Minecraft Elegance: Practical Stacking Raid Farm (128k dph, Java 1.16*-1.20)

Video Information

Hi this is ian x04 thanks for joining me today for a special episode because today we’re going to build a stacking raid farm stacking raid farms are a high performance class of raid farms that use special mechanics to have several raids ongoing simultaneously since every raid

Can generate as many as 100 mobs having several of them at the same time lets you generate a ton of drops this stacking raid farm design can give you up to 128 000 total drops per hour which includes 56 000 emeralds and 43 000 which drops that’s about 5300

Redstone per hour and 5300 gunpowder per hour all this from a farm that’s made from easily attainable materials and can be built quickly since most of the farm is actually cast from lava you could very well spend more time transporting and placing the villagers in this farm than you spend

Building the actual structure itself which can take as little as 30 minutes if you know what you’re doing this stacking raid farm is designed to be safe and flexible and tolerant of lag you can operate the farm using manual clicking for example but an auto clicker would be a lot more convenient

The auto clicker can be server side or client-side from a separate auto clicking program or even a macro the farm starts up quickly it’s pretty much at full speed in just a few minutes and if you use a client side auto clicker the farm will actually slow

Itself down when there’s too much lag which helps manage the lag so that it doesn’t get out of hand on your server and it’s relatively safe from vexes as well this spot here isn’t even wearing armor and has been running the farm for hours just fine there are a lot of detailed mechanics

Involved with stacking raid farms and i’ll cover some of the main concepts in this video check out the video description for updated links to additional resources on stacking raid farms as there are additional videos being planned by myself and others at this time when you have the bad omen effect and

Enter the by three by three sub chunk area around a village point of interest such as a claimed job site or claimed bed the game starts a special in-game event in the vicinity called a raid which spawns several waves of opponents for you to defeat the raid is not a global event it

Affects an area surrounding a specific location called the raid center when the raid first starts the raid’s center is determined by the average x y and z coordinates of any village point of interest within a 64 block radius of the player so if there’s only one point of

Interest close enough to the player this is where the braid center is located once the raid starts any player within 96 blocks radius of the raid center is considered to be participating in the raid this is important because you can’t start a new raid when you’re already in

A raid but it is possible to move the raid center by manipulating villager points of interest so that the raid center is moved away from its original location and once the raid center is shifted more than 96 blocks away from its original location a new raid can be started at

The original location even though there’s already another raid happening at the same time more than 96 blocks away in this fashion it’s possible to have several raids ongoing simultaneously a raid center must have a village point of interest in the three by three by three subchunk space around it in order

For the raid to be sustained the shifting of a raid center is based off of the game mechanic where if at any time the game can no longer find a point of interest around the read center it will search the five by five by five sub

Chunk space around the raid center for a sub chunk that does have a point of interest within the three by three by three sub-trunk space around it if one is found the game then moves the raid center to the middle of that sub-chunk at the x y and z sub-chunk

Position of 8-8-8 in practice this means that the new raid center is one sub-chunk away from the newly found point of interest with priority given to points of interest in the more negative x-y and z-directions due to the order in which sub-chunks are searched by the game

It’s simple to manipulate what counts as a village point of interest by using pistons to move job side blocks next to a villager a common choice is the composter it’s cheap to craft easy to confirm when they’re claimed by a villager since the villager takes on a

Big bright yellow hat and composters can be moved with pistons and sticky pistons when a composter is pushed or pulled into a new location it breaks the association with any villager claiming it as a job site so it no longer counts as a point of interest this is temporary

The villager can quickly rediscover the job site or another job site next to it but the brief time in which the village point of interest is lost will trigger a shift in the raid center this farm design uses a tower with a series of villager stations the composters in

These stations are moved by sticky pistons in quick succession starting at the bottom so that the raid center is shifted upwards to the sub-chunk just below the top of the tower this shifts the raid center more than 96 blocks away from its original location which allows

For a new raid to start at the original location when the villager reclaims a job site the mobs from a raid come in a series of waves the game checks every 20 game ticks whether there are any illagers or witches within 112 block radius from the raid center

And any that are found are considered to be part of the raid but if a game doesn’t find any of those mobs it makes up to 20 attempts to spawn the next wave of opponents roughly 64 blocks radius horizontally away from the x and z coordinates of the raid center

Since the farm is built in the ocean those attempts will all fail it then tries another 20 times this time at about 32 blocks of horizontal distance and all those attempts will also fail for the same reason finally it attempts to spawn the raid mobs right at the raid center with a

Random 0 to 4 added to the x and z coordinates of the raid center this means that the possible spawning locations fall within a five by five square with the raid center’s x and z coordinates at one corner in the opposite corner in the positive x and z directions

If the highest block that is randomly selected is not a valid spawning space like glass the game will try again making up to 20 attempts to find a valid spawning location once it finds one all the mobs in the wave will be summoned to that location with one air block underneath their feet

In this farm the only valid spawning locations are these six spaces since there are 20 attempts to spawn in the 5×5 square the odds are actually quite good that one of these six spaces will be selected about a 99.6 chance most raid mobs that are summoned simply

Fall one block onto the spawn surface ravagers however are big enough to clip into the walls and this allows them to contact the waterlogged stair block which causes them to swim upwards so that they rise away from the other mobs they also clip into the lava-filled cauldron causing them to burn to death

And finally the ravagers clip into the composters which have a hidden hitbox inside them that make them behave like vertical slabs making them perfect for holding ravagers in place the shifting floor beneath the mobs uses soul sand which has a hitbox just a bit shorter than the normal solid block this

Causes mobs to clip into the floor when it’s shifted where they take a bit of suffocation damage before falling down a chute onto another shifting floor they impact the floor and take fall damage right as it shifts and they drop through so that the player can finish

Them off with a sweeping edge attack on an armor stand below the magma blocks on the shifting floor will kill off any stragglers that resist falling through the shifting floor so that mobs don’t persist in the killing area which would otherwise increase the chances of evokers summoning vexus

The drops from the farm flow out of the chamber and are sent down this slow water stream so that stackable drops can group together before being sorted the items impact against the bottom of the water stream which aligns them so that they don’t become trapped in the depression on top of the hoppers

Most of the items are also aligned along the side edge of the hoppers as well a few extra drops will be left on the shifting floors and the shifting action causes the items to jump around randomly and eventually work their way to the water streams at the spawning platform these extra

Drops are mostly saddles and totems it’s not really worth the effort to collect these so they’re just burned away with soulfire instead the sorting system for the farm is pretty basic double speed sorters with overflow protection are used to pick up drops from the farm three of these soldiers will pick up 82

Percent of the emeralds which sounds like a lot of loss but the reality is that this will still provide you far far more emeralds than you will ever need just a single sorter can be used to pick up over 97 of the redstone and similarly another solder can be used for gunpowder

You can add additional sorters to grab anything else that you may want like bottles or glowstone dust and you can feed a hopper straight into an empty chest to grab a few totems if you like everything else is just burned away by fire xp orbs are also dropped by the mobs and

The player is close enough to pick them up through the killing chamber floor xp orbs stack together in 1.17 and above so there’s no need to destroy them you need some of the xp while using the farm to keep your weapon in shape the player serves as the clock for the

Farm swiping at the central armor stand causes an adjacent armor stand to jump up due to the sweeping edge enchantment on the sword the jumping armor stand triggers a string and observer that sends out two pulses for each attack one pulse for when the armor stand touches the string and another when it

Leaves the string the sticky piston toggles the position of an observer each time it gets a pulse so that only a single pulse is sent out for each attack this signal then goes to another sticky piston that toggles another observer this one alternates between activating two opposing pistons that switch between

Soul sand and a magma block for the bubble column this instantly changes the direction of the entire bubble column and allows observers along the bubble column to detect the change the signal is used to shift the floors over the killing chamber and in the spawning area and

It’s also used to shift the raid center each of these villager stations has an extra observer compared to the one below it each observer adds a two game tick delay so that the rate center is progressively shifted upwards to the top of the tower okay let’s get to building this farm

Must be built in a specific location within a chunk and it must have a specific orientation as a result i’ll be referring to the player’s x and z position within the chunk or sub chunk frequently you’ll find this information to the left of the chunk coordinates on the f3 debug screen

These values range from 0 to 15 and are different from the usual coordinates that players normally reference as an example the x and z sub chunk position of my feet are currently 1 and 3. i’ll still refer to the y coordinates using the normal coordinate system so my

Feet are at y level 64 in this example and i’ll often need to refer to the y level of certain blocks the targeted block information on the right side of the screen shows you this information for the block that you’re looking at start by finding a spot in the ocean at

Least 70 blocks away from any land you can change the render distance to six chunks as a quick way to verify that there’s no land nearby you may find it useful to choose a build site that’s close to a village so that you can grab a few of their villagers for the farm

But this isn’t critical you can move them through the nether as well sat down a lily pad at the x and z sub chunk position of 14 and 9 place a block underneath and crouch down to stack 6 scaffolding at the top your feet should

Be at y69 and then bridge out to the south with one scaffolding to serve as a foothold later on continue stacking another nine scaffolding until your feet are at y-78 and add another foothold to the south add 11 more scaffolding until your feet are at y89 and add a foothold to the east

Add 12 more scaffolding until your feet are at y 101 and add a foothold to the south and also bridge out to the west on 5 scaffolding add 31 scaffolding to the tower but don’t go up yet place three soul sand blocks on each side of the bridge connect them in the

Middle with temporary blocks and place another temporary block on top in the middle your feet should be at the x and z sub chunk position of 10 and 9 and at a y level of 103 when standing on this top piece go back to the foothold place

A temporary block on the bridge next to the tower and break the scaffolding bridge from the temporary block place lava on top of the mold for lava casting the drop shoot continue up the scaffolding and confirm that your feet are at y 132 and add a foothold to the east add 31 scaffolding

Again so that your feet are at y 163 and a foothold to the west add another 31 scaffolding so that your feed right by 194 and add another foothold to the west finally add another 32 scaffolding so that your feet are at y 226 bridge out on 5 scaffolding to the south

And place a temporary block right in front of you and one at the end when standing on this end block your x and z sub chunk position should be 14 and 14 and the y level of your feet should be 227 go back to break the bridge and place

Lava on top of the temporary block for lava casting the signal tower now quickly head down to the lava casting tower for the drop shoot ideally you want to get there before the lava from the signal tower reaches the same y level stand on the temporary block and

Pick up the lava and wait until you can just see the sides of the temporary block underneath and then place water on top wait a moment and then pick up the water and then clear out the cobblestone and temporary blocks so that the top of the

Tower is flush with the soul sand and then work your way down to the cobblestone at the ocean surface make an entrance to the drop shoot set down a torch inside and pillar up on six blocks in the middle at the x and z subjunct position of 10 and 9 until your

Feet are at y 69 replace the block to the east at y 70 with a dispenser facing up containing at least one armor stand and remove the block over the dispenser and place a button to the left of it clear out the blocks three high to the

West and north to make room for the sorting in storage system i’ll show a basic system in this tutorial but you should feel free to make any changes that you like build out a 4×5 platform to the west place a series of chess starting on the south wall and expand

Them into double chests and then build out a series of double speed sorters with overflow protection to feed into these chests add a hopper at the end to feed straight into a chest to grab any unsorted items this chest tends to collect a lot of totems break these two cobblestone blocks and

Place glass blocks behind them and then make the channel walls for the water stream over the hoppers ending with a fire to destroy any items that you don’t collect on the other end go up one level to place an open waterlogged trap door to start the water stream and place another

Open trapdoor over it remove these four cobblestone blocks place a glass floor in between and form a two high channel for another water stream but don’t place the water for it yet instead exit the channel and close it behind you a three by five platform next to the

Water stream on the north side with your feet at y-73 and create an entrance to the player station inside open up a two-block high area add a flooring block with a button on top place a dispenser in the middle with armor stands inside and a cauldron to

The east of it with string on top surround yourself with seven glass blocks at eye level and over the button place a top slab overhead so that you would have to crouch down to get out from the dispenser crouch down and pillar up on two temporary blocks place signs over the water stream

Channel outside add water under the sign on the right so that the water flows left towards the two trap doors and then pillar up on two glass blocks and then add water on the east sides of the killing chambers below so that the water flows towards the stream outside

Pillar up on 24 solid blocks until you find yourself back at the top of the drop shoot go back to the scaffolding and continue going up at the top stand on the temporary block and pick up the lava with a bucket when you can just see the sides of the

Block underneath place water on top wait a few seconds and then pick up the water again bridge to the tower with scaffolding place two solid blocks on the northern corners of the tower at y 225 and place some distinctive blocks against these solid blocks for reference later on

For example i use these red stained glass blocks climb up to the top and confirm that your feet are at y 227 replace the temporary block in the middle with water and build out a 7×7 platform centered on the water column and secure the perimeter with walls and

A single fence post to the south place a lightning rod in the northeast corner replace the four cobblestone blocks around the water column with glass blocks and confirm that the red stained glass blocks are at the x and z subchunk positions of 12 and 13 13 and

12 15 and 12 and 0 and 13. once you’ve verified this jump down to the ocean place slabs just under the water surface to form a dock for your villagers on the south side of the signal tower make steps and a short corridor to the tower with an overhead trap door at the

End and open up the tower and place signs to hold the water in go under the trap door to set down a composter place soul sand at the bottom of the water and plant kelp on it and then either bone mill it until it doesn’t grow anymore or enter the water to stack

Kelp all the way up to the top put torches in your hot bar and repeatedly place them against the wall to catch a breath if you need it when you’re done break the bottom kelp and confirm that the bubble column works by riding it all the way up to the top

Now work your way down the scaffolding to the foothold at y194 and extend scaffolding by a block and turn left and extend it by four more carefully replace the cobblestone with an observer so that it looks into the water column now go up on more scaffolding and replace the cobblestone

Blocks over the observer with four additional observers looking down place two sticky pistons facing up against the cobblestone over the last observer on the right place a composter directly on top of the sticky piston and on the left place the composter over the sticky piston with an air gap in between them

Add a glass block beneath you and confirm that your feet are at the x and z sub chunk position of 12 and 13 and a y level of 201 add a stair block on top of the composter on the right and from here surround yourself with a two high glass wall

Make sure that the space in this corner is empty so that a villager is clear to fall down to the next station below now waterlog the stairs before jumping down to the scaffolding bridge take a moment to look at the villager station because we’re going to build

Similar ones below but there are a couple of differences each station below has one fewer observer looking down than the one above it this one has four observers looking down so the next station below will have three and so on another difference is that each station

Below will be offset just a little bit to the east compared to the one above it as a result the bottom observer for each station may look into the water column from a different direction this one looks east into the water column the next two stations below will

Have the bottom observer look south and the lowest station will look west go down to the next foothold at y-163 and extend the foothold towards the tower here you’ll make another villager station with the bottom observer looking south into the water column and there will be three observers looking down

The sticky pistons again are placed against the cobblestone over the top observer your feet should have the x and z sub chunk position at 13 and 12 with a y level of 169 when standing inside the station now go to the next foothold at y-132 and

Do it all over again the bottom observer looks south there are two observers looking down and your feet will be at 15 and 12 inside the station with a y level of 137 again make sure that this corner here is clear so that a villager can fall down to the station below

And finally go to the foothold at y89 to make the bottom villager station the bottom observer looks west and there is one observer looking down your feet will be at 0 and 13 with y at 93. bring a villager to the loading dock the villager should be unemployed and not a

Nitwit which has green sleeves break the boat and push the villager towards the tower the villager will probably try to walk to the composter and get stuck at the trap door push it into the bubble column and follow it in at the top replace one of the red stained glass blocks with a

Composter and encourage the villager to jump in when it’s in place aim carefully to break the composter so that the villager falls straight down repair the floor and repeat this process for each of the four villager stations below using a different red stained glass block to drop each villager

A fifth villager is needed near the top of the farm after you push the villager into the bubble column break the composter and remove the sole sand at the bottom of the column and place it back in this activates the villager stations and deletes the water that the

Villagers are standing in now go up with your last villager and break the floor at the x and z subchunk position of 13 and 15 and place a composter at y level 224 when the villager goes in place a glass block or bottom slab over its head

Now head down the scaffolding and make sure that all of the villagers are safely in place and seal them in with glass blocks over their heads at the foothold at y 101 bridge out to the signal tower and add an observer looking in and powering a solid block with a torch on top

Along the scaffolding bridge bracket the structure with solid blocks as shown now add redstone dust on top of these blocks setting a repeater for a two redstone tick delay for the signal on the north side place pistons on each side to shift floors and remove the line of three

Cobblestone on the south side now build up two high glass walls using the same figure eight pattern as the drop shoot and then build a third layer with a lava-filled cauldron in the middle composters to the east and west and stair blocks to the north and south

With composters on each side of the stairs make sure that the smooth side of the stair block faces in and place a glass block on the outside and then waterlog the stairs now add another layer of glass blocks in the same figuring pattern as before leave a vertical gap of one block and

Add a final layer of glass in the same figure eight shape i’ve used red stained glass blocks to help make this a little easier to see but you can use unstained glass your feet should be at y 107 when standing on top hop down to the redstone wiring and

Remove one glass and one cobblestone from the end of each soul sand line replace the cobblestone with sole sand ignite it and place a glass block on each side of the sole sand finally place a bottom slab over each of the pistons to spawn proof

Now go down to the foothold at y78 and just like before bridge out to the signal tower and add an observer looking in powering a solid block with a torch on top along the scaffolding bridge bracket the structure with solid blocks for redstone wiring setting a repeater for a two

Redstone tick delay for the signal on the north side clear out a two high section of the drop shoot place pistons on each side to shift floors now replace the line of cobblestone on the north side with magma blocks and then a line of soul sand and replace the

Blocks again with magma blocks and then a line of soul sand and finally clear out the cobblestone on the south side use glass blocks to build up the channel for the water streams on the west side by two blocks place the glass at the end with a stair block with a smooth side

Facing the magma block and surround the stair block with glass blocks on the other side place a stair block with the smooth side facing the empty space in front of the pistons place a sign against the glass in the middle remove the cobblestone on each side now waterlogged both stairs to form

The water streams place glass blocks over the stairs and attach a trapdoor over the flowing water finish the water channel with three glass blocks on the other side of the trapdoors place glass blocks over the trapdoors and rebuild the rest of the drop shoot walls that you removed earlier using

Glass blocks you want glass blocks underneath any cobblestone or stone that you see overhead finally spawn proof the pistons with slabs now go back down the scaffolding so that your feet are at y72 and set an observer to look at the string at y73 against the observer set a sticky piston

Facing down to push another observer looking west go to the foothold at y69 and break all the scaffolding at and above y70 set another sticky piston against the last observer facing down and leave a gap to pull another observer looking north bridge out on the foothold at y69 and

Set a solid block in the middle of the bridge with a repeater on top set to one redstone tick and place a solid block between the observer and repeater jump up on that block and bridge out around the tower to the south side use a couple temporary blocks to set an

Ordinary piston facing the tower and crouch down to set another piston in front of the repeater on the north side again facing the tower go back and place a solid block at the end with a torch on top and run redstone dust to the other side place a temporary lever to power the

South piston and remove the cobblestone in front of the piston on the other side place a celsium block in front of the south piston power it again and again remove the cobblestone on the other side now remove the lever and set a magma block in front of the south piston pop

Down and break the rest of the scaffolding and remove these two rows of blocks and also remove this one block at the villager dock light up the base to prevent spawning set ladders at the base to lead up to the platform in front of the player station remove the two temporary blocks

At the player station and press the button to dispense an armor stand there and press the other button to dispense an armor stand into the cauldron place a stone pressure plate in front of the entrance and wire it with redstone dust to the sticky piston to the east

And finally load the items into the sorters to configure them for collection to start the farm you can approach by boat with the bad omen effect the raid will start when you hop up to the base of the farm go up the ladder and head straight to the player station before

The raid bar fills up 75 percent of the way from here look straight down into the armor stand and promptly start attacking every 30 game ticks or 1 500 milliseconds the ideal sword will have sweeping edge 3 sharpness 5 looting 3 and mending diamond or netherite swords of course

Are preferred since the increased damage helps minimize the chances of avex being summoned i’ve tested the farm for over 48 hours straight with such a diamond sword and without seeing any vexes weaker swords can still operate the farm but it’ll be a bit more dangerous be mindful of what you have in your

Inventory when afking at this farm if you think that there’s a chance of dying to a vex to help mitigate the occasional vex attack build a beacon with strength and regeneration and wear full diamond or netherride armor with protection 4 and thorns 3. if you want an afk for long periods in

Hard difficulty you’ll need a beacon to prevent starvation you won’t be able to eat while looking at an armorstand but if you don’t have a beacon you can instead afk in normal difficulty and the rates will decrease by about a third when you’re done with the farm just stop

Attacking the armor stand crouch down and leave the player station make sure that there’s no raid bar displayed you can tap the pressure plate a second time if you need to and then collect your loot and travel more than 128 blocks away this will cause any mobs

In the killing chamber to despawn which will make the farm safe for you to start the next time that you want to use it i hope this farm will serve you well bringing you a lifetime supply of emeralds tons of redstone and gunpowder or whatever other raid drops that you

May want but before i go i’d like to take a moment to thank my discord community so many members have tested the farm and provided feedback and corrections to both the farm design and the drafts of this video in particular i’d like to offer my gratitude to heart scorpio and bread for

Everything that they’ve done this has been my longest tutorial to date and so i’d like to also thank you for sticking around this long but even still this video could have been even longer since there’s a lot of extra information that i can’t reasonably fit into one video

Additional details are provided in the video description to help supplement this video so please check it out especially if you want to make sure that your build goes as smoothly as possible since any corrections will be in there as well thanks for watching now so you

This video, titled ‘Minecraft Elegance: Practical Stacking Raid Farm (128k dph, Java 1.16*-1.20)’, was uploaded by ianxofour on 2021-12-29 19:31:59. It has garnered 1344525 views and 31538 likes. The duration of the video is 00:34:13 or 2053 seconds.

IMPORTANT: In 1.18.2+, the subchunk position is shown in brackets to the right of the player block location. https://tinyurl.com/3warbt7b

A very practical stacking raid farm that’s about 20 times faster than a witch hut in Java 1.18+ and provides far more emeralds than you will ever need. Easy and quick to build in early game, made from accessible materials, lava cast for build efficiency, lag tolerant, flexible clicking automation, and relatively safe to operate. * For 1.16, see https://www.youtube.com/watch?v=WUclcl_AnIo

RATES (Hard Difficulty): 128k total drops/hr 43k witch drops/hr, including 5300 redstone dust and 5300 gunpowder/hr 56k emeralds/hr If using a client side autoclicker, the farm will throttle itself if there is server lag, which may lower the rates. These reported rates assume that every drop is collected in hard difficulty, but the sorting system in the tutorial loses about 2.8% of witch drops, and 18% of emeralds. Additional filters can be added for better yield.

Discord: https://discord.gg/G9aa2YTTQX WDL: https://tinyurl.com/ysf4vdah Litematica to match WDL: https://tinyurl.com/mr3ze5vh With minor optimizations not shown in tutorial: https://tinyurl.com/ys4psm5z

0:00 Intro 0:38 Material List, plus 5 villagers 1:35 References 1:50 Mechanics 9:43 Tutorial, READ VIDEO DESCRIPTION 30:27 Instructions for Use 32:06 Raid Captain Bank 33:21 Timer for manual clicking

NOTES 0:38 Don’t use flammable temporary blocks near lava. FORGE may allow scaffolding to catch fire from lava, which is not vanilla behavior. The workaround is to pillar and bridge using other materials instead. 1:05 Carpet mod, Tweakeroo, or any autoclicker or macro program will work. 1:19 Client side autoclickers are perceived to be clicking faster by a lagging server, and this farm operates less efficiently at faster (and slower) attack intervals. 5:00 Ravager jockeys rise to within the 112 block radius, which pauses the spawning of raid mobs at wave 5 until the ravager dies. This helps distribute the raid captains so that they don’t appear all at around the same time, which helps accelerate the farm in the beginning. 9:43 In 1.18.2+, the subchunk position is shown in brackets to the right of the player block location. 14:14 You will need to add extra chests to the storage system. A double chest will fill up with emeralds in a matter of minutes. You will need 2 hoppers to pull from the chest because it is filled at 2x speed. 22:30 It may be beneficial to put the villager inside the composter to ensure better alignment for the fall. 29:45 A severe lag spike can cause the armor stand to break. Keep the farm running by dispensing multiple armor stands at one time. 30:00 The junk items that pad the 2 hoppers must be different from each other. 30:30 It’s normal for the raid bar to disappear, as the pressure plate shifts the raid center away. 30:41 It will take a few minutes for the farm to warm up; just keep attacking the armor stand. 30:47 Your sword should not have fire aspect. 32:28 Drive the boat backwards until it does not go any further. See notes for the raid captain bank below. 33:37 The last repeater is set to 3 redstone tick delay.

MECHANICS: youtu.be/COxEcP-wKj0 youtu.be/oTC3RoPLogk

RAID CAPTAIN BANK A captain is the first mob to spawn in a wave, and is thus picked up first by the boat. After killing BOTH the captain and passenger, crouch down and push the boat back against the trapdoor so that the bank will work properly next time. In 1.19+, use a boat with chest instead of a plain boat so it captures only a single mob. Thanks to Bread for this design. Tap the pressure plate several times when you are finished using the farm so that mobs on the upper shifting floor do not persist when you leave. And thanks to MadMan25, for the idea to use an amethyst cluster so you don’t need to push the boat back after each use: https://tinyurl.com/2p9ftcbw

The farm may not work perfectly on MODIFIED SERVERS and may require adjustments to server settings. The farm may crash when using OPTIFINE. On PAPER SERVERS, ravager jockeys can glitch through the upper chamber, so you’ll need to modify it. If armor-stands-tick is disabled, you’ll also need to adjust the farm to use sweeping edge on a minecart instead. Both adjustments are represented in these files (Thanks to Hard): https://tinyurl.com/p4wamdfz https://tinyurl.com/2p8m7w39 Or follow these video tutorials (Thanks to Nash): youtu.be/H4Nx1EF9BH4 youtu.be/U44GkhLGpuw There are also other server settings that might impact the farm. Stop by my discord for more information if you have trouble.

A RAID PROPAGATION BUG sometimes occurs where the chain of raids is lost without further propagation of new raids. Try resetting the composter at Y224. Place a sticky piston directly underneath this composter, facing up. Activate the sticky piston with a button to get the villager to re-associate with the composter. https://www.mediafire.com/view/rnunc233d8ghbib/POI_reset.png/file

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