For those of you who don’t know what Perler noise is here’s a quick explanation prelim noise is basically this algorithm that generates random numbers from zero to one these numbers are then converted into noise or life values which represent the height map used to generate the terrain the special Thing about parallel noises that the numbers generated are light values which represent the height map used to generate the terrain the special thing about parallel noises that the numbers generated are pseudorandom meaning that the changes are gradual for example you might go from point zero one to 0.02 but You will never jump from 0.1 to 0.7 this allows for smooth randomized Terrain Video Information
This video, titled ‘Minecraft terrain generation EXPLAINED’, was uploaded by Brainlocks on 2023-05-15 21:00:14. It has garnered 677 views and 23 likes. The duration of the video is 00:00:36 or 36 seconds.
Using perlin noise you can generate semi random maps. More details in my long form video! #minecraft #devlog #indegame #games #programming #howto