Minecraft “Hit and Run” update came out and I’m hiding in the cherry blossom forest away from the Piglin Mafia. Unfortunately, the new Cherry Blossom forest does not come with its own biome village variant. Something about building in the middle of the woods is kind of stupid, apparently, But I felt really inspired and found this really, really cool seed you can see on the screen and in the description I decided to make my own one. Today we will build a house for every villager profession, including the nitwit. And if some of them don’t look like houses at all to you? Well, I’m sorry. I got really carried away in a few spots here. So let’s go! I decided to start with the nitwit to try and test out the palette because I actually never really build with pink in Minecraft. Naturally, of all the blocks I tried, the Cherry Wood itself fits really, really well with the cherry planks. Then I settled on the blue and light blue terracotta, which actually appears kind of purple. That definitely goes really well with the cherry wood bark. And finally, to have the contrast, I decided to add some dark oak into the mix. Also, my idea for the Cherry Nitwit was specifically to make him the Sniffer Wrangler Maybe it’s because they both have a lot of green in their palette. Or maybe it’s the vibe because both of them seem to really enjoy their naps. But I just felt like they fit together. I also discovered my new favorite trick to do with the hanging signs. Turns out the signs themselves are translucent so you can actually go right through them. But the little blank segments that they’re hanging on are not. So you can reliably use them for a really nice looking railing, which is something you will see me use a lot more in this village. Next, I decided to try the Weapon Smith. I usually don’t actually know what to do with the Weapons Smith Villager. So I decided to go over the entire forest theme and give him an overgrown mound to live out of. But then the house came out a little bit… not Weapon Smith-y. A little bit too default looking. So to advertise their services, I decided to stab a giant stone sword into the top of the hill. My idea is that this stone is actually a remnant of a much larger warrior statue that the villagers here have not built themself, but just found. This in a lot of ways has set up the theme of this village for me. Lost in a giant cherry blossom biome under constant downfall of the pink petals, it’s a secret settlement based around a long abandoned ancient warrior statue, once a great battlefield, now completely overtaken by nature. So to follow up on that, I decided to build the rest of the statue. Okay, That is actually a lie I never actually built. THE REST the rest of the statue. I only built what’s left of the rest of the statue because I see the villager living inside of it is the stonemason. I was inspired by watching Milo Minutemen and him pointing out that for all the human history, often the locals would just take the bricks with which old temples have been built and repurpose it for their own homes. Which is why I decided that the stonemason is going to live in a chest cavity Of an old broken statue, slowly doing his stonemason job by simply cutting off pieces of that statue and selling it to the locals. And sure, that will probably make his home progressively smaller and smaller, but hopefully he’ll buy a new one with the profits. I also got to do something that I rarely ever do and build a statue’s face on a diagonal, which admittedly this guy doesn’t have much of a face. You only see his helmet. But this is fine. Recreating Gideon the All-Knowing’s helmet in Minecraft. I love the way this build came out. There’s just so much interesting history to this mostly buried old statue of a knight who probably was a hero in its time. But now no one really knows who it was supposed to be, and no one really cares. But they still live around his statue, kind of preserving the memory. Still really excited to build more mounds and hills that people live in, I decided that the next villager was going to be the leather worker. However, I really didn’t feel like building like a cow pen or something for him, so I decided that all of the leather, The leather worker is going to get from the wild game. More of a fur salesman, you know? As such, the leather worker’s little bunker is mostly overgrown and mostly buried by moss. Mossly buried, if you will. But it’s still important to advertise the services. So I decided to put a giant deer head on the top of the building to signify that, yes, this is a hunter’s cabin and we do hunting here. Admittedly, there are no deer in Minecraft, so I think the message is kind of lost. But hey, it does look cool to us. (And Twilight Forest is a mod you can install, I guess. I should really do something with Twilight Forest some time. It’s such a cool mod. For the Shepherd build. I started with the same house palette as with the Nitwit, though I didn’t feel like doing the sloped roof this time, And I felt that adding Deepslate Tile into the material palette was actually allowed this time around. We do have a stonemason already in the village. He can get us that stuff. Really, the most interesting part of the Shepherd’s house ended up being The stretch line for all their finished fabrics that he has at the side. I just made a line of basically signs being propped up by other signs to create the line itself, and then put the banners over them to create the illusion that these are sheets drying in the sun. As such, I gave him a loom. And of course, new decorative pots. Admittedly with how many pink petals the trees are shedding. I think leaving anything really for an extended amount of time in this forest out will paint it pink eventually. But to be sure I added lilacs and peonies at the house To explain exactly where this shepherd’s getting the dye colors from. Now proper bored of this block palette, I decided to try and add mud bricks into the mix. These turned out to be surprisingly complementary to the blue and light blue terracotta we already have been using, And they used a lot of it on this blacksmith house. Now, I actually had a lot of fun with this building. Like if you look closely, you can actually notice that the roof of the building is the shape of a pickaxe head because this is a Toolsmith House Or as I like to call them eversince Sniffer has been added, The tool sniff house. if that’s not enough hint for you, I specifically added this little smithing nook to the side of it where the Tool Smith will run their business out of, And it ended up being a really nice and cozy build that makes a surprisingly nice pair with the Nitwit’s Sniffer house. So now that we got the Weaponsmith and the Tool Smith already in, we need some way to supply them jewels and metals for their art. So I decided to make the Armor Smith house the mineshaft. Look, if he didn’t want to get constantly stuck of the biggest forge in the village, he shouldn’t have had his profession block by the blast furnace. The entire village is essentially on a cliff over a lake. So it’s a really great opportunity for me to finally get to build something on the cliff. So first, we plan out all of the exits and entrances for the mineshaft itself. Add rails and mine cuts to the entire assembly and finally build up the foreman’s house for the atmosphere to reside in. Really, this is a great opportunity for this kind of a build because it now ties together the lake itself, the cliff, and the village on top of that cliff. From there, we just need to add another overhang with the blast furnaces themself. And I’m actually going to put three of them here at the chimney, one front facing and two of them actually facing into the middle one. That way I can utilize the sides texture of the block Also, today I’m playing in Bedrock Edition, where we can actually color the water Inside of a cauldron, which is why I’m putting three cauldrons down. One of them, I feel the lava and the other two with water I paint red. Because the molten iron is more brightly colored. Yes, I only know that because of Tinker’s Construct mod. Uh… Moving on. The whole ensemble just looks nicer are now that it is visually connected. And hey, if I was doing survival, this would totally be my actual mineshaft. While down here I decided to take care of the fisherman house as well And it was very tempting to just plop it as a boat down at the lake level. Instead, I settled for something much sillier, but also much more interesting looking, so check this out. Obviously, we’re building a house on a tiny overhang at the village Level itself, but then I’m also building this giant fishing rod using a chain for a line with a cage with a villager inside. Now, this villager in the cage, that’s not the fisherman! That’s the bait the fisherman is using to fish out whatever giant creature definitely rests at the bottom of the lake. He’ll be fine. It’s iron bars. He’ll- he’s safe. Don’t worry about him. Another home I had to heavily adapt to the terrain was the cleric’s house. To go lived in entire Woodland Village concept, I decided that the cleric’s house is actually going to be at the stump Of an old tree that has long since been either chopped down or fell on its own. The stump itself served as the room and the top of the stump as more of a brewing area for the guy. Also, my friend Lyarrah came up with this idea of having The entire stump be made out of dark oak, but having several streaks of the more purple cherry wood in it. It’s a pretty cool life hack that if you turn your cherry logs 90 degrees, you basically get the exact same texture as every other tree in Minecraft, which is relatively handy Whenever you need only one face of the cherry log exposed. As for what Lyarrah is even doing in my world, well, that’s actually a kind of a longer story. because you see, Bedrock Edition of Minecraft is based on Xbox and Windows 10 is connected to Xbox pretty much always. So if you forget to turn off multiplayer settings for your game, congratulations. Any of your Xbox friends can join at any moment. So while I was out getting some tea for myself, Lyarrah saw that I was online, joined the world and behind my back went absolutely crazy Putting in all of the interconnecting pathways for this village. The only reason this place has any amount of landscaping and also a waterfall is specifically because she decided to put it there, which was quite handy for my next building. But first, let’s check out the cleric one. Once again, clerics are all about doing the potions for the village. So I’ve given him my classic overgrown Netherwart tree and realized that the red crab version of coral looks very similar and very compatible to it. So I used the trick of water-logging a block to put the coral onto to give it a life. Also, he has a Torchflower, because it just seems like something he would have. They do have the Sniff Nitwit, Blacksniff, Toolsniff, and Weaponsniff in their village. I would expect him to be able to get the Torchflower from somewhere. So here’s where this little mountain river that Lyarrah built for me came incredibly handy. Last time we built a farmer’s house, I settled for making a windmill because, well, they do sell bread after all. And lot of you really, really enjoyed it. So today, I decided to continue this theming for the farmer houses and gave the farmer another mill. But this time a water mill. So I started this build by building a house with not one but two chimneys. And added a big wooden cog at the front of it, partially submerged into the stream for extra believability. I even added cauldrons on the radius of the giant wheel as that’s how all of those wheels would be powered. I really should try Create Mod some time. That one’s fun. I also really like the shape the roof took on this building. It was to be expected that the middle part was going to peak compared to the side ones. But I had a little bit more fun with it and added this secondary overhang That’s at the very, very low angle compared to the original one. Does it make any sense logically? Not really. I’m not sure, but visually I absolutely dig it. This is also where we were done working on all the buildings on the little shelf that we decided to claim home. We even went down to cliff and have populated the cliffside itself. This time, however, we needed to climb upwards, and I have few ideas on how to do that more fun. For one, I of course put together a few wooden walkways so that people Don’t have to climb the mountain all on their own with no tools. Yeah, this is not at all wheelchair friendly and I’m not proud of it. I will install a ramp as soon as Minecraft adds diagonal blocks. I don’t know what exactly convinced me that the library needed to be above The rest of the buildings in the village, but I was too excited to contemplate it. Besides, I really like the idea of sitting on the balcony overlooking the town, watching the sunset, and also reading the nice book. Is it any wonder, then, that the library itself came out incredibly cozy? The Chiseled Bookshelves really came in handy, and even added its own chimney. to makes sure that all the books stay dry. The library is also a unique building in this village, as it’s almost the only one that uses full blocks for the roof. This made covering almost the entire roof in cherry blossom leaves that much more convenient and that much more natural looking. It’s quite a shame that we can’t put the pink petals on anything but the grass, moss, and dirt, because it really would help Sell the illusion that the library has been basically rained upon by the pink petals from the trees for weeks and weeks. Either how I put in some railing using the trap doors to be OSHA compliant and enjoy myself a cup of tea with something to read. The feeling of superiority could not last long. A full flight of stairs higher, I decided to put that cartographer house. Last time we gave a cartographer an entire giant tower to look over the area from. So I felt this time the map guy also needed a good overlook point and sure enough, His actual house came out a little bit default, but the whole entirety of the pizazz for him would rest somewhere else, on this little additional balcony made specifically for the cartographic purposes. Now, of course, to make the map of the area and especially map leading to the nearest ocean monument, The guy would have to be very well traveled. But as far as this particular village is concerned, he should be able to put a map together, just kind of overlooking it from a balcony. Which is why I decided to make the cartographers actual cartography table… a painting spot. And make a custom banner to vaguely represent approximately what they would see from that viewing spot if they were to paint it. See, this square is like a sun, and this pink line is the trees and the brown is the cliff and the blue is the water. And if you like this, you can commission a piece for 500 bucks. I also want to point out that this is the first ever time of me actually using the archeology brush from the newest update. And I’m putting it into an item frame to pretend to be a painting brush instead. I’m not of a high opinion about the suspicious sand, believe me. And this is where we get to the peak of the entire village. Something to tie back the lore I already mentioned of the newer stuff happening across the place. This is the Fletcher home, which I decided should be in an already at some point abandoned and broken down guard tower that the Fletcher has reclaimed as their own house. This place was once a battlefield and this tower took the brunt of it, Which is why I put some fortification remnants all around it, and which is why the tower itself is looking a little bit worse for wear. Naturally, to build something broken down, you first need to build it not broken down. Helps then if you have some dynamite in your inventory. This side building to the tower, however, would be a newer addition or at least a renovated area. So I built it mostly out of cherry planks which the villagers would have access to because they live in a cherry blossom forest. And of course, finally I took a giant chunk out of the tower To add a little bit of history to this entire build. And listen. Comments, friends, viewers, I need to level with you. Video after video, I struggle more and more to come up with something for the Fletcher to do some kind of way to interpret the Fletcher’s profession In a way that makes sense for the area. So please leave me some comments telling me exactly how to do that because this one came out really cool. But I’m pretty sure that after this one I’m absolutely stumped. But there is, however, one more build in the village Which can go higher than the Fletcher Tower. One you probably have been looking at and screaming bout every time you took a grand look at the finished product. I’m talking, of course, about the butcher’s traveling noodle shop. Because darn it, I refused to build a butcher house That’s like, all bloody and an actual slaughterhouse. I’m sorry. It’s just like it’s not my vibes. So instead of all that, today, I decided that the Butcher actually does his butchering somewhere else completely, entirely. Because this is his traveling shop from where he distributes his products. Yes. Essentially, I made a villager food truck, and, yeah, I get it, the hot air balloon here is not nearly big enough. And also, the chimney doesn’t go directly above the hot air balloon, kind of not heating up. It doesn’t make sense, okay? It’s magical thinking. All that matters is we gave the butcher, the personal smoker and the personal furnace to actually cook all of the food and some plates to serve it on and believe me, I had enough trouble trying to build this oval-out spheroid that the vessel costs for a hot air balloon. With how much of a headache thatt prolonged sphere was. I still can’t believe how good it came out. Needless to say, I’m really proud of this build and I hope you find it as impressive as I do. And that can really be applied to the entire rest of the village. Truth be told, I didn’t expect much out of this project, but building with actual terrain, on an actual incredibly epic seed, has inspired me beyond what I anticipated. I’m so proud to be able to present it to you, and I’m so thankful for Lyarrah For connecting all of the village houses with the little pathways and whatnot. So thank you everybody so much for watching! This has been SloyXP, and I hope you enjoyed my villager shenanigans once more. Let me know what I should build next time and I’ll see you later. Video Information
This video, titled ‘Adding Cherry Blossom VILLAGES to Minecraft!’, was uploaded by ZloyXP on 2023-06-23 14:46:11. It has garnered 5624 views and 378 likes. The duration of the video is 00:17:43 or 1063 seconds.
Something’s missing from 1.20: Cherry Grove Villagers!
I always thought it was a shame there weren’t Minecraft villages in more biomes, and with the introduction of the new Cherry Grove biomes in Minecraft 1.20, we have the perfect opportunity to build a cute and cozy little cottagecore village up in the plateaus of a Cherry Blossom biome.
Today, we’re going to use the new cherry wood, decorative pots, torchflowers, and more to create a quaint mountain village that’s filled with Sniffers, moss, and of course, sakura petals everywhere all year round. We’ll find out what other blocks go well with cherry trees, how to take advantage of textures you might not have noticed in the blocks, and think about the terrain as we build houses for all 15 villager professions.
I hope these designs help inspire your own 1.20 fantasy village builds so you can fill your world with flowery villages, or at least help you add story to your builds.
Thank you to u/VeryC00I on Reddit for finding and sharing this awesome seed: https://www.reddit.com/r/minecraftseeds/comments/11h3p8i/beautiful_valley_surrounded_by_cherry_trees_with/ And thank you to Lyarrah https://www.youtube.com/@Lyarrah for the RTX footage – and for the landscaping, even if she didn’t give me a choice in the matter 😛
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💀 Watch me on Twitch: https://www.twitch.tv/zloyxp 💀 Watch me play Horror games: https://www.youtube.com/channel/UCDodi7A7zsoYMZ-_NErUzlw 💀 Hang out in my Discord: https://discord.gg/7FXqGMpA2V 💀 Donate on Patreon: https://www.patreon.com/ZloYxpAVI/
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0:00 Intro 0:35 Nitwit (“Snerder”) 1:29 Weapon smith (“Weaponsniff”) 2:21 Stonemason 3:43 Leatherworker (“Tanner”) 4:32 Shepherd (“Spinner”) 5:31 Blacksmith (“Blacksniff”) 6:16 Tool smith (“Toolsniff”) 7:44 Fisherman 8:26 Cleric Stump 9:12 Landscaping Interlude 9:59 Cleric (“Apothecary”) 10:36 Farmer with Waterwheel 11:57 Library 13:18 Cartographer (“Painter”) 14:40 Fletcher (“Abandoned Guard Tower”) 16:08 Butcher (“Flying Food Truck”)
Music sourced from Argofox or Bensound unless otherwise noted. You can also find me editing the Hermitcraft Recap: https://www.youtube.com/c/FoolCraftRecap
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