Hey everyone I’m clue welcome back to our data pack project Rune chat so I’m gonna try and and keep the update videos maybe one a week if I can imagine that in all honestly there’s just so much to work on and everything has different time frames so doing updates or stuff Like that or showing off content itself is all very variable but hey we’ve got some stuff to go over right so we’ll try again aim for one a week and hopefully I can obviously create enough things to to show up we do have like small things That we’ve been working on on stream so for instance the rock Crusher uh essentially amethyst on crying obsidian now has the ability to crush different Stone style blocks or like End Stone normal Stone die right so we Chuck it in there right gets converted and we get what is That looks like an emerald and a gold nugget or ender pearl and gold nugget right uh what else we also have the mob spawner which is still work in progress I’d say that’s 100 done this is 50 done essentially you can set up this pseudo Beacon if you will a mob spawn a beacon also using crying obsidian I’ve really gone hand-fisted on the on the crying obsidian and usage we need some glow iron frames as well and then a mobeg let’s go with husk nice and easy right so if we stick that on the beacon stick The mob egg inside you can see the beacon activates differently though and every minute or so depending on how many eggs you actually set up a husk is going to spawn right so we should see once uh now no now I’m really bad with timing now there we go perfect Cool so you can essentially assign four different mob eggs but in saying that right we haven’t actually made how to get them all bags because I decided to give each more organic drops which means I’m doing the art for that and we just go over and over and around in circles So I you know get caught up and move on to the next project without actually finishing anything but anyway that’s all right what are we showing off well we’re we’re halfway ish through the magic system basically as long as I get the projectiles done and uh the basis right It’s super easy to then add different spell effects using the the system I’ve come up with but if you haven’t seen it we have our achievement station if you will right so for enchanting tables sitting in the middle and then a uh in Crystal and then we can set it up with All these different hearts of affinity which will drop off of molds which I still have to set up and circles again for instance if we give it this hard of affinity that lingers with nether power right it’ll get absorbed and then the end Crystal now has this particle effect indicating that’s Attuned to the nether meaning that we can craft these Basic Spell tones that have nether affinity and we’ve got five different ones currently and I have actually sort of figured out the the casting mechanism right so for instance uh I believe yes I have the scoreboards it up So you can see if I well you can’t actually tell but I am right clicking and it says is casting so if I hold down the right click these castings going up and up and up till eventually which one is this nearby Target so there’s no one nearby so that didn’t Actually work time set day but if we pick one just where’s the straight line there we are right so we hold this down let’s get to a thousand shoots out a arm stand which we can then assign or use as our projectile so wherever we’re looking right whenever it gets to a thousand It shoots out but what we want to try to get working is entity or hit detection if you will so for instance if we do executes as any entity if entity this one will be at e arm stand type equals arm stand I believe the tag is either if any spell affinity Let me look it up it was Affinity spell right so any entity if the if any spell collides with it so we need to assign a distance to it this way it gets a little bit wonky right because hitboxes are at your feet despite being showcased everywhere right it’s really just about fine-tuning The distance until we get it working uh run say hit right so it should theoretically any entity that the thing hits the arm sand should say hit so for instance this is the castle and yourself so it should drop or crisscross us with some armor stands unfortunately as you can see We did not we did not proc this this hit right so again execute as any entity if entity arm stand distance dot dot one run say hit so we have to you know play around with it tinker and figure out the exact size right if we go to 10 hopefully that Should be a little bit better should yeah as you can see it says way too many right the armor stands themselves are detecting that they’re hitting one another uh entities that I’m guessing are below us are detecting there’s just a whole bunch going on there that was cone 2. we just want your Cell right so we we just have to figure out the right size hopefully it’s something like two we need to make it nice and easy go back to cell right so crisscross on us but as you can see we still get some other procs which are not too good which I don’t quite understand why I feel like there are some other uh armor stands lingering about so we’ll just type equals arm stand it was five if again we do it because they should Auto disappear after a short interval but as you can see it’s still detecting other entities which is quite Interesting I don’t know why they’re saying hit unless it’s just making all entities hit if one is passed which seems weird to me uh was exactly execute as entity you know what I’m not doing s right so it’s not just detecting their location it’s using the command block I Think which is messing it up right so try self again thousand the arms and sprockets but more importantly only we pocket okay so that is better early understands themselves procking is fine we’ll try 1.5 and hopefully that is the fine tune mint right come on and then we try some Target practice with them yeah so the arm stands parking each other that’s fine as long as we get us which I can’t tell because there is no clue breaking it up uh you know what easiest thing to do is exclude arm stands from the first one so type equals Minecraft arm stand perfect Try again so I think 1.5 is no good oh no it works uh the markers on us so it’s fine so we actually get hit four times at 1.5 which we should theoretically only be hit hopefully twice and we go back to one I don’t think one works we’ll try 1.1 Maybe No no we still get hit one okay so that’s good but the question is if we swap to this one it says cast spells in a line right so this throws the projectile out in front of us can we set up a husk and actually hit it Because that’s the the big it right there’s no point casting spells if you can’t hit things so for instance if we cast on you this is the right spell tone it is but I am out of Blackness because it is consuming lapis every cast and just make sure second perfect oh no interesting That was weird curious it’s not working in some places uh okay that is a snag in itself right so this is the interaction entity I’m using to detect so it should be working here because we’re clicking on it I guess the husk has president which Means we do have to increase the size of the interaction it’s kind of annoying say the least we can get this that’s fine very confusing nope it’s gone again okay uh we’re outside of melee range that’s fine see if we can hit you oh that went Over your head that’s not good so I do need to also tweak the the motion yeah so it’s not detecting him hitting what if we go down a block all right can we get it to hit you or get stuck in the ground no okay so as You can see there it’s shooting we can see the hitboxes on both but because again entity detection or hit for whatever reason NT on entity is only at their feet so right this is hitting its head and not working at all which is very annoying uh if we increase it to Two can we get it to work because it does look awful you know things just passing through so it can but the issue now is as you can see it’s procking off of us as well right so we cast we get hit and then the husk gets Hit so two doesn’t really work either uh I think anything over one doesn’t really work because the distance I’m summoning the the uh arm stand is one right so if I swap it to you know like 1.5 right through this right line I think we’re still going to trigger it No only the interaction above us but we’re no longer hitting the husk which in itself is also bad essentially as long as the almost the arm stand the center of it aligns with the head of the husk we want it to trigger because that’s where we’re actually showing or going to show Particles I mean I can show particles at the feet I suppose which makes more sense but then still you want any time the feet hits the head of the husk to work which isn’t going to work either right if we aim up here like that That should be a hit but it’s not if we go back to two is it a hit we aim slightly above the head no so it’s still not triggering off the husk so again fine tuning and this is where it gets a little bit annoying and More so I might have to spawn things in to actually allow hit detection the annoying part of this is obviously things like snowballs or projectiles right and throw it and obviously it works as long as it collides anywhere on the husk not just the feet yeah anyway so I will get tinkering and Hopefully we get working and I’ll probably set up the particle effects too so we can start seeing that in action yeah so this is a huge headache uh fingered with it a little right so now I’ve made the arm stay invisible I’m actually shooting the projector but as You can see the arm sand feet is colliding with the fence and even if we can line it up right so on this is on me oh I got too close because I haven’t picked the hitboxes but see that looks like perfect Collision it’s not hitting we have to Aim lower so it’s feed on feet and then still worrisome because again the hitboxes don’t quite line up so I think I have a creative solution also that’s interesting right so I still can’t hit him oh no in this case I can that’s weird why is it overriding the hitbox sometimes That’s very interesting uh yeah anyway I think I have a solid idea of what to do to overcome this obstacle if you will yeah no here I thought I was being creative so if you can see it flash right I’m drawing someone of x to use as a projectile because vexes can obviously Fly through walls uh but they don’t work some reason maybe I am missing something that the vexes need to exist but yeah I don’t know I know how it’s gonna go too especially because also the flash so I’m giving it invisibility but obviously it summons in then it triggers or updates with the Invisibility and disappears so there is that glimpse of seeing a Vex which I don’t like so I guess I probably gonna go back to arm stands right it would be great if you could give markers either a wider hitbox or motion which I don’t think you can or the new block displays That work too but all together I don’t think you can give them motion I think you can teleport them but you can’t give them motion and there’s no way to make a a arm stand essentially PS I could swap two arrows or snowballs arrows would probably be the go-to the issue with the Arrow is hiding it right because obviously it’s being magic I don’t want it to just be your shooting out an arrow looks like I’ll probably just have to end up buying the bullet and use the same system from this older map the only issue is I don’t know how much lag this Is going to cause but essentially what I’m doing to improve the hit detection on the arm stand is I’m summing a bunch of markers around it right essentially creating a what’s a word I don’t really know how to explain it I’m putting one on each axis Right so arm stands in the middle and then you have markers all around and then because you’re using the distance command it’s doing uh one you know in a circle so they’re like spheres essentially all it’s doing is is correcting the hitbox of the arm stand To actually be that of the arm stand right so it’s not just the bottom of the feet or whatever it is in Minecraft for whatever reason so so weird how it works right the commands versus actual hit detection inbuilt into the game but anyway it’s what I will have to end up Doing right there’s another way for me to get working across all the different casting types unless I remake them all just because the distances don’t line up so we have to essentially copy over this whole stack right one two three four five six seven right six is the Different planes and then one in the center as well as this one which deletes the markers yeah so they last for five ticks rights and essentially they just continue to spawn as uh the the armor stand moves over right so it’s just always executing at the arm stand run summon the marker And then we’re just using that as the hitbox which is probably going to be the go-to which also means I need to fix up the uh end Crystal right that was on the arm stand I need to center it right if we’re going off of that again headache after headache but hopefully Again once we get this done then it will be way easier just to implement all the different spells right it’s just this this core system is the headache oh well time to get to work right fingers crossed it’s working now so I’ve added particles just so we can See what’s going on so if we use the direct book to shoot in the line perfect as you can see it leaves these little again not quite spheres but if you include the the hit detection they are spheres right so everywhere evenly spaced and then obviously where it’s at the fence But still close enough to hit the husk apparently which is good right that’s what we want ah took a sign at least for me what is it it’ll be like 15 minutes for you three hours for me that said I’m gonna leave it here for this one I’m Gonna continue working on the spell system and then hopefully next time around we can actually just go over some spells have some fun anyway hope you enjoyed see ya Thank you Video Information
This video, titled ‘[Minecraft] The Beginnings of Magic | Lets Make an RPG Data Pack – Runechant #37’, was uploaded by Kllooooyy on 2023-08-17 18:00:24. It has garnered 31 views and 2 likes. The duration of the video is 00:15:54 or 954 seconds.
Showcases multiple features for my upcoming new Minecraft data pack. Using a bunch of commands I’m trying to alter Vanilla gameplay with an overwhelming number of RPG elements, from mob abilities to bosses and even a new magic system. I give you my work in progress Runechant a World of New Enchantments.
Twitch – https://www.twitch.tv/kllooooyy TikTok – https://www.tiktok.com/@kllooooyy Discord – https://discord.gg/3Ntrh7sywT
#minecraft #datapack #minecraftdatapack #minecraftcreations #minecraftcreative #minecraftcommandblock #commandblock #minecraftshorts