TNT drop rates so if
you don’t know what this is prepare to
be amazed when I blow up this piece of
TNT every single block that it destroys
will actually be dropped as an item
instead of the previous system where
only some of them would drop as an item
so if we go to survival mode as you can
see we got over a stack of slime balls
from that and that’s actually enough to
fill in this entire platform again and
as you can see we can go ahead and
repair all of the damage that was done
by this piece of TNT and of course this
applies to any block that the TNT can
explode so if you blow up a crater on
the ground over here every single one of
those blocks will actually be dropped as
an item and we can go ahead and fill in
all of this again repairing any damage
that was done to be clear this has not
been applied to creepers yet on Java
Edition creepers also have this 100%
drop rate this also needs to be applied
to creepers that way when when they blow
up our builds we can easily rebuild them
without losing a bunch of materials to
be clear this is absolutely huge and
something that we’ve been asking for on
Bedrock Edition for literally years like
since we’ve had this on Java we’ve been
asking to get this on Bedrock Edition
and it’s here this is going to allow us
to do so much more stuff with blasting
Chambers for tree farms for Stone Farms
Cobblestone Farms concrete converters
basically anything that has blocks we
will now be able to automatically break
and collect those blocks by using TNT so
absolutely huge we love to see it and
this is just a great change all around
we also have even more UI changes in the
beta this week so we have new screens
for seeing your achievements and you can
even compare that to your friends as
well we also have a new stats screen
where you can compare your stats to your
friend stats and in general just a lot
of updates to friends screens uh but
they’ve actually had to turn them off in
this week’s preview so all I have are
these little screenshots to show you are
a couple other UI changes that I’ve
noticed like this little button right
here to change your world view from this
nice little grid to the Rose and of
course this one actually shows you the
date of your world and your world size
now which is very good and also check
out the new sounds for the friends
drawer you open that up you get a nice
little sound for the chest and then if
you click off of that it also makes a
closing sound it’s so cool I love it
another update another bug with boats
come and gone and this time we are now
able to stand on boats that are in the
water again so as you can see when you
get out of these things you can actually
stand on them previously when you got
out of the boat you would fall directly
through them and start drowning in the
dark abyss below you but we don’t want
to talk about that so now you can
actually go ahead and make bridges out
of boats this is great this is a feature
that we had a long time ago but it broke
and now it’s back again so last week
Mojang added new placing and breaking
sounds to cobwebs on Java Edition and
they said they added this to bedrock but
they definitely did not so taking a look
at the change logs I mean we covered all
the interesting stuff we got all the new
ominous trials and that stuff we covered
the new hardcore mode editions and even
the new UI we even talked about this
tiny little change of boats that affects
basically every player so surely there’s
nothing more in this update wait what
mobs naturally spawning mobs now spawn
in the center of a block Instead at the
corner of a block this fixes many issues
where mobs could not spot on slopes and
narrow passages and in other situations
where they were expected to for
technical players this bug fix will mean
that some player made mob Farms will no
longer fully work we appreciate the time
the community puts into building clever
farms and we try to avoid breaking Farms
where we can in this case we felt this
change was necessary because it improves
the way spawning Works in manyi biomes
to be clear this breaks basically every
mob farm I do not expect this change to
be reverted in any way Mojang fully
expected some backlash or whatever you
want to call it from this change and
that is why they said that in the change
logs however ever this isn’t the
absolute end of the world it just means
that we have to spend a ton of time
redesigning existing Tech from like the
previous years and this breaks a ton of
things and overall it’s just kind of
demoralizing for anyone who has good mob
Farms on Bedrock Edition it’s also going
to waste a ton of people’s time where
they’re going to have to go rebuild
their survival Farms but we will rebuild
and we will still have some decent mob
Farms going forward and the irony is not
lost on me that they just made TNT
useful in this update while simult ously
breaking the mob Farms that produce
gunpowder for us making it way more
difficult to get mass quantities of TNT
the irony is so thick you could cut it
with a butter knife okay but real talk I
do appreciate the sentiment from Mojang
you know trying not to Break Stuff where
they can but this is also the same
update that breaks raid farms and now
basically every good Bedrock mob farm
which is really rough so to demonstrate
what has changed here previously mobs
would spawn on the very corner of a
block or essentially in between four
blocks they would always spawn on the
northwest corner so it kind of looked a
little bit something like this now it
seems like a very small change really
the mobs are just moving like half a
block inwards now they spawn at the very
center of a block which is how they
spawn on Java Edition and how they spawn
on you know Legacy console edition so
overall it seems like a very small
change however mobs have always spawned
in this way on Bedrock Edition and
basically every mob farm that has any
complexity to it since
1.16 has essentially been broken by this
very small seemingly innocent change so
this change also breaks insta push which
is a classic Bedrock Edition feature as
you can see we got a bunch of mobs
spawning inside of these glass blocks
here normally they would fall out
immediately and die but that is no
longer the case here now there is
sometimes where this works it’s a bit
directional so this side right here
doesn’t work because it’s going in the
north south Direction but this one over
here on the east west does sort of work
it’s a bit inconsistent as you can see
we have some guys falling out back there
this also changes spider proofing inside
of our mob Farms so previously the mobs
would spawn on the corner here meaning
that the button would prevent the spider
from spawning but that’s no longer the
case because now they spawn in the
middle of the platform and that just
means that we’re going to have to change
up how we spider proof our mob Farms as
you can see we have buttons on this
entire platform up here and we’re
getting tons and tons of spiders luckily
this does not affect our very basic
Scaffolding in water-based mob Farms
these ones should work fine now they
might even be a little bit better
because previously the walls on the
edges here would stop a couple of these
spawns because of the directional
spawning that’s why I actually used
glass inside of the walls here cuz mobs
don’t care about glass but now you can
just replace these with regular solid
blocks but then you would need to have
slabs or some buttons on top of it to
prevent vent spiders from spawning this
little Gap right here so the ultra basic
mob Farms of Bedrock Edition are fine
they might even be a little bit tiny bit
better and you can also replace these
walls with regular blocks making them
just a bit cheaper however more advanced
mob Farms of like creeper only mob Farms
just got just completely ruined here so
for example I was about to collab with
Mike Homer on their creeper farm that
produces like 14,000 gunpowder an hour
but this change completely ruins that
farm so this is the lotus how it worked
is you would basically have the creeper
spawn on that very Corner block right
there and then they have a trap door
above them so only creepers would spawn
the iron bars would stop spiders and
then because they were on the corner
there they were automatically inside of
the water stream which meant that they
would get taken to your Kill Chamber but
now they only spawn in the center of the
block so they’re not in the water stream
you have to rely on them to path find
and path finding is incredibly
unreliable and slow and just bad but
anyway as you can see we also getting
spiders in this design now and in
general the rates of this thing just got
absolutely nuked now this does not
affect everything for example structures
still spawn mobs on the northwest corner
so all structure Farms have basically
been Untouched by this change but I
actually think that this is a little bit
of an oversight and I doubt that this is
going to stay the case I assume that
they will be moved to Center Spa
spawning sometime soon because it just
seems weird to have two syst systems now
so lowkey we’re actually back to like
waffle style designs which is which is
where we started these are the designs
that we started with we’ve come so far
that we’re back to where we started now
however there is a bunch of other good
bugs that could be fixed at the same
time as this that would actually fix mob
farms and make them better and kind of
like offset the Badness of this change
if you know what I mean so Mojang if
you’re watching uh we we got we got some
other bugs for you to fix so first of
all you got to fix the bug with Trident
Trident are falling down out of every
Trident killer on Bedrock Edition
they’re glitching themselves into the
ground sometimes all the way down to
like 40 blocks below the farm a few
updates ago we also had a change to
Trident where mobs could push them
around when they get hit by them and
this actually breaks a ton of trident
killers and reduces the amount of design
variation that we can have as as you can
see as we kill skeletons these Trident
are going to get pushed away and away
and eventually they won’t even be able
to hit the skeletons that are in these
mine carts so it just doesn’t really
sense for entities to be able to push a
projectile on the ground like we can’t
push around arrows that are on the
ground why should we be able to push
around Trident if we made these things
immovable by entities we could design so
many more Trident killers and that would
really help out our mob farms in a bunch
of ways I would think so before this
change we had trient Killers like this
one right here and this was perfectly
reliable for several updates but with
the mobs being able to move around
Trident it just gets stuck on the edge
of the blocks now because Trident can
get pushed around by entities that’s why
we had to start using the 2x two design
and this keeps the Trident centered in
the middle right there there’s also a
big pathfinding bug when a mob is trying
to get from point A to point B and they
fall down in the middle of their path
finding they will continuously still try
to get to point B which makes them jump
out of water streams out of lava out of
trident killers and this really just
hurts mob farms in general more of a
game suggestion but it would be really
nice to have something that spiders
could not climb especially with that
pathf finding bug they will continuously
climb the walls as you can see here and
this makes them very slow and difficult
to kill in basically any mob farm as you
can see they just get up right out of
the water streams I think it would make
sense if they couldn’t climb something
like glaze terra cotta if slime can’t
stick to it then surely a spider
shouldn’t be able to climb it but that’s
more of a game suggestion than a bug fix
there’s also a bug with the Looting
Enchantment Where it doesn’t drop as
many items as it should if this bug got
fixed then rates of mob Farms would be
increased by about 25% which would
significantly offset any loses due to
this change and there’s also another bug
where mobs killed by looting just don’t
drop any items at all and that needs to
be looked into because it affects like a
ton of mobs that die in the mob Farms
apparently spider hit boxes are also not
the same between bedrock and Java
Edition which really hinders our ability
to prevent them from spawning in mob
Farms if there was parody between the
platforms here this would actually help
out a lot and maybe it’s time to rethink
how density checks work on Bedrock
Edition a 9×9 chunk area of density
checks is quite a lot and if we
rethinked the density check situation
then that would actually allow for a lot
more mob farms in a lot smaller area and
also just better rates in general I
don’t think density checks have been
changed at all in the history of Bedrock
Edition and with the big changes Des
spawning in 1.16 with despawning uh it
seems like it’s overtime that density
checks on Bedrock Edition either get
eliminated or just redone somehow and
next up there’s a few things that should
not change if we might mob Farms to
exist at all on Bedrock Edition we need
mobs to be able to spawn with a block at
their head height this is crucial for a
lot of different mob Farms as you can
see uh we can have things spawn with a
glass block at their head level or
scaffolding or whatever the case may be
right now they only do a block check at
like their feet level which is very
important if it stays that way then
we’ll be in good luck for a while
scaffolding is also another Saving Grace
of Bedrock right now mobs can spawn with
their feet inside of scaffolding it’s
basically treated as an AIR block if
this changes everything will break our
most simple and basic mob Farms will not
exist anymore so just don’t touch
scaffolding okay it needs to stay as is
and finally if Trident Killers break or
get removed in any way we will Riot this
is a pack that we’ve made with the
entire Minecraft Community TRD and
killers are literally like the only
thing that give us any good rates with
bad rocket edition mob Farms so
ultimately we won the Battle of getting
100% TNT drop rates but we lost the war
with all of our mob Farms breaking but
hopefully you enjoyed today’s Bedrock
news video if you did then drop a like
And subscribe thank you so much for
watching and I’ll see you guys down in
the comments and in the next one
Video Information
This video, titled ‘BIG NEW FEATURES! HARDCORE, Mob Farms BROKEN, 100% TNT & More! Minecraft 1.21 Update’, was uploaded by silentwisperer on 2024-04-03 21:44:50. It has garnered 115868 views and 4146 likes. The duration of the video is 00:16:36 or 996 seconds.
Mojang just released ANOTHER big update to Minecraft Bedrock! HARDCORE is working, BIG FEATURES and mob farms BROKEN! Subscribe for more Minecraft:)
-Latest video! https://youtu.be/SIlbJmpgg_8
300+ Minecraft Bedrock Tutorials! https://www.youtube.com/playlist?list=PLv0ngaVTZt4HGuq-IbONrSnvwc4NAp16o
Truly Bedrock Survival Series! https://www.youtube.com/playlist?list=PLv0ngaVTZt4GBB_zsGIGV9qhVg1T5NtRi
Beta 1.21.0.20 https://feedback.minecraft.net/hc/en-us/articles/25581734759309
UPVOTE THESE BUG REPORTS Looting being applied incorrectly: https://bugs.mojang.com/browse/MCPE-35307 Tridents falling through the ground: https://bugs.mojang.com/browse/MCPE-167769 Tridents being pushed by mobs: https://bugs.mojang.com/browse/MCPE-60895 Pathfinding is slow and makes the world slower when the target cannot be reached: https://bugs.mojang.com/browse/MCPE-147882
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0:00 BIG CHANGES for 1.21! 1:04 Hardcore mode is WORKING! 3:33 100% TNT drop rates! 5:08 UI updates 5:51 Nice bug fixes! 6:42 Mob farms BROKEN! 8:25 What changed? 12:27 How to make farms BETTER 15:24 Mojang, dont change this..aaa
Music by Argofox: http://bit.ly/2vsxAF1
#Minecraft #mcpe #tutorial PieIsTheBest in the comments If you made it this far down 😉