Foreign if you’ve kept up with my channel you’ll know that I’m on a bit of a retro Minecraft kick which is possibly best shown in my video covering the game’s Golden Age here I explored Minecraft’s older versions and how the community surrounding them has grown and in doing This I name dropped a very interesting project one that takes beta Minecraft and thematically thrusts it back into an even earlier version of the game and by doing this they’re able to completely rethink some of its most foundational mechanics in new and fun ways so let’s talk about Minecraft re-endev Rhian Dev started out as nothing more than an attempt to add cobwebs a beta feature into one of Minecraft’s earliest versions in Dev 2010 0128 with time the project evolved adding in more and more until a point was hit where switching to a later build of the game just made more Sense to utilize some of the systems that wouldn’t have been available but even with the switch to Beta 1.7.3 the spirit of the mod did not change efforts are made to keep the game similar to the formerly used in-depth version while also adding in new blocks items mobs and More and according to the official Discord re-endev keeps a few things in mind the fun fear and Discovery from old Minecraft riendev is a total conversion mod which means that it basically aims to take the base game that it’s modifying and turn it into something new and specifically with re-endev they’re Not shying away from being completely different launching the game and seeing the title screen makes that pretty clear not only visually with a new UI logo and spinnable Skin preview but also audibly as you’re hit with the menu theme float from the aether mod I think this track Really gets you ready for the tone that riendev sets it feels Airy quirky and most of all different even the smallest things like the dirt background when loading have been changed in some way getting into a world we see the neon grass that used to cover Minecraft’s Surface and we see some flowers that while new here may be familiar the cyan Rose makes its return after being left behind in the early builds of Pocket Edition this may be insignificant and I very well might be looking into it too much but I think this is a good intro to The nature of some of Rhian dev’s additions the cyan Rose’s inclusion was always a bit weird other than the Nether Reactor which was added to circumvent the limitations of a mobile device Pocket Edition didn’t really have any exclusive features but it did have a completely unique flower type it was just a neat Little change from what’s expected and a lot of people have pretty fond memories of it and while re-endev does have its major additions I don’t want to let all of its neat little changes go unnoticed like the hot bar with a new texture for both the hearts and item slots or the Particles from breaking leaves or the score counter that serves as positive reinforcement for doing anything even just breaking and placing blocks or how when you eat a slice of watermelon your character spits the seeds out or even how hovering over an item might put a colorful little gradient behind its name It’s the tiny things that are subtle on their own but really stand out to someone who’s played Minecraft for years noticing them tells the player that an immense amount of care has been poured into every aspect of this mod big and small which leads me to something else That veteran players are likely to notice pretty quickly the music I mentioned that the menu sported a new song but it doesn’t stop there pieces of the classic Minecraft soundtracks make up most of what you’ll hear throughout gameplay but every now and then there’ll be something different whether it’s Other familiar tracks from that original soundtrack that just didn’t make it into the game or even Nocturne by Chopin it makes the player take a second every now and then just to listen These tracks fit really well in my opinion especially those by C418 since they never went officially used but had a really strong chance to it really adds to the feeling that this is the Minecraft we know following a different path so let’s quickly compare some of the features shared between That Official game and re-endev we have a fully fleshed out creative mode that even features a sprinting mechanic not seen in survival and also some commands there’s potions made using a new mechanic involving The Cauldron and new fish which also provide effects of their own there’s also a good bit of Overlap in specific blocks like Basalt Crimson wood magma blocks and more and of course riendev would not be complete without foxes but most of these shared features still make an effort to be executed differently the aforementioned basala isn’t exclusive to the nether instead it takes the place of deep slate In the Overworld and speaking of the nether it’s totally reimagined it resembles the hell World type seen in some Minecraft end Dev versions there’s no ceiling which leads to a much more open and less claustrophobic setting and with backboarded blazes the nether feels much more like a dangerous mirror to the Overworld but our most ambitious step away from an official feature might just be redstone because there is none to learn more about the replacement we need to go back to ndev version 2010 0128 which is the exact version that re-indev started out by modifying this came out several months before Redstone would be Officially added into the game but its first prototype can be seen here in the form of Gears they didn’t really do much yet but with hindsight the intent is pretty clear reindev implements them fully along with motor blocks relays not Gates and more the developers say to Think of it as vertical Redstone this is part of why I think it was so important for this mod to base its additions off of in Dev even though we’re technically in beta 1.7.3 this mindset gives re-end Dev justification to rethink some pretty fleshed out mechanics they’re not afraid To undo massive features like Redstone because spiritually we’re still in a build of the game that never had it so we’ve covered some specific additions and changes but I want to go back to Rhian dev’s mission statement bringing back the fun fear and Discovery from old Minecraft so let’s cover each of those Aspects starting with Discovery Discovery is a huge part of someone’s experience with Minecraft especially throughout those first few playthroughs of the game for someone unfamiliar with these worlds this aspect really gets a chance to shine now I’d be remiss to generalize everyone’s opinions on Discovery and Minecraft and how they’ve Changed over time so I think it’s important to consider a few factors one the game’s terrain has changed some people prefer the more Jagged and at times unpredictable generation of older versions and some prefer the more realistic worlds of the modern game 2. structure generation used to be solely Limited to dungeons again some prefer this as it makes their world feel untouched and therefore more personalized to them specifically and some like the more lively worlds with large structure variety and three the circumstances surrounding this matter veteran players first discovered Minecraft’s worlds while they were still Early in development the worlds of newer players are much Fuller because more stuff has been added all of that to say Discovery can be very subjective as can fear and fun with that in mind I think riendev manages to cater towards a large audience on this first aspect the Terrain here is fittingly more akin to that scene in the in-depth versions of the game but it features more variety and height and biomes and while it features a couple more structures they’re all found beneath the surface leaving it mostly untouched so I think it finds a nice middle ground for many Groups of players and that’s even without mentioning that in the sky of every World you’ll find something pretty interesting let’s move on to fear being frightened might not be something that many people experience while playing Minecraft other than the cave noises and maybe the warden the game doesn’t seem to make Many efforts to outright scare you so this plays off of Discovery just a bit but early Minecraft worlds can be kind of eerie especially if you don’t know what to expect this is a scenario that many veteran players found themselves in Hardware at the time was on average less Capable so in order to eke out a few more frames per second you had to deal with the fog entities and blocks would find themselves obscured by the fog some could even appear malicious or threatening on account of the fog and I think that newly introduced vagueness impacted one’s perception of their own World it could have been difficult to orient yourself when you can’t really see what’s around you if you mix this with the more surreal role generation of the time it gives you a pretty unique and at times unnerving atmosphere but I haven’t mentioned anything exclusive That the mod offers you can get the fog and at least similar Terrain in the regular retro versions so allow me to show you what a knight and re-endev may look like you come up from a long mining trip and you start putting away the hall while doing this you hear something that You’ve never heard before even though you’ve survived dozens of nights here already this is new you take a cautious step outside only to see what look like footsteps around your base you take a second to look around only to be met with this oh Rhian Dev does not shy away from scaring The player or at least trying to but it also doesn’t make a habit of it that event is not an everyday occurrence let’s get on to the last of our three old Minecraft aspects this is the one that throughout my play time I found the most important Fun I’ve done a lot of research in and around the Golden Age Community for most of my videos and recently I’ve seen one comment pop up a couple of times some people think that Minecraft roughly following in Dev gradually became more realistic I thought it was kind of odd At first but I went ahead and thought about it some more we’d see more outlandish features get removed with time like the neon grass or diverse World types like floating islands and even some admittedly out of place features like the smooth mobs honestly I think this is where Minecraft always Planned to go to have a more grounded aesthetic and gameplay and I think these were just its Growing Pains most games go through massive tone shifts throughout early development however Minecraft is unique and the fact that these earliest versions had a public following and a lot of people grew Attached to them they offered a much more cartoony and for lack of a better term unseries approach to their appearance and gameplay the world is colorful and less concerned with consistency features didn’t have to go through intense play testing and quality assurance they were added solely because the guy adding stuff Felt like it it was all part of the process of just figuring things out to some this less serious and more experimental game was just more fun re and death feels like it recaptures the best parts of that time and puts in the extra work to polish them you can see That in the world the vibrant aesthetic is retained and developed further upon making sure everything fits in compared to the official early versions that we’re just using temporary programmer art this art style feels intentional and thought out moving on to the features I’ve already mentioned the score counter In official Minecraft the score counter is at least to most likely pretty forgettable but tying it to every in-game action and letting you know your scores increased makes it feel like an arcade game sure dying means losing your inventory but it also means losing this massive number you’ve spent so much time Building up it might be an admittedly arbitrary number but it does incentivize the player to survive and throughout this video I I’ve yet to mention some of the most fun features like sticky torches which can be thrown to light up areas far away and there’s even a 3D Animation for tossing them or sticks of dynamite which can be launched to deal block and entity damage from a distance and while we’re on the topic of throwables what about a pot of Fire there’s even more Utilities in the form of tools as now there’s a couple more Equipment tiers that exist solely to save you time like the molten tools which automatically smell anything you mine making glass and coal convenient to collect or obsidian tools that have super high durability and existing tiers have been given some upgrades stone tools have a slight Fortune effect for Some blocks which in my experience made early tree farming much smoother gold tools essentially have silk touch and diamond tools become faster as their durability decreases and we have a pretty large block variety to use these tools on including Coral new bricks tables chairs fences bookshelves lily pads colorful wool glass planks chests And even crates which serve as a sort of shulker box albeit with a smaller inventory and I wasn’t sure where to fit this next one in so balls all of this together just makes for a very fun experience when recording footage for this I’d end up just flying Around and throwing a bunch of stuff all over the place I’m sure a lot of people did this but when I was younger I would fly around in creative and just blow stuff up this is kind of the same thing only there’s much more variety in what I Get to mess around with and it’s nice to revisit that feeling of doing nonsensical stuff just because it’s enjoyable at least in Creative it really makes a game feel like a true sandbox like it’s just one missing texture away from being Gmod that’s barely scratching the surface of Reindev’s additions and how they factor into your gameplay of course I suggest playing it on your own and having your own experiences with it I’m positive that you’ll find stuff that I didn’t even mention here just because there’s so much on offer every Edition even the most subtle have clearly been handled With an immense amount of care and within those changes it’s not afraid at all to be ambitious and different by adding in physics items and a paradise in the sky it consistently does things that you just wouldn’t expect and it adds in some of the best parts of later Updates whether they be specific blocks or huge under the hood mechanics like the cubic chunk system by immersing itself in the world of early experimental Minecraft it’s able to go in a completely different direction and create something totally new out of something old and along the way it’s cultivated an identity totally unique From anything we’ve ever seen before if you like this video please consider liking the video If you especially liked it please consider subscribing I want to say a huge thank you to everyone watching we just hit 10 000 subscribers I’m trying to send a heartfelt message but um It just started raining which will undoubtedly show up in the audio recording okay so I’m doing it like this because the window’s over there and that’s where you can hear the rain so and this is picking up right here so thank you to everyone watching you being Here means an amount to me that I cannot really put into words my journey with YouTube just really started in January and it’s August now so a little over half the way into the year and we’re already here which is which is crazy it’s been such a crazy fast growth That in most of my videos the outro has included some sort of thank you for hitting a milestone so to really be here right now is kind of flooring so just a huge thank you and to wrap up talking about me a huge thank you to the team behind re-endev it’s an incredible Project that offers a ton that nothing else is so keep up the great work and I am 100 looking forward to new updates and of course thank you for watching Thank you foreign Video Information
This video, titled ‘ReIndev: Old Minecraft Made Fun Again’, was uploaded by binguschondo on 2023-09-06 14:00:58. It has garnered 103974 views and 8293 likes. The duration of the video is 00:17:39 or 1059 seconds.
What happens when you take Minecraft Beta and revert it back by entire development cycles? ReIndev answers this question, and then some. By adding in Indev-inspired features, and even some from later releases, ReIndev delivers an experience like no other.
Give ReIndev a try! https://www.youtube.com/watch?v=9E9tI139pvI
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Music used in this video consists of Float by Emile van Krieken, Droopy likes your Face by C418, and Nocturne in E-Major, by Frédéric Chopin. Other music is produced by me for my content.
Chapters Intro 00:00 – 00:44 Neat Little Changes 00:44 – 04:23 Feature Preview 04:23 – 06:35 Discovery 06:35 – 08:33 Fear 08:33 – 10:31 Fun 10:31 – 14:50 Conclusion 14:50 – 15:48 Outro 15:48 – 17:38