“the particle command spawns a particle whereever you tell it to end of tutorial”- is what I THOUGHT this video was going to be. Turns out there is a lot more to the particle command than you might think. Today we’re gonna be covering it all! First we’ll cover The very basics, how to make particles appear where you want them, wiggle around, and look good, but then I’ll show you the ADVANCED STUFF that Mojang really seems to want to hide from you. By the way, if you find this video helpful and want to see more, make sure you’re subscribed! The particle command is a great way to spruce up your creations. It pretty much does what it says on the tin: it spawns particles. It’s not too complicated except for the fact that is has about 40 BILLION arguments! (some of which aren’t even listed in game) Don’t worry though, all we need to start out is a Name, and a Pos. In fact, the particle command can actually be run as just /particle . Let’s try it! After I type /particle, I get a list of every particle effect in the game! You can pick Whichever one you want. I’ll do /particle flame. This spawns a flame particle right at my feet, it’s kind of stuck in the ground actually. Let’s run it in a command block. (place, paste, button press) Where is it? It’s in the command block. Let’s move it upwards a bit by saying ~ ~1 ~. I’m sure you know how relative coordinates work, but if not, these tildes mean relative to the place the command is run. So, this means spawn the particle one block above where the command is run. But legitimoose this is still really lame!!1!!1! Ok, well that’s what the next 40 billion arguments are for! After the first set of coordinates, it looks like you should just be able to enter another set of coordinates but DO NOT BE FOOLED. This is the delta, Not regular coordinates! In mathematics the word “delta” usually means something like “difference”. This defines how spread out the particles will be. I’ll set it to 0 0 0 for now, because once we add the delta, we need to also specify the speed and count. Speed is usually pretty simple, It just means how fast the particles are moving (in any random direction). I’ll leave it at 0 for now. Our final argument is count. This is how many particles we want to spawn. I’ll set it to something really high like 1000, for demonstration purposes. Now if we run our Command, that’s 1000 flame particles in one place! Not very impressive. However, we can use the delta to spread them out. If we want our flame particles to spread out one block up and down, you’d think we could set the Y of our delta coordinate to 1. That is definitely not one block. According to the wiki, these delta coordinates are multiplied by “about eight”, but they aren’t evenly distributed across the shape, instead using a gaussian distribution. And with that, we are thoroughly out of my depth. This just means it uses a fancy function so that there are more Particles at the center, and less at the edges. Ok, so the “multiplied by eight” thing is probably done to balance out the fact that there’s less particles towards the edges. If we wanted a sphere of particles that was actually one block wide, then we should set our delta to .125 Or 1/8th of a block, in each direction. Then if we spawn a TON of particles, it should look like a sphere. Yep, that looks about right! Finally, at the end of your particle command, you have the option of choosing what mode you want these particles to be displayed in. “Force” or “normal” normal is the default, and means particles will be hidden if players have their particles turned off. Use this for any purely aesthetic particles, so people with slower computers can save some frames. “Force” makes your particles show up even if players have particles Disabled. This should only (and always) be used when particles are an important part of gameplay! For example, if you can tell what team someone is on based on a particle effect, or see an invisible player with a particle effect, you should “force” the particles so people playing With particles off aren’t at a disadvantage. But what can this all be used for? Well, if you put this in a repeating command block, you can get some great ambient effects! Here I used the warped_spore particle around this frog. I think it looks like flies buzzing around! This is a great example of using particles creatively to add life to your builds. Another effect I did in this build, just some ambient sparkles. I think it makes the place feel more magical. The particles that play when you use a totem of undying are a very popular choice for mapmakers. Personally, I think they look like confetti, so since this was made for a gameshow I did a while ago, I made a lever here that dumps confetti onto the teams for when they win. Another gameshow feature I did, was use the “flash” particles (which usually goes with Fireworks) to look like crazy camera flashes. Obviously the contestants on this gameshow were going to get swarmed by paparazzi periodically. Here’s a fancy example of a particle trail. It uses 2 different particles, and only runs when you’re standing on the ground! This one is a classic. The ol’ dripping sink. You’ll want to run this one on a clock though, so there’s not too much water. This one is similar, but uses a different particle to look like a shower! Lot’s of room for creativity here! There’s actually one more thing you can do with particles. When using the particles Entity_effect or ambient_entity_effect, setting the count to zero let’s you change the color of the particles! The delta and speed parameters stop being delta and speed, and become RGB color and brightness! Each coordinate is the amount of red, green, or blue on a scale from 0 To 1. You can mix these to create any color you want! The speed works as brightness exponent, with the default being 128. That’s what the wiki says at least. There was certainly some strange behavior, but with some tweaking you’ll be able to get whatever color you like. Setting the count to 0 has a cool effect on other particles too! It makes the delta act not as a spread, but as direction for the speed! For example, setting the delta to 1 0 0 and the speed to 0.2, means the particle will move at a speed of 0.2 towards positive X! … Is that it, are we done? Oh WAIT, theres ALSO, the dust particle! (Bet you’d never here someone so excited about a dust particle huh?) This particle has the same RGB abilities as entity_effect, except this one takes 4 extra arguments instead of using delta and speed! Why? I have no idea! It’s not documented anywhere in game, you just have to know. Anyway, the first 3 values are RGB, and the 4th is size. After that everything is normal. Because making the size of the dust smaller makes it disappear faster, and the fact that it doesn’t Move around like entity_effect does, makes it suitable for FULL COLOR RGB DISPLAYS. Creative people on the internet have been doing this for ages, but it would be a crime not to mention it! There are various generators and softwares people have made to convert images, 3d models, and even VIDEOS to Minecraft dust particle animations. 🎵Royalty Free Never Gonna Give You Up🎵 I’m not going to cover making that stuff in this tutorial, buuuut if you subscribe and it sounds like there’s interest, I just might make another particle tutorial soon. There! Now you know everything there is to know about the particle command! Do you feel powerful? You should. There’s nothing left for me to- wait actually did you know you can change the color of the note particle by setting the count to zero and using the speed as an rgb slider- Thanks for watching, click here to see some more relevant tutorials that I think will go well after you watch this one! If I make a tutorial on those fancy particle generators you can be sure the link will be right here! Thanks for watching all the way to the end, It’s pronounced legit-i-moose not legit moose, and I’ll see you in the next one 😉 [captions by me :)] Video Information
This video, titled ‘Minecraft /PARTICLE Command Tutorial [1.19]’, was uploaded by Legitimoose on 2021-01-13 01:59:27. It has garnered 578764 views and 17124 likes. The duration of the video is 00:08:18 or 498 seconds.
How to use the Minecraft particle command for 1.16/1.17/1.18/1.19 and above! How well do you REALLY know the particle command? I’ll show you all the features in depth, starting from the basics! Wondering how to make cool particle trails, working sinks/showers, abstract fireballs and more? You’ve come to the right place! You can use this for your own custom particle effects, to spice up your builds, or just add life to any creation you might have!
0:00 – The Particle Command 0:47 – The Essentials 1:36 – Count, Speed, “Delta” 3:29 – Best Practices (force vs normal mode) 4:09 – Cool Examples 5:27 – Custom Colors (entity_effect) 6:07 – Directional Speed 6:27 – Custom Colors (dust) 7:04 – Full Color Displays?!?! 7:58 – More Videos
===COMMANDS=== (for your copy & pasting enjoyment (you’ll need to replace ~ ~ ~ with your own coordinates)) Flies: /particle minecraft:warped_spore ~ ~ ~ 3 2 3 0 5 Sparkles: /particle minecraft:end_rod ~ ~ ~ 8 2 3 0 2 “Confetti”: /particle minecraft:totem_of_undying ~ ~ ~ 1 .5 1 0 5 Flash: /particle minecraft:flash ~ ~ ~ 3 2 2 0 2 Particle trail: /execute at @a unless block ~ ~-1 ~ air run particle soul_fire_flame ~ ~.125 ~ .15 0 .15 0.01 1 /execute at @a unless block ~ ~-1 ~ air run particle flame ~ ~.125 ~ .15 0 .15 0.01 1 Sink: /particle minecraft:dripping_water ~ ~ ~ Shower: /particle minecraft:falling_water ~ ~ ~ 0.1 0.1 0.1 .1 1
Reddit posts referenced: https://www.reddit.com/r/MinecraftCommands/comments/keh5t3/never_gonna_give_you_up_in_vanilla_c/ https://www.reddit.com/r/Minecraft/comments/kd5h9k/so_i_figured_out_how_to_draw_images_with_particles/ https://www.reddit.com/r/Minecraft/comments/k8j16s/3d_hologram_using_colored_particles/
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