The project began with the creation of a custom model for Sonic using a software called Block Bench, which allowed the model to be imported into Minecraft using a vanilla resource pack. This resulted in a moving Sonic model, but the creator wanted to go further and recreate the physics engine of the original Sonic game within Minecraft.
The next step involved building the Green Hill Zone level, which presented a significant challenge due to its unique slopes and arches. Custom models had to be created for the various slopes, and the background was designed to create a parallax effect, giving the level a sense of depth and movement.
To achieve the iconic momentum-based movement of Sonic, the creator implemented a system that made Sonic run faster the more he moved, giving the illusion of speed. Additionally, the creator made use of snow layers to create the illusion of running up slopes, adding to the authenticity of the experience.
The project also included the creation of stage hazards, such as platforms that crumble beneath Sonic’s feet, as well as the inclusion of rings and enemies. The rings were made to spin and emit a satisfying particle effect when collected, while the enemies were modeled and added to the level.
One of the most impressive feats of the project was the recreation of the loop-de-loop feature from the original Sonic game. This involved modeling the loop, creating hitboxes for collision detection, and implementing a system that allowed Sonic to run up the loop and through it seamlessly.
Overall, the project is a testament to the creativity and technical skill of the Minecraft community. It showcases the potential for creating complex and engaging experiences within the game, even without the use of mods. The attention to detail and dedication to faithfully recreating the Sonic experience within Minecraft is truly commendable, and the end result is a testament to the creator’s passion for both games.