Minecraft Mechanical Mastery | ANTIMATTER PRODUCTION! #18 [Modded Questing Skyblock]

Video Information

In the last stream we were working on increasing our fissile fuel production increasing the size of our fission reactor to increase the amount of nuclear waste that we were making so that we could increase the speed at which we were crafting these polonium pellets so that today we can work on

Getting antimatter pellets via the use of the supercritical phase shifter now between streams I’ve gone ahead and left this system running until we got over 228 polonium pellets now that we have over 228 polonium pellets we should be able to take basically all of those with at least 72 plutonium pellets and at

Least 228 of our HDPE sheets over here and we should in theory now have everything it takes to craft the 60 SPS casing required for the actual multi-block as well as the extra 12 SPS casing required to make the three SPS ports that we’re going to need to also set up the SPs

Multi-block we did go through the effort of teaching our system how to make blank iron in the last episode and so we can go ahead and fairly quickly here request a ton of black Iron I didn’t think that doing more than 64 would do anything so

We’ll do 60 120 180 and let’s say 240. that should come in fairly quickly we did increase the speed of this metallurgic infuser but of course we can also go ahead and make that just a little bit faster so we get that in a very short period of time and we are

Also going to have to run all of that through the induction smelter as well I don’t believe that we taught our system how to uh make the actual blank HDPE with the induction smelter my reasoning being that we actually don’t need more than 228 of this I think this is the

Last time that we actually need black HDPE sheets and so we can just go ahead and very quickly do this manually at which point we should have everything that we need in order to craft the required 72 SPS casing and there we go once we have all of that black hedge DPE

Can we craft ourselves 72 SPS casing that is going to get us 57. that is my bed it’s not 228 it’s 288 though we need to be 288 polonium not 200 and 228 so let’s uh reactivate then real quick and the polutonium we do have that’s correct

We only need 72 there we do also need more HDPE as well though because again we only had about 250 of that although to be fair we did actually do some HDPE in the last stream until this 50 should get us more than enough actually so it should just be

Approximately 60 more polonium pellets this should be fine I did kind of babysit this reactor a little bit between streams but it didn’t have any problems it did a perfectly fine job at dispersing all of the spent nuclear waste so I don’t really have any concerns over a meltdown I think

Everything should just work I did figure out one problem that we were having in the last stream and that problem was power so we noticed in the live stream that this flux point was only providing a hundred and four thousand Redstone flux particular this setup and that

Wasn’t enough to power all of these machines and I was a little confused because the elite cable here can move over 400 000 Redstone flux per take but the problem wasn’t the flux point I did put another flux Point down thinking it would solve the problem but then I

Realized that the problem is the buffer over here we have this Ultimate Energy Cube the Ultimate Energy cube is only able to Output a maximum of a hundred and two thousand Redstone flux per tick per side of the energy Cube and so previously we just had this one side

With the flux plug outputting 102 000 and that was all that our best could use now I’ve gone ahead and added a second elite cable to another side of the energy Cube and so in theory we should now be able to pull a maximum over 205-ish thousand redstone blocks per

Take around our base which for the time being is doing a perfectly good job all of our machines are running as intended but uh almost certainly let me drop that back in there but we are almost certainly going to want to to maybe increase that further in the future but

If that does become the case we can just go ahead and add potentially another one two maybe even three more of these Elite Universal cables and if we ever get to the point where we need more than you know four hundred thousand five hundred thousand Redstone flux per take then we

Can potentially look at setting up an induction Matrix from mechanism but I don’t Foster that being necessary between streams I did also go ahead and fix a problem that we were having over here with our initial fissile fuel production not necessarily the fissile fuel itself but the fissile fuel pellets

The crusher down here that’s producing the fluoride dust wasn’t connected up to the purification chamber so we weren’t actually getting this off your pellets which is why we weren’t gaining EMC last time now we are gaining EMC but we’re once again running into the problem here where we’re just not getting the elite

Circuits into this base in fast enough and I think the reason for that is once again the fact that this retrieval module is just not good enough it’s a low retrieval module so it’s requesting maybe one of the Elite control circuits at a time which is just too slow it

Takes a while for the system to make it and then send it all the way over here it would be ideal if it would make all 16 at once send all 16 over and then as soon as it starts using them it requests even more and hopefully they get there

Before it uses them all up and so I think what we’ll do is we’ll go ahead and we’ll take out this low retrieval module we will quickly upgrade that to a medium and then we might as well go all the way up to a high and then if we drop

That back in we should then be able to re-add the Mobius fuel the face of your pellets the improved mechanical Essence and of course also the Elite control circuit and there we go those are now coming in a lot faster hopefully fast enough that more Elite control circuits

Are being made than are being used and so hopefully this just keeps going and it keeps making these as fast as is humanly possible I did notice that over here it looks like we could probably do with a factory upgrade potentially in this metallurgic infuser because it

Looked like that was the limiting factor as to how fast it could make the reinforced Alloys but another bottleneck that we are running into is over here one that I’d actually not noticed but we did see in the last episode that we’re not backing up on basic mechanical

Essence and digging into that further the thing that we’re not making enough of is aluminum gears we just don’t have enough aluminum being made to keep up with the demand required for that basic mechanical Essence and so once again it’s just another situation where we could do with increasing the speed of a

Couple of these machines here and maybe upgrading this retrieval module to a higher tier to make sure that this pulverizer always has Earth charges to make sure we’re getting the maximum amount of aluminum dust for this energized smelter so upgrade upgrade upgrade upgrade speed upgrades speed upgrades energy joke Brands and energy

Upgrades and then over here let’s just steal those Earth charges steal the low priority module upgrade that of course as we’ve done many a time now to medium and then of course you guessed it too high and then that should hopefully be more than enough to keep up with the

Demand for aluminum which I don’t think is particularly High we can increase this to maybe 32 on the stair climber to that again just to make sure that we always have Earth charges available we could probably definitely almost certainly do with adding an integral component to this pulverizer as well but

Already we’re starting to back up on aluminum and at some point we probably will have to look at speeding up these machines over here so we start using that aluminum faster again because we are going to need a ton of these basic mechanical Essence to finish the peg

Boom before we get too far ahead of ourselves how are we doing over here we’ve got 50 960. look at that perfect timing 60 polonium pellets I am going to press scram just to be safe um although in theory we should be able to keep going until this fills up with

2048 polonium but let’s go ahead and see if we can’t craft up the remainder of the SPs casing here so we have got a 65 66 7 8 9 7 8 1 and 2. perfect so that should be all of the SPs casing there we need we do need a 123 structural glass

We’ve got 65 and I’m pretty sure our system knows how to make this so let’s request one snack to pull what we have out of the system and then let’s request another stack to get our system to work while we wait for that to do its thing

Can we craft three SPS ports we totally can I did preemptively make a couple of these ultimate control circuits to be ready for this occasion and then the final piece here is the supercharged coil The Supercharged coil and you can put multiple of these in but we’re going

To start with one for the time being this is made with three more polonium pellets that is my man thankfully these do come in fairly quickly now and so it shouldn’t take us too long at all to get three more polonium pellets we do also need a laser which is made with two

Energy tablets one steel casing three reinforced alloy and a diamond I think we have almost all of that and if we don’t I’m pretty sure our system knows how to make the items that we don’t have it does indeed good stuff good stuff and so that should be basically everything now the

Final problem that we’re going to run into is where we’re going to put the SPs multi-block because initially I was kind of hoping to put it a little further away from this react so I was thinking maybe even in the middle of this platform because it’s a kind of cool

Looking multi-block the trouble is moving the polonium over a long distance or even moving the spent nuclear waste over a long distance we could run a very long pressurized tube that would work but I don’t think it would look particularly great although we could potentially just get rid of this

Crafting terminal or maybe run it up through the bottom that could look kind of cool initially I was thinking about using the quantum entangler parties these guys right here these are pretty cool blocks from mechanism that kind of work like tesseracts if you play it with all the versions of modded Minecraft

They allow you to move energy items fluids and gas cases between one entangle portrait and another so you pump into one and then you can extract out of the other and they allow you to move you know fluids gases energy items over a very long distance very easily

The only problem is that mechanism does not allow you to move radioactive gases through the quantum entangle Potters so polonium and spent nuclear waste or even regular nuclear waste or plutonium any gas that is radioactive is not going to be able to be moved through the quantum

Entangler Porter and so if we do want to move it we are just gonna have to run it viral on cable my alternate plan if we couldn’t put it here was going to be to kind of try and flatten down this Dynamic tank it’s currently bigger than

It needs to be and we could of course make it wider and shorter and then maybe try and cram the supercritical phase shifter above the dynamic tank that would work but I think it’s gonna look better if we have the super critical Fair shifter in the middle here and I do

Still want to put a roof on this by the way I’m thinking of having a big dome on this Center platform we could do with getting the RF tools Builder out so we can actually put that dome in but yeah I think what I’ll do is I’ll take the

Laser I’ll take the structural glass here we are still waiting for yet more glass to come in which oh no our system doesn’t know how to make structural glass that is my bad in that case let me just request a stack or two of normal glass and then we

Can manually craft that into structural glass because it’s just regular glass and steel that’s fine but I think what we’ll do once we have that structural glass I’ll probably break this and then we will get rid of this guy the PRC here and I think what we’ll do is we’ll

Temporarily turn the front off for the solar Neutron activator although I guess what we need to do is we need to turn the front on turn the reactor back on ideally get this to bang on a thousand and then turn it off which is going to be near

Impossible to do I was so close I got it to one Miller bucket I got one thousand and one I could keep trying to try and get bang on a thousand but instead what I think I will do is instead just get rid of this block here we can probably

Move this pretty pipe do we have any lying around we do in deed let’s just kind of reroute that a little bit if we just do something like this it is a little awkward because there’s already a um a pressurized tube there that should be fine especially because nothing is

Going to be coming out of this PRC and so we’ll just extract from this side of the solar Neutron activator down all the way across I’ll try and make sure the pipe goes under the bridge and then up into the supercritical phase shifter speaking of which do we have all of the

Glass we do indeed let’s get even more of the structural glass and boom there is our second stack and so now we just need to actually construct this oh of course after we craft our laser here into a supercharged coil fantastic so let me grab a little bit of cobblestone

Just so I can do a bit of building here and I don’t really want that I want this so if memory serves me right I’m pretty sure the super critical phase shifter is five blocks tall so like one two three four five I’m just thinking of how we

Could get it centralized in this room I think I’ll go one higher up there so we’ll do like one two three four five that seems fine oh actually never mind I think it might be a seven by seven by seven now that I think about it one two

Three four five six seven let’s go one more up like that and then let’s start it here so I’ll leave it like one block off the ground yeah why not and so I think the way this works is we have structural glass that’s going like a two

Out in each Direction like this and then we’re gonna have our SPS casing going on each side like this so we have three SPS casing at the end of our little plus we then want not to have SPS casing here where I just put it

Get rid of that we then want one more SPS casing kind of on the diagonal between these two points like that and then we want to do that on all four of the corners with the SPs casing filling in that Center collar piece once you have that down we then

Essentially want to do the same thing but on all of the sides so again what we’re going to do is we’re going to have like one two three and that’s going to be one two three four five so this is the same kind of plus pattern that we

Had in the middle before like that but then now we want our three SPS casing again to go on the edges like this all the way around it’s already down at the bottom of course and then again we want to fill in that same corner piece here

With SPS casing and the idea here was to basically do this same thing on all of the sides you’ll see here that kind of connects and fills in that spot there and so now if we were to do the same thing over here where again we go one

Two three four five make the little plus sign in the middle we can then do three at the top this time three at the left and the three at the right and the bottom are already done and then of course we can fill in the remaining spaces until we’re left with just a

Little collar piece and then we fill in the corner piece and if we keep doing this on all four sides and also on the top it should form a complete kind of pseudo sphere that is essentially the supercritical phase shifter one two three and four nice so that is the

Supercritical phase shifter multi-block let me get rid of this guy and now if I right click on this it opens up the super critical phase shifter interface right now not particularly useful but there are things we can do here so we can put an SPS Port right on the bottom

I’m gonna put it right here that is where we’re gonna pump our polonium and just like before you can use the configurator and if you shift right click onto here you can change this to Output or input we’re going to leave it as input for the time being that should

Allow us to input our polonium then we need to put in at least one supercharged coil The Supercharged coil actually needs to go onto one of the SPs ports but it goes inside so it goes like this on the inside of the reactor I think it

Does have to be Central although I could be wrong on that and basically if I’m not mistaken each supercharged coil can provide up to 400 million Redstone flux per tick to the supercritical phase shifter right now we’re producing somewhere between one and 2 million Redstone flux per tick but if you wanted

To input more than 400 million redstone blocks per tick into the supercritical phase shifter you would need multiple of those supercharged coils you can put really as many of them as you like in we then need the output port and for now we’ll put that right on the front I’ll

Put that right about here and this port is going to be the one that actually outputs the antimatter so we’ll set it to output and then this is going to produce the antimatter liquid so this one right here or the gas I should say we want to pump that into a chemical

Crystallizer and then pump the resultant antimatter pellets into a storage door that is the idea so real quick let me grab a bunch of ultimate pressurized tubes it doesn’t necessarily have to be ultimate but one of the benefits to using ultimate pressurized tube is that

The tube does hold a lot of gas as you’ve seen over here our basic tube can hold 112 000 millibockets if we have a very long ultimate pressurized tube that goes from this solar Neutron activator round in into the Super critical phase shifter that’s going to give us a very

Large buffer of polonium which is going to be radioactive if we break it it’s going to be banned but it basically allows us to kind of keep this running for a while even if the super critical phase shifter isn’t using the polonium faster than we’re making it it’s still

Going to be a problem eventually if that is the case which it might be but it does give us a bit more of a buffer and a bit more forewarning if that’s going to be the case so real quick I’m going to craft up a bunch of ultimate

Pressurized tubing and we’ll see if we can’t get this polonium hooked up all right so I built a stack of ultimate pressurized tube later I think we’re about good to go so Bank over here let’s go ahead and set the right hand side of the solar Neutron activator to output

And let’s go ahead and turn this guy back on we should start to see polonium being made and in theory we should start to see polonium making its way over into the Super critical phase shifter which it is fantastic and then down here we should be able to hold a ton of extra

Polonium in our new Ultimate pressurized tube and so now it should just be a case of us grabbing a flux point which I am going to steal from here simply due to the fact that this actually doesn’t need to be here because we fixed the problem

The problem was our energy Cube not the actual cables themselves so well let’s just go ahead and do something like that to rectify the problem in the meantime and then over here we can place a Forex Point down onto the SPs Port like this and boom it’s going to start Purdue

Saying antimatter now this will use really as much power as we can give it again up to I believe that 400 million Redstone flux per tick mark of course the reason why this is limited here is because it’s not on Isaac power if we start at the eyes of power there we go

Now it’s going to pull the full 1.3 million because again if we put it on ISO power that means it comes straight from the turbine to the supercritical phase shifter we do want the uh this to be the priority which it is this is at priority a thousand this is a priority

Negative a thousand and this is a priority zero So currently all of our power goes to this Cube first which is good because it means that everything else on our base is going to get power when it needs it then the power goes to the supercritical phase shift up and

Then only if the supercritical phase shifter can’t take any power does it go to the resistive heater and get deleted but this looks like it’s working um you’ll see that it’s still very slow if we come over here you’ll see that right now it’s producing antimatter at a rate

Of 0.9 not not three millibockets per take and you’ll see this purple bar here is how long it takes to produce one millibocket of antimatter for reference here it takes a thousand Milli buckets of antimatter to make one antimatter pellet and then these final Stars here require quite a bit three six nine

Twelve anti-manta per star and if my calculations are correct we need 36 of these stars in total and so we would need 433 antimatter pellets which is 433 000 millibockets the good news is that the creative chemical tank is going to come to our rescue here the creative chemical tank only requires six

Antimatter pellets and once we have the creative chemical tank we can pump one millibuke of antimatter into it and we will have an infinite amount of antimatter so 6 000 millibockets is the number that we’re looking for if we can get 6 000 millibockets of antimatter

That is going to be enough for us to make the creative chemical tank and that is gonna be enough to get infinite antimatter that we can use to make all of the remaining 432 required to make all of the final stars to get the creative offending upgrade at a rate of

0.03 Milli wickets per tick that is 0.06 millibockets per second which is about 17 seconds per millibocket of antimatter and so if we multiply a 6000 by 17 that’s a hundred and two thousand seconds which equates to 1 700 minutes which is 28 hours so at our current rate

This is gonna take 28 hours to produce 6 000 millibockets of antimatter that’s quite a while um the base isn’t chunk loaded currently we could junk load it we could also potentially look at trying to make more power as well which could be possible for the time being I think I’m going to

Leave it as is and let it slowly but surely back up and we’ll see how it’s going while we work on some of the other requirements for the final star uh if it looks like we’re not going to get it in time though then we can potentially look

At either the trunk loading this setup or looking at increasing power the only problem with chunk loading is that if any one small part of the setup goes wrong then the whole thing’s gonna melt down even now if we look in here you’ll see that we are very slowly but surely

Actually backing up on polonium so we are making the polonium faster than we’re able to turn it into antimatter and So eventually this is going to back up and melt down it’s going to take a long time for that to happen because this should be able to hold a few

Hundred thousand millibockets of polonium given how long it is and given that they are ultimate tubes again this one over here is a basic tube it can hold a hundred thousand and it goes a shorter distance so if we look here you’ll see that the capacity is four

Thousand millipockets per take this one here is a million millibockets per text so it’s a much larger capacity pipe and it goes much longer so we shouldn’t really have to worry about that the only trouble of course with our current setup is that if we want to produce more power

We have to increase the fissile fuel burn rate and increasing the fist off your burn rate increases the amount of polonium that we make which kind of doesn’t solve the problem of the polodium backing up but it does solve the problem of it taking 28 hours for us

To get 6 000 Milli buckets of antimatter anyway now that that is taken care of and we have our super critical phase shifter up and running the next thing that I would like to work on in today’s stream is starting to work through the power mod a little bit specifically

Through the different tiers of energizing Rod so that hopefully at some point fairly soon we can look at making a bunch of nitro crystals fairly easily because right now we are passively waiting for the antimatter again we might look at increasing our power output in the future but while we wait

For the antimatter to finish so that we can get infinite of it and therefore make the final Stars the other things that we need to make the final stars are basically just final star shards and ultimate singularities dark matter has an EMC ethanalis blocks can be made from

Ethanolis fuel which has an EMC and so we just need a lot of final star shards and and I believe about 36 ultimate singularities now 36 ultimate singularities also kind of equates to 36 final Stars which means we need a ton of these final star shards again this 12th

Year and so we do 36 multiplied by 12 we need 432 final star shards the final star shards are made through this recipe sequence here basically you take one nether star and you run it through these seven deployers 20 times you have to do this whole thing 20 times and so you

Have to kind of imbue this nether star with 20 refined radians 20 Nitro crystals 20 Precision mechanisms and then 20 of each of the basic regular improved and Advanced Mechanical Essences so the essence is we’re going to start to bank upon slowly but surely we do need 8640 of each of them

Basically of every item on this list here if my calculations are correct for the final star shot there which I think they are because up here at the top the creative ending upgrade requires four final stars as well as four final power flowers Mark 16 each final power flower

Require fires one ultimate Singularity three final Stars each final star also requires a little bit Singularity so that’s four ultimate singularities and then every item here apart from the chemical tank requires another final star so there’s one two three four five six seven eight uh ultimate singularities per power flower and then

Obviously four of them so that’s 32 Plus at four more here is 36. there’s 36 ultimate singularities but it’s actually slightly less final starts it’s actually Four less so we’re only 32 final Stars so it’s a little bit less than 8 600 but still a very large amount and we can

Still be shooting for about eight thousand of each of these items here and of course one of those items is Nitro crystals so the Nitro crystals are made using the energizing orb from Power which thankfully is super easy to make if we go ahead and type energizing orb

Into Jay Young it’s made with five Glass three dielectric rods horizontal and one dielectric casing the dielectric casing is made with iron and then a mix of horizontal and vertical die electric rods the dielectric rods are made with iron nuggets and dielectric paste and the dielectric paste is very easily made

With coal Redstone and clear all of which we should have in abundance so let’s go ahead and make a few stacks of dielectric paste here just to have ready to go again Clay is from EMC redstones from EMC in the call is also from EMC as well so we have basically an infinite

Amount of all of those then let’s go ahead and make again let’s say a stack of the horizontal and maybe even a stack of the vertical dielectric rods fantastic and then the energizing orb does require that dielectric casing I’ll make maybe 16 of those for the time

Being and we’ll also go ahead and make the energizing Gob nice now the way this works is you place the given items in our case we want to put in one nether star two blocks of redstone and a block of Blazing Crystal into the orb and then

You provide the orb with the amount of redstone shown so once you pump 20 million Fe into the orb you will get 16 Nitro Crystal the trouble is that unlike other machines a in modern Minecraft you can’t just put a flux Point down or just put down a universal cable you have to

Specifically power these via these energizing rods there are multiple tiers going from the starter tier which can input 100 febrtick all the way up to the Nitro tier which can pump in 200 000 Redstone flux per tick and what we need to do is we need to just work our way up

The t is here so that we have a high enough tier of energizing Rod so that when we do have automated nether Stars we can start making these Nitro crystals fairly quickly so that it’s not going to take us 100 million years to get 8 000 of these Nitro crystals so let’s go

Ahead and place this down maybe over here for the timing or put it down right about there then what we’re going to do is we’re going to take some Universal cables let me bookmark basically all of the energized rods and then universal cable let’s make some more because I

Think we are completely out here and I think we do have a little bit of spare infused download we do indeed fantastic the advanced universal cable here should be it fine 51 000 Redstone flux per take and there are of course some here that can go higher specifically the Nitro Rod

But I don’t think we’re gonna make the Nitro Rod today simply because again we don’t have any nether stars and one thing we’ll work on probably in an upcoming episode is that this little setup down here of automating the production of with the skeleton scores and therefore automating the spawning

And killing off the Wither to get infinite nether stars for now though what we’ll do is we’ll just place down a couple of universal cables like this and we’re gonna place the energizing rods on top of the universal cables to allow us to transfer energy into the energizing

Orb so the first tier of energizing Rod is this one the starter tier super easy it requires again another dielectric casing another dialect Rod this time with another quartz and two basic capacitors of the tiny variety those are made by crafting down regular capacitors so if we do something like this we can

Craft down a basic capacitor into two tiny capacitors and then from there we can get our first and energized Rod you can make multiple of these and essentially you just put them down like this onto either a flux plug or some kind of power cable the mod power does

Also add its own power cable as well if you’re interested in that and it needs to be fairly close to the energizing orb I’m not entirely certain of the maximum distance or where these can be I think it’s quite far maybe like five blocks maybe but please do let me know in the

Comments if if you do know how far these can go but uh usually I place them a couple blocks away and it works just fine and so if we want to move up to the next tier which is basic we need to actually just craft again we actually

Don’t need to make the star to answer to my bed let me pick both of these up I do believe if I’m not mistaken that yeah the starter ones were required because you need them for crafting the next tier but usually the way it works here we’ll

Upgrade both of those two basic usually you have to put these down because if we look now it’s the next year the next tier here is hardened and for hardened we need hardened capacitors and the hardened capacitors require energized Steel and a dry steel is made in the

Energizing orb and so we do have to have some energizing rods down so we can actually make this energizing steel thankfully it is super easy to make it is iron we’ll take a stick and the gold will also take a snack now you do need to be careful here we have to put

Exactly one iron and one gold in and then when we do we’ll see that boom the power gets transferred from the energizing rods into the energizing orb and we have energized steel very cool stuff we can do that really as many times as we like we’ll go for eight here

Because we have two energizing rods and we’ll see if we can upgrade both of those to the hardened tier we can do that of course by once again breaking both of these and then let’s have a look we need to craft up four hardened capacitors you get two at

A time which is fantastic we do need a large capacitor which you make with two smaller ones that’s also not going to be a problem let’s get two of you or two lots of you I should say for four in total and then let’s upgrade both of our basic energizing rods into hardened

Energizing what nice again these do need to go down these can now move up to a thousand Fe per ticks so we’re already moving a fair bit faster than we were just a second ago the next tier up here is blazing this again fairly similar recipe but with a different capacitor

This time it’s the Blazing capacitor that requires blazing crystals which you guessed it requires either blaze rods or blaze powder we do have both I’m going to go ahead and just take the blaze rods because it’s easier and you just place it in and slowly but surely it does the

Job it takes a little longer simply due to the fact that this requires 90 000 Redstone flux whereas the energized steel only required ten thousand so this is nine times more power whereas the hardened energizing Rod can only move about 2 point five times as much power

As the basic Rod so it is going to take a lot longer and that’s kind of a running theme as we move up the chains here we could of course if we wanted to make even more of these energizing mods you can really put down a very large

Number of these really as many as you can fit in the acceptable area around the energizing orb and we probably will end up making quite a lot of energizing rods because again as I said before we’re gonna need a ton of nitro crystals to complete the pack so we’re almost

Certainly going to end up with a big array of them for now though as we move on through the tiers let’s see can we make this blazing rod for that we need a blazing capacitor again it requires under the large one there is fine once we have two large capacitors we can

Upgrade those to four of the Blazing capacitors and then from there we should be able to upgrade our hardened energized rods to Blazing nice these can move four thousand Redstone flux particular twank both of those down and there are now three more tiers remaining but two more that we’re going to do

Today we need the niotic this is made with nautic crystals this one is a little trickier because here you only get one naotic Crystal at a time so we’re actually going to need 16 of these Niota crystals as opposed to eight of them and these are made by putting

Diamonds in the energizing rod with 300 000 red stone flux per text so let’s see can we get 16 of these We can nice okay so do we have what it takes um we might need to make some more capacitors here because I think we are a little lower that is fine let’s clear that out and then let’s make some more large capacitors again here we’re going

To need four of those so that we can make four of these that should allow us if we go ahead and pick both of these up to upgrade our blazing energizing rods ideally up to the nautic energizing rods it does these can move ten thousand Redstone flux per tick and then the

Final tier that we’re going to work with today is the spirited energizing Rod this requires the spirited capacitor again you only get one of these at a time so we do need 16 spirited crystals these require a million Redstone flux to be created so again it’s one of those

Situations where the niotic energizing Rod produces about double the amount of power of the Blazing Rod but the next tier of Crystal requires about triple the amount of power it should be fine though we should have a ton of air mods lying around we do indeed and and so it

Shouldn’t really take us too long to get 16 of the spirited crystals and again not too long later boom we’ve got 16 exploded crystals you can’t put these in in bulk by the way if you try and put in more than one it just doesn’t work you can right click to take them

Out again and watch your back down to just the right amount it will do the craft just a heads up there if you want to try that let me replace that down and yeah this is gonna get us the second to highest tier of energized Rod again we

Do need more of these capacitors that is fine can I get uh I guess I need two more of those actually do we have what it takes we do not that is fine give me another four of the basics then let’s get two more of the big ones and then

Let’s craft up four of those fantastic and that should be everything to craft up two of the spirited energizing mods that can do 40 000 redstone blocks per tick that is the second to last year before the Nitro but again Nitro requires nether stars and we’ve yet to

Set up the system for automating the other style so we don’t have those just yet but this does require 20 million red stone blocks so 20 times as much as the spirited Crystal and the spirited Rod only goes about four times as much transfer so ideally we want even more of

These to make this happen a fair bit faster but um at some point in the near future we are going to look at automating the Nitro crystals it shouldn’t be too difficult with the pretty pipes mod it should be fairly easy for us to keep one of each of these

Items stocked inside of the energizing orb and that’s going to allow us to continually produce Nitro crystals we do need blocks of Blazing Crystal for that so we are going to need I think a second energizing orb where we automate the production of those blazing crystals and

Then obviously crafters and I send them around for the Nitro Crystal but I really don’t think that that is going to be too difficult I think it should be fairly easy for us to automate Nitro crystals and so long as we have EMC to keep the roadstone going enough blaze

Powder to keep the blaze crystals going and a fast enough with the killing system to keep the nether stars going we should be able to get the 8000 plus Nitro crystals that we need fairly easily um next time though I think what we might do is we might come back and we

Might also start to look and these ultimate singularities these thanks foreign not too difficult I think this is gonna be one of the easier parts of the setup each one of these singularities requires a thousand of the given resource so we need a diamond Singularity we need a thousand diamonds

To make that happen again that’s fine we’ve got EMC for that we need bronze steel invert Electro lapis uranium Emerald zinc coal nickel lead copper iron diamond tin silver aluminum Redstone and glowstone so outside of the first four which are Alloys bronze electrum invert and steel outside of

Those everything else we have like an EMC file right not directly but we have the ability to EMC the oars so we’re making almost all of the Oz over here and of course we have our Redstone our lapis our coal and our glowstone down here on the bottom level and so again so

Long as we have enough EMC we should be able to make this happen as I mentioned earlier I think we need 36 of these and so we basically need 36 000 of each resource listed which I think should be fine we of course don’t have anywhere

Near that much right now we’ve got about 500 uh maximum of each resource but if we take out the storage downgrades which I think we can probably now do we are up at 300 million Redstone Vlogs if we take those out we are going to start to back

Up uh whoops that’s not what I wanted to do let me put that back down we are going to start to back up more on all of these resources and of course we can look at increasing the speed of all of these machines like we’ve done with iron

With uranium and with aluminum now to uh to get them going just that little bit faster we are going to have to set up some probably dedicated machines for the Alloys like the electron like the invar and like the copper but that should also be fine like I said the only problem we

Might run into is one of EMC if we need you know 36 000 of every resource but again we could also look at speeding up basically the entirety of this lineup we have already today looked at increasing the speed of the production of our electronic circuits they’re not coming

In as fast as I’d like but they are still coming in fast enough to saturate these fluid encapsulators so we can look at getting higher get integral components but we can also look of course at getting ourselves a watcher flowing time to allow us to start

Processing a lot of stuff a lot faster and really start to ramp up our EMC production but those are problems for future Isaac for now I’m going to go ahead and wrap up today’s episode of mechanical Mastery there foreign

This video, titled ‘Minecraft Mechanical Mastery | ANTIMATTER PRODUCTION! #18 [Modded Questing Skyblock]’, was uploaded by Gaming On Caffeine on 2023-05-09 23:00:30. It has garnered 16456 views and 611 likes. The duration of the video is 00:39:35 or 2375 seconds.

Minecraft Mechanical Mastery | ANTIMATTER PRODUCTION! #18 [Modded Questing Skyblock] with GamingOnCaffeine ★Join the GOC Discord: https://discord.gg/goc ★Minecraft Seaopolis 2 | A NEW GENERATION OF SEABLOCK! #1: https://youtu.be/mpt4tLxh7kc

★Watch Live On Twitch: https://www.twitch.tv/gamingoncaffeine

★Support the channel on Patreon & get access to all the GOC Patreon servers: https://www.patreon.com/GOC

Mechanical Mastery Mod Pack – https://www.curseforge.com/minecraft/modpacks/mechanical-mastery

Music Licensed From Epidemic Sound

About Mechanical Mastery Modpack: Mechanical Mastery is an automation-focused skyblock modpack in which players have their tech mod knowledge put to the test. Players use ProjectE to purchase raw ore “chunks” with EMC, which can be processed into their respective ingots. then craft custom-made “mechanical crystals”, which can then be sold back for much more EMC than their basic resource cost! This modpack is focused on automation and automation only, so the only items that have EMC are the basic resource chunks and the final mechanical crystals which can be sold for a net EMC profit. These “crystals” are divided into multiple tiers, each requiring the previous one plus many more steps of automation and mods required to craft them. There is a quest book chapter for each mechanical crystal which will guide you into how you can make each crystal, and what each of them unlocks. It features custom ore processing for up to 25x ingots per ore!

#Minecraft #MechanicalMastery #Modded

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