Coding Fundamentals 1.4 – Minecraft Education
Welcome to a new chapter of coding in Minecraft education. A few weeks ago, lesson number three was completed, and now it’s time to tackle lesson number four of the fundamental coding series. To access these lessons, players can navigate to the play menu, library, thematic kits, computer science, block programming, second and third cycle of primary school, and fundamentals of programming. Once there, they can choose between keyboard and mouse or touch screen, with the activities remaining the same regardless of the choice.
Panda’s Protected Habitat
Upon loading lesson number four, players are introduced to the panda habitat. Although the instructions appear in Spanish, the programming language used within the game is English. The lesson begins with players speaking to Dr. Barwin, who explains the difficulties that pandas face when living near cities. After expressing readiness, players are transported to a city where they must complete a series of activities to help protect the pandas’ habitat.
Activity 1: Building a Fence
The first activity involves programming the agent to build a fence while navigating around obstacles. Players use chat commands to program the agent to place blocks and move forward, ultimately creating a safe space for the pandas to live without venturing into the city.
Activity 2: Planting Bamboo
In the second activity, players are tasked with programming the agent to place bamboo in a specific pattern, creating a designated area for the pandas to thrive. This activity introduces the concept of nested loops, a fundamental coding structure.
Activity 3: Creating a Bamboo Structure
For the third activity, players must repeat a similar structure to the previous one, this time using a combination of previously learned coding elements to place bamboo in a specific formation, further enhancing the pandas’ habitat.
Activity 4: Planting Flowers
The final activity involves programming the agent to place flowers within the panda habitat, adding a decorative and natural touch to the environment. Players are encouraged to use the fishing rod to reset any activities that may not have worked as intended.
Completing this chapter of coding in Minecraft education provides players with a comprehensive understanding of fundamental programming concepts while actively contributing to the protection of the pandas’ habitat. For a complete guide with all the solutions, refer to the description of the video.
Remember, this is not an official Minecraft tutorial and is not approved by or associated with Mojang.
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